Commit Graph

11497 Commits

Author SHA1 Message Date
1713f07e5e first part of bugfix [#24376] Fly mode disturbs the rotation or scale of the camera object
object_apply_mat4 was incorrectly negating the matrix values,

This worked in most cases but even when it worked would end up with negative scales too often.
now when no negative scale is used they will all stay positive and from my tests it works in all cases now.
2010-10-25 06:59:18 +00:00
acef2ca4c5 Closing #24367 (Incorrect behaviour for Optimal Display option) and reopening #22634 (sculpting/multires and wireframe display mode glitches)
* Reverting my earlier changes to subsurf edge drawing; seems to be causing more bugs than the minor bug it fixed.
2010-10-25 02:58:32 +00:00
bc1b41eca5 * Another attempt to fix the bug partly addressed in revision 31419.
* Fix for the missing function declaration of strcpy.  This caused
a linker error in the Debug build with x64 VC 2008 and CMake.
2010-10-24 16:10:45 +00:00
3b2515ba0e Merged changes in the trunk up to revision 32684. 2010-10-24 13:05:09 +00:00
Nathan Letwory
a301d2c898 Remove the unsigned, since totbits is signed too. 2010-10-24 12:54:52 +00:00
Nathan Letwory
715fa82769 Make sure separation between modifier keys is communicated from GHOST upwards too (BGE at least uses this). 2010-10-24 12:45:47 +00:00
619a8b6952 bugfix [#24357] Font folder can be specified but is not opened
- open operator was incorrectly checking if the font path was set.
- rna ID editable check was also incorrect, checking the ID name rather then the filename.
- use define FO_BUILTIN_NAME rather then "<builtin>".
2010-10-24 07:02:19 +00:00
ea5670f4b5 Fixed bug #24364, "subsurf modifier causes wire-only meshes to disappear in object mode."
* Re-added code to draw loose edge
2010-10-24 02:02:37 +00:00
1de1d6537e Fully disable AUD's FFTW3 usage. 2010-10-24 00:09:23 +00:00
2d9be2226a warning fixes. 2010-10-23 16:03:31 +00:00
05b297c52f CMake options to disable Decimate and Boolean Modifiers: WITH_MOD_BOOLEAN, WITH_MOD_DECIMATE, renamed WITH_FLUID to WITH_MOD_FLUID 2010-10-23 15:40:13 +00:00
c6976e7351 use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html

Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-23 04:05:55 +00:00
Nathan Letwory
dad9423dd6 Include BLI_storage.h where zlib.h is also included. Some systems need _LARGESOURCE64_FILE defined for zlib to not throw errors. 2010-10-22 14:04:54 +00:00
d3ac70909e Bugfix #20708: segmented bones don't work well with spline IK
There was a slight discreptancy between the tail values calculated on the spline before the head was displaced for the "chain offset" option and after this operation. However, only the original version got set. 

This small difference resulted in B-Bones thinking that the endpoints of the bones were in places that they were not in, hence causing the curly patterns observed in the report.
2010-10-22 11:38:10 +00:00
347900a3d6 [#21331] Pose snap not working in some cases
The bone option 'Local Location' (flag BONE_NO_LOCAL_LOCATION) makes the location apply differently so snap to cursor failed for pose bones.
2010-10-22 06:25:14 +00:00
2fe940f8df Fix for snapping pose bones with axis-angle rotation.
- armature_mat_pose_to_bone() was missing axis-angle check.
- added loc_axisangle_size_to_mat4() for completeness.
- use 'const' prefix where possible in math rotation functions.
2010-10-22 03:56:50 +00:00
8259321a5f fix warnings 2010-10-21 22:45:54 +00:00
cfcf82803a Temporary fix for sequencer bugs #22925, #21429, #21783, #24165
* This fix is really only a bandage, as the underlying issue is that sequencer preview render doesn't yet use the job system.
* The sequencer preview can start a full render of the scene, and this can collide with other preview/actual renders in many cases.
* Drawing the sequencer preview is now disabled when an other render is in progress, but the sequence preview rendering could have already been started before the other render, so this doesn't really fix anything.
* For now only OpenGL rendering can be used for the sequencer preview reliably until it's reimplemented using the job system.
* Using the job system in the future can handle the clashes between different renders properly and will give users a nice progress bar to indicate something is happening while the preview is recalculated.
2010-10-21 17:00:38 +00:00
76a0de3a0d Changes to "evaluation time" for Curves:
After discussions with Campbell regarding #24336 and #24309, we've decided to make this property for curves to only get set when an F-Curve explicitly animates it. 

As a consequence...
- ALL OLD FILES using follow-path constraints that depended on this changed behaviour will currently need manual patching to add an appropriate F-Curve
- Ctrl-P (Parenting to Curves -> Follow Path option) will now automatically create such F-Curves mimicking the old behaviour so that creating camera-following-path setups still works smoothly.
- Directly adding a Follow Path constraint bypasses this, so you'll need to manually add such F-Curves if you need them.

The main problem with the old approach was that there were many cases in which curve data could get added but the ctime would be incorrect until a frame change (i.e. on render) flushed this.
2010-10-21 10:28:06 +00:00
Nathan Letwory
c9d16d0ddb /WX enabled for MSVC in CMake too.
Warning fixes.
2010-10-21 08:32:53 +00:00
Nathan Letwory
107b274fb8 Enable /WX in blenkernel
Silence warnings
2010-10-21 07:39:18 +00:00
Nathan Letwory
ec6b9948ac Include BLI_math.h instead of math.h.
Silence a warning.
2010-10-21 07:29:15 +00:00
9862157087 fix for fix [#24344] crash on adding new image when composite is open and there is no Nodetree
also use const prefix in solidify modifier where possible.
2010-10-21 04:21:09 +00:00
fec8292df1 remove unused args for some modifiers, no functional change. 2010-10-21 01:10:22 +00:00
16b04834b3 improved fix for [#24267] Hook fails after Solidify
Rather then have the modifier calculate ORIGINDEX weather its needed or not (incorrect if it wasn't the first modifier on the stack),
create ORIGINDEX layer initially if any of the modifiers use it.
This way hook also works after Mirror and Screw modifiers which have the ORIGINDEX layer copied implicitly with DM_copy_vert_data().

This wasn't possible to check for before because this flag was always enabled so it would be passed to DM_set_only_copy().
Now just add the flag whenever calling DM_set_only_copy().
2010-10-21 01:08:12 +00:00
1998fa59ae fix for fix [#24336] evaluation time - curve has no effect
committed r32598 to fix [#24309] Reloading file with incorrect path location.

Setting the curves ctime when updating the object data overrode the animated value.
For now just set the ctime on newly added curves with will work as the user expects in most cases.
This is weak design IMHO because the ctime value can be set to anything but is reset on changing frames even if its not keyed.

With curves created via python or linked in this can still result in a bad ctime value.
2010-10-20 13:51:37 +00:00
a9f79ee536 Quiet compiler warnings. 2010-10-20 12:33:00 +00:00
a044486d7d [#24267] Hook fails after Solidify
Solidify modifier wasn't assigning origindex values.

- BLI_math.h array functions: range_vni(), mul_vn_fl(), mul_vn_vn_fl(), add_vn_vn(), fill_vni().
- define 'AT' as __FILE__ ":" STRINGIFY(__LINE__), useful for quick debug prints.
2010-10-20 09:18:55 +00:00
7110a4a288 == Sculpt ==
Fixed bug #22634, sculpting/multires and wireframe display mode glitches

* Changed ccgdm edge drawing to always use face griddata rather than edge data, since edge data is not updated during sculpting.
2010-10-20 01:17:18 +00:00
d1fe2dd967 bugfix [#24309] Reloading file with incorrect path location.
the cu->ctime was never set if the frame wasnt changed, so adding a curve and parenting could be done without a frame change leaving the cu->ctime value at zero.
changing the frame or rendering after this would make the parent relationship jump.

Set the curve->ctime in object_handle_update(), this way its set on file load and when linking in new curves.
Another option is to do this when parenting but probably this would miss other cases where its needed.
2010-10-19 12:21:57 +00:00
5f2764d849 Fix for [#24299] Changing Curves on rendered Pass scewes pass up seriously ;-)
* The number of pass channels wasn't taken properly into account when applying curves.
2010-10-19 11:51:31 +00:00
ff5cbabffd Fix for [#24313] Displacement modifier is not respecting animated texture channels. 2010-10-19 10:26:53 +00:00
0aa2eee3ef bugfix with applying the object matrix with negative scales.
--- fixes report by ronan ducluzeau
Scale default cube on X axis to -1.
Rotate it on X axis to 33°.

Parent cube to lamp.
Clear parent and keep offset.

Cube's scaling value on X axis pass from -1 to 1
Cube's rotation value on Z axis pass from 0° to 180°
2010-10-19 05:36:16 +00:00
106867910e use unsigned int for all layers. 2010-10-19 01:21:22 +00:00
894daa01be Merged changes in the trunk up to revision 32565. 2010-10-18 20:40:43 +00:00
Nathan Letwory
d5f160d1e8 Mangle unused parameter names also on non-GCC platforms. This should help in situations where a coder starts using the previously
unused tagged parameter after all, reminding the coder to remove the tag and check further.
2010-10-18 20:32:11 +00:00
58683fa993 enable DEBUG define in CMake and scons, also change booleans debug option to BOP_DEBUG, which was used inconsistently, and had to add a define for superlu. 2010-10-18 11:21:22 +00:00
c092a18fcb [#24209] Texture Forcefields: Use Object Coordinates produces incorrect results (patch included)
* Original patch provided by Alexander Beels and modified a bit by me.
2010-10-18 08:17:04 +00:00
Nathan Letwory
9bd94eebc4 _DEBUG -> DEBUG 2010-10-18 07:24:08 +00:00
4d37cf90b9 remove G.sce, use G.main->name instead.
Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).

Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-18 06:41:16 +00:00
7db9558cf6 bugfix [#24291] Error parenting a child with any negative scaling coordinate
the bug was in object_apply_mat4(), caused by applying a non-normalized matrix to the rotation.
Blender 2.4x also had this problem, surprising nobody noticed!.
2010-10-18 02:36:43 +00:00
d6d1f3cb68 Reverting Cam's audio code changes from revision 32517. Part of it has been reverted by Nathan already. Cam: next time please check, why a parameter is unused before you remove it! 2010-10-17 09:01:37 +00:00
30b79ddcc6 - fixed remaining unused warnings.
- omit render code from this warning (cmake only), until render branch is merged.
- moved -Wunused-parameter warning to apply to all C code in blender (not just ./source/blender), (cmake only).
2010-10-17 06:38:56 +00:00
28e144db92 Fix #24139: Edge loop + Multi-Resolution modifier results weird artifacts
- mdisp_corners used to return incorrect number of verts in some cases
- fixed memory corruption when face changed vertex count in
  edit mode (forgot displacement for such faces atm, could be changed
  in the future)
2010-10-16 20:43:16 +00:00
3b6564a821 Fix for [#24292] When rendering with the stamp feature the scene opt. affects the seq. strip placement
Fixed typo.
2010-10-16 17:28:52 +00:00
Nathan Letwory
fe693b4631 Revert overaggressive parameter removal: Main struct is used in audio when Jack support is enabled. 2010-10-16 14:49:56 +00:00
8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
7cc5aaf18a Added panel for accessing the "delta transforms" for Objects (this is closed by default to not clutter that much).
This should help silence complaints from some about "dloc",etc. not being easily keyable. 

It's also a nice way to have instances of animated objects located in different places, by animating either the standard transforms or the deltas, and then modifying by not animating the other version to keep the instances from going to a single point. This was a common newbie problem in 2.4x.
2010-10-16 11:52:30 +00:00
e5fbd93cec editors/space_* build without unused args warnings 2010-10-16 08:03:28 +00:00
00e3ef9b13 Bugfix #24143: Edit NLA Strips
When editing an action used by a NLA strip and editing it 'in place' (controlled by pin icon on green 'tweaking' channel), the animation would only get played back in the action's original frame range while the keyframes were still displayed in the strip-altered positions.
2010-10-16 04:14:26 +00:00