Commit Graph

27891 Commits

Author SHA1 Message Date
c69ecd3f90 moving io scripts to 'addons' dir in extensions svn, leaving MDD format since I dont maintain this. 2011-01-14 17:28:10 +00:00
439140d6ae Todo item #19816: Wave modifier does not affect Curve Paths
Added new option for applyong modifiers on splines' points. This moves
tesselation point and path would be affected by modifiers which are applied on
splines' points.
2011-01-14 16:57:53 +00:00
9d8d25cc34 add icons to show community vs official scripts as well as buttons to filter by support level (currently all scripts default to community)
note: we need better icons for this.

 also formatting edit for ply import.
2011-01-14 16:49:43 +00:00
dc1e1baabf rename bl_addon_info --> bl_info, because this isnt necessarily used for addons. 2011-01-14 15:21:13 +00:00
62eb77c119 Transform tweak:
2D Editors using the standard translation transform tool no longer
have their values converted. For instance, it simply didn't make much
sense in such editors to be showing frame numbers/timing in terms of
meters/inches.
2011-01-14 06:46:28 +00:00
af4bc28c44 Bugfix [#25617] HOME Key in fcurve editor doesn't center properly
* When euler-rotation F-Curves had a single keyframe only, the view
would be artifically extended to fill up to 57 (this comes from the
radians to degrees calculations) due to a combination of the bounds-
finding function enforcing a minimum separation of 1 unit between
min/max. This has now been moved to the operator-level where it gets
applied AFTER these conversions have taken effect

* F-Curves with samples only (i.e. baked F-Curves) would be ignored by
these operators. Was caused by using a poll calback that only
considered whether there were keyframes. Hopefully this is sufficient;
otherwise a hybrid poll method will be needed.
2011-01-14 05:19:04 +00:00
423fbcfa5c Driver creation hack:
Drivers created from the Properties Editor for Materials and Textures
will now be created on Object-level instead of on their owner
Material/Texture as for their keyframes.

The intention of this hack is to allow users to be able to easily set
up drivers for materials and textures. Without this hack, users would
have had to do this manually via the Datablocks editor (I've described
this method a few times in detail, though this still attracts
complaints), as the way the depsgraph works does not allow ID blocks
other than Objects and directly-linked Object data to be driven. As a
result, although this hack can be done for these two cases, there are
no workarounds possible for Scene and Scene-linked settings.

There are 2 issues that will be noticed with this approach:
1) There may be confusion over why the drivers are found under Object
level and not Material/Texture level.
2) Driver status will not be shown in the buttons, leading to attempts
to try to keyframe the properties directly later and subsequent
confusion when finding that that won't work.

However, these are the sacrifices we'll need to make to get easy-setup
working in the meantime until the proper fixes can be done.
2011-01-14 02:06:35 +00:00
3bf46c57c9 add ply import into the file menu. 2011-01-14 00:23:21 +00:00
ac5b048e99 initial 2.5x api port. basically working. 2011-01-14 00:06:43 +00:00
619c287851 Reverting r33930 and r34202, which were related to bugs #21825 and
#25554. As found by Daniel Lara (Pepeland) in #25554, the original
problems in #21825 all stemmed from the ChildOf constraint there
having an incorrect inverse set, which was altering the final results.

Now Auto-IK works nicely for old rigs again (i.e. FK arms on BBB rigs)
2011-01-13 23:53:14 +00:00
7c7b31cf84 python3 updates: 2011-01-13 23:38:25 +00:00
de5d321e71 pep8 cleanup. 2011-01-13 23:31:04 +00:00
a1850ed876 ply importer from 2.4x, no changes made.
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/ply_import.py release/scripts/op/io_mesh_ply/import_ply.py
2011-01-13 23:28:36 +00:00
932f3dab2a Bugfix [#25623] Intensity for Voxel data partially linked with
brightness

Committing fix on behalf of Matt. VoxelData/PointDensity RNA-structs
had malformed paths
2011-01-13 23:16:10 +00:00
9146ca06dd pep8 corrections. 2011-01-13 23:00:51 +00:00
6c3d7c7f12 Bugfix [#25620] Grease Pencil: crash when using Ctrl+Z while drawing
Crazy users! Who on earth would try undoing in the middle of an action
(here the crash occurred while a mouse button was still held)?!

(At least it wouldn't have been possible for those using the DKEY +
mousedrag method of invoking strokes though...)
2011-01-13 22:59:48 +00:00
29338aa2b3 fix for x3d importer
- files blender exports (blender uses unusual array formatting).
- scene needed to be rotated on import.
- lamp spot size was half as big as it needed to be.

x3d export typo broke image export.
2011-01-13 22:44:47 +00:00
c8df192de6 misc python api improvements
- rna array parsing was using PySequence_Size() in a loop, this can  be slow to run so only call once.
- assigning a single value to a multi-dimensional array was missing type check.
- improve exception messages for rna array type errors.
- simplify vector slice assignment by using mathutils_array_parse(...)
2011-01-13 21:44:18 +00:00
5bdb576d3d Fix #25609: Text Editor: Ctrl+Z error with Word Wrap
Not updated line number was passing to undo stack.
2011-01-13 20:16:36 +00:00
4cc4a73a9e feature request from colin levy, camera lens stamp. 2011-01-13 19:16:35 +00:00
1939ad3f94 Bugfix #25614
Reporter saw weird fgons and edge creases on spin-mesh.

Appeared that the edge-flag copying code happened after
freeing edges. Already since May 2007 or so... weird!

Also in this commit a couple of simple cleanups.
2011-01-13 19:01:27 +00:00
665648a40b bugfix [#25578] assigning to multi-dimensional arrays fails 2011-01-13 16:00:14 +00:00
e2054b291c bugfix [#25588] Not work fcurve.keyframe_points.add
The problem was flag-enums were being treated as regular enums, a default value of 0 was using the first enum item, whereas with flag enums we want to be able to use 0 as a default value to specify all flags are off.
2011-01-13 14:29:57 +00:00
d4fa68e448 speedup fluid file reading, seek past arrays rather then reading them & use fewer function calls to gzread().
also added missing MEM_freeN(), though it would only leak in exceptional cases.
2011-01-13 11:06:12 +00:00
d2e6ea65c3 revert r34284, this fix was incorrect. 2011-01-13 10:14:03 +00:00
9024b6789e Possible fix for [#24924] crash-Fluids
* In some rare cases gzread has problems with the fluid files. This could be minor file corruption or some strange thread issue, but checking the amount of read bytes always after read seems to give a graceful way out.
2011-01-13 10:10:13 +00:00
f373dd6a50 small feature for file manager, pasting a full file path into the directory field will split the dir/file.
nice when you have a list of file paths in a terminal/editor and want to open one.
2011-01-13 07:25:18 +00:00
4b922c0bf3 Bugfix [#25597] Grease Pencil crash when undoing during a Sketching
Session

As the key combination for undo was unhandled by Grease Pencil
operator and allowed to execute, some of the lingering Grease Pencil
data would get corrupted by undo as some flags may still have been
set.

This commit attempts to fix.workaround this problem by catching undo
events, using the internal "delete last stroke" functionality to
emulate undo-like behaviour as expected but without the associated
risks. The underlying functionality used was already part of the
original 2.4 implementation, but was exposed via the GUI instead there
where it was less useful.

---

Other tweaks related to Grease Pencil:
1) Spacebar can be used to end Sketching Sessions too now
2) Grease Pencil animation editor now displays GP datablocks in light
blue (i.e. "sub-id") colours as per dopesheet instead of them being
presented like groups. This better reflects their true nature.
2011-01-13 06:14:14 +00:00
6a9d93a339 fix for NULL missing pointer check, reported on IRC by admix.
also rename BVH class for consistency.
2011-01-13 05:05:10 +00:00
8227b3d463 remove/comment unused vars
also removed unnecessary NULL checks (where the pointer was used later without checking).
2011-01-13 04:53:55 +00:00
57ce3072d1 Sculpt:
Small cleanup, de-duplicated the code for combining proxies
2011-01-13 01:02:55 +00:00
604d029ddf Bugfix #25570
The tool-redo depends on a working undo system, so it can rewind
a step and then redo operator with new settings. When a user
disables undo, this won't work.

Now the properties for redo operator (toolbar, F6) will grey out
when a redo isn't possible.
2011-01-12 18:00:23 +00:00
505e2d882a fix [#25590] Export to X3D of Text object does not assign material to object in X3D file. 2011-01-12 17:57:00 +00:00
da69433ff9 simple add mesh operator template. 2011-01-12 17:29:54 +00:00
792f3b11f9 bugfix [#24774] Lattice modifier+Dupligroup+Texture solid=weird result
new 2.5x code was not passing group recalc flags onto objects within them.
2011-01-12 16:53:27 +00:00
0384be9644 bugfix [#25595] Adding Torus when in edit mode strange behavior.
also added Align View option and made local view cursor work.
2011-01-12 15:45:00 +00:00
70fefd81ea fix [#25600] Cannot add meta-object when in edit-mode 2011-01-12 14:08:11 +00:00
4e15c169c6 Fix for [#25572] crash when changing vertex group density in particle mode
* Hair was freed & redone on changes, but particle mode data wasn't updated.
2011-01-12 10:01:33 +00:00
Nathan Letwory
4043830cf8 fix compile error for MSVC; no va_copy here. Patch pasted to me by Keith Boshoff 2011-01-12 10:00:47 +00:00
792bf1535f add x3d/vrml importer into the menu. 2011-01-12 08:20:09 +00:00
ac64114d1b vrml/x3d import
now its basically usable, next step is to add menu item.

update for changes in mathutils api.
- fix radians/degrees usage
- correct matrix multiplication order
- primitives were being imported twice the size they should be.
- uv transformations were not working.
2011-01-12 08:02:27 +00:00
eba91f8e81 modification to Joshua's commit r34270,
replace NlaTrack.active() function with a property, since this is used everywhere else.
2011-01-12 07:16:24 +00:00
baaaceb3eb comment array/collection skip(), since there was some confusion in this area which caused bugs on index lookups. 2011-01-12 06:16:15 +00:00
9a70c609e0 BLI_dynstr_vappendf() was cutting off the last character when allocating strings. 2011-01-12 06:01:07 +00:00
e2e5361eb2 BLI_dynstr_vappendf() was crashing with strings above 256 chars, this happens with some long reports.
Problem was using va_list value more then once, fix by using va_copy().

Note, va_copy() is c99 spec but only alternative I can see is to turn BLI_dynstr_vappendf() into a macro which calls va_start/end inline.
2011-01-12 05:49:33 +00:00
63018144ba remove redundant assignments & unused vars.
also minor functional changes
- OBJECT_OT_make_links_data() type property is now assigned to the operator property (so popup menu can find it)
- removing BG image now returns cancelled if no image is removed.
2011-01-12 03:41:12 +00:00
21fc4cabaf Patch [#25409] Changes to panels header "open/close" and "drag" zones
Submitted by: Peter Tarasenko (pit)

This patch switches the screen real-estate given to the "open/close"
and "drag" zones for panels.
- Now, the entire header is used for resizing (open/close) panels
instead of just the triangle widget being used for this. This makes it
a larger target for clicking on, making it easier to do so (Fitt's Law
in action!)
- Dragging panels now is relegated to the "grabber" zone on the top-
right corner only now. This reflects the lesser importance of panel
reordering in the panel designs now over being able to open/close
them.
2011-01-12 02:15:38 +00:00
bbdf47aa0b Patch [#24808] B-Bone display size
Submitted by Dan Eicher (dna)

Adds the ability to resize b-bones (ctrl+alt+S) using the python api

Bone.bbone_x
Bone.bbone_z
2011-01-12 01:36:12 +00:00
610a759ecc Patch [#24763] NLA Track & Strip methods
Submitted by: Dan Eicher (dna)

<quote>
Adds:

AnimData.nla_tracks.new(prev)
* (optional) prev -- add new track after this track

AnimData.nla_tracks.remove(track)

AnimData.nla_tracks.active(track)
* (optional) track -- track to set active
* returns active track

NlaTrack.strips.new(name, start, action)
NOTE: fails if the strip can't fit in the track as opposed to the
operator which will create a new track and add the strip to that.
* name -- name for new strip
* start -- start frame of new strip
* action -- action to assign to strip

NlaTrack.strips.remove(strip)
</quote>

---

I've resolved the issue (noted in the original patch) regarding the
validation of the created strip by creating and using a "dummy
AnimData" block to solve the missing dependencies.
2011-01-12 01:17:13 +00:00
144fb8ed1f "Pointer" properties can now be reset to some kind of "default" value
when using the Numpad0 feature to reset properties to their default
values.

While this implementation here is not a full/proper implementation, as
you cannot truly specify a default value for some pointers that may
require something other than NULL (i.e. nothing), this should be good
enough for the vast majority of (editable) cases which are fine if set
to NULL.

This is most noticeable with the Active Keying Set field in the
TimeLine header, where it's now possible to simply use Numpad0 to
clear it instead of using a confusing click+backspace+enter dance to
do the same thing.
2011-01-11 22:32:18 +00:00