Commit Graph

597 Commits

Author SHA1 Message Date
b49abbec5f Splash: add first time setup and templates to splash screen.
The first time setup screen only has the interaction preset currently, some
more work is needed to be able to set e.g. the language or compute device
here as in the mockups.

The splash screen stayed the same for now, to make room for the templates
most of the links are now in the Help menu. If there are no recent files yet
the links still show.

The splash screen buttons implementation was fully moved to Python, in the
WM_MT_splash menu.
2018-09-18 19:38:20 +02:00
84f21c170d Application Templates: make templates more prominent in the UI.
The goal here is to make app templates usable for default templates
that we can ship with Blender. These only have a custom startup.blend
currently and so are quite limited compared to app templates that fully
customize Blender.

But still it seems like the same kind of concept where we should be
sharing the code and UI. It is useful to be able to save a startup.blend
per template, and I can imagine some scripting being useful in the future
as well.

Changes made:

* File > New and Ctrl+N now list the templates, replacing a separate
  Application Templates menu that was not as easy to discover.
* File menu now shows name of active template above Save Startup File
  and Load Factory Settings to indicate these are saved/loaded per
  template.
* The "Default" template was renamed to "General".
* Workspaces can now be added from any of the template startup.blend
  files when clicking the (+) button in the topbar.

* User preferences are now fully shared between app templates, unless
  the template includes a custom userpref.blend. I think this will be
  useful in general, not all app templates need their own keymaps for
  example.
* Previously Save User Preferences would save the current app template
  and then Blender would start using that template by default. I've
  disabled this, to me it seems it was unintentional, or at least not
  clear at all that saving user preferences also makes the current

Differential Revision: https://developer.blender.org/D3690
2018-09-18 19:38:20 +02:00
15bab56fbc Merge branch 'master' into blender2.8 2018-09-11 11:02:37 +10:00
5bb11cfde2 UI: split theme draw style into separate field
Was using UI_BLOCK_LOOP to control draw style,
this meant we couldn't use popup theme colors for cases
where it the interface has the same purpose as a popup but happens
not to use this flag.
2018-09-11 10:56:08 +10:00
26c17b0ab1 UI: delay tool label tip display
Displaying the labels tip immediately feels too intrusive,
make this work more like regular tooltips, displaying more quickly.

Tooltips can now uses multiple passes, each pass with it's own delay
for the next pass to show.
2018-09-06 14:19:15 +10:00
6f1f7296f4 UI: show a small label next to the tool
Instead of showing the full tip immediately when hovering over a tool,
show only the (label, shortcut), without suppressing the regular tip.
2018-09-05 13:52:19 +10:00
571aead323 UI: support immediate non-overlapping tooltips
Use these for the toolbar, since they're non-overlapping the interface,
showing them quickly isn't a problem.
2018-09-04 18:05:17 +10:00
5bd731b673 Merge branch 'master' into blender2.8 2018-08-24 11:54:12 +10:00
7ec1a56a41 RNA: avoid redundant property lookups in UI API 2018-08-24 11:44:28 +10:00
34ebf6f82c Workspaces: move delete to right click menu, instead of X on tab.
These are not intended to be closed as often as e.g. browser tabs, they are
intended to be more persistent and accidental closing should be avoided.
2018-08-23 20:02:08 +02:00
4de7c0c310 Compositor: Film-like curve
Film-like curves for the RGB Curve node (Compositor) and Curve Modifier
(Sequencer)

Film-like curves originated from Adobe.
"It’s an RGB curve where the tone curve is applied on the largest and smallest value, and then the middle value is adapted to keep a constant hue as defined by RGB-HSL/HSV. In terms of look and saturation increase it’s very similar to a pure RGB curve, more so than a HSL-L curve or HSV-V curve, but some color shift problems are avoided."

Other tools like Natron, Krita and RawTherapee have implemented this curve tone.

Reviewers: brecht, campbellbarton

Reviewed By: brecht

Tags: #compositing, #video_sequencer

Differential Revision: https://developer.blender.org/D3638
2018-08-23 11:39:11 +02:00
74016d73db WM: drag and drop poll functions can now specify a custom tooltip. 2018-08-10 17:53:00 +02:00
f06884b18a Cleanup: style, duplicate includes 2018-07-31 20:11:55 +10:00
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00
2e12114f3b Merge branch 'master' into blender2.8 2018-07-26 14:45:14 +10:00
dbd79c097c WM: Add operator property poll callback
This allows operators to filter out properties from the
auto-generated draw functions.

Some custom draw functions can move to using this.
2018-07-26 11:53:53 +10:00
3d67819a17 Merge branch 'master' into blender2.8 2018-07-18 14:13:16 +02:00
Stefan Werner
bdda0964e0 Compositor: Cryptomatte compositing node.
This patch adds a new matte node that implements the Cryptomatte specification.
It also incluces a custom eye dropper that works outside of a color picker.
Cryptomatte export for the Cycles render engine will be in a separate patch.

Reviewers: brecht

Reviewed By: brecht

Subscribers: brecht

Tags: #compositing

Differential Revision: https://developer.blender.org/D3531
2018-07-18 13:03:34 +02:00
b457cae397 Cleanup: use variable names based on term gizmo 2018-07-15 14:35:33 +02:00
5ebebcfbff WM: rename manipulator to gizmo internally 2018-07-14 23:49:00 +02:00
cca87ccc75 UI: remove space/region from popover args
Instead use global panel-type list.
2018-07-13 19:16:35 +02:00
fb81446f56 Merge branch 'master' into blender2.8 2018-07-09 06:41:21 +02:00
9856dd9fec Cleanup: right shift 2018-07-09 06:38:07 +02:00
aed82dafff Icons: support for drawing event icons
Use for drawing modal operator header keys.
2018-07-08 22:17:42 +02:00
9e5002aded UI: optional ui-unit-width for popovers
Some popovers don't fit well with the default width,
allow panels to adjust as needed.
2018-07-03 19:55:01 +02:00
c50e1216a6 Fix dimmed shortcut key display issues in toolbar menu and color picker.
Draw with alpha * 0.5 instead of using item them color, this doesn't work
well in the toolbar menu and highlighted menu items otherwise.
2018-07-03 13:08:25 +02:00
b076b3853c Merge branch 'master' into blender2.8 2018-07-02 12:03:56 +02:00
b88e51dd55 Cleanup: use bool for poll functions 2018-07-02 11:51:31 +02:00
36a9436d80 Merge branch 'master' into blender2.8 2018-07-01 16:22:06 +02:00
ddee0931b8 RNA: use bool for boolean RNA types
We were using int's for bool arguments in BKE,
just to avoid having wrapper functions.
2018-07-01 15:57:59 +02:00
eb63b32dee Merge branch 'master' into blender2.8 2018-06-30 13:52:04 +02:00
bdc1108e8c Cleanup: remove unused context arg to menu 2018-06-30 12:31:53 +02:00
62ff53ff19 UI: move queries into interface_query.c 2018-06-30 10:58:56 +02:00
b89307acfd Merge branch 'master' into blender2.8 2018-06-30 10:56:12 +02:00
a42fd3de5d UI: Add 'interface_query.c'
Interface files are increasingly mixing up too much functionality,
add a file only to handle queries.

More functions can be moved/added here.
2018-06-30 10:49:04 +02:00
df02675e21 UI: move modal operator text from headers to status bar.
Python API is context.workspace.status_text_set()
2018-06-26 19:45:55 +02:00
cdd915e9e9 UI: status bar cursor keymap display
Show mouse button actions in status bar, based on context,
modifiers and active tool.

See: T54861
2018-06-26 12:18:54 +02:00
43872124f7 Merge branch 'master' into blender2.8 2018-06-23 10:46:09 +02:00
f8a3636374 UI: alternate fix for empty context menu
block and layout could be NULL and checking this everywhere
wasn't practical.

Instead of lazy initializing, add UI_popup_menu_end_or_cancel
which cancels empty popup menus.
2018-06-23 10:31:10 +02:00
d8c2c63c00 UI: Add property decorator buttons
When use_property_split is enabled, this template adds
buttons to set keyframes, (Alternative to showing color).

See: T54951
2018-06-16 16:28:42 +02:00
17b029d80e T55406: Flip Matcap
- Icon represent the flipped matcap in the shading menu
- Added template_icon to display any icon in scale.
2018-06-14 11:44:36 +02:00
0bce173bc7 UI: remove empty space at the end of headers, tweak start/end spacing. 2018-06-13 11:43:10 +02:00
4bf331c0fc UI: Initial persistent floating redo panel
This is the first step to moving redo out of the top-bar, see: T55039

- Support for floating panels in the ScrArea has been added.
- A new region type RGN_TYPE_HUD is used for floating settings input.
- Only one HUD should be visible at a time.
- Currently HUD regions are only visible
  for 3D view and image space types.
- There are currently some remaining glitches with hide/show
  that need further investigation.
2018-06-12 10:42:49 +02:00
Dalai Felinto
d90fc119c2 UI: Separator spacer
This support layout.separator_spacer() to be used by headers as a way to
dynamically separate the ui buttons.

Right now no UI file is changed, though we can use this right away in the
timeline, and shortly after in the viewport header (moving settings from
the topbar to it).

Original design by William Reynish.

Review: Campbell Barton
D3468
2018-06-11 14:46:35 +02:00
45a5ddb57b Merge branch 'master' into blender2.8 2018-06-09 18:58:14 +02:00
2e14b7fb97 RNA: remove Layout.introspect
This was added as an experiment to extract information for docs
but this was never all that useful for its intended purpose.
2018-06-09 18:55:51 +02:00
ec8a20fec0 Add new GridFlow layout.
This mimics the 'spreadsheet' behavior. Columns and/or rows can have
equal sizes, or adapt to their content - but always in a grid way (i.e.
all items in a same column will always have same available width, and
all items in a same row will always have same available height).
Also, you can fill (order) the grid in a row- or column-major way.

Not used anywhere for now.

Differential: https://developer.blender.org/D2395
2018-06-09 16:54:26 +02:00
94aa4d1657 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_sequencer.h
	source/blender/blenkernel/intern/sequencer.c
	source/blender/editors/curve/editcurve_paint.c
	source/blender/editors/gpencil/gpencil_edit.c
	source/blender/editors/gpencil/gpencil_paint.c
	source/blender/editors/gpencil/gpencil_utils.c
	source/blender/editors/include/ED_object.h
	source/blender/editors/include/ED_view3d.h
	source/blender/editors/interface/interface_eyedropper_depth.c
	source/blender/editors/render/render_opengl.c
	source/blender/editors/sculpt_paint/paint_image_proj.c
	source/blender/editors/sculpt_paint/sculpt.c
	source/blender/editors/space_view3d/drawobject.c
	source/blender/editors/space_view3d/view3d_draw.c
	source/blender/editors/space_view3d/view3d_edit.c
	source/blender/editors/space_view3d/view3d_intern.h
	source/blender/editors/space_view3d/view3d_select.c
	source/blender/editors/space_view3d/view3d_utils.c
	source/blender/editors/transform/transform_conversions.c
	source/blender/editors/transform/transform_snap.c
	source/blender/python/intern/gpu_offscreen.c
	source/blender/windowmanager/intern/wm_files.c
2018-06-08 14:38:57 +02:00
7b6af843c2 Cleanup: getting rid of G.main.
Sometimes one needs a *lot* of changes for a single G.main... :/
2018-06-08 12:17:22 +02:00
bb09556be5 UI: sub panel titles draw smaller and indented. 2018-06-06 16:00:25 +02:00