Commit Graph

42232 Commits

Author SHA1 Message Date
c7fbeded4c add IDP_MergeGroup(dst, src, overwrite) function,
like PyDict_Merge()
2012-10-31 19:07:25 +00:00
ae097e72a3 Bugfix #33031
Holding down non-modifer keys was generating double-clicks - my fault!
2012-10-31 18:47:49 +00:00
ca23999b2c Fix blender internal strand render issue with deep shadow buffers, and AA samples
smaller than the number of shadow sample buffers. There was not enough shadow in
such cases, as some of the sample buffers were not filled in.
2012-10-31 17:32:18 +00:00
38a0d48fa7 Bugfix #33032
(since 2010)

- Using 2-button mouse emulation (common for tablets)
- Press LMB, start painting, press ALT, release LMB
- This kept painting to run, since the release event was a MMB,
  not handled by paint code.
2012-10-31 17:28:21 +00:00
d705c52e65 no longer use 'check_existing' to see if we need to have a save popup, instead use 'exec' operator on a saved file and
invoke on unsaved files.

correct missing memset --> CustomData_reset switch too.
2012-10-31 17:03:31 +00:00
5dfe20d87b fix for asserts caused by own recent commits to use customdata typemap. 2012-10-31 15:17:35 +00:00
b58d0e1335 fix for assert when rendering with cycles, caused by my recent commits. 2012-10-31 15:14:14 +00:00
54c0ba84d4 Fix #31482: menu with scrollers when window is too small, didn't auto scroll
when using the arrow keys or mouse wheel to activate the next item.
2012-10-31 12:56:04 +00:00
db8b7fcabb style cleanup and correct own invalid comment. 2012-10-31 11:45:41 +00:00
3406586d88 UI: fix for menu scrolling when window is too small. It was not working well
with arbitrary button layouts like multi column menus, because it was making
assumptions about position of previous/next buttons which doesn't work in
general.
2012-10-31 11:31:30 +00:00
ebdc9056af Fix for #29056: NDOF motion events not configurable in user preferences. 2012-10-31 11:31:25 +00:00
c85488ff9e fix for crash in own commit r51773. drawing VBO's used the wrong origindex. 2012-10-31 11:05:32 +00:00
00b8c2afa1 style cleanup 2012-10-31 10:09:06 +00:00
12ed0c64bc make use customdata typeoffset more, add an assert to ensure its to date. 2012-10-31 09:50:24 +00:00
26748efc03 don't write tessface customdata layers, since tessfaces are not written either. 2012-10-31 05:39:10 +00:00
fd2907a0b6 add assert if zero is passed to string copy functions, would copy into first byte anyway. 2012-10-31 04:28:49 +00:00
ac86beb0e5 2012-10-31 04:24:55 +00:00
e8a70d4b90 fix for crash in python matrix utility functions .inverted/adjugated/transposed if the matrix has a read callback and fails.
also replace DM_get_poly_data_layer with dm->getPolyDataArray() since this is the convention in subsurf code and the functions now added.
2012-10-31 03:21:13 +00:00
028d5a64fc BGE: Committing patch #32291 "Updated profiling layout for BGE" from Angus Hollands (agoose77). This patch adds a headers for the profiling information and for the debug properties so they are no longer jumbled together. It also modifies how debug properties are displayed; changes "swap" to "Frametime"; and changes the display from seconds to ms, which is much more useful.
In addition to this patch, I've also modified the precision of the numbers displayed in the profiling information to make things a little cleaner.
2012-10-30 22:45:08 +00:00
6ae77bed7a fix [#30479] Exclamation mark '!' doesn't input with AZERTY keyboard mapping
For the french keyboard setting (AZERTY) on Windows, the '!' came back with winevent->type=312, winevent->ascii='!' and the ISTEXTINPUT only matched key codes up to 255. Now replaces with
ISKEYBOARD in wm_eventmatch.
2012-10-30 21:06:25 +00:00
700f39ab46 fix compile error introduced in rev. 51773: missing header include.
Reported on IRC.
2012-10-30 21:05:51 +00:00
76ba8f017e code cleanup: remove unused transform snapping code (only use the BVH accelerated version now).
and quiet narrowing conversion warning between signed/unsigned int.
2012-10-30 19:27:15 +00:00
00acdb6292 remove CD_POLYINDEX customdata layer:
reported as [#29376] BMESH_TODO: remove tessface CD_ORIGINDEX layer

for a single mesh there could be 3 origindex mappings stored, one on the polygons and 2 on the tessfaces.
(CD_POLYINDEX and CD_ORIGINDEX).

as Andrew suggests, now tessfaces (which are really a cache of polygons), using origindex to point to polygons on
the same derived mesh, and polygons only store the original index values.
2012-10-30 19:20:17 +00:00
6bd18e3575 Bugfix #33019
Grease Pencil draw - started with button from Toolbar - failed. Needed proper
event check.
2012-10-30 18:40:09 +00:00
21eb1735d6 Two fixes:
- Added versioning for reading old files with logic saved
- Added two more 'alt backspace' options, for copyright and registered trademark.
  (also 'tm' but it's not in our default font)
2012-10-30 17:36:00 +00:00
ec1f69ffce style cleanup & re-use DNA pad var with new collision group object settings. 2012-10-30 16:33:40 +00:00
3bf9bb3b13 BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
The majority of this patch was provided by Kupoman with some edits from me and heavy testing by z0r.
2012-10-30 15:44:16 +00:00
5753ede9a5 Usability: Logic editor
- View now restricts to the actual region you work on. Makes zoom and pan nicer.
- Added HOME for reset view to 1:1 zoom level.

Also: fixed nasty bug in view2d code that checked validity of 2d views, only
showed (afaik) in the logic eidtor though.

Effect was that zoom in/out would weirdly jump when going across zoomlevel 1.
2012-10-30 15:33:03 +00:00
a1856a38f6 minor improvement to vector api use, replace add, multiply by 0.5 with mid_v3_v3v3 2012-10-30 14:22:49 +00:00
f4dea6d829 when an invalid subtype is passed to a property, a list of valid subtypes is now included in the exception message.
from bug report [#33018], this avoids common mistakes.
2012-10-30 12:45:42 +00:00
900fa1bfb9 rename subtype FILENAME --> FILE_NAME to match FILE_PATH, DIR_PATH 2012-10-30 12:36:54 +00:00
c8975c4375 style cleanup 2012-10-30 12:18:45 +00:00
8a658d4050 add in assert's to double check the line lenth is never <0 2012-10-30 12:08:44 +00:00
ef60504009 fix for selection offset with indentation in the python console. 2012-10-30 11:57:37 +00:00
0c3d3e5562 Cycles: optimization to not compile shaders and load images that are not
used by any mesh/lamp/world.
2012-10-30 11:51:17 +00:00
e09a1bc7cf minor changes to select similar,
- replace ngon_fake_area() with generic call to BM_face_calc_area().
- add defvert_find_shared() utility function.
2012-10-30 11:40:36 +00:00
b4e484e211 Fix for own r51737.
Refactoring of draw code showed another problem: The MCol we want to draw may change without dm rebuild (e.g. when enabling solid textured option)! Also, choosing which MCol layer to use in GPU code is stupid, different draw modes use different layers/order of precedence!

Solved this by adding a new colType parameter to GPU_color_setup, and removing any 'color choosing' code from gpu_buffers.c.
2012-10-30 11:00:06 +00:00
6341bc2cd0 Fix build for recent bmo commit (gcc wants a return value in any case! ;) ). 2012-10-30 09:29:01 +00:00
27f4609ba6 bad naming, the bmesh operator only tags, not selects. 2012-10-30 08:02:32 +00:00
199e597922 code cleanup: move select-similar bmesh operators into their own file since there are 3 operators here that share
utility functions with eachother but have nothing in common with other operators in bmo_utils.c
2012-10-30 07:59:25 +00:00
330c0178ce add the option to select Equal/Greater/Less when selecting similar.
Recently addons were submitted for review and this was the only advantage they had over blenders existing internal
select-similar tool.
2012-10-30 07:29:17 +00:00
b5e8e8da6f add option to select face by matching number of sides. 2012-10-30 06:43:30 +00:00
3d7104c37a correct assertion 2012-10-30 06:25:23 +00:00
8c9e1b3c16 Disallow collection add/remove/clear/move when drawing. - similar to how writing to attributes is disabled. 2012-10-30 03:05:45 +00:00
ca96953987 Removing BLENDER_GAME from the COMPAT_ENGINES set for the sun lamp's Sky & Atmosphere panel since it isn't supported in the BGE. 2012-10-30 01:59:15 +00:00
58f29fc9ab Fix: wrong brush drawn in image painting, image editor if uv sculpt is on. Now the correct paint struct is returned and the image zoom is calculated correctly 2012-10-29 19:47:26 +00:00
734630fb78 Bugfix:
3D text object editing, ALT+Backspace trick is back to construct special characters.
Like: O , Alt+Backspace , /  creates an O with a / in it.

It also makes plus-minus, unequal, copyright, 1/2, 3/4. etc. Easy method you 
never forget after using once!

Got broken with adding UTF support a year ago.
2012-10-29 19:18:13 +00:00
5a6c7afe5e fix [#33011] "System" tab empty in OSX - file browser
* items were wrongly added too SYSTEM_BOOKMARKS rather than SYSTEM, now fixed
2012-10-29 18:25:35 +00:00
7f125bbc20 Buildbot: hopefully fix for missed sound on glibc2.11 slaves 2012-10-29 18:03:32 +00:00
6408c49f7d YACBSF. Yet Another Classic Blenderplayer Stub Fix. 2012-10-29 18:00:29 +00:00