Commit Graph

239 Commits

Author SHA1 Message Date
c11c196efa part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :) 2010-07-19 04:44:37 +00:00
a37bcf93ef wip commit; DO NOT USE. almost done with phase 1 of this restructuring, basically just some things that needed to be done before trunk (and some things that needed to be started, but can be finished much later). 2010-07-14 22:06:10 +00:00
2910d75f2c svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r27875:27895 2010-03-31 07:22:18 +00:00
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
Ken Hughes
388e08af62 BMesh branch
------------
Correct problems with edgetag_context_set(), edgetag_shortest_path(),
minmax_tface(); parameters were missing or of incorrect type.

Joseph: please review these changes.
2010-03-11 19:14:35 +00:00
d6158a4019 brought back x-mirror editing, though it's currently buggy. also made tesselation face normals writable to disk. 2010-03-11 05:30:01 +00:00
71003b9bcc merge with trunk at r27259 and commit of a patch by anthony jones to fix msvc (though further work may be needed because changes made by the merge 2010-03-09 04:32:40 +00:00
57baa94631 fix for warnings, add back pose relax into the pose menu. 2010-02-25 15:10:27 +00:00
c72ab0a39e topology based mirror, (from apricot branch)
- correct errors with non-mirrored meshes
- mirror weight paint on asymmetrical meshes
2010-02-17 19:50:42 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
f22104542b copy vgroups to selected objects as long as they have aligned arrays.
access in the vertex group panel menu.
2010-02-09 22:00:19 +00:00
29377db3f1 [#19872] Mesh edit missing undo push for mode changing
copy the editmesh select mode back to the scene on undo.
2010-01-30 16:09:56 +00:00
20fac2eca7 The Death Of Editmesh - Part 1
I've removed editmesh altogether (other then scanfill, which is
seperate code that happens to reuse the editmesh structures).
The compatibility layer I had written for old editmesh tools
was more trouble then it was worth, though it did help in the 
early stages of this project.

There's a fair amount of breakage, and there's bunches of tools
(mostly minor ones) I need to port over still.  Biggest ones are
join triangles and loop to region, and spin/screw.

This probably isn't really testable, I'll hopefully have more
work done on this soon, but might not be before next week.
2010-01-28 00:45:30 +00:00
246bcf48ad weight panel editing now supports mirroring
- use mirror when the option is enabled in editmode.
- fliped group names are used when they exist.
- only the setting that is edited will be applied to the mirrored verts group.
- copy value is applied to all mirrored verts of the selection.
- normalize normalizes all vgroups and mirrors.

utility functions defvert_sync and defvert_sync_mapped, similar to defvert_copy but does not remove existing groups and optionally creates groups as needed.
defvert_sync_mapped uses a an int array for mapping the flipped values.
2010-01-26 17:07:47 +00:00
33623ba3a3 panel for adjusting the active vertex groups weights 2010-01-25 23:12:02 +00:00
67ff197cb1 Merge with trunk/2.5 at r25563
Most likely will not compile for others, I'd appreciate any build errors
and missing files reports (I can never seem to get everything committed
and all the build systems working without help).

Porting over the sculpt/multires tools was a breeze,
thanks goes to brecht for a design that didn't exclude
ngons and was easy to port.

Note that I've not tested externally-backed multires
file support yet.  Also, I still need to write version
patch code for some cases.

Some notes:

* Like trunk, topological changes don't update multires right,
  so e.g. subdivide will duplicate multires data on the new faces,
  instead of subdividing it.
* If you set the debug value (ctrl-alt-d) to 1 it'll turn on
  my experiments in speeding up sculpting on higher-res multires
  meshes (but note it makes partial redraw not completely accurate).
* There's a bug where you have to go through editmode to get out
  of sculpt mode, not sure if I inherited or created this myself.
2010-01-05 22:33:41 +00:00
57cd505d3f bake is now modal like render and updates the image view while baking.
it also has an exec function which doesnt update (like render too)
2009-12-30 14:37:25 +00:00
010e3fccb2 bake operator and UI, no feedback while baking yet 2009-12-29 18:55:38 +00:00
d74bbcdd85 select nth (face/edge/vertex) - depending on which was last selected, useful for colapsing every other edge for eg. 2009-12-22 19:01:51 +00:00
9633d198fb solidify from 2.4x (ported from python to C)
- shell_angle_to_dist() was using degrees
2009-12-14 23:35:13 +00:00
cd154da973 1. Extend option for 3d view border select now does something (default True to keep same behavior)
2. Add action parameter to Select_All_Toggle operators, rename to Select_All.
Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all.

NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
2009-11-29 22:16:29 +00:00
aa3ed47848 * New tool - Join as Shapes
Available in object mode (Object -> Join as Shapes), only works for meshes at 
the present. Will merge all selected objects as shape keys on the active object, 
if the vertex count is the same.

This does not keep references to the external objects like in some applications, 
rather it's a quick way to update the shapes on the active object (perhaps after 
importing new versions from external applications).
2009-11-28 04:04:01 +00:00
4dd78dcbdf Made select operator return FINISHED only when it did something (only PASSTHROUGH otherwise) 2009-11-24 04:59:52 +00:00
2ead17843c merge with trunk/2.5 at r24378 2009-11-07 23:10:18 +00:00
b3c8935b06 - Shift+F1 is append in 2.4x (not link). Lee asked it to be made the same.
- use OBJECT_OT_mode_set rather then OBJECT_OT_*_toggle, better for using report output for script input. OBJECT_OT_posemode_toggle and OBJECT_OT_editmode_toggle are called by OBJECT_OT_mode_set.
2009-11-03 11:00:10 +00:00
2d0d4e7de4 commit before doing some hefty shapekey change, will break compilation 2009-11-01 00:06:53 +00:00
8f788c64db merge with trunk/2.5 at r23876
[[Split portion of a mixed commit.]]
2009-10-22 23:22:05 +00:00
e8af794441 face mask mode
- border select
- linked selection (Ctrl+L)
- select all
2009-10-22 19:17:46 +00:00
a407a21bfb added back face mask mouse selection and made shift+k fill weight paint and vertex color 2009-10-22 12:59:14 +00:00
9a00cc55c1 - editmesh select mirror (in editmode select menu)
- weight blending (Vertex specials menu), currently blends from surrounding unselected verts (nice for blending edge loops), but will eventually support face mask mode.
2009-10-20 16:31:03 +00:00
9f841f5b35 weight paint operators - normalize/clean/invert 2009-10-20 10:19:48 +00:00
4ef0ef1927 added mesh mirror flag, now store this per mesh
button in mesh interface
also dont register operators that change context
2009-10-14 14:28:05 +00:00
4063c230af fix for warnings, wkey menu wasnt registered 2009-10-13 07:39:08 +00:00
b5f820cd87 added rna api MVert,MFace & MEdge index properties
eg.
 for v in me.verts: print(v.index)

added calc_edges as an option eg.
  mesh.update(calc_edges=True)

This is needed when adding faces to an existing mesh which create new edges.
2009-10-12 19:34:58 +00:00
e36003e8e7 macro's can set options for the operators they execute
changed extrude, rip and duplicate to disable proportional editing however this gives a different problem now.
Commented in transform.c
 // XXX If modal, save settings back in scene

this changes disables the option whenever the macro used used.
2009-10-12 12:54:08 +00:00
3ebd58673f Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.

There's actually 3 levels now:

* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
  or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
  to .py files as well to make creating distributable configurations
  easier.

Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.


Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
  keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
  added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
8563115e8c RNA
* Move mesh API functions to mesh_data.c, would like to keep
  RNA layer fairly thin, any non-trivial functions shoud be
  in their modules.
* Replace mesh.create_copy by generic id.copy.
* Fix #19250: Mesh.add_geometry() in editmode fails silently,
  now gives an error.
2009-09-28 14:28:45 +00:00
abb49829ef Manual merge of soc-2009-kazanbas branch:
* copied I/O scripts
* copied, modified rna_*_api.c and rna_*.c

I/O scripts not working yet due to slight BPY differences and RNA changes. Will fix them later.

Not merged changes:

* C unit testing integration, because it is clumsy
* scons cross-compiling, can be merged easily later
2009-09-22 16:35:07 +00:00
b1d4d75aab brought back edge slide. 2009-09-22 08:41:03 +00:00
deebf4f8f0 merge with 2.5/trunk at r23271 2009-09-16 17:43:09 +00:00
816377cc02 Undo revision 23130 which was a merge with 2.5, a messy one because I did something wrong (svn status output: http://www.pasteall.org/7887).
The command: svn merge -r 23130:23129 https://svn.blender.org/svnroot/bf-blender/branches/soc-2009-kazanbas
2009-09-15 18:01:18 +00:00
3b2ad838e8 Merge with -r 22620:23107.
Next: update scripts and merge in 2.5.
2009-09-11 18:09:58 +00:00
4c072f85d9 commit of transform pinning patch by Fabian Fricke (frigi). wip hotkey is enter/alt-enter to pin/unpin verts. pinned verts aren't affected by transform, e.g. grab, rotate, etc. this could probably work nicer for proportional editing, but that can be done later. also the UI for this probably needs reviewing and feedback. still, very nice patch by Fabian, something I for one will probably find very useful :) 2009-09-10 03:59:12 +00:00
3daa283604 2.5: Object module
* Split object_edit.c into multiple files:
  object_add.c, object_edit.c, object_hook.c, object_relations.c,
  object_select.c, object_transform.c.
* Rename files to have consistent object_ and mball_ prefix:
  object_shapekey.c, object_lattice.c, object_vgroup.c, mball_edit.c.
* Added operators:
  * vertex group menu and set active
  * apply location, rotation, scale, visual transform (location is new)
  * make local
  * make vertex parent
  * move to layer
  * convert to curve/mesh (not finished yet)
* Many small fixes for marked issues, but still much code to be cleaned
  up here...
2009-09-09 11:52:56 +00:00
771a4dee0b commit of framework for uv/vcol rotate/mirror 2009-08-28 10:17:31 +00:00
7220792f18 Various fixes in rna_*_api.c files to remove compiler warnings. 2009-08-19 09:52:13 +00:00
8fa528cef8 Added Object.find_armature() to find armature connected to object. Previously this was BPyObject.getObjectArmature() 2009-08-08 11:33:34 +00:00
012b419549 select linked has been bmeshafied, yay 2009-08-05 02:34:54 +00:00
0b79b8f933 finished first pass at bmeshafying uvedit_ops.c. not everything works yet, loop select for example crashes. 2009-07-21 11:48:58 +00:00
19a2da9303 first pass at the uv code. uv editor now mostly uses new bmesh structures for uvs. 2009-07-21 08:39:58 +00:00