Commit Graph

2200 Commits

Author SHA1 Message Date
Lukas Toenne
32fe2d71fc Theme color for frame nodes. The alpha value from this theme color is also used when drawing frames with a custom color (which is just RGB). 2012-06-01 14:42:21 +00:00
1ced356009 Action Group Colors for Bones (Part 2)
Colors used by Bone Groups are now copied/assigned to Action Groups too when
they're created now. This completes the work started in r.46960 to restore this
functionality from 2.48.

Currently, there is no control over when/whether these colors are copied over
(although it is possible to disable the display of these colors for relevant
animation editors if desired). Originally I was going to make this a more
generic Keying Sets feature, though that turned out to be a bit too complex to
manage.

Other notes:
* Split out the code for copying colors to a common library function
2012-06-01 13:54:44 +00:00
c3a7db28d3 Fix #31657: adding mesh objects did not take units into account for the grid
scale that sets the default size.
2012-05-31 16:04:03 +00:00
47584648dc split up proportional editing keymap functions (adding this in tomato branch was messy) 2012-05-30 08:02:49 +00:00
52aad984b6 Outliner Drag & Drop fixes
OUTLINER_OT_parent_drop
 * use scene of child instead of active scene
 * poll to check if parent and child are in same scene

OUTLINER_OT_parent_clear
 * get scene from child instead of only working on active scene
 * poll to check if no parent

OUTLINER_OT_scene_drop && OBJECT_OT_make_links_scene
 * memory leak on error
 * would only link some objects on error
2012-05-29 18:12:13 +00:00
16117143d8 Massive Code cleanup:
* Remove all code for Texture and Sequencer plugin system, this never worked in 2.5x / 2.6x and is therefore not needed anymore.

* DNA structures are kept, all read/writefile code is gone.
2012-05-29 10:21:07 +00:00
e0c2ddb886 OUTLINER_OT_scene_drop -- "Drag object to scene in Outliner" operator
Refactored the two (well, three now) other places where an object is linked to a scene into ED_object_scene_link()
2012-05-29 08:20:11 +00:00
b0de69b48f fix for sequencer selection and naming in the outliner, was broken since 2.5x 2012-05-29 05:45:06 +00:00
2ab62ce126 code cleanup: defines with braces - end with '(void)0' so callers must end with ';' like normal function.
... without this some editors dont parse the source so well.
2012-05-27 12:21:13 +00:00
b6a9a953bc Merged changes in the trunk up to revision 47056.
Conflicts resolved:
source/blender/bmesh/bmesh_class.h
source/blender/bmesh/intern/bmesh_construct.c
source/blender/editors/interface/resources.c
source/blender/render/intern/source/convertblender.c
2012-05-26 22:22:45 +00:00
54b64cfd61 code cleanup: use const float and define array size 2012-05-26 22:21:56 +00:00
63788b47d6 add vector versions of hsv_to_rgb, rgb_to_hsv & rgb_to_hsv_compat 2012-05-26 11:01:01 +00:00
6b554c5ec4 Fix for last commit, forgot to update Screen.is_animation_playing python property. 2012-05-25 12:56:29 +00:00
ad65b7b86b Animation playback: now all windows are update during playback, rather than
just the active window.
2012-05-25 12:37:11 +00:00
19e1d05461 Modifications to the view3d.select() operator:
1. Two new boolean options have been added to the operator: "deselect"
   and "toggle".
2. The previous behavior of "extend" (toggling the selection) has
   been moved to the "toggle" option.
3. "extend" now only extends the selection, it never deselects.
4. "deselect" is pretty self-explanatory: it deselects (i.e. opposite
   of extend).
5. The built-in keymap has been changed to use "toggle" where
   "extend" was used before for this operator, to maintain the
   previous behavior in the default keymap.

In short, this works towards making "extend" and "deselect" fully
consistent across all selection tools (adding to and removing from
selection, respectively), but still preserves the old behavior
as well.

(Patch reviewed by Brecht.)
2012-05-24 21:05:27 +00:00
28002edb6b Finish changes in up/down arrows for menus
Restored single triangle for special menus, which still isn't perfect but
probably makes more sense.

Added drawflag bit flags to button, which is currently used to declare, that
button need to have up/down arrows. This is needed because it's tricky to
distinguish if button should have such arrows. For example, ID search buttons
is a simple block button which doesn't directly mean it'll have pop-up menu
and not all buttons which cases pop-up menu to display need to have such
arrows.

So currently only ID selector button is forcing up/down arrows to be displayed,
all the rest buttons now behaves in the same way as it used to be before.
2012-05-23 14:24:40 +00:00
6c67fc83ea Add vertex skin radii scaling as a transform operator.
Add a new transform operator, "Skin Resize", which scales the X and Y
axes of the radius field in MVertSkin. It's bound to CTRL+AKEY.

Skin modifier documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
2012-05-22 15:30:14 +00:00
6485b32909 Add new theme-able color, TH_SKIN_ROOT.
Bumped file version from 263.5 to 263.6 to ensure the default
TH_SKIN_ROOT color gets set.

Skin modifier documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
2012-05-22 15:29:15 +00:00
d9ce31104f Add skin modifier icon created by Julio Iglesias.
Skin modifier documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
2012-05-22 15:19:13 +00:00
Lukas Toenne
53b01d9002 A number of new features for the node editor in general and the Frame node in particular.
For an detailed user-level description of new features see the following blogpost:

http://code.blender.org/index.php/2012/05/node-editing-tweaks/

TL;DR:
* Frame node gets more usable bounding-box behavior
* Node resizing has helpful mouse cursor indicators and works on all borders
* Node selection/active colors are themeable independently
* Customizable background colors for nodes (useful for frames visual
distinction).
2012-05-22 14:13:33 +00:00
00e7a4b5a7 fix [#31530] Project paint with Clipping border gives opaque background
draw clipping box alpha 0 so reprojection and rendering show the background as alpha 0.
2012-05-22 08:24:52 +00:00
a5152b7ca0 Merged changes in the trunk up to revision 46787.
Conflicts resolved:
source/blender/blenkernel/intern/idcode.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/include/ED_anim_api.h
source/blender/editors/include/UI_resources.h
source/blender/makesrna/intern/rna_main.c
2012-05-19 08:40:56 +00:00
5ff7ede1b5 modal operation for bevel and inset:
This commit adds some first building blocks for the two operators to work modally based on mouse input. To make their function easier, two hotkeys are introduced, Ctrl+B for bevel and I for inset.

TODO:
After discussion with Campbell, we would like to add scale-style line indicators for the operators. This is already done for transform operators but a new interface for mesh operations may have to be written using pieces from that code since, strictly speaking bevel and inset are not exactly "transform" operators.

Also, a better input method for inset is needed and more options exposed. The method implemented right now uses mouse move for thickness and ctrl-mouse move for depth. These are calculated using the distance of the selection center in screen space and the mouse position. While that may work and prevents abrupt changes in values when switching from thickness tweak mode to depth tweak mode, it limits the magnitude of values that can be put into the tool especially in small or large scale. 

Alternatives until a better method is written include:

* use relative offset (works but may give strange results)
* tweak manually after the operation.
2012-05-16 14:30:41 +00:00
be5b447100 lasso select for movie clip markers. 2012-05-14 12:04:00 +00:00
c1570d9f49 code cleanup: missed some min/max use of float[3], also found case of DO_MIN/MAX re-reading same value from array 4 times when it can do once (use minf rather then MIN2, same for maxf) 2012-05-12 22:34:20 +00:00
9892736206 code cleanup: header cleanup and remove some duplicate defines. 2012-05-12 20:39:39 +00:00
8925ed1420 Merged changes in the trunk up to revision 46557.
Conflicts resolved:
source/blender/blenkernel/intern/material.c
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/animation/anim_channels_defines.c
source/blender/makesrna/intern/rna_scene.c

Additional changes:
* Fix for recent changes of BKE_* function renaming.
* Fix for an "attempt to free NULL pointer" in BlenderStrokeRenderer::RenderStrokeRepBasic().
2012-05-11 22:48:41 +00:00
ce17c35240 style cleanup: mainly sculpt/whitespace 2012-05-11 08:05:47 +00:00
450bb3afcb Add new mask-brush icon from Julio Iglesias. 2012-05-10 20:35:12 +00:00
c9c0bfeeb8 Ensure mask layers are always present in sculpt mode. 2012-05-10 20:34:35 +00:00
9b37bf21f4 feature request from VenomGfx- lock to active as an operator since its tedious setting the object and bone manually (especially if you have it right in front of you)
uses keys
- Shift+PadPeriod --- to set
- Alt+PadPeriod --- to clear (also clears cursor and camera locking)
2012-05-05 16:38:23 +00:00
1dccd4c98a code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
299ff91ea1 code cleanup: BKE_scene api naming.
also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00
bb1f8d9586 Merged changes in the trunk up to revision 46309.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/editors/interface/resources.c
source/blender/editors/mesh/editmesh_tools.c
2012-05-05 11:40:42 +00:00
a0ce240de9 Renamed "fake" OpenGL identifiers.
Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool.  Most of these were in comments so I just rephrased the comments.  There were a couple of static functions/macros that were easy enough to rename.  Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
2012-05-04 11:50:11 +00:00
48ead27366 Camera tracking: switch dopesheet information to lazy calculation
All operators which changes tracking data now just tags dopsheet as outdated,
actual re-calculaiton of happens only when this information is actually needed
(like on dopesheet draw).

This makes things a bit faster when there's no dopesheet visible in current
screen and also makes it much easier to update dopesheet using dependency
graph.

Also renamed dopesheet_sort_order to dopesheet_sort_method in rna and internal
stuff which makes much more sense and also correlated with naming in
file browser.
2012-05-03 23:15:01 +00:00
2a6217859e Patch [#30255] Center Last Stroke
Enables the NUMPERIOD view centering operator to work in sculpt mode.  Hitting NUMPERIOD while in sculpt mode will center the view on the end of the last sculpting stroke made by the user.

This is useful for quickly refocusing on the current work area without fussing with the view controls.

It does not zoom into the stroke (slide only).

It does nothing if there have been no strokes.
2012-05-03 03:51:30 +00:00
6f3400ca52 Clip editor: cleanup of View menu - do not show operators which doesn't make sense in dopesheet/curve view 2012-05-02 17:33:48 +00:00
f111131ca6 Camera tracking: initial commit of dopesheet view for clip editor
- Displays dopesheet information for selected tracks, and currently does not
  support any kind of editing.
- Changed regions to use the whole main region for such views as curves and dopesheet.
  This allows to have own panels with tools/properties in this area.
- Active clip is getting synchronized between different clip editor editors in the
  same screen, so updating of curve/dopesheet views happens automatically when one
  changes current clip in one of this editors.
- Panels in toolbox and properties panels are now separated to rely on current view
  mode, but some operators and poll functions still need to be updated.
- Added new screen called "Movie Tracking" where layout is configured to
  display timeline, main clip window, curves and dopesheet.
2012-04-30 16:19:20 +00:00
323aedb81e Camera tracking: use texture buffers (if supported) to display clip editor frames
Use texture buffers to display frames of footage in clip editor. This allows
to apply bilinear filtering of proxied resolution which.

This also resolves incredibly slow performance when drawing 4K footage on
some videocards (was originally noticed on macbook pro). Also this allows
to avoid sending the whole frame to the video memory when working with a
single frame (i.e. before this patch the whole frame would be send to the
videocard when panning frame).
2012-04-30 16:19:12 +00:00
112162e09e code cleanup: header cleanup 2012-04-30 14:24:11 +00:00
c27c87dde4 Camera tracking: backport refactoring made in local branches with masking and dopesheet view into trunk
Mostly related on changes in poll functions for tracking operators and some changes
to how interface is initializing for different view types.
2012-04-29 12:32:26 +00:00
2585d52405 Merged changes in the trunk up to revision 46045.
Conflicts resolved:
doc/python_api/sphinx_doc_gen.py
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/editors/mesh/editmesh_tools.c
source/blender/makesdna/DNA_scene_types.h
2012-04-29 00:59:04 +00:00
f88cfd9168 Code and style cleanup in own modules in BKE and also mball module
- Make sure functions are named in way BKE_<object>_<action> (same way as RNA callbacks)
- Make functions which are used by mball.c only static and remove their prototypes
  from public header file.

Further cleanup is coming.
2012-04-28 16:49:00 +00:00
a434572654 Camera tracking: if there's no image for current frame display default grid
and allow to interact with tracks for operators which doesn't require image.

Merged from tomato branch: svn merge ^/branches/soc-2011-tomato -r45624:45625
2012-04-28 10:09:58 +00:00
950ed69297 code cleanup:
- replace inline face UV center calc.
- use const float[3] for mesh and uv functions.
- remove unused define
2012-04-28 08:29:20 +00:00
4469ab9857 code cleanup:
- move lasso functions into BLI (were in 3D view but UV editor needs access)
- remove unused UV functions (ones that assumed 3-4 sized UVs only)
2012-04-27 07:26:28 +00:00
6e2cff8c9f rename WholeCharacter in C too, add pthreads include back for msvc which needs it. 2012-04-26 18:18:09 +00:00
ec6c3f632e Fix #31066: cycles keeps rendering in viewport after window closed. 2012-04-26 12:30:37 +00:00
ee6aaafd31 code cleanup: typos and set gcc attributes for string formatting. 2012-04-25 06:06:40 +00:00