So far the Asset Browser just showed the same menus as the File Browser.
Not all of their entries made sense for the Asset Browser though. I
decided to just give them entirely different classes to avoid confusing
if-else checks everywhere. I think the code duplication this adds is a
minor issue, it's better to keep things seperated clearly IMO.
* View menu: Add "Asset Details" toggle for the sidebar region.
* View menu: Remove recursion sub-menu
* View menu: Remove "File Path" region toggle, which doesn't apply for
the Asset Browser.
Differential Revision: https://developer.blender.org/D12057
Originally the operator name was drawn next to the dragging content.
After that there was an option to add custom, static text with the
dragging content. This patch allows dynamic text to be drawn.
The custom text was implemented as out parameter of the poll function
what made the code unclear. This patch introduces a tooltip function
that separates tooltip generation from the poll function.
NOTE: the text should always be returned in its own memory block. This
block will be freed after it is copied in the drag struct.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D12104
`CPPType` can wrap any C++ type so that code can work
with the wrapped type in a generic way. The goal of subclassing
`CPPType` is to provide additional methods for some types.
For example, the `CPPType` for `Array<int>` could have a `.element_type()`
method that returns the `CPPType` for `int`.
Initial, limited implementation of loading a single asset catalog
definition file. These files are structured as follows:
CATALOG_ID virtual/path/of/catalog
SUBCATALOG_ID virtual/path/of/catalog/child
SOMETHING_ELSE some/unrelated/hierarchy
These virtual paths will be used to show the catalog in a tree
structure; the tree structure itself is not part of this commit. Each
asset will have one catalog ID that determines where in that tree the
asset shows up.
Currently only a single catalog definition file can be read; merging
data from multiple such files, and writing them out again after changes
are made, is for future commits.
This commit only contains the code to load a single file, and unittests
to check that this actually works. No UI, no user-facing functionality
yet.
Retrieving a mesh's looptris now take's a const mesh after
rB5f8969bb4b4, which removes the need for this function.
Since it's only two lines, avoiding the use of a separate function
in this case is simpler.
These functions do not change their source or input mesh, so it can
be passed with const, which means in one case that a function doesn't
have to be responsible for freeing its argument mesh, which is a clearly
better separation of concerns.
By the patch made it in master the version value already advanced (see https://developer.blender.org/D11839), so this versioning code needs to be moved down to that point.
This BMesh iterator hadn't been used in C++ code yet, and needed
a macro for a proper cast. The parameter structs need to be initialized
when declared without designated initializers.
They are now always shown in the top-level of the Outliner context menu.
Having them in the ID Data submenu was just a hassle to work with, and
often confusing to users - even if technically correct (the asset status
is part of the ID data).
Part of T82680.
These operators shouldn't be available in the Asset Browser.
https://developer.blender.org/T83556
Added a comment to each operator poll assignment to explicitly mention
the intention. That should also remind devs to decide if the operator
should apply for both file & asset browsing when copy & pasting operator
definition code.
The operator to drop file paths into the File Browser was just checking
if there's an active window. This wasn't really an issue since the
operator was only used as drop-operator for the File Browser. But the
operator would show up in the operator search. Plus, for asset browsing,
we'll also have to check the file browsing mode, so the more specific
poll function will be needed.
* Early exit instead of complex if-else blocks.
* Avoid iterating over entire file list.
* Use `true`/`false` for boolean values.
* Declare variables in smaller scopes.
The Windows-specific "Register File Association" operator would show in
the search menu of other platforms. Decided to not disable it at
compile-time, like we do it with "Toggle System Console" (another
Windows-only operator), because that would require workarounds for the
translation tools. Instead the operator poll function always returns
false on unsupported platforms now.
The operator was register as a "file" operator, which are by convention
used for File Browser operators only. Move it to the "preferences"
operators, where it's displayed in the UI too.
This partially reverts cb0b017d8f: We can't store the asset handle in
the drag data, because the file pointer it wraps may be freed as the
Asset Browser generates its file list.
In `BKE_appdir.h`, include `<stddef.h>` as that defines `size_t`. This
follows the "include what you use" principle, and makes it possible to
use `BKE_appdir.h` without having to bother with its dependencies.
No functional changes.
Registering a property could remove the existing property,
then fail to parse one of the arguments of the new property -
leaving the struct without a property.
Now freeing the existing property is deferred until immediately
before the new property is registered.
- Use `default` instead of `def` abbreviation.
- Rename `BPYPropArrayLength` to `BPyPropArrayLength`
in keeping with other local structs.
- Remove _PyArg_Parser.fname value accidentally left in
(harmless as it's not used).
Macros were used for expanding shared logic for some properties.
Replace this with Python converters & a funciton that handles
deferred registration.
Add generic converter functions for RNA enums:
- pyrna_enum_value_parse_string
- pyrna_enum_bitfield_parse_set