Commit Graph

11497 Commits

Author SHA1 Message Date
1807beabf5 - UNUSED macro wasn't throwing an error with GCC if a var become used.
- made interface, windowmanager, readfile build without unused warnings.
- re-arranged CMake's source/blender build order so less changed libs are build later, eg: IK, avi
2010-10-16 02:40:31 +00:00
db09ca106d remove/tag unused args for view*.c, gpu*.c & image*.c 2010-10-15 12:29:02 +00:00
f756a047e6 bugfix [#24264] toggle UV selection fails.
was using the 4th selection flag on tri's.
also some minor changes, removed unused args and corrected some comments.
2010-10-15 09:07:19 +00:00
25bbf99a79 replace SIDE_OF_LINE macro with line_point_side_v2() inline function.
made a number of files build without unused warnings.
2010-10-15 05:18:45 +00:00
Nathan Letwory
6e2e7c00c1 fix potential crasher: malloc->calloc 2010-10-14 10:34:04 +00:00
d3bf6b7224 Fix for [#24237] Hair dynamics with zero particles generates a segmentation fault 2010-10-14 09:01:03 +00:00
fbf208d63f add UNUSED() to modifiers, also removed some unused args. 2010-10-14 06:29:17 +00:00
be32cf8b32 UNUSED() macro so -Wunused-parameter can be used with GCC without so many warnings.
applied to python api and exotic.c, removed some args being passed down which were not needed.

keyword args for new mathutils types were being ignored when they should raise an error.
2010-10-13 23:25:08 +00:00
1eda2c8594 Fix for [#24205] Multilayer EXR files used as input sequence are displayed incorrectly
* Image buffer profile wasn't set to linear rgb for multilayer image sequences
2010-10-13 11:40:59 +00:00
b64098a85a bugfix [#22407] Object level proxies ignore transform of original 2010-10-12 21:47:13 +00:00
4754d6a27d Fix for [#24169] Sequencer segfaults often when scrubbing to frame zero 2010-10-12 10:30:29 +00:00
7ab02f1ec1 Fix for [#24195] Cloth modifier doesn't work after changing subsurf on the object
* Cloth has to reset itself properly on vertex count changes as it can be after a constructive modifier (unlike softbody)
2010-10-11 09:02:19 +00:00
fab8deb811 bugfix [#20761] Bones/Armature: "Inherit Scale" doesn't work if "Inherit Rotation" is disabled 2010-10-11 04:00:33 +00:00
84f5a9a718 Added support for three types of stroke caps that determines the shape
of both ends of strokes.  The three cap types are: 1) butt caps (flat);
2) round caps (half-circle); and 3) square caps (flat and extended).
Also implemented an option to join those feature edges of the same
object.  These options are available in the "Stroke" tab of the
"Freestyle: Line Style" panel in the Render buttons.
2010-10-10 22:50:32 +00:00
52e6058bb4 [#24204] Packing of image sequence does not work
this isnt supported but at least display a warning.
2010-10-10 21:39:24 +00:00
f49fc58df6 enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00
d7cd6e349d Merged changes in the trunk up to revision 32390. 2010-10-09 22:30:01 +00:00
48d2aac250 Fix for [#24092] F-Curve Cycle doesn't behave properly at end of Cycles (also: possible problem with how the cycle range is determined)
* Cycle code had difficulties handling the transitions from one cycle iteration to the next one.
* Now the transition frames are handled manually so that:
    - cycles before the actual fcurve data respect the first datapoint
    - cycles after the fcurve data respect the last datapoint
* Also fixes a bug where the count of "before" cycles was off by one from the given value.
2010-10-08 13:08:13 +00:00
65b0893df0 bugfix [#21483] Twisting when Dupliframing a Surface Circle (Nurbs) along a Curve.
use the curve's twist for follow path constraint and parent-path.
2010-10-08 07:29:08 +00:00
c6e2e7aa93 move tracking functions into math_rotation.c (no functional changes) 2010-10-08 02:08:11 +00:00
8a4fe62843 misc fixes found with clang's static checker. 2010-10-07 10:04:07 +00:00
d50cadbe0d Fix for [#22236] Seg Fault when rendering sequence with speed effect, [#24160] VSE crash
* Override the default render name in the case of the sequence renderer scene being included as a strip in the sequencer.
* Somebody with deeper insight to the rendering pipeline should probably check if this is the best way to handle this.
2010-10-06 10:09:44 +00:00
Nathan Letwory
c88a46e585 COLLADACOLLADA exporter: split geometry export into own files. 2010-10-06 09:53:06 +00:00
20d0236f10 Fix for [#24134] pointcache memory error (crash) 2010-10-06 07:57:55 +00:00
8408997c84 remove some unused code and reduced the scope if some vars (no functional change). 2010-10-05 21:22:33 +00:00
0eeeab515b bugfix [#23506] Bevel Modifier display problem
This is a more general problem that drawing functions would skip faces when the original index could not be found, screw result for example wasnt visible in editmode too.
Fixed by adding a material set argument to DerivedMesh->drawMappedFaces(), this was already being done in some of the other drawing functions.
2010-10-05 11:25:34 +00:00
a7258c9651 - fix for crash when drawing a subsurf after a modifier that lost original indices (bevel/screw/decimate)
- fix for own mistake used madd_v3_v3fl rather then mul_v3_v3fl, r32241.
2010-10-05 11:16:07 +00:00
Nathan Letwory
82209cdc86 Reorganisation of COLLADA import code. Classes have been split into their own files.
No functional changes.

Where necessary extern "C" {} blocks have been added.
2010-10-05 00:05:14 +00:00
f994c6caee bugfix [#24133] r32303, Mirror Modifier + EditMode + VBO's Problem.
drawing the triangle arrays were only broken up by hidden faces, but switches in material were ignored.
now check for materual context changes.
2010-10-04 19:01:25 +00:00
e88b8dac7b [#22825] Copy Scenes with Audio Strip Crash. 2010-10-04 15:31:04 +00:00
636e555ec2 Fix for [#24118] Hair particles can not be edited
* Own mistake from a previous fix.
2010-10-04 08:48:50 +00:00
314121ee65 - use own string conversion function over PyUnicode_FromString when converting the argv
- report errors when files dont load when given from the command line but not running in background mode.
2010-10-04 01:18:47 +00:00
Nick Samarin
90ab716cd5 synched with trunk at revision 32129 2010-10-03 16:28:28 +00:00
854ef17700 Merged changes in the trunk up to revision 32271. 2010-10-03 11:33:32 +00:00
05884e09be - rna bugfix where ints were not clamped and would overflow, now raise an error and print valid range.
- fixed WM_OT_context_cycle_int was causing problems with int overflow, now it cycles properly.
- rename QUOTE macro to STRINGIFY_ARG, and added STRINGIFY, which is used more often since it gives the value as a string.
2010-10-03 01:44:00 +00:00
8cb17690f1 Fix #23785: in the game engine, if an object had an armature modifier + another
modifier, it would apply the armature deformation twice.
2010-10-02 16:42:12 +00:00
9e72351c96 Small CMAKE Fix, discovered by freakabcd in IRC. 2010-10-02 16:29:58 +00:00
0daa9ec5d9 Fix for [#24051] Scrubbing Timeline in VSE with Jack Audio doesn't scrub just plays the audio track
There were actually two bugs, the one reported and that the Sync Callback never has been called after someone had to add #ifdefs around the call without checking that the build systems are even configured to add the needed definition, am I right Cam? :P
2010-10-02 15:27:55 +00:00
9aa2bde26b Most likely fix for #23420: viewer node: loses viewer nodes forever.
Related to another bug fixed recently, both viewer + split viewer
could be set to output to the same image. That also could make node
tree localization/sync go wrong.
2010-10-02 14:32:03 +00:00
734b7b969d Fix #23932: compositing nodes with viewer and split viewer node could
crash, with two threads writing to the same image.
2010-10-01 21:56:36 +00:00
f9884b8137 fix [#24083] Crash when opening a certain file
own error in recent commit.
2010-10-01 13:51:48 +00:00
4ab6881617 Fix #23186: use of unitialized memory when creating new faces on a mesh
with a multires modifier.
2010-09-30 22:27:37 +00:00
da4b54cd5d Fix #23540: smoke preview shading only used point lamps, now it uses other
lamps to if no point lamp is available.
2010-09-30 20:19:54 +00:00
81b6d308a7 [#23673] Modifier construction gives correct result in viewport but incorrect in render.
When there are 2+ consecutive deform modifiers, the second modifier was getting incorrect normals, this only showed up for the displace modifier since its the only deform modifier that uses vertex normals.

It would have been easy to fix this by always calculating normals on deform modifiers, but slow.

To fix this I added a function to check if a deform modifier needs normals, so the normal calculation function only runs if there are 2 modifiers in a row and the second uses normals.
2010-09-30 10:51:36 +00:00
38c3a5f363 Sequence effect scale to length should work with the original (non-extruded) length of the target strip. 2010-09-30 09:34:22 +00:00
b01e6fd564 rename makeknots to nurbs_knot_calc_u/v 2010-09-30 06:51:32 +00:00
c5157cda88 Cleanup of code and ui of sequencer speed effect.
* Sequence speed effect was functional in theory, but very difficult to actually use.
* Now the effect works as follows:
  - "Speed Factor" (formerly "speed fade") controls the current speed of the sequence (can be animated).
  - "Use as speed" (formerly "f-curve velocity") is now the default behavior so that the "speed effect" by default changes the "speed" of the sequence.
  - "Multiply Speed" (formerly "global speed") is a scale factor that's applied to the calculated frame (can't be animated).
  - Without animation "Speed Factor" and "Multiply Speed" work exactly the same (in this case "multiply speed" could perhaps be disabled in ui, but currently there's no easy way to check this).
  - If "Use as speed" is not checked the effect simply remaps the current frame to the given "Frame Number" (can be animated).
  - "Scale to length" (formerly "f-curve compress y")scales "Frame numbers" from 0.0-1.0 to the length of the target strip to allow easy animation.
* Tooltips added for all values and options.
* Code for frame blending was nowhere to be seen, so I commented the option out from ui.
* This should fix at least bugs #20979 and #21309.
2010-09-29 13:38:43 +00:00
33fab0f7d7 fix for user counts with text3d bold/italic fonts. 2010-09-29 06:24:05 +00:00
30bd26d435 [#24028] Minor fixes to BLI_math_vector
+ minor warning fixes.
2010-09-28 11:48:13 +00:00
92fd0680cb Fix for [#23732] Smoke / load external cache doesn't work 2010-09-28 10:04:41 +00:00