Commit Graph

11497 Commits

Author SHA1 Message Date
f9487fba39 Fixed own mistake from previous commit -- get_levels_from_disps can't be used
when handling topology changes.
Added grid size detection based on totdisp and corners count.
2010-11-08 14:39:36 +00:00
8647dbc0a6 Fix crash when creating new faces in edit mode
- Do not check corners count if totdisp is set to 0
- Allocate memory for such mdisps to prevent the whole disp layer erasing
2010-11-08 14:00:23 +00:00
f15187cfcd Fix for [#24597] Option External in Smoke cache affects settings of start and end frame of simulation
* Don't change anything in the pointcache unless a valid external cache is found.
2010-11-08 11:19:53 +00:00
20b16e4074 de-duplicate unique naming logic, was used in 7 different places, convert into a function call. 2010-11-07 08:49:07 +00:00
fbcaa502ca bugfix [#24574] setting location gained from a matrix_world.copy().translation_part() (visual loc) after constraints causes NAN in object location after python script ends
shrinkwrap constraint was dividing by zero. also the shrinkwrap UI was incorrectly trying to draw a subtarget.
2010-11-07 05:59:35 +00:00
b0e62b0351 Fix for [#24560] Cloth pinning breaks (when parenting?)
* Changing the pin group needs to redo the whole cloth object.
* Also, parent updates weren't flushed properly to pointcache in depsgraph.
2010-11-06 22:03:42 +00:00
a1c7cccae4 Fix bug with unneeded outline for filled 2d curves when converted to mesh
- Revert of my old change in curve->mesh conversion
- Do not ignore DL_POLYs for surfaces -- they will never be filled,
  but ignore them for 2d curves -- they'll be filled with INDEX3 parts.
2010-11-06 06:22:25 +00:00
43f4dbceb4 Merged changes in the trunk up to revision 32886. 2010-11-05 21:49:36 +00:00
e8501edae2 Read external mdisp when hamdling topology changes 2010-11-05 14:00:31 +00:00
66b274766a minor c90 compat edits. (no functional changes). 2010-11-05 13:37:18 +00:00
e202aa6e66 dont change the file paths of sequence images, this is weak design because you can easily have 2 image users with different frame numbers so this ends up being which ever was last loaded.
Modified to image user template to show the current filename of the image.
2010-11-05 09:01:00 +00:00
e179c92a27 tedious string copying changes
- use sizeof() in more places.
- fixed some off by 1 bugs copying strings. setting curve font family for instance was 1 char too short.
- replace strncpy and strcpy with BLI_strncpy
2010-11-05 07:35:21 +00:00
52865a5140 Bugfix #24535: File saved with NLA Strip in Tweakmode crashes on reload
Now the active strip doesn't just get cleared on fileload, but is relinked properly. 

I had originally intended that files shouldn't be able to be saved with NLA data still in Tweakmode, but this turns out to be a bit more troublesome to get working as that would make undo keep popping out of this mode too.

Also reverting 32743 (bugfix for 24418), which was a hack around this.
2010-11-05 00:09:45 +00:00
8bbf27dfbd Temporary fix for "freezing when pointcache is baked":
* WM_timecursor is broken somehow, so pointcache baking makes the cursor disappear.
* For user this seems like blender has frozen although it's just a matter of no progress indication.
* This fix just sets the default "busy" cursor for the whole duration of baking and reports progress in the console.
* If there's and easy fix for this then it should probably be done straight away, but I want to re-implement baking using the job system soon anyways, so a proper fix for this is not strictly necessary.
2010-11-04 20:17:38 +00:00
27de85af37 Fix for [#24513] VSE curves displaced from effect when source is moved numerically 2010-11-04 17:02:32 +00:00
f478cef43b Fix #24388: multires base mesh
- MDisp should be re-allocated if face changed amount of vertices
- Allocate disps array in layerSwap_mdisps to prevent loosing all highres data
2010-11-04 16:00:28 +00:00
81fe9d2d04 workaround [#24392] 2d Image paint editor: no clone/smear/soften tools etc
the brush system matches the brush mode with the object mode, but this doesn't work for 2D image view paint.
since the poll() function doesnt have access to the context, for now just check if no paint modes are active, default to texture paint.
2010-11-03 21:23:02 +00:00
ee4b32c41a Fix for [#21958] Dupli group doesn't show up if linked on a layer that is different from the group layer
* Object layer flag was set too soon for group duplication.
2010-11-03 16:51:25 +00:00
c31536fc53 bugfix [#24445] NLA reverse option flickers
UnMapping the reversed NLA strips timing was incorrect.
2010-11-03 08:46:14 +00:00
fe8d5b81b0 use c90 compatible static initializers. 2010-11-03 06:31:53 +00:00
6b767b8018 fix [#24499] Consistency Issue with LassoSelect/ExtendOption
Added extend option to lasso. 

also...
- selecting bones wasn't checking their layer of if they were hidden in a number of places.
- fixed memory leak.

small unrealed changes
- added PBONE_VISIBLE macro
- renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's.
- removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific.


Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
2010-11-03 01:56:02 +00:00
09435ec149 Oops, particle collisions didn't take simulation subframes into account at all.
* This caused nearly all particles to leak through the collision surface if simulation subframes were used and the collision object was moving.
* In addition to fixing this I also did some more cleanup of the collision code and refined some of the comments.
2010-11-02 21:16:41 +00:00
130088300b Fix for [#24501] Apeend object with cloth sim from another file crash. 2010-11-02 15:21:43 +00:00
369a5cc29e fix for compiling with the c90 standard, support for non-static variable initializers is a c99 feature. 2010-11-02 13:12:30 +00:00
5d7ed88f17 Fix #24436: GLSL + Node material gives wrong color. 2010-11-02 12:18:49 +00:00
5fb6c942b7 Fix #24485: Applying scale to multires object end up in a blender crash
Fixed multires_apply_smat to work properly with different current and
total subdivision levels.
2010-11-02 10:55:49 +00:00
f890b00851 Sequencer: fix for the fix of: #23318
also known as: broken multicam strip caused by other fix.

Calculated render_size where it belongs (within the glow effect) and 
restored old functionality.

also: renamed render_size to preview_render_size at all relevant places, 
where the naming wasn't used correctly.

Hopefully it's now a little bit more clear. 

render_size := render size from scene (just rescales width/height)
preview_render_size := preview render size from sequencer preview, 
  controls the resolution and the use of sequencer proxy sources
2010-11-01 18:55:12 +00:00
daa4feaaea bugfix [#24477] Can easily create bones with duplicate names
- fixed this error 7 different functions (deform groups, uv layers & similar).
- support for numbers over 999.
- renamed splitIDname() to BLI_split_name_num(), moved to BLI_path_utils
2010-11-01 07:19:41 +00:00
3367ef8b65 initialize structs to zero rather then using memset(). 2010-10-31 15:39:37 +00:00
6b677a2616 own recent commit broke this python import:
from mathutils.geometry import PolyFill

I couldn't find a way for python's inittab to do this so just inserting mathutils.geometry into sys.modules manually.
2010-10-31 13:17:39 +00:00
0876fce009 rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
97d2ca8a33 Sequence editor code cleanup
* The logic in some parts of the sequencer code was rather cryptic, so I cleaned it up a bit.
* There should be no functional changes what so ever from these changes.
2010-10-30 21:55:17 +00:00
90e9970094 change mat4_to_eulO, mat3_to_eulO to calculate 2 rotations and return the smallest one.
mat4_to_eul & mat3_to_eul are already working this way.

Without this we get problems with constraints, eg:
 rotation on the Y axis over 90d can be represented by setting the X and Z to -PI, Y would decrease to 0 (infact 180d).
2010-10-30 19:29:11 +00:00
44e6026626 the pivot constraint was translating when the pivot was offset along the rotation axis.
fixed by projecting the pivot along the axis of rotation and subtracting this from the pivot.
2010-10-30 18:42:11 +00:00
001259ccb6 warning/portability fixes. 2010-10-30 17:16:37 +00:00
d29d972e33 Fix for [#23318] SEQUENCER EFFECT: Glow blur amount should be relative 2010-10-30 15:20:48 +00:00
210915e3c7 Fix for items 3 and 8 of [#24443] Trying to bake a smoke simulation crashes blender, and other smoke bugs. 2010-10-30 08:51:50 +00:00
6a9a49f8af bugfix for grease pencil freeing order.
it was freed before objects which would then decrease its usercount - accessing freed memory.

Also fixed error in own last commit.
2010-10-29 07:11:45 +00:00
b7c8df231b partial bugfix [#24425] Blender 2.54 Beta crashes when starting rendering
Fix for one of the causes of crashing.
Applying armature deform wasn't thread safe since the pose bones had deform data written into them when deforming a mesh.

This fixes crashing immediately, on every render for me but blender still crashes calculating the subsurf sometimes.
2010-10-28 10:12:57 +00:00
35807b20be bugfix [#24418] NLA Crashes blender on Undo 2010-10-27 16:36:25 +00:00
7a56940207 Fix for [#24401] Fluid particles leak through walls of moving object 2010-10-27 14:56:53 +00:00
Nathan Letwory
a213dc2679 Commit new splash and bump version. Ready for tagging! 2010-10-27 11:33:04 +00:00
1d68058f77 ad-hoc test sys that can handle paint stuff. temporary. 2010-10-27 02:22:55 +00:00
Nathan Letwory
f875777212 Change /WX away for now, some odd thing going on between cloned environments. Need to check after release. 2010-10-26 23:32:59 +00:00
e3f8bcbe88 bugfix #24334] Filename looses all parts after a dot when saving
replacing the extension could remove the frame number added to a path when writing images, so just add the extension rather then replacing even though it gives odd names at times. eg: foo.png0001.tga
2010-10-26 23:28:10 +00:00
ef7904f2c4 commit of wip copy to work on other comuter 2010-10-26 19:13:17 +00:00
d5f66ea925 partial bugfix [#24002] Constraint "Limit rotation" doesn't work properly
this fixes the obvious problems but there are still some rotation jumping when clamping in some cases.
2010-10-26 16:55:38 +00:00
f8ec6b8654 move matrix decomposition out of object.c into BLI_math_matrix function: mat4_to_loc_rot_size(), use this now for pchan_apply_mat4() to support negative scale, visual keying now uses compatible eulers.
also added access to this in python's mathutils.Matrix()
 loc, quat, scale = matrix.decompose()
2010-10-26 12:48:07 +00:00
d327f08f9a Fix #24255: Multires object gets modified when joining it to another multires object.
Fix #22018: joining objects with different multires levels loses levesl from the higher multires object

- Synchronyze mulires subdivision level when joining objects
- Apply scale on MDISP layer when applying scale
- Re-calculate MDISP when joining scaled objects
2010-10-25 08:03:05 +00:00
904f82b49f bugfix [#24376] Fly mode disturbs the rotation or scale of the camera object 2010-10-25 07:12:29 +00:00