- performance of outliner was low because of unoptimal data structures.
- now it uses BLI_mempool instead of custom mempool and GHash to make searches for duplicates faster.
- also fix undesired behaviour of BLI_mempool_as_arrayN
thanks to Campbell Barton and Lukas Tönne for helping me get a better fix put together.
the space stroke would be repeated on unneeded subpixel precision. Since
this is not really useful, enforce spacing to be at least one pixel.
This makes small brushes quite more responsive.
This commit fixes two different issues, which were caused by
how weights are being calculated for relative shapekeys.
Weights for key block used to saved in KeyBlock DNA structure,
which lead to situations when different objects could start
writing to the same weights array if they're sharing the same
key datablock.
Solved this in a way so weights are never stored in KeyBlock
and being passed to shapekeys routines as an array of pointers.
This way weights are still computed run-time (meaning they're
calculated before shapekey evaluation and freed afterwards).
This required some changes to GameEngine as well, to make it
never cache weights in the key blocks.
Another aspect of this commit makes it so weight for a given
vertex group is only computed once. So if multiple key blocks
are using the same influence vertex group, they'll share the
same exact weights array. This gave around 1.7x speedup in
test chinchilla file which is close enough to if we've been
caching weights permanently in DNA (test machine is dual-code
4 threads laptop).
Some further speed is optimization possible, but it could be
done later as well.
Thanks Brecht for idea of how the things might be solved in
really clear way.
This significantly lowers the position of outliner_draw_tree_element in profiler
and partially fixes [#36260] (2,300 Objects Makes Blender Unresponsive)
- memset() was argument was truncated.
- outliner had redundant NULL check.
- node texture was allocating memory to make a unique name which isnt needed for a fixed size string.
- uiPupMenuBegin was checking for NULL title but would still crash if it were NULL.
- now tag the function as 'nonnull' and remove NULL checks. make sure NULL isnt passed to it.