ab9e15b75d
removed all references to FP_INFINITE, dirty hack I used before, which is not useful now.
...
: ----------------------------------------------------------------------
2003-06-22 19:52:04 +00:00
d18538076d
* Added the definition of FP_INFINITE back to Metaball.c
...
It really doesn't compile on some platforms if it isn't defined.
2003-06-22 18:48:22 +00:00
d253eb4b75
* Fixes segfault caused in the Object.getParent function.
...
Found by Jonathan Thambidurai
* Fixes a scriptlink problem when a script is run using ALT-p.
Found by Yann Vernier (LoneTech)
* Prints unhandled exceptions. Should fix some memory leaks too.
Fixed by Yann Verniet (LoneTech)
2003-06-22 18:34:36 +00:00
85f5804333
bug fix
...
-
2003-06-22 16:23:58 +00:00
6053079d50
new module
...
-
2003-06-22 13:51:29 +00:00
85d9481ba0
nex module
2003-06-22 13:51:01 +00:00
7cab51c0a6
- for test: action space has no 'winchange' callback now.
...
well. the callback is empty!
2003-06-21 21:34:40 +00:00
bedee3227b
taking care of mist intensity in the render process
2003-06-21 20:57:16 +00:00
3da49a30c8
a slider for controlling mist intensity
2003-06-21 20:54:33 +00:00
84d432d6b3
Integration of the new modules
2003-06-21 20:47:12 +00:00
9392d5662a
several bug fixes
2003-06-21 20:44:44 +00:00
e4bbc590a4
- added (old supposed) option for uiDefBut to define the amount of digits
...
in NUM or NUMSLI buttons. It's the last but one argument...
i really have to put the interface.c API doc back!!! :-)
(get probably killed for the fact that i have it)
2003-06-21 20:24:42 +00:00
53969183fc
very last test.
2003-06-21 16:11:50 +00:00
a228d7ef7d
check in test...
2003-06-21 16:09:21 +00:00
89e847f51a
added python test files
...
these tests should be exhaustive
2003-06-21 16:07:55 +00:00
81dae537b1
*** empty log message ***
2003-06-21 11:44:10 +00:00
79370bd9b9
*** empty log message ***
2003-06-21 11:34:43 +00:00
b1e0ce966c
*** empty log message ***
2003-06-21 11:27:19 +00:00
798063acd6
*** empty log message ***
2003-06-21 11:12:14 +00:00
7c0712fb7f
- removed 'gldrawbuffer()' and 'glflush()' calls from main buttons loop.
...
these calls were done without anything actually happening, for each
mouse move, and caused quite some slowdown at OSX.
Might help the other platforms as well. Check it by just moving your mouse
around, over window edges, buttons, etc. Especially Radiosity buttons
were horrible slow in a large window
Please be aware that the above calls cause a swapbuffer at OSX!
2003-06-20 12:49:36 +00:00
8fc4749167
* Adding doc dir to exppython, with sample Camera.py file.
...
We're testing the epydoc doc generator with good results.
2003-06-20 02:01:22 +00:00
Casey Corn
17ca22de62
Rolled back comments. According to new guidelines, no .c files
...
should contain doxygen comments.
2003-06-18 03:48:55 +00:00
63537d1e77
- fixed error, in 'z buffer' mode the bg color in 3d view was too bright
2003-06-15 19:08:50 +00:00
cada9df214
* Fixed compilation error. FP_INFINITE needs to be defined _after_ all header
...
files are included.
2003-06-15 13:14:45 +00:00
6a626aa60d
Draw extra wire tuhopuu-style. Fixes Bug 244
2003-06-15 10:25:12 +00:00
Chris Want
5ec1160432
The mipspro compiler also doesn't like FP_INFINITE,
...
so extended it so Simon's redefinition also occurs whenever
FP_INFINITE isn't defined (don't know why setting infinity
equals to 1 would be a good thing though)... maybe the author
might choose a more portable method for doing this.
2003-06-15 06:18:21 +00:00
Hans Lambermont
2775b2c380
fix the link target naming
2003-06-14 22:58:01 +00:00
Chris Want
5e0ec8c057
This makes the new renderwin.c behavior work
...
for windows-gcc.
2003-06-14 22:47:54 +00:00
0b3093348e
- Fixed a compile error on Windows:
...
VC98 Win32 Platform SDK does not define FP_INFINITE!
Anyone know if VC7 is C99 compliant?
2003-06-14 15:20:53 +00:00
6dc3b9107c
- removed test_break call from #ifdef POSIX part, to prevent double
...
it now is a cross platform function again.
2003-06-14 14:49:12 +00:00
7a096b4664
- Holger's patch to enable ESC detection when rendering (Win32).
2003-06-14 13:34:35 +00:00
23b2a1be8f
* Fixed crash on file image selectors:
...
The global python dict can't be cleaned before the callbacks are executed.
2003-06-14 10:10:01 +00:00
c812a09ff3
- bug fix #257
...
crash when ESC out of FileSelect, while previous window Info (user settings)
2003-06-13 19:56:15 +00:00
2f56a9b0ca
- fixed bug #228
...
dispview mode now doesnt disappear immedately after render
oh, what i hated that one!
2003-06-13 16:51:22 +00:00
2b3bc332e4
- again same commit, typo in comment was still there...
2003-06-13 14:04:06 +00:00
075ce0954b
- fixed commenting in renderwin.c
2003-06-13 13:54:08 +00:00
073bed8601
- restored functionality for ESC detection during rendering which doesnt
...
eat up cpu time.
in fact it was in pre-ghost blender already.
works now for all posix OS's, except for windows. now working on getting
that fixed as well. until then, rendering will be slow at win32...
cvS: ----------------------------------------------------------------------
2003-06-13 13:46:00 +00:00
84a34eb9b8
- at systems with an inverted-draw crosshair cursor (editmode) it was almost
...
invisible in the 3d win. Jacked up the background grey a tinsy bit to
improve that.
also made the grid lines brighter, less distracting that way.
2003-06-13 13:43:27 +00:00
f70302670e
* Bugs item #169 fixed:
...
Now Blender.NMesh.PutRaw() doesn't destroy vertex color info anymore.
Both exppython's NMesh.c and bpython's opy_nmesh.c were updated.
* Minor changes in other files.
2003-06-13 04:21:48 +00:00
bbf8fe932f
Kester's patch, for FreeBSD from,
...
http://www.elysiun.com/forum/viewtopic.php?t=12096
Kent
2003-06-12 19:17:33 +00:00
35007d147e
- Completely reorganized renderwin.c, added readable comments and removed
...
confusing functions which were only used once.
Part of examining how renderwindows get opened/closed, and to enable
a third option for render output to ImageWindow in Blender
2003-06-12 10:07:36 +00:00
6cc45538ef
* Small changes in many files:
...
- Trying to fix linking problems in OSX;
- Making module .Get functions behave like the ones in Blender 2.25 - 2.27
(Guignot pointed the incompatibility);
- Included more types to Blender.Types;
- Found by luck and corrected two bugs that were making Blender crash;
- Added/updated some simple functions.
2003-06-12 04:51:50 +00:00
ed6885d728
A better method for finding the installation dir on Windows.
...
Now works properly for _all_ Windows versions!
2003-06-11 20:26:35 +00:00
8ffd18a56c
- fixed timer-wait for tooltips. this annoyed me such a long time!
...
now the tooltip waits 0.3 seconds before popping up.
2003-06-11 19:38:35 +00:00
51c8bb6077
- OSX bugfix: drawing selection code for vpaint and faceselect happens in AUX
...
buffers now. It only works nice at OSX (tested, linux and windows do not
support it nicely)
This fixes the annoying flashing during paint or select
2003-06-11 15:43:20 +00:00
47e7e146ba
- Makefile: removed 'creator lib' compiling. only 'publisher lib' is used
2003-06-11 15:41:11 +00:00
2c6da7a2db
- OSX bug: selecting vertices in imagewindow didnt draw in frontbuf visibly
...
added a glFlush
2003-06-11 15:40:25 +00:00
2fc36da5fa
- cursors: now display a nice hand over the edges, and another arrow for
...
vpaint/faceselect
- BUGFIX: restoring focus from renderwin to editor caused a click at the
wrong location (annoying when pressing 'render'
2003-06-11 15:02:57 +00:00
f73b8eac82
enabled mousewheel functionality also in 3D textediting.
2003-06-10 21:07:56 +00:00
84bd226fa3
* Added 'extern' to PyTypeObject declarations in some headers.
2003-06-09 20:07:43 +00:00