Split the `ABCHierarchyIterator::create_data_writer()` function into two
functions. This is to prepare for the creation of writers not just by
object type, but also by goal, for example writers that reference other
Alembic data instead of writing their own (i.e. instancing).
No functional changes.
The draw manager test case initialized ghost, gpu and draw manager. This
change splits the base test case to GPU specific and draw manager
specific test case.
The GPU test base test case will be used for low level GPU tests.
Memory leak is introduced as test cases reinitializes the GPU stack.
Added a call to GPU_backend_exit to fix this.
In GPU_backend_exit the GPU backend was destroyed but the pointer wasn't
reset for reuse. This patch also clears the pointer to be reused.
Extract the mesh instancing code from the mesh writing function into a
generic 'mark as instance' function on the abstract USD writer. This will
help in supporting non-mesh instances.
No functional changes.
Refactor `ED_object_parent_set`:
- Mark parameters `ob` and `par` as `const` so that it's clear the
function doesn't assign any other value to them.
- Rename `pararm` to `is_armature_parent`; I mis-read it as `param` all
the time, and it was very confusing.
- Replace repeated `if-else` statements with `switch` statements.
- Reorder preconditions to have some simple checks first.
- Flip condition on a huge `if`-statement to return early and unindent
the remainder of the function.
This function still requires splitting up into smaller functions, but at
least this is a step forward.
No functional changes.
This patch supports instantiating object data on append/link,
reported as a bug T58304.
This is an option, available when linking/appending,
similar to the existing "Instance Collections" option.
Reviewed by @sybren
Ref D8792
Move arguments to BLO_library_link_{begin/named_part/end} into
a single parameter struct, to ensure arguments always match.
This allows is to skip tagging ID's LIB_TAG_DOIT when it's not needed,
previously it was always cleared just in case it was needed.
This also makes it possible to remove BLO_library_link_named_part_ex
which was only used when tagging was needed.
This makes the GPUContext follow the same naming convention as the rest
of the module.
Also add a static getter for extra bonus style (no need for casts):
- Context::get()
- GLContext::get()
- Use the syntactic wrap/unwrap method to make code more readable.
- Update comment about hidden struct behind opaque types.
- Cleanup GPUDrawList type.
This is part of the Vulkan task T68990.
This introduce a new GLQueryPool for managing queries in an
implementation agnostic manner.
This modify the GPU selection query to use this new object.
This also make use of blender::Vector for better code quality.
No real functionnal change.
This property was inadvertently removed from the modifier's panel and
it wasn't caught in time for the release of 2.90. Thanks to the user
"VermossomreV" for bringing this to my attention.
Differential Revision: https://developer.blender.org/D8790
Based on the original patch by Vaishnav S (@padthai), this adds
support for temperature units. Initially supported units are Celsius,
Kelvin, and Fahrenheit.
The units aren't used anywhere with this commit. Those changes should
happen in separate patches by adding PROP_TEMPERATURE to RNA property
definitions. But it should be ensured that the various solvers and
simulations actually properly use real units.
The complexity of some of the changes comes from the fact that these
units have offsets from each other as well as coefficients. This also
makes the implementation in the current unit system troublesome.
For example, entering 0C evaluates correctly to 273K, but 0C + 0C
doubles that result, because each unit value is evaluated separately.
This is quite hard to solve in the general case with Blender's current
unit system, though, so it is not handled in this commit.
Differential Revision: https://developer.blender.org/D4401
With this option, self-intersections in either or both operands
will be handled properly (if both sides are piecewise winding
number constant, and maybe some other cases too).
In the Boolean tool, this flag was there already but the code
forced a unary operation in that case; this commit corrects it
to make a binary operation. This flag makes the code slower, which
is why it is an option and not an always-on thing.
This is part of the Vulkan task T68990.
This commits changes a few things:
- Rename extensions to capabilities (but left the file name untouched).
- Cubemap mip render workaround detection is rewritten using gl
commands to avoid using the GPU API before initialization.
- Put all the capabilities that are only relevant for the GL backend
inside GLContext as static variables.
- Cleanup the names of the limit variables.
- Separate all GL related workaround search inside the GL module.
Part of the vulkan implementation T68990.
Pretty straight forward. Just move the GL code inside the GLBackend and
make the GPUPlatformGlobal a class object.
Refactor the operator exec function into a few smaller functions. The exec
function was mixing up vertex-parent and non-vertex-parent code, including
incorrect comments.
No functional changes.
This implements Box Trim as a boolean based trimming too gesture in sculpt
mode. This is the intended way to remove parts of the sculpt instead of
using box mask and mask slice. It also creates new face sets for the new
faces created after the boolean operation.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8766
This was introduced in the first commit of the cloth brush. In order to
support the cloth brush deformations with subsurf modifiers, the sculpt
API was changed to return the deformed coordinates from the PBVH instead
of the mesh coordinates. When using grab active vertex and rendering the
original mesh wireframe it should render the undeformed mesh coordinates
when available.
Reviewed By: sergey
Maniphest Tasks: T79914
Differential Revision: https://developer.blender.org/D8630
Now when a mesh is partially hidden using Face Sets, the open boundary
the hidden geometry produces is also detected by the brush.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8819