Commit Graph

37832 Commits

Author SHA1 Message Date
c7e2a31bf2 correct too-big allocation in mesh beautify. 2013-04-01 07:57:33 +00:00
5e02acf887 Fix #34819: Background image gets pixelated when zooming in
Was a regression in glaDrawPixelsTex changes related on zoom filter.
For background image linear interpolation was used.
2013-04-01 07:50:51 +00:00
4e0e9eb994 Draw relationship lines for rigid body constraints
Makes it easier to see what's connected to what.
2013-03-31 19:52:37 +00:00
6382ebe67d Fix for [#34821] Split Viewer node won't show the backdrop
* Regression introduced in r55451
2013-03-31 19:46:11 +00:00
8d036a21d7 Changes to Stencil control:
* Add a poll function that only activates the operator when a stencil
brush is active
* Change shortcuts to RMouse - translate, Shift - RMouse Scale, Ctrl -
RMouse, rotate. MUCH faster and simpler workflow.
* Change shortcut of colour sampling to S. Sampling is important but not
as important as warranting the Right Mouse button.
* Add a notifier so that toolbar gets updated texture rotation when
rotating the stencil

Also,
* Slight rearrangement of options so that jittering is more accessible
(easily more often used than smooth stroke)
2013-03-31 16:17:18 +00:00
c33d5c7133 optimize away reloading of brush texture when rotating the stencil 2013-03-31 11:20:30 +00:00
514c449a54 UI cleanup:
* Using masking is determined only by the presence of the texture,
remove extraneous DNA flag (might cause issues later but in practice
brush options are not harmful)
* Overlay and angle sliders are active during stencil mapped brushes
* Only draw the overlay if there's a texture.
2013-03-31 11:04:13 +00:00
e8d532f1dd style cleanup 2013-03-31 03:28:46 +00:00
1fea6220a2 Woot woot commit.
Stencil style texture mapping. Ready for field testing and user feedback.

This commit adds stencil like brushes, like those that existed on old ptex branch.
(with the exception of clip colour)
To control the position of the stencil, you use

Q: translation
Shift - Q: scaling
Ctrl - Q: rotation

There's extra work that has been done to make this work:

* Support for coloured overlay in vertex/texture painting
* Also made A button do stroke mode selection like in sculpt mode,
when mask painting is inactive.

There are some TODOs to work on during bcon3:

* Support tiled and stencil mode in 2D painting. Support alpha textures also.
* Tidy up overlay code. There's some confusion there due
to the way we use the primary brush texture sometimes for alpha, other times
for colour control.

WIP design docs will be in

http://wiki.blender.org/index.php/User:Psy-Fi/New_Brush_Tool_Design
2013-03-31 00:38:50 +00:00
ae1028df73 Tidy up stroke options and make them sexy, aka the paint option
sculptification commit. We have a drop menu to select the stroke mode
now. Jitter controls appear under stroke panel under all modes (As they
should! They stroke control options). Also enable jittering for all
modes. I really fail to see why not.
2013-03-30 11:40:09 +00:00
cd6d337d41 Beautify - use a heap for the edge rotation queue rather then checking to rotate all edges until none can be rotated.
this means the best edges to rotate are done first, also speeds up execution ~20% in my tests.
2013-03-30 11:05:57 +00:00
20376f3337 code cleanup: move beauty fill calculation into its own function and some style cleanup 2013-03-30 09:57:35 +00:00
b1f4e2b4db code comments: bmesh operator doxy header descriptions. 2013-03-30 08:54:50 +00:00
2dff7c01ad Implement GPU-side display transform for clip editor
Implemented using GLSL API from OpenColorIO library and
some general functions were added to it's c-api:

- OCIO_setupGLSLDraw prepares OpenGL context for GPU-based
  transformation for a giver processor.

  This function compiles and links shader, sets  up it's
  argument. After this transformation would be applied
  on an image displaying as a 2D texture.

  So, glaDrawPixelsTex called after OCIO_setupGLSLDraw will
  do a proper color space transform.

- OCIO_finishGLSLDraw restores OpenGL context after all
  color-managed display is over.

- OCIO_freeOGLState frees allocated state structure used
  for cacheing some GLSL-related stuff.

There're some utility functions in IMB_colormanagent which
are basically proxies to lower level OCIO functions but
which could be used from any place in blender.

Chacheing of movie clip frame on GPU is also removed now,
and either glaDrawPixelsTex or glaDrawPixelsAuto are used
for display now. This is so no code duplication happens
now and no large textures are lurking around in GPU memory.

Known issues:
- Texture buffer and GLSL are no longer checking for
  video card capabilities, possibly could lead to some
  artifacts on crappy drivers/cards.

- Only float buffers are displaying using GLSL, byte
  buffers will still use fallback display method.

  This is to be addressed later.

- If RGB curves are used as a part of display transform,
  GLSL display will also be disabled. This is also thing
  to be solved later.

Additional changes:

- glaDrawPixelsTexScaled will now use RGBA16F as an
  internal format of storing textures when it's used
  to draw float buffer. This is needed so LUT are
  applied without precision loss.
2013-03-29 16:02:27 +00:00
44a43afd0e Slight cleanup for 2d painting. Cache is always enabled (used one of the
bookkeeping variables from when the code was shared with texture
painting) Also texonly now is always zero, probably another leftover
from 2d/3d painting entanglement era.
2013-03-29 15:18:22 +00:00
57666b3ff1 Support for brush overlay in texture paint mode. For the image editor,
the tiled overlay is still a bit off, investigating on how to better
correct this, though it may well be non trivial.
2013-03-29 14:02:28 +00:00
3f8bb2b079 remove unused GLUquadricObj in draw_manipulator_rotate() 2013-03-29 11:44:52 +00:00
c4e2de11ad fix/workaround [#34346] Blender total crashes when File/User preferences twice and go to System tab 2013-03-29 07:14:18 +00:00
1777a69818 misc minor edits.
- pass string size to BLI_timestr() to avoid possible buffer overrun.
- quiet warning for mingw.
- include guards for windows utf conversion funcs.
- fix for mistage in edge-angle-selection check.
- some style cleanup.
2013-03-29 06:25:22 +00:00
ab41583bc2 style cleanup 2013-03-29 06:21:28 +00:00
c826174056 minor improvement to edge-angle-drawing, when transforming verts draw the angle of the opposite edge since this is the angle thats being changed. 2013-03-29 04:38:10 +00:00
4506f73055 add edge-angle drawing in editmode for manifold edges. 2013-03-29 04:01:52 +00:00
e8105fbf50 minor fix for annoyance with directory selection on windows.
selecting a relative directory through BUTTONS_OT_directory_browse would convert '//' into '//\'.
2013-03-29 01:34:04 +00:00
10b4a86dbf code cleanup: quiet warnings building with mingw. 2013-03-29 00:50:52 +00:00
63290beee1 Code cleanup / Sequencer:
* Remove "use_frame_blend" from RNA and UI file, not used anywhere in the code, also mark SEQ_SPEED_BLEND as deprecated.
2013-03-28 22:09:55 +00:00
93deb27dd4 fix [#34804] Only timeline_markers[0] is selectable if multiple markers at same frame
also add macros for looping on listbases as if they were circular lists which is handy for cycling over items.
2013-03-28 20:58:14 +00:00
986bbbfe8a don't save select extend state for marker selection. 2013-03-28 20:34:12 +00:00
8e3d590b76 code cleanup: python/pep8 and double-promotion warnings. 2013-03-28 19:33:14 +00:00
8fce915b6e scon update for new collada libraries 2013-03-28 18:04:07 +00:00
32ec0c762e Updated Blender Collada module to newest opencollada API 2013-03-28 18:03:01 +00:00
5262fcd4d3 I18n: various fixing.
* Reflect changes stated in prev commit about contexts in py code.

* Add a "Plural" context, to handle cases where english does not mark plural at all (e.g. shorten labels of only one adjective). Not so happy with that, but can't see any other way to do it, for now.

* Abuse "ID_CURVE" context for all falloff curves (this should solve some confusion issues, e.g. "sharp"...).
2013-03-28 15:41:43 +00:00
Lukas Toenne
4b5be1c097 Fix for node groups, now exposing a socket will copy the default value from internal nodes again. Also this value can be changed in the node group Interface panel. 2013-03-28 10:32:04 +00:00
c5c34ca65f Fix #34782: Video Editor - Substract after transform fails
Couple of precision issues here:

- Interpolation was rounding trunkcating colors, and because
  of some precision issues value 254.999 became 254 leading
  to troubles later.

  Now color interpolaiton will do rounding to nearest int.

- Subtract was setting channels to something negative which
  confused color management (especially negative alpha),

  Now subtract effect will clamp channels to 0 from bottom
  and also do some tricks to prevent small alpha which
  could also confuse color management.
2013-03-28 08:21:29 +00:00
ed99c94bef fix [#34636] bpy.app.handlers.load_post not run on startup file loading after splashscreen 2013-03-28 06:36:09 +00:00
ebc538c56c Fix #34773: smooth brush used on a shape key messes up the topology
Key block update was missing coordinates for hidden vertices.
2013-03-28 06:11:32 +00:00
765060acd4 BMesh: make the context create operator (Fkay) more logical, before calling each operator check the state that it can even run and do something. 2013-03-28 06:01:58 +00:00
abac71c474 own error in recent commit, uninitialized variable. 2013-03-28 05:51:32 +00:00
0237e7eef2 fix for loosing recent-files when running 'Copy Previous Settings'. 2013-03-28 02:29:10 +00:00
eab20832d9 Fix typo with non-system bullet. 2013-03-28 00:58:50 +00:00
3e2619b3e7 workaround for crash when accessing vertex colors in editmode,
just disallow vertex color access in editmode as is done with UV's.
2013-03-27 23:48:35 +00:00
d15d78a33a style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's 2013-03-27 20:27:07 +00:00
c766b0792a I18n fixes for C panels & menus (we have to specify the default bpyrna context here, else we get the horrible "empty" string (as translation_context of panels is an array, not a pointer, so it's never NULL). 2013-03-27 19:09:50 +00:00
9c73c91039 Sequencer
"Insert Gap" and "Remove Gap" tooltip fix - to denote this doesn't use selection.
The use of this tool is to insert or remove time for a timeline.
2013-03-27 18:31:18 +00:00
b163256b33 Node Editor
To complete previous commit:

New "Activate same type next/prev" operator - replaces the two not working previous ones.
This selects/activates and views the next or previous node of same type.

Shortcuts: Shift ] and Shift [
2013-03-27 18:28:25 +00:00
1c886435c8 Fix for Node Editor tool "Find next/prev of same type".
This is the first half of the commit, it's going to be reviewed further.
It also depends on other work in node drawing (to not reshuffle order on
every select/activate).

At least it works quite nice for the shortcuts shift [ and shift ]
2013-03-27 17:22:12 +00:00
6aec2d4ddc Fix #34785: only one curve cap is visible while backface culling is enabled
Simply extra normals flip happened.
2013-03-27 16:33:49 +00:00
92689be7a0 Bug report #34775
Packed file print was misleading (no files packed).
It should be "no new files packed".
2013-03-27 13:28:51 +00:00
79b8d89027 Tiny fix for sequencer:
"View selected strip(s)" now includes the active strip (which can be deselected 
in cases). Less confusing this way, also because active strip is being drawn 
very visible.
2013-03-27 12:29:00 +00:00
68d8c6ad3d Fix #34779: Channels disappear from multilayer exr sequence
Issue was caused by delayed or missing image user frame
number update, which lead to image loading failure in
cases node is updating from image signal callback.

Solved in a way that file from image datablock is used
for sockets detection instead of loading image for
current frame.
2013-03-27 11:26:10 +00:00
cb6f4160cc api cleanup: replace BMO_vert_edge_flags_count() with more reusable function - BMO_iter_elem_count_flag().
closely matching existing BM_iter_elem_count_flag() function but checks tool-flags instead.
2013-03-27 10:14:09 +00:00