Commit Graph

116898 Commits

Author SHA1 Message Date
d9c48d94e4 Fix: Potential name clash when adding rest position attribute
If a "rest_position" attribute already existed, potentiall with another
type, the next name "rest_position.001" would be used, which might
even conflict with a name on another domain. Use the C++ attribute
API instead, which has more standard/predictable behavior.
2022-08-30 15:38:38 -05:00
f20d0de3b7 Fix T93084: Area stretch overlay full red on large scale mesh
Issue arises when face areas are really large combined with small UV
areas (report has a mesh ~1.5 km), then precission of shorts is
insufficient.

Now use floats instead.
This also removes this negative signed version of the total area ratio
(since with floats it is no longer used).

Thx @brecht for a lot of hand-holding!

NOTE: this is an alternative to D15805 (and quick tests show this does
not introduce the tiny performance hit as D15805 did).

Maniphest Tasks: T93084

Differential Revision: https://developer.blender.org/D15810
2022-08-30 20:16:30 +02:00
3306b4a86b Fix T99253: Missing face center dots with deform modifier cage option
Before 8c25889bb6, subsurf face center tags were stored in each
vertex, so they were always copied to duplicate meshes. Now they are
stored in runtime data though, so they need to be copied explicitly.
The function name "reset_on_copy" is a bit awkward here, so the
tags are copied by the caller.
2022-08-30 10:41:26 -05:00
002f339aed Fix: Alphabetical order in duplicate data preferences panel 2022-08-30 08:22:31 -05:00
afa4f8f3ce LibOverride: Minor resync optimization by removing unuecessary processing.
Not much to gain here, but can make resync faster by a few percents when
dealing with linked overrides and such.
2022-08-30 15:18:17 +02:00
34ff27025d Cleanup: Remove one level of indentation by early continue in a loop. 2022-08-30 15:18:17 +02:00
f3186389b0 Fix T100586: libOverride resync could remove too many data-blocks.
Do not delete 'orphaned' overrides when their reference is missing
because the library file itself is missing.
2022-08-30 15:18:17 +02:00
524d9a3e2f Fix error in operator poll functions
- PALETTE_OT_color_add: crashed without a brush.
- SCREEN_OT_actionzone: crashed without a window.
- PREFERENCES_OT_studiolight_show: exception when opening prefs failed.
2022-08-30 21:06:17 +10:00
34e30baedf Fix T100673: crash when using slide brush without attachment info
The slide brush requires attachment information on the curves.
Now a warning is shown instead of crashing Blender. The attachment
information can be generated by executing the
`Curves > Snap to Nearest Surface` operator.
2022-08-30 12:20:37 +02:00
a97ae83a09 Fix T100703: Crash in file reading with ID's referenced from the WM
Don't decrement ID reference counts as any ID references from the
window-managers will have already been freed.

Reviewed By: mont29

Ref D15808
2022-08-30 19:41:48 +10:00
16938ab7d4 Update DPC++ to 20220812
This was already done in the libraries SVN, just the build system
changes got forgotten to be committed.
2022-08-30 11:23:35 +02:00
e9fe4aa7d7 Fix Dirty Vertex Colors failure when no vertex colors existed 2022-08-30 11:12:55 +10:00
b814f64f4a Fix: Broken build with OpenVDB turned off
Problem with e3a6a2f412.
2022-08-29 14:50:26 -05:00
Tom Edwards
35df9f80b9 Fix T99576: Guard against empty names when removing attributes
It's possible for misbehaving scripts written before 3.3 to reach
this state and crash Blender. With this change, the error is reduced
to a Python exception.

Differential Revision: https://developer.blender.org/D15724
2022-08-29 14:45:55 -05:00
Pratik Borhade
68487cff95 Fix T98968: Node reroute tool doesn't add to frames
If reroute node lies in side the frame node boundaries then set
frame node as the parent of reroute.

Differential Revision: https://developer.blender.org/D15739
2022-08-29 14:45:01 -05:00
805d1063a0 Cycles: Remove "return" and "assert" from oneAPI kernel code 2022-08-29 19:18:50 +02:00
1cd8ca49f9 Cycles: Increased minimum supported driver for Windows in oneAPI 2022-08-29 18:10:56 +02:00
e3a6a2f412 Fix T99004: scaling volume down results in crash
OpenVDB crashes when the determinant of the grid transformation is
too small. The solution is too detect when the determinant is too small
and to replace the grid with an empty one. If possible the translation
and rotation of the grid remains unchanged.

Differential Revision: https://developer.blender.org/D15806
2022-08-29 17:00:08 +02:00
7bb08882ec I18n: Better wording for the skipped languages in language menu file. 2022-08-29 11:05:03 +02:00
7b56c74881 Update RNA to User manual mappings 2022-08-28 17:53:49 -04:00
7de290ea08 Fix crashes running operators in invalid contexts
Fix for running operators outside of expected contexts.

- UI_OT_view_drop (poll)
- UI_OT_view_item_rename (poll)
- OBJECT_OT_gpencil_modifier_move_to_index
- OBJECT_OT_modifier_move_to_index
- OBJECT_OT_geometry_nodes_input_attribute_toggle
- OBJECT_OT_geometry_node_tree_copy_assign
- OBJECT_OT_shaderfx_remove
- OBJECT_OT_shaderfx_copy
- POSE_OT_relax (& other pose slide operators).
2022-08-28 20:18:12 +10:00
219d109575 Fix crash in gpencil.brush_reset_all referencing freed memory
A reference to the active brush was kept even when it was freed.
2022-08-28 20:00:14 +10:00
1f9d0acfa9 Fix running transform without a region
Running transform in background mode or without a region would crash.
2022-08-28 19:55:52 +10:00
f7ce20e340 Cleanup: Remove two files committed by mistake.
Committed in rB3c7a6718ddc.
2022-08-27 09:09:41 +02:00
e040aea7bf Transform: Use more general approach to node view update
With rBe6a557952ead, concerns were reported about missing updates when
the view is moved other than through the Edge Pan system.

Although the transform operator blocks navigation in general, it is
good to avoid these cases.
2022-08-26 15:34:38 -03:00
0c8de0eb3b Fix T100632: Regression: Node border snap guide line not drawing properly
Caused by {rBd2271cf93926}.

Color values were being used without being initialized.
2022-08-26 14:18:11 -03:00
e6a557952e Fix T100633: Node Editor: Edge scrolling breaks node snapping
The view offset, calculated by the Edge Pan system, only affects the
position of the nodes, but forget to update:
- snapping data
- final value of transform
- values used for custom drawing

Therefore, to avoid having to update a lot of scattered data, the
`transformViewUpdate` utility has been implemented to recalculate input
values when the view changes.

This utility does more than is necessary to fix the bug, but with that,
it can work in any situation.
2022-08-26 14:17:55 -03:00
8181494ffe Fix assert in id remapper tests.
Was using uninitialized ID name, leading to unknown ID type.

Thanks at Ray molenkamp (@LazyDodo) for noting the issue.
2022-08-26 18:08:46 +02:00
Luis Pereira
763cafc2b1 Fix T55284: error in Hybrid MultiFractal Musgrave texture
The calculation was revised to address two issues:
* Discontinuities occurring when detail was a non-integer greater than 2.
* Levels of detail in the interval [0,1) repeating the levels of detail in
  the interval [1,2).

This fixes Cycles, Eevee and geometry nodes.

Differential Revision: https://developer.blender.org/D15785
2022-08-26 17:27:43 +02:00
a1c8a17b4d IDManagement: fix missing WM name validation when using "keep current WM list" code path
The blendfile_liblink and blendfile_io python tests in debug fired an
assert that WMWinMan object was in Main database, but not in the ID
name map. This was caused by wm_window_match_do going into case 3
there: the new WM list is completely empty, the old list is not empty,
and it was directly using the old/current list (via
wm_window_match_keep_current_wm function), without actually
registering/validating the objects in it through the name map.

Reviewed By: Bastien Montagne
Differential Revision: https://developer.blender.org/D15787
2022-08-26 12:15:12 +02:00
60420f6ea4 Fix T100602: Incoming Vector in world shader for Eevee is inverted
Regression from {rBf4d7ea2cf61} where the direction was flipped.

Maniphest Tasks: T100602

Differential Revision: https://developer.blender.org/D15779
2022-08-26 09:13:55 +02:00
c9723d9464 Fix Sequence.frame_start being rounded to int when assigned 2022-08-26 14:22:58 +10:00
Bastien Montagne
500d815478 Fix T100255: Make RigidBodyWorld (and effector_weights) collections refcounted.
Those collections were so far mainly just tagged as fake user (even
though a few places in code already incremented usercount on them).

Since we now clear the fakeuser flag when linking/appending data, ensure
that these collections are preserved by making these usages regular ID
refcounting ones.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D15783
2022-08-25 17:21:39 +02:00
b27856f12e Update liboverride operators to manual mapping. 2022-08-25 12:23:10 +02:00
9c2bc57cbd Fix Cycles oneAPI for a newer DPC++ compiler version 2022-08-25 11:50:22 +02:00
714a3739da Fix T100599: dont reset parent inverse setting parent type the same
Since rBb100bdca25b1 the parent inverse was always reset in
ED_object_parent (also for just changing the parent type).

This does make sense (since there is no point keeping it when e.g
changing from "Bone" to "Object" or "Vertex" to "Object", for this to
really make sense it would have to be properly recalculated anyways
which does not happen afaict).

The reported issue was that setting the prop to the same value as it was
before (e.g. from "Object" to "Object") would still reset the parent
inverse which was really unexpected since from a user standpoint,
nothing has changed here.

So in case the value does not really change, we now just early out and
skip `ED_object_parent`.

Maniphest Tasks: T100599

Differential Revision: https://developer.blender.org/D15771
2022-08-25 09:22:55 +02:00
3a1ea04d46 Cleanup warning about missing pointer casting. 2022-08-24 19:16:18 +02:00
8b7293eb41 LibOverride: Fix (unreported) crashes in some cases, preserve active object on Clear, general cleanup.
Inconsistencies in update/tagging code between different code doing the
same 'Clear. liboverride operation lead to crashes in some cases.

Unify deg tagging and WM notifiers accross the three editor-level
codepaths performing the common Make/Reset/Clear operations.

Preserve if possible the active object accross Clear operation.

Several cleanup/rename/re-arangement of code to make it more consistent.
2022-08-24 17:11:36 +02:00
24dc84f156 Cleanup: rename new IDTemplate operator to create overrides to make.
Matches other operators' names and UI labels better.
2022-08-24 17:11:36 +02:00
e65f0337e9 Fix WITH_CYCLES_ONEAPI_BINARIES issues with make release
Fix typo in blender_release.cmake, and ensure that "make release" still works
when ocloc is not available. While a fatal error is useful for debugging, the
current convention is to disable features, especially in cases like this where
there is no simple way to make the feature work.

Differential Revision: https://developer.blender.org/D15774
2022-08-24 15:38:27 +02:00
8c38a994c6 Fix Quaternion.rotate(matrix) with negative matrices
Rotating a quaternion by a negative matrix gave an invalid result.

Follow up fix for T94231 which negated negative matrices too.
2022-08-24 18:59:04 +10:00
62f764fad7 Fix T100606: Apply object transform fails with delta quaternion rotation
Apply transform failed to clear delta quaternion & axis-angle rotation.
2022-08-24 17:26:38 +10:00
62bd007646 Fix T100590: Crash when changing active image texture node
Mistake in own rBc76d7f7bde35.
Happened when no image was set in the Image Editor already (which is now
checked for).

Maniphest Tasks: T100590

Differential Revision: https://developer.blender.org/D15761
2022-08-24 09:15:14 +02:00
10a4726a5b Fix T94231: Matrix.to_quaternion() returns invalid rotation
The result of mat3_normalized_to_quat isn't valid for negative matrices.

Isolate the fix to the Matrix.to_quaternion() instead of changing
mat3_normalized_to_quat to prevent unintended side effects elsewhere.
2022-08-24 16:07:56 +10:00
112a2c0627 Fix error from 21ea499558
Was not using the absolute index for comparison,
breaking the id_management test.
2022-08-24 10:20:05 +10:00
efc9faef23 Fix T98954: Color management is very slow with sequencer sound
Function `rna_ColorManagement_update` tagged unnecesary updates.

Reviewed By: sergey, brecht

Differential Revision: https://developer.blender.org/D15710
2022-08-23 15:08:46 +02:00
21ea499558 Fix T100286: Crash accessing freed depsgraph object instances
Invalidate depsgraph.object_instances when freed, this resolves a crash
when accessing the object instances after iteration has finished.

Unlike most other collections, object_instances is only valid while the
iterator is in-memory.

The Python/RNA API needs to inline int/string collection lookups so the
Python instance can be created before the iterator ends.

Reviewed By: mont29, sergey

Ref D15755
2022-08-23 22:56:54 +10:00
ffb6cc263f Cleanup: format 2022-08-23 22:55:48 +10:00
65870821da Fix: OBJ import unused parameter warning
Since {rB2542fda14d85}, `r_node` is an unused parameter.
Changed `load_texture_image` to reflect that.

Differential Revision: https://developer.blender.org/D15759
2022-08-23 14:22:23 +02:00
Philipp Oeser
0bc95b7b40 Compositor: handle NODE_DO_OUTPUT in RNA when setting a node active
Main motivation is from T54314 where there was no way to read from a
Viewer image datablock after setting another viewer node active.

Part of the problem was addressed in rB16d329da284c (where handlers for
the compositing background job were added so that you can act after the
compositor has run), however there was still the remaining issue that
setting another viewer node active would not properly tag the node
NODE_DO_OUTPUT. This forced users into a complicated workaround (using
switch nodes feeding into a single viewer node).

Now handle NODE_DO_OUTPUT properly in RNA, too, and do proper updates so
that behavior from RNA matches that of the Node Editor when setting a
viewer node active.

ref T54314.

Reviewed By: JacquesLucke

Maniphest Tasks: T54314

Differential Revision: https://developer.blender.org/D15203
2022-08-23 14:22:04 +02:00