Commit Graph

3420 Commits

Author SHA1 Message Date
Campbell Barton 734a4aa428 fix [#27746] Black and White Render doesn't work and/or Saves as a Blank screen
convert to grayscale when saving renders rather then only writing the red channel.
2011-06-24 03:49:56 +00:00
Lukas Toenne 587b51831d More flexible size options for particle billboards. This adds scale factors for width and height of billboards, relative to the particle size. It's useful when the particle size is primarily used for collision and the like, so the billboard appearance can be adjusted independently. Also allows non-square billboards.
In addition the billboards can be scaled by the particle velocity with optional head and tail factors (similar to line drawing options). This allows for pseudo-motionblur effects.
2011-06-23 18:59:47 +00:00
Ton Roosendaal f6d899af05 Bugfix #27692
Render + compositing error:
When adding renderlayer nodes in a composite, without having own
scene render, the renderlayer nodes were not tagged as changed,
causing compositing to give previous result.
2011-06-20 16:38:21 +00:00
Campbell Barton 692e0ebc13 fix for incorrect bake api usage. but not a bug. 2011-06-20 15:20:33 +00:00
Campbell Barton 11014defdb since render branch isnt planned to be merged now, enable strict warning flags for cmake and tag unused vars. 2011-06-20 15:17:02 +00:00
Michael Fox 3e76245eb2 small fix, This enables correction of the tangent when normal mapping is in use and tangent lighting will be used 2011-06-20 03:37:41 +00:00
Michael Fox 6d7e3509a9 small safety fix for recent commit to normal mapping (uninitialised variables) 2011-06-20 02:37:13 +00:00
Daniel Salazar dd364944d1 By Morten S. Mikkelsen; this adds support for tangent bump shading
left: legacy bump, righ: sparkybump

http://pasteall.org/pic/show.php?id=13875

bugs [#26320], [#27506]

there's still an issue with texture OSA as you can see
2011-06-19 20:41:41 +00:00
Miika Hamalainen 40d4f34e82 Dynamic Paint:
* Added vertex weight painting.
* Added dissolve/fade setting for every surface type.
* Restored image format and displace type selection for image sequences.
* Fixed a possible crash when OpenMP enabled.
* Attempt to fix surface rna paths.
* Fixed compile warnings.
2011-06-18 18:41:20 +00:00
Campbell Barton 968b2a8afb rename cmake include/libraries to conform with suggested cmake names 2011-06-18 14:12:54 +00:00
Miika Hamalainen b937a4f5b6 Merge with trunk r37546 2011-06-16 12:00:03 +00:00
Tamito Kajiyama 17ee056fc6 Merged changes in the trunk up to revision 37539.
Conflicts resolved:
source/blender/render/intern/source/pipeline.c

Also fixed an inconsistent conflict resolution in the last commit with
regard to release/scripts/startup/bl_ui/properties_render.py.  This
problem resulted in empty menus in the GUI.
2011-06-16 05:50:13 +00:00
Brecht Van Lommel aaf7dae5f1 Code cleanup: remove unused shaded draw mode code. 2011-06-15 10:17:06 +00:00
Campbell Barton 1669ab6648 correction for own commit r37492 2011-06-15 02:17:39 +00:00
Campbell Barton b89924f5dd de-duplicate multires image filter function. (no functional change) 2011-06-15 02:14:38 +00:00
Campbell Barton 1d41694e69 fix [#27662] Storing png/tga images ignore Alpha settings
- don't clear alpha when baking RGB images
- when baking results in partial alpha. set the depth to 32.
2011-06-15 01:56:49 +00:00
Brecht Van Lommel 4ca197ba59 Fix #27540: bug with bump mapping + reflection texture coordinates + nodes. 2011-06-13 14:56:47 +00:00
Ton Roosendaal f6de4fecfa Bugfix #27519
Full Sample AA (FSA) was failing in cases. Bug report was an empty
scene (with compo nodes) linking in another .blend scene (with render).

That case gave warning "FSA not supported with rendering". That now is
allowed.

Then I noticed FSA was giving corrupt sample buffers or crashes in cases, 
especially on first buffer, this appeared to be a missing compo tag on 
first sample buffer.

Lastly, to make FSA render a tiny bit less frustrating: added render window
statistic to show which of the FSA steps is being done.
2011-06-12 13:35:17 +00:00
Campbell Barton a3101de7be remove backbuf from internal struct's (unused in 2.5x) 2011-06-11 08:55:29 +00:00
Tamito Kajiyama 32c7e22d36 Merged changes in the trunk up to revision 37388.
Conflicts resolved:
release/scripts/startup/bl_ui/properties_render.py
source/creator/SConscript
source/blender/blenlib/intern/bpath.c
source/blender/editors/space_outliner/outliner.c
2011-06-11 00:22:10 +00:00
Campbell Barton eeba877926 fix [#27607] Scene's render.filepath gets cropped to 159 characters
use 240 char limit, remove backbuffer path which wasn't used.
2011-06-10 10:13:50 +00:00
Ton Roosendaal 10082b7986 Bugfix #27081
Displacement mapping didn't do linear interpolation between pixels,
causing render artefacts. Now it uses for image render without AA
a default interploation filter of 1 pixel size.

Fix provided by Miika Hamalainen. Thanks!
2011-06-09 16:12:10 +00:00
Campbell Barton f122a74b1e svn merge -r37078:37335 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-06-09 15:20:29 +00:00
Campbell Barton 15d0d3f41e replace log() calls with constants 2011-06-09 14:27:51 +00:00
Matt Ebb 5922b69501 Fix [#27438] Volume Material Density Inaccuracy
Lower density limit for shading optimisation was set too high
2011-06-05 22:35:37 +00:00
Sergey Sharybin a1c22262fe Bake from multires mesh
=======================

Added option to baked named "Bake From Multires" which is avaliable for
normals baking and displacement baking.

If this option is enabled, then no additional hi-res meshes and render
structures would be created . This saves plenty of memory and meshes
with millions of faces could be successfully baked in few minutes.

Baking happens from highest level against viewport subdivision level,
so workflow is following:
  - Set viewport level to level at which texture would be applied
    during final rendering.
  - Choose Displacement/Normals baking.
  - Enable "Bake From Multires" option.
  - You're ready to bake.

Displacement baker had aditional option named "Low Resolution Mesh".
This option is used to set if you want texture for realtime (games)
usage.

Internally it does the following:
  - If it's disabled, displacement is calculated from subdivided
    viewport level, so texture looks "smooth" (it's how default
    baked works).
  - If it's enabled, dispalcement is calculated against unsubdivided
    viewport levels. This leads to "scales". This isn;t useful for
    offline renders much, but very useful for creating game textures.

Special thanks to Morten Mikkelsen (aka sparky) for all mathematics
and other work he've done fr this patch!
2011-06-05 20:54:04 +00:00
Brecht Van Lommel 32368aac43 Fix #27241: crash with point density texture when using particle age/velocity
fallof for object vertices.
2011-06-02 16:59:12 +00:00
Campbell Barton 8949387186 svn merge -r37028:37030 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-31 05:28:00 +00:00
Campbell Barton 08d6932c86 svn merge -r36900:37028 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-31 05:11:04 +00:00
Campbell Barton 09da9d4393 cmake maintenance
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
2011-05-31 01:15:44 +00:00
Daniel Salazar fc3904d7b3 General error in coderivative for orthogonal camera. Culprit of new bump failing on orthogonal cameras; bug #27492
Commiting bug kill by Sparky
2011-05-28 21:53:07 +00:00
Miika Hamalainen 3b41ab432b Applied Dynamic Paint 1.18f patch as a codebase for GSoC. 2011-05-24 07:08:58 +00:00
Campbell Barton 88f4087a57 svn merge -r36725:36801 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-20 16:52:10 +00:00
Tamito Kajiyama dfcd015535 Merged changes in the trunk up to revision 36757. 2011-05-19 01:40:37 +00:00
M.G. Kishalmi 7e6520c080 additional bake modes
(refined patch #23430)

+ specular color
+ specular intensity
+ mirror color
+ mirror intensity
+ alpha (tranparency)
+ emission (glow)
2011-05-18 07:46:54 +00:00
Campbell Barton 6cc8f734c0 svn merge -r36603:36651 https://svn.blender.org/svnroot/bf-blender/trunk/blender \nwith some manual edits 2011-05-13 04:04:53 +00:00
Matt Ebb b73fe01295 * Enabled rna access to fluid sim velocity vectors
The main purpose for this is to allow rendering motion blurred blender fluids in external renderers (eg. http://vimeo.com/21870635 ).

Python code snippet for interpreting this data here: http://www.pasteall.org/21577 . Cleaned up some ugly hacks in this area too

* Also added read-only access to scene.subframe to RNA - setting current frame and subframe should still go via scene.frame_set()
2011-05-12 22:52:30 +00:00
Campbell Barton 0f329ebdf1 svn merge -r36583:36603 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-11 00:19:13 +00:00
Campbell Barton eabb444106 minor cleanup: make functions static, use NULL for pointer comparisons,
also fixed a possible bug assigning incorrect DPX function types to
imbuf.
2011-05-10 13:11:36 +00:00
Campbell Barton 5776d7ff9c svn merge -r36529:36564 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-09 09:38:48 +00:00
Campbell Barton 14a2330d7b copied across changes which were missed by merging. 2011-05-09 02:45:52 +00:00
Tamito Kajiyama 31471f644c Merged changes in the trunk up to revision 36551.
Conflicts resolved:
source/creator/SConscript
2011-05-09 01:38:29 +00:00
Joseph Eagar 6ef77cf95a =bmesh= merge from trunk at r36529 2011-05-08 23:43:18 +00:00
Campbell Barton d4e540dff3 comment some unused code. 2011-05-08 10:29:40 +00:00
Brecht Van Lommel cb12337363 Code cleanup: remove source/kernel module, this wasn't really the kernel of
anything, only contained a hash map and functions to pass command line args
to the game engine. Moved those to container and BlenderRoutines modules.
2011-05-06 20:18:42 +00:00
Tamito Kajiyama b9d4121283 Merged changes in the trunk up to revision 36408. 2011-05-01 13:50:38 +00:00
Campbell Barton 1093f69e50 Style Cleanup
- duplicate cases in if/else
- calc inside sizeof(...)
- redundant NULL checks.
- assignment to self.
- fix error getting text prefix for screen ID button.
2011-05-01 10:14:09 +00:00
Joseph Eagar 9736061c07 =trunk=
Made some improvements to the point density texture.  Added support
for tweaking the falloff with a custom curve.  Also coded new
falloff types based on the age or velocity of particles.

Also added a test break check to the volumetric shade cache code,
to avoid nasty hangups from the preview render (on render, exit,
etc).
2011-05-01 03:57:53 +00:00
Sergey Sharybin d2218cb7f3 Fix one more crash introduced with r36384: trying to bake resulted in a segfault
Also, use tabs for indentation in previous fix for the same crash
2011-04-30 13:47:25 +00:00
M.G. Kishalmi 14e2ac09eb fixed a crash introduced in r36384
where the preview render was calling getCam before setting the scene.
2011-04-30 10:02:23 +00:00