Commit Graph

91049 Commits

Author SHA1 Message Date
d7df0dcccb GPU: Add indirect dispatch support.
This uses a StorageBuf as the source of indirect dispatch argument.
The user needs to make sure the parameters are in the right order.

There is no support for argument offset for the moment as there is no
need for it. But this might be added in the future.

Note that the indirect buffer is synchronized at the backend level. This is
done for practical reasons and because this feature is almost always used
for GPU driven pipeline.
2022-03-18 20:59:27 +01:00
7ee816e32f GPU: StorageBuf: Add method to clear the buffer in place.
This is a faster way to clear a buffer instead of reuploading new data.
It is equivalent to `memset` and runs directly on the GPU.

This is better to clear huge buffers and to avoid the sync cost of data upload.
2022-03-18 20:59:20 +01:00
5bd38f3be8 Cleanup: GPUStorageBuf: Fix header license 2022-03-18 20:57:15 +01:00
33b4e21820 Cleanup: SSBO: Rename ubo to ssbo in arguments. 2022-03-18 20:54:58 +01:00
93bf17d952 GPU: Add support for stencil buffer texturing mode.
This adds the possibility to read the stencil buffer inside shaders.
This is only available on GL 4.3 so use it accordingly.
2022-03-18 20:54:42 +01:00
054957659f GL: Check texture framebuffer feedback only if not using compute pipeline.
This was getting in the way in multiple instances. Compute shaders dispatch
are still made in the presence of the last bound framebuffer even if they
do not interact with it.
2022-03-18 20:54:27 +01:00
935136f844 GPUTexture: Fix bug in texture view creation
The switch case was based on an uninitialized value.
2022-03-18 20:54:18 +01:00
081255671a GL: Add missing format in image layout conversion 2022-03-18 20:54:02 +01:00
3f484c502f GPUShaderCreateInfo: Add explicit early_fragment_test 2022-03-18 20:53:52 +01:00
0f08453ea9 DRW: Add simple texture view wrappers to draw::Texture 2022-03-18 20:53:41 +01:00
3b75ca2f60 GPUTexture: Expose layer & mip count 2022-03-18 20:53:17 +01:00
374cb32d4a GLShader: Fix two small issues with compute shader generated code 2022-03-18 20:53:04 +01:00
2580869901 DRW: Add support for GPUStorageBuf in wrappers
# Conflicts:
#	source/blender/draw/engines/eevee/eevee_light.cc
#	source/blender/draw/engines/eevee/eevee_shadow.cc
2022-03-18 20:50:25 +01:00
8c93f8c6cc DRW: Add support for GPUStorageBuf 2022-03-18 20:49:45 +01:00
bacfd55a0e GPU/GL: Add StorageBuf implementation
Almost 1:1 identical to UniformBuf implementation.
2022-03-18 20:49:41 +01:00
4544761a2d GPUShader: Fix crash when compilation error is a linking error 2022-03-18 20:49:22 +01:00
59f53f5802 EEVEE: Add new experimental "EEVEE Next" option
This is supposed to hold the latest improvement from the EEVEE rewrite branch.
Note that a restart is necessary in order for the engine to appear.

The registration code is a bit convoluted as it needs to be after the WM_init.
2022-03-18 20:49:09 +01:00
Christoph Lendenfeld
37b93b5df8 Animation: Blend To Default Implementation
Add a new operator to the Graph Editor that blends selected keyframes
to their default value.
The operator can be accessed from
Key>Slider Operators>Blend To Default Value

Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D9376
Ref: D9367
2022-03-18 20:07:16 +01:00
63f9cb5a0b Fix T96608: GPencil Simplify must check general Simplify switch
As the grease pencil simplify is a subotion of general simplify, if the general switch is disabled, the grease pencil simplify must be disabled too.

This patch also disable the UI panel.
2022-03-18 19:50:38 +01:00
298d8a7b4a Curves: Port reverse curves node to the new data-block
Create a function on CurvesGeometry that can also be used for an edit
mode operator in the future. Dealing with CustomData directly means the
code is a bit more verbose than would be ideal, but this would be a
simple thing to clean up in the future if we get an attribute API here.

Also change the reverse node to first work on a read-only geometry
component, and only get write access if there is a curve selected.

Differential Revision: https://developer.blender.org/D14375
2022-03-18 12:24:05 -05:00
d2726e4626 Cleanup: Remove unnecessary namespace usage, use const 2022-03-18 12:21:13 -05:00
b2cb99d3fd Curves: Port fill curve node to the new data-block
This will mostly just remove the overhead of converting
to and from the old curves type, though it also does open
some opportunities for multi-threading in the future.
2022-03-18 12:18:19 -05:00
8146c996eb Fix: Curves last evaluated segment is empty
A mistake in 8538c69921. The offsets include the segment at the
corresponding index, but the evaluated offset calculation was adjusting
the offset for the second to last segment.
2022-03-18 12:05:14 -05:00
5d7f4f2cab Curves: Port transform node to new data-block
Make the new curves' translate and transform functions also affect
the handle position attributes.

Differential Revision: https://developer.blender.org/D14372
2022-03-18 10:30:27 -05:00
fe9e7036b0 Fix UV's not aligning with image.
This reverts a part of {rB33409f9f1cd42e899f2706fe7878e5e89b50d617}.
2022-03-18 14:17:19 +01:00
65b8b38787 Cleanup: Redundant parenthesis 2022-03-18 14:16:16 +01:00
c3ecfdf40b Cleanup: Compilation warnings
Mainly -Wset-but-unused-variable.
Makes default compilation on macOS way less noisy.

Differential Revision: https://developer.blender.org/D14357
2022-03-18 12:07:08 +01:00
2252bc6a55 BLI: move CPPType to blenlib
For more detail about `CPPType`, see `BLI_cpp_type.hh` and D14367.

Differential Revision: https://developer.blender.org/D14367
2022-03-18 10:57:45 +01:00
7509a74116 Fix T96278: missing update after alpha socket connection
Differential Revision: https://developer.blender.org/D14299
2022-03-18 10:49:54 +01:00
c7954d5904 Cleanup: Remove unused function 2022-03-18 10:34:06 +01:00
578c2f117a Curves: Port handle type selection node to new data-block
The node's structure isn't changed, it basically still works the
same way. The use of virtual arrays could be optimized in the
future if necessary.
2022-03-18 00:16:54 -05:00
389807624d Curves: Port Bezier Segment node to the new data-block
Ref T95443
2022-03-17 22:47:56 -05:00
0eb394af74 Fix resizing nodes not respecting the drag-start
Resizing nodes used the cursor location when the event was triggered
instead of the drag-start, harmless but means the drag location isn't
under the cursor especially with a high drag threshold.

Noticed when investigating other drag issues,
unrelated to recent changes to drag behavior.
2022-03-18 13:20:11 +11:00
89ab3cdc56 Fix wrong documentation/UI text for NodeLink
`RNA_def_struct_ui_text(srna, ...)` was reused for `is_valid` and `is_muted`
which would set the documentation to theirs (actually to that of the last
call).

`RNA_def_property_ui_text(prop, ...)` should be used for the properties.
2022-03-17 23:57:06 +01:00
a67c7693a7 Fix typo in smooth brush tooltip 2022-03-17 23:56:55 +01:00
8407c0b64e Cleanup: unused class members. 2022-03-17 23:56:18 +01:00
d4bd9f6a27 Curves: Port convex hull node to new data-block
This uses the evaluated positions calculations from 8538c69921.
2022-03-17 17:45:37 -05:00
7bdba5f1e0 Cleanup: Remove unused includes 2022-03-17 17:16:53 -05:00
0835996cc9 Cleanup: Rename "spline" variables to "curve"
Ref T95355
2022-03-17 17:08:36 -05:00
ee2d39b3a7 Cleanup: Reorganize duplicate elements file
Use sections to keep all the code for a specific mode together,
rather than keeping the attribute duplication separate.
2022-03-17 16:46:58 -05:00
663bd38ed6 Curves: Port duplicate elements node to new data-block
Remove the conversion to and from `CurveEval` by supporting the
new Curves data-block in the node. This allows for some simplifications
to the code, as well as a fix for transfering curve domain attributes
when duplicating the curve domain.

The performance improvements (obverved through the timings overlay)
can be relatively massive with many curves. When duplicating 10000
4-point curves to become 2 million curves, I observed an approximate
150x improvement, from about 3 seconds to about 20ms.
2022-03-17 16:36:43 -05:00
6d97a5f93c Cleanup: Miscellaneous improvements to duplicate geometry node
- Pass less redundant information in function arguments.
- Use `IndexRange` more instead of direct offset calculations.
- Use specific geometry component types for specialized functions.
- Use const arguments.
- Declare variables closer to where they are created or used.
- Remove some redundant logic.
- Simplify the description for the output geometry.
2022-03-17 16:23:58 -05:00
7fed4c06c2 Fix keying-set selector broken
The menu for Timeline > Keying > Active Keying Set wouldn't show up.

Caused by d8e3bcf770. The function to attach search menu data to the button
would be called twice with different arguments for the same button now.
Shouldn't be an issue in general, but the first call now had the unexpected
side effect that the button would get disabled. Make sure it's re-enabled when
the second call sets the proper search data now.
2022-03-17 17:52:50 +01:00
17906794f5 Fix T96330: Three times slower 'relink to new id' process in 3.1.
Caused by rB43bc494892c3, moving this 'new id' relink to generic
remapping code added the over-head of proper, generic post-processing,
compared to the special-cases previous code was only designed to handle.

Fortunately with recent 'multi-remapping' work we can easily rewrite
that new id relink code to use the multi-remapping approach too.

No behavioral change is expected from this commit, besides the improved
performances (essentially restored to what they where before
rB43bc494892c3).
2022-03-17 17:23:57 +01:00
Henrik Dick
236ef11a07 GPencil: Fix cyclic flag cleared by simplify modifier
Change the sample mode to don't duplicate the last vertex of the
stroke and instead use the cyclic flag to close previously cyclic
strokes. This is necessary for the following modifiers.

Reviewed By: NicksBest

Differential Revision: http://developer.blender.org/D14359
2022-03-17 14:09:29 +01:00
d0968a9c52 BLI: add probabilistic rounding utility 2022-03-17 12:48:41 +01:00
8f68cff01b Cleanup: name enums 2022-03-17 12:42:01 +01:00
dd483215e5 Hair: Sculpt Mode Icons
From hair particle mode:
* Add
* Comb
* Cut
* Grow

New:
* Delete

Only comb and delete are used at the moment (by the new tools which are
under experimental).
2022-03-17 12:12:53 +01:00
b6702aa604 Curves: separate sculpt brushes into separate files
This makes it easier to work on these brushes in parallel.
2022-03-17 10:04:02 +01:00
884b167f74 View 3D: scale object center selection penalty by the pixel size
All screen-space UI thresholds should scale by the interface scale.
2022-03-17 20:02:37 +11:00