Commit Graph

16900 Commits

Author SHA1 Message Date
77d7cc9ba7 UI: Correct Spacing for Short Unit Names
This adds a space between a value and its short unit name except for foot, inch, degree, arcminute, arcsecond

Differential Revision: https://developer.blender.org/D5051

Reviewed by Brecht Van Lommel
2019-07-31 12:17:33 -07:00
a2f357edc2 Add operator for removing unused material slots
Reviewers: campbellbarton, brecht

Reviewed By: brecht

Subscribers: brecht

Differential Revision: https://developer.blender.org/D4991
2019-07-31 12:08:18 -07:00
4c12764a7f Fix negative boolean
Was a nice looking invention, but is obviously wrong.

Is likely no function changes, since -false is like -0
which is 0 and which false. And -true is like -<non-zero> which
is non-zero as well.

Spotted by Sybren, thanks!
2019-07-31 18:21:08 +02:00
92a3995c6d Fix T67999: calling obj.data.materials.clear() crashes Blender
The `BKE_material_clear_id()` didn't call `test_all_objects_materials()`,
which caused the object and mesh material slot count to go out of sync.
2019-07-31 17:18:21 +02:00
3566b81c8b Refactor access to dependency graph
This change ensures that operators which needs access to evaluated data
first makes sure there is a dependency graph.

Other accesses to the dependency graph made it more explicit about
whether they just need a valid dependency graph pointer or whether they
expect the graph to be already evaluated.

This replaces OPTYPE_USE_EVAL_DATA which is now removed.

Some general rules about usage of accessors:

- Drawing is expected to happen from a fully evaluated dependency graph.
  There is now a function to access it, which will in the future control
  that dependency graph is actually evaluated.

  This check is not yet done because there are some things to be taken
  care about first: for example, post-update hooks might leave scene in
  a state where something is still tagged for update.

- All operators which needs to access evaluated state must use
  CTX_data_ensure_evaluated_depsgraph().

  This function replaces OPTYPE_USE_EVAL_DATA.

  The call is generally to be done in the very beginning of the
  operator, prior other logic (unless this is some comprehensive
  operator which might or might not need access to an evaluated state).

  This call is never to be used from a loop.

  If some utility function requires evaluated state of dependency graph
  the graph is to be passed as an explicit argument. This way it is
  clear that no evaluation happens in a loop or something like this.

- All cases which needs to know dependency graph pointer, but which
  doesn't want to actually evaluate it can use old-style function
  CTX_data_depsgraph_pointer(), assuming that underlying code will
  ensure dependency graph is evaluated prior to accessing it.

- The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is
  explicit and local about where dependency graph is being ensured.

This commit also contains some fixes of wrong usage of evaluation
functions on original objects. Ideally should be split out, but in
reality with all the APIs being renamed is quite tricky.

Fixes T67454: Blender crash on rapid undo and select

Speculation here is that sometimes undo and selection operators are
sometimes handled in the same event loop iteration, which leaves
non-evaluated dependency graph.

Fixes T67973: Crash on Fix Deforms operator
Fixes T67902: Crash when undo a loop cut

Reviewers: brecht

Reviewed By: brecht

Subscribers: lichtwerk

Maniphest Tasks: T67454

Differential Revision: https://developer.blender.org/D5343
2019-07-31 16:55:15 +02:00
bc42092a7d Fix T67597: Texture painting: Texture slots that correspond to nodes inside node_groups don't remain active
Unlike `fill_texpaint_slots_recursive`, `rna_Material_active_paint_texture_index_update` did not search for texture nodes that are inside node groups.

Reviewers: sergey, psy-fi, zeddb, brecht

Subscribers: brecht

Differential Revision: https://developer.blender.org/D5338
2019-07-31 11:39:30 -03:00
4328b56980 Fix T66031: Text Material Change broken.
font_to_curve code was not handling properly the case where it has nop
object to check for mat indices validity. Check should just not happen
then, not reset mat indices of chars to default 0 value.
2019-07-31 15:38:01 +02:00
8b1041d510 Fix Visual Studio compatibility in writeffmpeg.c
This fixes an incompatibility with Visual Studio 2019 introduced in
631d5026c7. It is likely caused by using
`#  ifdef` inside the use of the `ELEM()` macro.
2019-07-31 15:26:29 +02:00
64e029ea92 Animation: Remove depsgraph argument from a lot of API
Use explicit boolean flag to indicate whether flush to original data
is needed or not. Makes it possible to avoid confusion on whether an
evaluated or any depsgraph can be passed to the API.

Allows to remove depsgraph from bAnimContext as well.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5379
2019-07-31 15:11:38 +02:00
604fdb6e85 Spelling fixes in comments and descriptions, patch by luzpaz
Differential Revision: https://developer.blender.org/D3744
2019-07-31 14:27:35 +02:00
136a7a7fe8 Fix error in user preferences commit
Add include & initialize variable.
2019-07-31 22:25:49 +10:00
f7adb78828 Cleanup: remove BLO_update_defaults_userpref_blend
Merge into BKE_blendfile_userdef_from_defaults
2019-07-31 21:52:42 +10:00
07499c04f6 Preferences: don't store preferences in the startup
Simplify preferences by removing the ability to load them from
either the startup.blend or userpref.blend.

Also simplifies updating default preferences by moving
them to a struct definition.
2019-07-31 21:36:12 +10:00
4bb9fbd3a8 Sculpt/Paint: Brush curve presets
This patch introduces the same presets that are used for proportional editing in the brush falloff menu. The user can select any of these presets or use the regular custom falloff curve. The presets are hardcoded formulas, so the falloff curve is not used when they are active.

This change improves the general feeling of the brushes and it is more convenient and simpler to use. The CUSTOM curve option should now be used in the case that an unusual deformation is needed, in other cases, the hardcoded curve presets should be the default.

The smooth curve presets is a must in the grab brush, as it fixes the deformation issue with the current custom curve setting. The user may try to adjust the deformation by tweaking the curve, but it is nearly impossible to replicate this desired behavior.

{F7636217}

Other brushes that are included in the sculpt branch also rely on this as they need specific hardcoded falloffs to produce the desired effect.

Reviewers: brecht, billreynish

Reviewed By: brecht

Subscribers: JulienKaspar

Differential Revision: https://developer.blender.org/D5367
2019-07-31 13:04:55 +02:00
6d2f9b1dfa Added BKE_mesh_clear_geometry() function
This function makes it possible to clear/remove/nuke all the geometry in
a mesh, allowing functions like `Mesh.from_python()` to construct a new
mesh in its place. Without this function, code like in T67627 have to
allocate a new Mesh datablock, fill that, and swap out the old Mesh for
the new one. This introduces issues when exporting, as the new mesh
could be seen by an exporter as unrelated to the old one.

Shape keys are not freed by this function. Freeing those would require
tagging the depsgraph for relations update, which is an expensive
operation. They should be removed explicitly if necessary.

Material slots are also not cleared by this function, in the same way
that they are not cleared when manually removing all geometry from a
mesh.

The `BKE_mesh_clear_geometry()` function is available in Python as
`mesh.clear_geometry()`.

Reviewed by: mont29, brecht

Differential Revision: https://developer.blender.org/D5373
2019-07-31 12:23:56 +02:00
ca0b5529d0 FFmpeg: Added writing of WebM containers
This commit adds support for the WebM container. Previously we only
supported the WebM/VP9 video codec, but still required that it was
stored in a Matroska, MP4, or other compatible container format.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5156
2019-07-31 11:28:38 +02:00
43b7512a59 FFmpeg: Added support for writing alpha values in WebM/VP9 video
The VP9 video codec supports writing alpha values; now this is available
in Blender too.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5156
2019-07-31 11:28:36 +02:00
631d5026c7 Cleanup: Simplification of BKE_ffmpeg_alpha_channel_is_supported()
Simplified `BKE_ffmpeg_alpha_channel_is_supported()` to use `ELEM()`
instead of a row consecutive `if`-statements.

No functional changes.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5156
2019-07-31 11:28:33 +02:00
5f405728bb BLI_task: Cleanup: rename some structs to make them more generic.
TLS and Settings can be used by other types of parallel 'for loops', so
removing 'Range' from their names.

No functional changes expected here.
2019-07-30 14:56:47 +02:00
ae7db53744 Fix T66629: Library override - fails when armature and mesh are in separate collections.
Some ugly very low-level collection code was using the generic
LIB_TAG_DOIT tag... should never happen, that one is for rather
high-level code to use, core process shall use own tags.
2019-07-30 14:25:41 +02:00
f1516ae637 Cleanup: check is_startup parameters instead of the path 2019-07-30 10:41:34 +10:00
0a2fd63383 Cleanup: replace unused return defines with bool 2019-07-30 10:31:27 +10:00
92f6e60f46 Fix T67876: 2D Stabilization doesn't compensate rotation in spacial cases
This was caused by 2D stabilization trying to be smart and lower weight
of tracks which are too close to the rotation center. This was causing
algorithm to ignore a single track which was set to constant 1 weight and
used for rotation compensation.

It is quite tricky to quantify this change without having comprehensive
regression suit, so can only hope that initial intention is still working
as expected.
2019-07-29 12:30:45 +02:00
d3ca0bf6f8 Version bump to 2.81 alpha, master is now open for new features and changes 2019-07-29 12:00:52 +02:00
7ac0c87473 Fix T67800: Incorrect behavior of simple Subdivision Surface
Stupid typo in an original fix, need to operate in 3D, not in 2D.
2019-07-29 11:26:16 +02:00
0528ef0b4d Fix T67777: Linked rig crashes Blender 2.8 RC3 on File|New.
Sync back between proxy armature pose and linked one was not properly
clearing the posebone runtime data, ending up with shared memory between
both (direct cause of reported crash), and probably some other nasty
issues.

While this crash is not critical in itself, I would suggest to add this
fix to 2.80 branch, as it is super-safe and simple, and is probably
fixing some other un-reported issues?
2019-07-29 10:54:28 +02:00
3e45f01494 Fix T67385: Bind in Laplacian Deform Modifier with new vertex group in Edit Mode crashes Blender.
Main issue in that report was that meshes generated from
`mesh_create_eval_final_view()` and the like need some
special freeing handling (as, among other things, they borrow and do not
own their potential editmesh data...).

Factorized that into a helper func also used by
`BKE_object_free_derived_caches()`.
2019-07-28 16:11:42 +02:00
5e56cfa958 Cleanup: Fix strict compiler warning 2019-07-28 15:05:10 +02:00
2cce65de96 Fix T66872: Changing clip color space does not update background images
Such reload can no longer happen directly and is to be done via dependency
graph.

Eventually, the movie cache will become shared across all copies of the
clip, but even then we still need to have dependency graph mechanism because
we need to update FFmpeg animation handle (which can not be shared across
the copies).
2019-07-28 13:24:18 +02:00
233f78c017 Cleanup: remove unused ID-map undo API
Removing this since it was added for TexFace support
which has since been removed.
2019-07-28 17:53:41 +10:00
1d7be99ba4 Fix missing ID pointer updates for texture paint undo
Partial fix for T61263, however mem-file undo sometimes reloads imbuf's.
2019-07-26 20:05:04 +10:00
250995d67b Fix T67507: Set origin on armature moves incorrectly parented objects
Need to copy changes from original armature to evaluated one prior to
BKE_pose_where_is(), otherwise the pose matrix in pose channels will
not be correct.

Can not use dependency graph update here, since we must not re-evaluate
possible dependencies of the changed armature.

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T67507

Differential Revision: https://developer.blender.org/D5331
2019-07-26 10:15:39 +02:00
cf0f2f2d3d Fix T67256: Add object redo duplicates, after exiting sculpt mode 2019-07-26 14:33:00 +10:00
cb10bd379b Fix T67599: Issue with Simple subdivision of loose edges
They were always acting as a B-Spline subdivision.
2019-07-25 16:34:01 +02:00
6a7fcf725e Fix app-template keymap preferences being ignored 2019-07-25 17:39:32 +10:00
2e92791074 Fix crash validating mesh polygons with invalid loop-start
Add check for negative loop-start,
fixes crash validating test file from T67605.
2019-07-25 13:23:05 +10:00
4cf8f35cc1 Tracking: Give more reasonable error message directly in the interface
Before this the message could be too generic which was simply saying
that console is to be checked. This isn't very useful in cases when
we know that reconstruction is failed because of lack of good keyframes
or failure of initial reconstruction if there is no enough parallax
on the selected keyframes.
2019-07-23 15:12:35 +02:00
0a0e2dd8a2 Fix T67040: Undo crashes after renaming
Correct fix that doesn't cause T67217.

Temporarily removing the excluded undo step broke memfile-undo
since freeing the undo steps needs to access other steps in
the list to merge shared chunks, see: memfile_undosys_step_free.

Pass the exclude step as an argument instead.
2019-07-23 13:06:26 +10:00
2de95e8149 Fix missing subversion bump for 2.80 release.
We need a final subversion bump before release in case there are
remaining 'unversioned' code in our versionning callbacks...

Should have been done before first RC actually. ;)

To be ported to 2.80 release branch.
2019-07-22 18:44:22 +02:00
45ae9edbd5 Revert "Fix T67040: Undo crashes after renaming"
This reverts commit c635663e4a. This is causing
crashes with sculpt mode and object mode switching.

Fixes T67217.
2019-07-21 12:59:36 +02:00
c2e8e249ac Fix assert in some cases when using DataTransfer modifier for custom normals.
Reported by @sybren on IRC, thanks.

Should be safe for 2.80.
2019-07-19 16:17:09 +02:00
69ba3b98e4 Fix new Text ID usercount handling in add/load cases.
Text datablocks should always have a 'single user' flag set, and they
usually do not have any user (since neither text editor itself, nor
Freestyle usage are text users - the second is odd btw...), the only one
am aware of is the script node (e.g. for OSL).

Add text case was simply not doing anything, so added.

Load text case was doing things in inversed logic (setting user count to
zero in BKE, then setting 'real user' flag in ED code). Made it the
other way around (BKE ID creation code should not care about usercount
usually, this is up to higher-level code to decide what to do
(operators, RNA...).

Note: tried to check all cases, but there might very well be some more
hidden bugs here...
2019-07-19 13:58:26 +02:00
48418ec125 Revert "Fix assert unlinking text"
This reverts commit b0b2546d4a.

Please do not sweept the dirt under the carpet like that! If there is a
bug, either report it or fix it, but do not silence it!
2019-07-19 13:58:01 +02:00
0d3e055bda Cleanup messed-up comment formating from codestyle apply... 2019-07-19 13:58:01 +02:00
c6c9e168e2 Fix T58447: Unselected bone used for constraint target 2019-07-18 19:12:09 +10:00
807b6c4848 Revert "Fix T66949: Can't select bones from multiple objects in wpaint mode"
This reverts commit 9e9fbb39d7.

Adding back object+pose bone selection support removes the need for this fix.
2019-07-18 12:22:39 +10:00
Dalai Felinto
bfa6cb3a7d Fix T64312: Selection inconsistencies when switching collections
Basically layer_collection_sync was calling BKE_base_eval_flags right away while
iterating over the bases.

However when a parent/sibling collection is to influence the collection flag of
an object that exists in more than one collection, it is too late since we
deselect the object in BKE_base_eval_flags right away.

Related to T64312.

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D5243
2019-07-17 19:38:16 -03:00
709f126e81 Fix T59713: Armature layer dots not updated on changes
`layer_used` runtime data, which controls the drawing of dots in the UI was not getting refreshed properly.
This used to happen in the drawing code, but was no longer working for reasons explained in:
{rB2b09062defa093a243b5fe64b099accb07b440a3}

The solution was to update each layer manually in the operators:
* ARMATURE_OT_bone_primitive_add
* ARMATURE_OT_delete
* ARMATURE_OT_dissolve
* ARMATURE_OT_fill
* ARMATURE_OT_merge
* ARMATURE_OT_separate
* ARMATURE_OT_bone_layers
* POSE_OT_bone_layers

Differential Revision: https://developer.blender.org/D5281
2019-07-17 14:17:34 -03:00
366865dd02 Undo System: replace with simpler binary diffing buffer storage
Applying/undoing incremental changes didn't fit well when
mixed with periodic snapshots from mem-file undo.

This moves to a much simpler undo system.

- Uses array storage with de-duplication from `BLI_array_store`.
- Loads the buffer into existing text data,
  for better performance on large files.
- Has the advantage that Python operators can be supported
  since we don't depend on hard coded undo operations.

Solves T67045, T66695, T65909.
2019-07-17 21:19:22 +10:00
9e9fbb39d7 Fix T66949: Can't select bones from multiple objects in wpaint mode 2019-07-17 18:39:42 +10:00