Commit Graph

291 Commits

Author SHA1 Message Date
b4a01e7f4f OpenGL immediate mode: interface_draw.c (cont)
ui_draw_but_COLORBAND
Introduced a new checker shader to be used mostly on transparent areas.

OpenGL immediate mode: interface_draw.c (cont)

ui_draw_but_UNITVEC
Introduced a new shader to be used for simple lighting.
2017-02-11 00:39:09 +01:00
9b742ff61b OpenGL immediate mode: interface_draw.c (cont)
ui_draw_but_WAVEFORM
ui_draw_but_VECTORSCOPE
2017-02-07 00:24:44 +01:00
a54110751a OpenGL immediate mode: interface_draw.c (cont)
ui_draw_but_HISTOGRAM
UI_draw_text_underline (untested)
2017-02-06 16:54:26 +01:00
e58359c26f OpenGL immediate mode: interface_draw.c (cont)
Replaced GL_POLYGON in various places.
Ported UI_draw_roundbox_unfilled
2017-02-06 15:19:45 +01:00
8dbd961a3e OpenGL immediate mode: interface_draw.c 2017-02-06 14:06:13 +01:00
1bfe359802 OpenGL fixes
- mixing of old & new APIs
- vertex format mismatch
2016-12-14 02:43:26 -05:00
Julian Eisel
a796a84a43 Use const for color array arguments 2016-11-22 14:51:34 +01:00
665aa6a2a0 blender 2.8: Opengl: UI_draw_roundbox
all is in the title too..

Reviewers: merwin

Reviewed By: merwin

Subscribers: Blendify, Severin

Tags: #bf_blender_2.8, #opengl_gfx

Maniphest Tasks: T49043

Differential Revision: https://developer.blender.org/D2337
2016-11-14 20:27:54 -05:00
Dalai Felinto
e1e97bbb98 Immediate mode: use new util functions, and border draw functions
Part of T49043

Reviewers: merwin
2016-10-14 18:58:58 +00:00
b613d25354 Blender 2.8: OpenGL: replace old GL with the new immediate API in UI_draw_roundbox_gl_mode
I change UI_draw_roundbox_gl_mode to use immediate API.
The rest of the change is the call to the function.
I also make some change in UI_ThemeColor4(int colorid) for eg to make convenience to use.
I would really like to know if it's the good way to do, if yes I will make all the change in the node_daw.c after, else say me what's wrong and how to deal with color else.

Reviewers: merwin, dfelinto, Severin

Reviewed By: merwin

Subscribers: fablefox, Severin

Tags: #bf_blender_2.8, #opengl_gfx

Maniphest Tasks: T49043

Differential Revision: https://developer.blender.org/D2274
2016-10-07 15:03:21 -04:00
Julian Eisel
1dfb89d229 Merge branch 'master' into blender2.8
Conflicts:
	intern/ghost/intern/GHOST_ContextCGL.mm
	intern/ghost/intern/GHOST_WindowCocoa.mm
	source/blender/makesrna/intern/rna_main.c
2016-09-23 01:40:19 +02:00
78c0bc52de Fix T49408: OpenGL light widget breaks viewport shading 2016-09-20 11:56:37 +02:00
5eddb80513 Extend Gawain to use Blender's built-in shaders
Was already done for immediate mode, but rearranged code to make a clean separation. Cleaned up #includes for code that uses this feature.

Added same for batched rendering.
2016-09-15 18:41:28 +02:00
4565f3d0c8 use new immediate mode for UI_draw_box_shadow
This serves as a good example of the Gawain API. (I’ve thought of a
better way to draw drop shadows, but that can wait!)

Part of T49043.

This is what I had in mind for D1753.
2016-08-11 01:06:17 -04:00
a76e69f5f7 Additional Waveform Drawing Mode
This diff adds a 6th drawing mode to the Waveform Scope.

The new mode shows the RGB colour channels overlaid as a "Full colour" waveform.

The old "Red Green Blue" mode is renamed "Parade" which is the standard industry
term for RGB channels shown side-by-side.

This full colour style of waveform is very much more useful for colour grading than the
Parade mode and is the default waveform for many artists.

Files from older Blender versions which show scopes open as expected.

Patch by John Cox (johnedwardcox), thanks!

Reviewers: sergey

Reviewed By: sergey

Subscribers: campbellbarton, tmw, Blendify

Differential Revision: https://developer.blender.org/D1936
2016-07-18 15:42:21 +02:00
54343b821d GPU: use basic-shader for line-stipple 2016-06-10 07:50:49 +10:00
efd547f3da GPU: avoid multiple bind calls in GPU_draw_pbvh_buffers
Also add utility functions: GPU_basic_shader_bind_enable/disable
so we don't have to get the previous state every time and manipulate it
2016-06-10 06:09:11 +10:00
6798809c7e Flat shading for basic shader
The purpose of the patch is to replace deprecated  glShadeModel.

To decrease glShadeModel calls I've set GL_SMOOTH by default

Reviewers: merwin, brecht

Reviewed By: brecht

Subscribers: blueprintrandom, Evgeny_Rodygin, AlexKowel, yurikovelenov

Differential Revision: https://developer.blender.org/D1958
2016-06-10 05:38:17 +10:00
b5b156f089 Set line-width, point size when running callbacks
Since 2.76 Blender no longer resets these after use,
this may break add-ons, so reset before calling region callbacks.
2016-02-20 06:58:03 +11:00
8f944789cd Add missing line-width for curve widget 2016-02-16 23:46:04 +11:00
e25ba162c0 OpenGL: call glLineWidth less often
Each LINES draw call is now responsible for its own line width. No need
to set it back to its 1.0 default after every draw.

This eliminates half our calls to glLineWidth , similar to last week’s
work on glPointSize.
2016-01-23 00:58:51 -05:00
1d88773b1f OpenGL: cleanup
- LINE_STRIP to LINES when only drawing one
- group state changes for easier reading
- general cleanup
2016-01-22 02:52:12 -05:00
ddc75d7e8a OpenGL: remove redundant state change 2016-01-16 02:19:16 -05:00
384a16bfbc cleanup: C99
- tighter scoping
- declare closer to use
- struct initializers
- bool vs int
2016-01-16 02:17:05 -05:00
a29e2c379e OpenGL: simplify some UI draw calls
- vectorscope grid
- color ramp handles
- box shadows (image file preview)
2016-01-16 01:17:51 -05:00
2d71d13ea2 OpenGL: fixes related to GL_POINTS
I put all usage of GL_POINTS under the microscope. Fixed problems &
optimized a couple of spots.

- reduce calls to glPointSize by about 50%
- draw selected & unselected vertices together for UV editor & EditMesh
- draw initial gpencil stroke point the proper size
- a few other smaller fixes

New policy: each GL_POINTS draw call needs to set its desired point
size. This eliminates half our calls to glPointSize (setting it back to
its 1.0 default after every draw).
2016-01-15 23:51:29 -05:00
e20b30a1d8 OpenGL: remove glPointSize hack 2016-01-07 16:32:35 -05:00
700c40e2f9 OpenGL: stipple support added to basic GLSL shader
The is intended to replace the deprecated glPolygonStipple() calls with a shader
based alternative, once we switch over to GLSL shaders.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D1688
2015-12-26 22:15:23 +01:00
4aab21f9be OpenGL: rename simple shader to basic shader. 2015-12-06 19:35:15 +01:00
147f7a1e86 OpenGL: isolate fixed function lighting in simple shader code.
Differential Revision: https://developer.blender.org/D1645
2015-12-06 19:35:15 +01:00
e1b8a5dc6f OpenGL: set OpenGL lights through simple shader API. 2015-11-28 15:35:34 +01:00
Julian Eisel
cbeb76da95 Fix T46180: Theme > UV Image editor > Scope Background does not have any effect 2015-09-20 20:17:19 +02:00
Julian Eisel
f0c5ed39ee Fix T45149: Normal Node shows a hole in its sphere with heigh scale facs 2015-06-22 20:35:49 +02:00
7478eb9bd0 Cleanup: wrapped function indentation 2015-05-05 05:19:48 +10:00
dd38dce7f0 Part 2 of D1082 by Troy Sobotka, remove our functions that do luma
calculations and use the OCIO one instead.
2015-03-17 15:20:33 +01:00
90cc2643e9 cleanup: spelling & typos
Comments only, no functional change.
2015-02-26 14:12:24 -05:00
9e9cd77b8d Compiler warning: double-promotion 2015-02-01 01:17:21 +11:00
86d2765ebe Interface get rid of some quadstrips in favor of trianglestrips
If we ever want OpenGL 3.2 core context quadstrips need to go anyway and while there is much more things that need to be done this is something that can be tackled without any mayor surgery.
And without losing any kind of compatibility with ancient GL.

Reviewers: psy-fi

Reviewed By: psy-fi

Subscribers: psy-fi

Projects: #bf_blender

Differential Revision: https://developer.blender.org/D1027
2015-01-27 20:18:59 +01:00
09c83d6fea Viewport: Add adjustable safe areas, 3d-view & VSE
Also adds safe-area presets.

D325 by Diego Gangl with own edits.
2015-01-19 16:47:57 +11:00
Severin
e81d077c85 Input Method Editor (IME) support for text buttons
Original patch by @random (D765) with some minor work done by @campbell
and me.

At this place, I'd like call out a number of people who were involved and
deserve a big "Thank you!":
* At the first place @randon who developed and submitted the patch
* The Blendercn community which helped a lot with testing - espacially
* @yuzukyo, @leon_cheung and @kjym3
* @campbellbarton, @mont29 and @sergey for their help and advises during
* review
* @ton who realized the importance of this early on and asked me for
* reviewing

We are still not finished, as this is only the first part of the
implementaion, but there's more to come!
2014-12-07 00:58:17 +01:00
5c6e333780 UI Refactor T41640
Make the UI API more consistent and reduce confusion with some naming.

mainly:
- API function calls
- enum values

some internal static functions have been left for now
2014-11-10 23:06:54 +01:00
1d9e69f146 Fix T41617: Color ramp crashes user preferences
Color ramps with no handles caused issues.
2014-08-29 16:56:19 +10:00
00b29156e0 Defines: replace ELEM3-16 with ELEM(...), that can take varargs 2014-07-20 01:33:40 +10:00
9327538f0a UI: increase contrast for active colorband handle 2014-06-27 23:17:39 +10:00
1b76c638ad Code cleanup: remove MAT3/4_UNITY defines, just call unit_m3/4 2014-06-26 16:09:59 +10:00
30361a7341 Fix for curve widget hue gradient drawing incorrectly when zooming 2014-05-14 09:34:47 +10:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
b6e967be63 Code cleanup: const args and arrays 2014-04-27 08:56:54 +10:00
1a1bc281e6 Code cleanup: style 2014-04-21 01:01:33 +10:00
a15b3c4d11 Code cleanup: use bool 2014-04-11 11:33:29 +10:00