The release of these arrays should be the programmer's discretion since these arrays can continue to be used.
Only the expanded functions `bvhtree_from_mesh_edges_ex` and `bvhtree_from_mesh_looptri_ex` are currently being used in blender (in mesh_remap.c), and from what I could to analyze, these changes can prevent a crash.
We need to first split all vertices before we can reliably
check whether edge can be reused or not.
There is still known issue happening with a edge-fan mesh
with some faces being on the same plane.
This commit adds a way to debug Cycles motion blur issues which
are usually happening due to something crazy happening in between
of frames. Biggest trouble was that artists had no clue about
what's happening in subframes before they render. This is at
least inefficient workflow when dealing with motion blur shots
with complex animation.
Now there is an option in Time Line Editor which could be found
in View -> Show Subframe. This option will expose current frame
with it's subframe to the time line editor header and it'll allow
scrubbing with a subframe precision in time line editor.
Please note that none of the tools in Blender are aware of
subframe, so they'll likely be using current integer frame still.
This is something we don't consider a bug for now, the whole
purpose for now is to give a tool for investigation. Eventually
we'll likely tweak all tools to be aware of subframe.
Hopefully now we can finish the movie here in the studio..
Now new edges will be properly created between original and
new split vertices.
Now topology is correct, but shading is still not quite in
some special cases.
The change was delivering broken topology for certain cases.
The assumption that new edge only connects new vertices was
wrong.
Reverting to a commit which was giving correct render results
but was using more memory.
This reverts commit af1e48e8ab.
The bug T46099 no longer applies since the addition of `dist_squared_to_projected_aabb_simple`
Has also been added comments that relates to an occlusion bug with the ruler. I'll investigate this.
When importing an Alembic file with grouped transforms, it would badly name the transforms, taking the name of the parent instead of its own.
Patch by @maxime.robinot
Differential Revision: https://developer.blender.org/D2507
The issue was caused by usage of non-initialized image user, which
could have different settings, causing some random image being loaded
or not loaded at all.
This caused non-deterministic behavior of Cycles image loading because
it was querying image information from several places.
This fixes crash reported in T50616, but it's not a complete fix
because preview rendering in material is wrong (same wrong as in
2.78a release).
We now assert that we now file version of libraries (needed for
do_version after linking step), so for missing libraries, set dummy
numbers (using version of main .blend file actually).
Removed unnecessary call to DM_update_tessface_data(). This call is
already performed by DM_ensure_tessface(dm). The call being performed
twice caused a failing BLI_assert().
Reviewed by: Kévin Dietrich
With the new names the arguments (yup, zup) are in the same order as
they appear in the function name. The old names used copy_src_dst(dst,
src), which I found very confusing. Furthermore, now it is clear from
where to where the copy is made.
This makes the function names a little bit longer, though. If that is
a real issue, we can just name them zup_from_yup(zup, yup).
Reviewed by: Kévin Dietrich
Speedup is mainly gained by multi-threading. Gives about 3x
fps gain on an edit shot file.
There is still some room for improvements, will happen in one
of the upcoming commits.
Derived mesh for particles did not include tessellated faces when it
was expected to. Now added explicit function to copy CDDM with tess
faces without need to re-tessellate the result.
No reason to not make this private to this file, and it gave conflict
when using bpy as module and loading it in a GLib application (which
also has a g_atexit var).