Commit Graph

597 Commits

Author SHA1 Message Date
6ff89166a8 Cleanup: USE_UI_* prefix for UI defines
Otherwise there is no quick way to see where this comes from.
2018-06-06 09:27:23 +02:00
95011f6d48 Merge branch 'master' into blender2.8 2018-06-04 09:39:04 +02:00
44505b38df Cleanup: strip trailing space in editors 2018-06-04 09:31:30 +02:00
d7c2b78822 UI: add subpanel support.
In the Python API, any panel becomes a subpanel by setting bl_parent_id
to the name of the parent panel. These subpanels can contain advanced or
less commonly used settings.
2018-06-03 21:30:35 +02:00
bfe1d0e0dc Merge branch 'master' into blender2.8 2018-06-01 18:26:42 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
1d320f10ac UI: Option to layout properties in two columns
Needed for proposed alternate layout, see T54951.
2018-05-28 16:49:30 +02:00
b11a1d5da2 UI: support for a popup panel which stays open 2018-05-25 12:55:22 +02:00
e9908134e8 UI: Move UI_paneltype_draw into layout code
No functional changes, needed for persistent popovers.
2018-05-25 12:55:22 +02:00
933a083587 UI: popup panel operator, as we have for menus 2018-05-23 19:48:28 +02:00
e7895bac07 UI: support for custom keymaps for popovers 2018-05-20 22:39:14 +02:00
06737a8258 UI: popover-once (click-drag for single actions)
Experimental support for using popovers like menus,
use this when the user hold the mouse down
(previously this did nothing).

This means turning frequently accessed menu items into
popovers doesn't add more clicks to the existing use case.
2018-05-19 19:16:47 +02:00
c40c2b5ab7 UI: fix popovers not properly working with scroll arrows for long menus. 2018-05-13 18:24:13 +02:00
3469e623d3 UI/Python: layout API support for setting button emboss style. 2018-05-13 13:44:49 +02:00
06a786f12d UI: show toolbar shortcuts
When toobar text is expanded, show shortcuts
(normally confined to menus).
2018-05-13 10:27:44 +02:00
e6d11c6ce6 Collections: remove per collection and view layer engine overrides.
This will be handled by the new view layer override system which will
store data elsewhere, removing the code already for easier refactoring.
2018-05-08 17:46:20 +02:00
85dcdb87d2 UI: fix operator redo showing empty popovers
Many operators have no options,
showing a popover button with no content isn't good.
2018-05-02 11:03:03 +02:00
c052346fbf UI: move object selector into 3D view
This matches the new convention for left-handed mode selectors,
however we're still undecided on exactly how this should work.

For now test this out as a convention for all space types.
2018-05-01 22:33:10 +02:00
7a9f64e665 UI: better support for dynamically sized regions in topbar.
Dynamically sized regions in the topbar were flickering due to only updating
their size after redraws. Now there is an optional layout() callback for
all regions in an area to do UI layout first, then refresh the region layout,
and then do the actual drawing for each region.

Task T54753
2018-04-29 22:11:12 +02:00
b5d3fcc9f5 Python/UI: add more convenient API for drawing based on DPI.
system.ui_scale: size multiplier to use when drawing custom UI elements.
system.ui_line_width: suggested line thickness and point size in pixels.
2018-04-28 20:49:46 +02:00
a14005c070 UI: fix popover menus not refreshing when changing settings. 2018-04-28 10:42:58 +02:00
Dalai Felinto
a6fb54f236 UI: Set cursor to X_MOV when editing number button middle area
Reviewers: campbellbarton, brecht

Differential Revision: https://developer.blender.org/D3184
2018-04-27 19:38:18 +02:00
7a67bb7018 UI: workaround for text & icon alignment
Blender's icons weren't written to draw different sizes.
For now ifdef in a hack to show toolbar icons larger.
2018-04-25 21:02:50 +02:00
b00d971efe UI: Apply remove redo region
This was a disabled part of the top-bar merge (code by @Severin)

The only change made is to move to redo UI into a popover.
2018-04-25 07:55:50 +02:00
62cd5e0b7b UI: support for center popovers over buttons 2018-04-22 22:13:26 +02:00
20a713b7ff UI: number button arrows appear on hover, highlight clickable areas. 2018-04-22 21:48:53 +02:00
Dalai Felinto
8733ad4d2a UI: Draw round corners between the editors
This makes easier to distinguish between different editors
(as oppose to an editor and its regions).

Note action zones look a bit strange with this. I recommend we do next:
* Make sure all 4 corners can be used as action zones.
* Remove their drawing code (or show them only on mouse hover).
2018-04-22 19:54:26 +02:00
Dalai Felinto
90068773db UI: Move ui_draw_anti_tria to UI_interface.h
Using extern makes too easy to get a crash if the original
function definition changed.
2018-04-22 19:54:26 +02:00
e6d1fb87c6 UI: Initial popover support for panels
- UILayout.popover(.. panel_type ..)
  A single panel
- UILayout.popover_group(.. panel categories ..)
  Expands all panels matching args.

Currently used in the topbar for redo and paint options.
2018-04-22 17:45:14 +02:00
e597f7495a Cleanup: ui-link drawing code from logic bricks 2018-04-22 10:23:43 +02:00
Julian Eisel
5f6c45498c UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users

* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.

== Technical Features/Changes

* Adds initial support for global areas

  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type

  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.

  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.

Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.

NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.

== ToDo's

It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)

Thanks @brecht for the review! And @sergey for the complaining ;)

Differential Revision: D2758
2018-04-20 17:14:52 +02:00
Dalai Felinto
159806140f Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine

This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.

Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
  that we can wait until then to remove this.
2018-04-17 17:51:28 +02:00
5441e4802a Style: Remove duplicated struct declaration. 2018-04-06 14:30:44 +02:00
21113ad834 UI: Perf: Add batching capability to widgets.
Similiar to how we batch Icons together. This is not enabled in this
commit.
2018-04-06 14:25:55 +02:00
cadef79a52 GPUBatch: Change preset managment system.
Now use a list of preset batches with a function to add new ones to this
list.

This removes the need of new functions all over the place to reset/exit.
2018-04-05 16:08:46 +02:00
Julian Eisel
b3ef5a04d1 Cleanup: Use uppercase UI_ prefix for external functions
Using uppercase prefixes is our convention for external functions.
"External" as in functions exposed to the outside of interface/ directory.
2018-03-29 17:21:02 +02:00
f6ad538040 UI: Perf: widgetbase: Replace imm usage by a batch cache.
Introduce a UI batch cache. For the moment it's only used by widgetbase so
leaving it interface_widgets.c. If it grows, it can have its own file.

Like all preset batches (batches used by UI context), vaos must be refreshed
each time a new window context is binded.

This still does 3 GWN_batch_draw in the worst cases but at least it does
not use the IMM api.

I will continue and batch the 3 calls together since we are really CPU
bound, so shader complexity does not really matters.

I cannot spot any difference on all the widgets I could test. I did not use
any unit tests so I cannot tell if there is really any defects.

This is not a complete rewrite but it adresses the top bottleneck found
after a profilling session.
2018-03-29 14:22:50 +02:00
38dafd5f44 Merge branch 'master' into blender2.8 2018-01-25 16:32:43 +11:00
693b41eb17 UI: change tool-tips to be stored in the screen
Move timer and tip out of button code,
now the only requests a tooltip,
passing a creation callback to run.

Needed for manipulators in 2.8,
also helps de-duplicate logic - since we never want
multiple tool-tips showing at once.
2018-01-25 16:22:21 +11:00
f20bb6c63f Merge branch 'master' into blender2.8 2018-01-04 00:09:10 +11:00
2f8c2572ed Fix T53632: Objects outside scene shown in popup
Only show objects in current scene when not pinned.

This commit adds a filter argument to id-template
since we may want to filter by other criteria.
2018-01-03 21:54:02 +11:00
5b364dd780 Manipulator: tooltip support
Currently operators and properties are used.
2017-12-20 16:40:53 +11:00
3143b2f942 Merge branch 'master' into blender2.8 2017-12-20 15:06:22 +11:00
51f0c3fadf UI: move tooltip API to public header 2017-12-20 14:58:06 +11:00
48fe46943e Add a new button in ID template to generate an override, and new icon placeholder.
Note that due to mess with inkscape (see T53516), I cannot generate a new icon
currently. :(

Commit related to T53501.
2017-12-11 12:07:13 +01:00
7a8ac1b09b WM: message bus replacement for property notifiers
Use dynamically generated message publish/subscribe
so buttons and manipulators update properly.

This resolves common glitches where manipulators weren't updating
as well as the UI when add-ons exposed properties which
hard coded listeners weren't checking for.

Python can also publish/scribe changes via `bpy.msgbus`.

See D2917
2017-12-04 20:42:34 +11:00
e36b5f004d ID Static Override: add basic UI feedback.
For now, using a new color for overridden properties (similar to
animated/driven status), UI team will need to work on a better solution
maybe...
2017-11-29 17:23:25 +01:00
3a7a7ed03b Merge branch 'master' into blender2.8 2017-11-03 21:22:27 +11:00
2a87bd8995 Cleanup: split interface_regions.c
Each region type is quite separate and file was getting too big.
2017-11-03 20:57:09 +11:00
c1da6c9d7d Merge branch 'master' into blender2.8 2017-11-03 01:16:10 +11:00