* made bmesh_structure.h function names more consistant.
* remove unused code in bmesh_structure.c
* removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping).
* tagged some BMESH_TODO's
* remove 'select' and 'hide' from BMLoop
* remove BMesh.update
* add BMesh.normal_update(skip_hidden=False)
* add BMElemSet.index_update(), eg: bm.verts.index_update()
bmesh api
* BM_mesh_normals_update() now takes skip_hidden as an argument
(previously this was default behavior), however this isnt good when
using BMesh modifiers, where you want all normals to be recalculated.
* add bm_iter_itype_htype_map[], to get the iter type from a BMesh
iterator.
In fact, error was much deeper and DND parenting in outliner used to parent all selected
objects to drop target, not just currently dragging object.
This was caused by code sharing between Parent Set operator and this DND operator which
was iterating all selected objects in scene and was setting parent to it.
Solved issue by separating actual parenting code which makes specified object be parented
to specified parent and moved iterating to Parent Set exec callback.
Now both of discovered issues (unneeded loop error and parenting all selected objects)
are solved, but more extensive testing of this changes are welcome.
Freestyle edge/face marks were ported to BMesh.
Conflicts resolved:
source/blender/editors/mesh/editface.c
source/blender/editors/space_view3d/drawobject.c
source/blender/makesdna/DNA_meshdata_types.h
source/blender/blenkernel/intern/editderivedmesh.c
`_set` suffix was used in two ways (confusing)
* to set a flag to be enabled.
* to set a value passed as an argument.
now use enable/disable rather then set/clear for functions which change flags.
also remove BME_weld.c, the file didnt contain much code and the current extrude works well
and projection matrix, so operators which depends on such things can easily save
settings in operator properties in invoke and then reuse them in exec callback.
This will fix: #24767: Knife tool last operations panel doesn't cause changes even though F6 pop-up does.
#27129: Problem with knife cuts/midpoint type in quad view
Usage is pretty simple:
- From operator template declaration function call ED_view3d_operator_properties_viewmat()
to register all needed properties in operator.
- From invoke callback call ED_view3d_operator_properties_viewmat_set to
store all needed settings in operator properties().
- To access this settings from exec callback, use function
ED_view3d_operator_properties_viewmat_get().
Additional change:
added function apply_project_float() which does the same as
project_float() but accepts actual values for viewport width/height and
projection matrix.
Submitted by Perry Parks (scuey)
From the patch:
This patch enables drag and drop parenting for objects in the outliner.
Drag and drop is supported for a selection of multiple objects as well. Also,
all of the "special" parenting tasks (armature, curve, lattice) are possible
through the usual parenting context menus. For example, drag a mesh object onto
an armature and you are prompted for using bone envelopes, automatic weights,
etc.
Demonstration on Vimeo: http://vimeo.com/25698606
Submitted by Shane Ambler (sambler)
From patch description:
As a follow on from #23443 - committed in r40066 I have added the outliner
filter match highlight colour to the theme settings.
Default colour is a light green matching what was originally hard coded.
=========================
Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools
Major features include:
*16 bit image support in viewport
*Subsurf aware unwrapping
*Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching)
*Seams from islands tool (marks seams and sharp, depending on settings)
*Uv Sculpting(Grab/Pinch/Rotate)
All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).