Added a lock to the Main which is getting acquired and released
when modifying it's lists.
Should not be any functional changes now, it just means Main is
now considered safe without worrying about locks in the callee.
Current temporary data of Blender suffers one major issue - default 'temp' dir on Windows is never
automatically cleaned up, and can end being quite big when used by Blender, especially when we have
to store per-process data (using getpid() in file names).
To address this, this patch:
* Divides tempdir paths in two, one for 'base' temp dir (the same as previous unique tempdir path),
the other is a mkdtemp-generated sub-dir, specific to each Blender instance.
* Only uses base tempdir when we need some shallow persistance accross Blender sessions - and we always
reuse the same filename (quit.blend...) or generate small file (crash reports...).
* Uses temp sub-dir for heavy files like pointcache or renderEXRs (Save Buffer option).
* Erases temp sub-dir on quit or crash.
To get this working it also adds a working 'recursive delete' to BLI_delete() under Windows.
Note that, as in current code, the 'recover render result' hack-feature that was possible
with SaveBuffer option is still removed. A real renderresult cache feature will be added
soon, though.
Reviewers: campbellbarton, brecht, sergey
Reviewed By: campbellbarton, sergey
CC: sergey
Differential Revision: https://developer.blender.org/D531
When converting text to value, units' "value" had only 6 digits of precision,
leading to annoying loss of precision esp. when mixing big and small units
(like e.g. miles and inches).
!!! ANIMATORS/RIGGERS PLEASE TEST !!!
I've reduced the size of the threshold for the keyframe lookup here. This threshold
determines the minimum time in frames between keyframes (i.e. "how close" to each
other they can get). Making this too small causes problems like T39207, but it seems
that the threshold we've been using makes it impossible to get accurate behaviour on
driver curves with keyframes, when the driver target only moves 2cm (i.e. 0.02 BU).
So far, all of the test cases from T39207 seem to work fine, as well as Caminandes 2
files, and Kenny the Caterpillar. The Kiribati rigs/shots (thanks jpbouza for helping
to check on these!) also seem to be fine.
Skip doing particle update in object_handle_update if object is in
edit mode.
Object will be re-evaluated on exit from edit mode anyway, so it's
_expected_ to be a safe change.
It's not that trivial to support disapearing tracks in the sequence,
and since we're having ongoing 2D stabilization rework patch wouldn't
want to start doing rather bigger changes here now.
Let's just stick to legacy behavior for this release.
This reverts commits 91429d0, 543ce85
Seems to be caused by the way how the most bottom strip in the stack
used to apply effect. Just rendering strip in this cases will not give
proper results.
Made it so effect is applying between empty imbuf and actual strip.
Seems to work by tests, but more intense testing is required.
The helper function `make_freestyle_edge_mark_hash()` was referring to the
original mesh to determine Freestyle edge marks for individual derived mesh edges.
This is no longer necessary now that derived meshes deliver CD_FREESTYLE_EDGE
and CD_FREESTYLE_FACE layers of their own. The reference of the original mesh
was also inappropriate since the edges coming from one of the operands of a boolean
modifier don't have proper CD_ORIGINDEX values but ORIGINDEX_NONE's.
Many thanks to Sergey Sharybin for patch contributions and discussions.