Commit Graph

151 Commits

Author SHA1 Message Date
416064cd5b Math Lib: ray_point_factor_v3 functions
Gives a bit better precision than creating a line in some cases,
use for ED_view3d_win_to_3d.
2016-04-14 12:00:16 +10:00
86725667d4 Cleanup: naming for NearestRayToAABB_Precalc 2016-02-11 18:21:10 +11:00
bfabb9d3c5 Math Lib: Add dist_squared_ray_to_aabb_v3 utility 2016-01-25 19:01:42 +11:00
90293a8da3 Math Lib: optimize segment-plane clipping
Calculate the clipped min/max factor along the segment,
only applying to the coordinates at the end (will give better precision too).

Also make split input/output args.
2016-01-23 13:48:31 +11:00
e25b113694 Cleanup: naming convention
Follow isect_ray_tri_watertight_v3 naming.
2016-01-20 17:03:10 +11:00
e830334357 Math Lib: use x-span for fill_poly_v2i_n callback
Instead of running the callback per-pixel,
pass the x-span to the callback.
2016-01-08 23:35:34 +11:00
fa3fe2ee10 Cleanup: math lib naming
Distinguish between line / line_segment
2015-12-15 18:16:41 +11:00
a7c7ae5bf7 Cleanup: math lib naming
Rename not-very-descriptive (p1, d) -> (ray_origin, ray_direction)
2015-12-15 18:15:10 +11:00
87791c611d Cleanup: consistent naming for closest_to_line api 2015-12-15 17:49:31 +11:00
becc85c5d4 Math Lib: 2d ray-segment intersection function 2015-12-11 11:27:00 +11:00
1898c1f05c Math Lib: add axis_dominant_v3_ortho_single 2015-12-09 14:03:38 +11:00
a7ac59414b Cleanup: rename line to segments, avoids confusion
Differentiate between lines and segments.
2015-11-13 07:48:05 +11:00
99142ec7e0 BLI_math: isect_ray_plane_v3 now takes 4d plane
Was taking a triangle and doing ray-tri intersect.
2015-10-16 03:06:12 +11:00
1d71ad2eaa Math Lib: Use plane intersect from graphics-gems 2015-09-04 22:13:20 +10:00
6a53e658d3 Alternate fix for T45849: tri-tri intersect error
Project both triangles onto the same plane to simplify calculations.
2015-08-31 22:15:27 +10:00
96fa58e22c Math Lib: Add closest_to_plane helper functions
- closest_to_plane3 (for float3 planes)
- closest_to_plane*_normalized_v3 (for unit length planes)

Use when the plane is known to be unit length
2015-08-31 20:10:36 +10:00
71919efd78 Math Lib: watertight intersection function
From Cycles with some very minor differences.
2015-08-21 17:45:04 +10:00
a6457f283e Cleanup: comment out isect_ray_tri_threshold_v3
Also define epsilon var for ray-cast functions.
2015-08-20 12:50:39 +10:00
90655d06d4 Math Lib: add isect_tri_tri_epsilon_v3 function 2015-07-29 20:11:54 +10:00
9ae39a1312 Math Lib: use vector funcs for isect_line_line_v2_point 2015-07-21 21:49:29 +10:00
595a491e63 Add tessellation data to DerivedMesh (LoopTri)
This stores loop indices into the loop array giving easier acess
to data such as vertex-colors and UV's,
removing the need to store an MFace duplicate of custom-data.

This doesn't yet move all internal code from MFace to LoopTri just yet.

Only applies to:
- opengl drawing
- sculpting (pbvh)
- vertex/weight paint

Thanks to @psy-fi for review, fixes and improvements to drawing!
2015-07-17 03:55:14 +10:00
2cffd6649b Match face tessellation order in edimode
add a negated version of axis_dominant_v3_to_m3
2015-07-14 22:29:31 +10:00
f1bad1d16b Improve dist_***_to_corner_v3v3v3 precision
Remove offset before calculating distance.

Define 'plane3' to BLI_math, since we often don't need the 4th component.
2015-06-24 07:21:11 +10:00
ec8e0336a9 Cleanup: use 2d math funcs for line intersection 2015-06-23 21:01:11 +10:00
a050d6063c Project Paint: resolve ugly bleed artifacts
Use the bilinear reverse to find the pixel to bleed from.
Was using pixel space which didn't work well.
2015-05-13 18:04:46 +10:00
6efcd9e8fe Math Lib: redundant axis flip decomposing a plane
Also add a faster, non-normalized version of the function.

(Neither are used currently used).
2015-03-04 20:11:49 +11:00
e38dc33f80 Fix dist_signed_squared_to_corner_v3v3v3 with concave corners 2015-03-03 00:20:53 +11:00
421d0f3bde Math Lib: add dist_signed_squared_to_corner_v3v3v3
Can be used to check if a point is inside the 2-planes defined by a face-corner.
2015-02-16 18:47:15 +11:00
3debcc8b51 Math Lib: improve area calculation
- area_quad_v3 now works correctly with concave quads.
- add area_squared_*** functions, to use when comparing to avoid a sqrt().
2015-01-13 19:10:15 +11:00
780bb88a7a Refactor 'fit in camera view' code, and expose it to RNA.
This changes BKE's fitting code to use `BKE_camera_params_compute_viewplane` instead of
`BKE_camera_view_frame`. This allows that code to work with orthographic projection too.

Also, two funcs were added to rna's Object, to resp. get the projection matrix of that
object (mostly useful for cameras and lamps objects), and return position this object
should be to see all (to fit) a given set of points.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D961
2015-01-03 12:05:23 +01:00
01c04333f5 Fix T43034: beautify-fill leaves zero area tri's 2014-12-27 16:47:42 +11:00
a56e31c89c Fix triangulating concave quads
Resulting triangles could be pointing in opposing directions.
2014-12-17 11:34:16 +01:00
30dab51c29 Cleanup: use bool and const args 2014-10-09 22:44:03 +02:00
c47a01da11 Math Lib: add isect_line_line_epsilon_v3 2014-08-16 15:13:11 +10:00
ff42afb6c5 Math Lib: rename barycentric_transform -> transform_point_by_tri_v3
also add transform_point_by_seg_v3
2014-08-13 14:55:45 +10:00
3529913629 Math Lib: name signed versions of dist_to_plane_v3 explicitly
also add unsigned versions
2014-08-13 14:34:58 +10:00
ce47231cdb Math Lib: Add isect_point_tri_v3
Add to Python via mathutils.geometry
2014-07-21 16:58:17 +10:00
4633e655dc Fix T41019: Calculate Mass does not calculate actual volume.
This was a ToDo item, for mesh-based rigid body shapes (trimesh, convex)
the operator was simply using the bounding box volume, which can grossly
overestimate the volume and mass.

Calculating the actual volume of a mesh is not so difficult after all,
see e.g.
http://research.microsoft.com/en-us/um/people/chazhang/publications/icip01_ChaZhang.pdf

This patch also allows calculating the center-of-mass in the same way.
This is currently unused, because the rigid body system assumes the CoM
to be the same as the geometric object center. This is fine most of the
time, adding such user settings for "center-of-mass offset" would also
add quite a bit of complexity in user space, but it could be necessary
at some point. A number of other physical properties could be calculated
using the same principle, e.g. the moment of inertia.
2014-07-11 12:16:32 +02:00
f2c483d108 Fix T39429: Project paint error with UV bleed 2014-04-23 04:33:07 +10:00
421c42bc16 Math Lib: move barycentric_weights_v2_persp to into math_geom 2014-04-23 02:10:40 +10:00
a51a0ca772 Math Lib: add shell_v3v3_normalized_to_dist and v2 version
bypass angle calculation to avoids (asin, sqrt, cos).
2014-04-19 22:17:10 +10:00
b3972aeea0 Math Lib: optimize axis_dominant_v3_to_m3, approx 6x speedup
build the matrix directly rather then calculating with axis/angle

also remove unused function calc_poly_plane
2014-04-16 21:07:28 +10:00
28a829893c Math Lib: avoid having to pass a pre-calculated normal tot area_poly_v3
add normal_poly_v3
2014-04-16 00:29:57 +10:00
1f58bfb8be Code cleanup: de-duplicate cotangent weight function & add arg sizes 2014-03-30 11:08:33 +11:00
fb0959f88d Code cleanup: replace dot with len_squared and is_zero checks 2014-03-29 22:24:12 +11:00
bec7c8c7aa BMesh: optimize BM_face_legal_splits for concave faces 2014-03-27 11:48:18 +11:00
20a4e33837 Code cleanup: use consistent arg order for math api poly funcs 2014-03-27 08:30:14 +11:00
Dalai Felinto
b4d259f044 New resolve_tri_uv_v3 util function
Compute barycentric coordinates (u, v) for a point with respect to a
triangle.

This is needed for Cycles baking but we decided to push this
independently of the upcoming main baking changes.

Code adapted from Christer Ericson's Real-Time Collision Detection.

Cleanup, refactoring and review from Campbell Barton.
2014-03-25 21:58:52 -03:00
a7242c3162 Code cleanup: add _v2 suffix to resolve_tri/quad functions 2014-03-26 11:15:21 +11:00
2ea78fb28f Fix for clang build warnings: ATTR_WARN_UNUSED_RESULT is used after
the inline definitions are included, which gives lots of warnings
"attribute declaration must precede definition".

See also rB83617429cf28f2a19e991a0f71d892fc159a4419
2014-03-20 13:16:59 +01:00