Commit Graph

5185 Commits

Author SHA1 Message Date
7c9e649015 I18n disambiguation: Drag (physics force vs. mouse action).
Part of T43295.
2019-05-09 11:38:54 +02:00
3b9813fe50 UI: Move scrollbars to the right in animation editors
The text, that was in the scrollbars, stays on the left.

Reviewers: brecht, billreynish

Differential Revision: https://developer.blender.org/D4821
2019-05-08 15:16:05 +02:00
f2b7582b27 UI: Animation editor scrubbing area
The main reason for this change is to allow setting the
active frame with the left mouse button, while still being
able to select e.g. keyframes with the same mouse button.

The solution is to introduce a new scrubbing region with
a specialized keymap. There are a couple of related todos,
that will be handled in separate commits.
Those are listed in D4654.

This solves T63193.

Differential Revision: https://developer.blender.org/D4654

Reviewers: brecht, billreynish
2019-05-07 15:09:14 +02:00
e9160eae95 Fix T64164: Resetting a curvemap could result in a mirrored curve
A template_curve_mapping with brush=True was always resetting the curve
to a positive slope (descending from left to right).
Behaviour is now changed so that specifying "use_negative_slope" is
taken into account as well.

Also use this for:
- paint "cavity_curve"
- gpencil "curve_sensitivity" / "curve_strength" / "curve_jitter" /
"interpolation_curve"

Reviewers: brecht

Maniphest Tasks: T64164

Differential Revision: https://developer.blender.org/D4809
2019-05-06 13:44:22 +02:00
b6bf4bda27 UI: disable colored icons in menus for now
Only a few icons are colored, which caused some random icons to be colored and
others not. We can add it back for specific menus later (like add object or
modifiers).
2019-05-06 11:58:47 +02:00
de430dd1ec UI: Icons update
New icons from Andrzej Ambroż / jendrzych:

  - New icons for select tool modes
  - Brought back screen icon for viewport visibility toggles
  - Added new Instanced visibility toggle (unused currently - meant for forthcoming updates to the Outliner)
  - New Gizmo icon for the header
  - Many tweaks and alterations to existing icons. Full list on Devtalk
  - Use correct icon when Proportional Editing is disabled
2019-05-06 11:54:46 +02:00
633c773fe4 UI: color icons in the properties editor tabs
Still can use more tweaks and icon reorganization, but this gets us closer
to the intended design so we can evaluate it. Ref T61561, T63521.
2019-05-03 18:33:23 +02:00
712fe561d5 UI: Fix crash when region becomes too thin 2019-05-03 17:42:45 +02:00
e185a6afa3 Fix width of compact buttons with icons, e.g. layout.menu().
As mentioned in the comment, the icon width computation relies on
big enough margins; however in compact mode they aren't big enough
and the label gets truncated.
2019-05-03 16:49:30 +03:00
45ad6cd5a7 UI: Pass color id into view2d text drawing 2019-05-03 15:10:37 +02:00
fa59346c13 Refactor: Support arbitrary y offset for channel list
At first you could think that this refactor would not be
necessary, because `ACHANNEL_FIRST` exists already.
It contained the small y offset that all channels had.

Unfortunately, a lot of code assumed that
`ACHANNEL_FIRST = -ACHANNEL_HEIGHT`, making the
define pretty much useless. This refactor fixes that
for the action and nla editor.

As a nice side effect, this patch fixes channel box select.
Before there was always have a half-channel offset.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4783
2019-05-03 13:05:03 +02:00
0d2e7f2106 Fix T59474: Crash assign shortcuts 2019-05-03 17:08:47 +10:00
667af6cf41 Refactor grid and scale indicator text drawing
This affects the timeline, dopesheet, graph editor, sequencer,
clip editor and nla editor.

Removed structs and enums: `V2D_ARG_DUMMY`, `eView2D_Units`,
`eView2D_Clamp`, `eView2D_Gridlines`, `View2DGrid`.

A main goal of this refactor is to get rid of the very generic
`View2DGrid` struct. The drawing code became very complex
because there were many different combinations of settings.

This refactor implements a different approach.
Instead of one very generic API, there are many slighly
different functions that do exactly, what we need in the
different editors. Only very little code is duplicated,
because the API functions compose some shared low level code.

This structure makes the code much easier to debug and change,
because every function has much fewer responsibilities.

Additionally, this refactor fixes some long standing bugs.
E.g. when `Show Seconds` is enabled, you zoom in and pan the view.
Or that the step size between displayed frame numbers was
always `>= 2`, no matter how close you zoom in.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4776
2019-05-02 12:00:12 +02:00
6fb51ece54 Workspace: remove global active tool
This was needed for a global top-bar to show a single tool,
no longer needed now the top-bar is per-space.
2019-05-02 17:02:05 +10:00
c4962d9303 Cleanup: use WM_keymap_item_* prefix 2019-05-02 11:45:46 +10:00
1bea76dd6a Cleanup: style 2019-05-02 11:45:46 +10:00
George Vogiatzis
a8bdb357b4 UI: move object origin size preference to themes
Differential Revision: https://developer.blender.org/D4657
2019-05-01 18:05:48 +02:00
89826e0a0d Alembic: integrate cache file into the dependency graph
* The cache file datablock is now evaluated as part of the dependency graph,
  creating/freeing the Alembic file handle matching the current frame.
  Modifiers and constraints depend on this evaluation.
* Cache file handles and readers now only exist on COW datablocks, never the
  original ones.
* Object data paths are flushed back to the original for the user interface.
* The cache file keeps a list of all readers associated with its handle, and
  automatically frees them when the handle is freed. This kind of sharing of
  data across datablocks is weak but we have no better mechanism for it.

Fix T62720: Alembic sequences not working and crashing

Differential Revision: https://developer.blender.org/D4774
2019-05-01 16:02:27 +02:00
28ada66f38 Cleanup: long function call in interface_draw.c 2019-05-01 12:08:06 +02:00
909665a0d4 ClangFormat: run with ReflowComments on source/
Prepare for enabling ReflowComments.
2019-05-01 11:13:14 +10:00
7f0b122b66 Refactor: Separate scrollers from text drawing in API
This is a continuation of rB7fdffd735ff24, where I separated the
e.g. frame number drawing from scrollers internally.
This patch changes the API, so that space draw handlers
have to draw these numbers explicitely.

This greatly simplifies the scrollers API for all spaces
that just need scrollers without any frame numbers.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D4747
2019-04-30 14:10:53 +02:00
Harley Acheson
395fa5eb4c Fix T63912: don't collapse menu separators for pie menus
Differential Revision: https://developer.blender.org/D4748
2019-04-30 12:40:24 +02:00
d2859237fa Fix T63898: "Open on Mouse Over" causes inconsistent draw-style 2019-04-29 15:25:56 +10:00
56b0cd1db6 Fix T63605: Assert squeezing a template_curve_mapping in a panel to
almost zero horizontally

Reviewers: brecht

Maniphest Tasks: T63605

Differential Revision: https://developer.blender.org/D4690
2019-04-25 21:59:05 +02:00
Harley Acheson
b89cabb300 UI: hide redundant menu separators automatically
Differential Revision: https://developer.blender.org/D4682
2019-04-25 18:19:47 +02:00
bde1561fc1 Fix T63566: Pop-up closes before mouse-over
Closely spaced buttons caused the curve clipping popup to close
before the cursor could mouse-over it.
2019-04-24 20:27:47 +10:00
2753959ed7 Cleanup: sort CMake include paths 2019-04-24 14:41:12 +10:00
4312b47e83 Fix T63822: Sidebar tabs active area dead-zone #2
Take the entire gutter used for panel tabs into account.

Introduced in recent fix for T61554
2019-04-24 12:05:21 +10:00
532f4366a5 Cleanup: minor changes to scrollbar checks
Remove some redundant comments & declare vars in for loops.
2019-04-23 17:16:18 +10:00
be3adb51de UI: ignore events in empty region overlap areas
- Resizable areas use 2D view bounds.
- Header uses the button bounds.
- A margin is added to avoid clicking between buttons.
- Region resize edges clamp to the 2D view bounds.

Resovles T61554
2019-04-23 16:51:00 +10:00
310f288bb0 UI: add ui_window_to_block_rctf, ui_window_to_region_rcti 2019-04-23 16:39:14 +10:00
4d5e83f608 UI: move auto_open clearing out of ui_region_contains_point_px
Prefer explicit call for menu buttons since it's confusing if only some
queries clear auto open.
Also queries shouldn't modify data.
2019-04-23 15:44:31 +10:00
9573bf432c UI: move top-bar into the spaces header
Currently this is only in the 3D viewport however all spaces
that use the tool-system will have this region added.

D4680 by @brecht with own updates.
2019-04-19 06:53:38 +02:00
4439e5d0ba Cleanup: add trailing commas to avoid right shift 2019-04-18 17:19:44 +02:00
8587679a25 UI: option to toggle 'Adjust Last Operation' 2019-04-18 14:02:08 +02:00
6154d07f40 Cleanup: comments, wrapping 2019-04-18 14:02:08 +02:00
2d171d873c UI: Expand Enum Items Over Multiple Rows
Expanding enum items in a small area would render the names with
dots, what is a bad solution. When you use expand directly on a
`grid_flow` or `column_flow`, it will render the items on multiple
lines, giving more control to the developer.

Reviewers: campbellbarton, brecht, mont29

Differential Revision: https://developer.blender.org/D4698
2019-04-18 13:35:14 +02:00
333cdbb410 Cleanup: comment blocks 2019-04-18 07:59:28 +02:00
37c76a7ec6 Cleanup: replace comments with meaningful variable names 2019-04-17 09:17:55 +02:00
a54bdd76cb ClangFormat: format '#if 0' code
Previous cleanups didn't account for space after '#'.
2019-04-17 08:52:59 +02:00
6b26024ea4 Cleanup: comment length in interface 2019-04-17 08:44:38 +02:00
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
dbc058301b Cleanup: trailing commas 2019-04-16 16:40:47 +02:00
7fdffd735f UI: Refactor View2D number drawing
This also fixes alignment issues in many editors.
E.g. the frame numbers were badly aligned to the grid lines
in the timeline.

Checkout the images in D4681 for more examples.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4681
2019-04-16 14:19:06 +02:00
758bb8c70d Clenaup: odd use of ternary operators 2019-04-16 12:09:34 +02:00
5498e7f193 CMake: add library deps to CMakeLists.txt
Tested to work on Linux and macOS.

This will be enabled once all platforms are verified.

See D4684
2019-04-16 06:20:52 +02:00
f5ea1fc4fb Render: new material preview
* EEVEE support through irradiance volume and light probe.
* New shader ball shape (designed by Robin Marin).
* New cloth and liquid shapes, removed monkey.
* Replace world sphere by toggle to use world for any shape.
* Slight bevel on cube.
* More subdivision for displacement preview.
* Fixed and improved UV mapping for all shapes.
* Material icon / asset preview now uses specified shape instead of always
  a sphere. So for example hair material can be displayed as hair.

Ref T57683
2019-04-14 20:09:02 +02:00
47adab4f99 CMake: prepare for BLENDER_SORTED_LIBS removal
No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.

Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.

See T46725.
2019-04-14 15:37:24 +02:00
eff8cc9ccc Cleanup: doxy comments
Use doxy references to function and enums,
also correct some names which became out of sync.
2019-04-14 10:48:42 +02:00