problem was giving light flickering on a mesh with animated hair strands.
Now strands are not used to compute this auto bias excluded from this, from
tests it does not seem to be helpful for hair and only gives issues.
the Bump node has a Normal input, so you can chain it after a Normal Map node.
Note that normal mapping always has to be done first because it is tied to the
particular mesh surface and tangents.
Made it so Move Shape Key ensures first key is a refkey,
so now it's possible to change basis key from the interface.
It's still needed to manually teak key's relative_key,
not sure whether there's a reliable automated way to tweak
this value when bassi key is changing.
Issue was caused by ntreeUpdateTree calling for a ntree
which is not in G.main.
This lead to issues in ntreeVerifyNodes (which is called
from ntreeUpdateTree).
Made is so ntreeUpdateTree now accepts main as an argument.
Will work for the release, later we could either solve the
TODO mentioned in ntreeUpdateTree which will eliminate need
in main there or make it so context's main is used from all
over where ntreeUpdateTree is called (currently there're
still some usages of G.main).
Also removed unneeded image buffer scaling, it was only needed
for "early output" if there was no rotation. That is no longer
supported since it used to pixelate result a lot and interpolation
is always used now.
Saves quite a few of memory and CPU cycles.
Initial fix was not fully working, because faulty
edge shared the same address as screen area. This
lead to screen freeing issues -- double free (which
was supressed by guarded allocation actually) but
also freed memory access when iterating via edges
to free them.
Solved by a small hack which removes edges with bad
vertices from edges list. This prevents double-free
and freed memory access cased by corrupted files we're
currently fixing. In other cases this tweak is likely
be harmless -- in worst case scenario it'll lead to
small memory leak, which is not as much lethal as
freed memory access.
Added provision for saved corrupt blend files - caused by a startup.blend
addressing > 16 GB space, which was read in 32 bits.
Now an invalid screen will get removed immediate after read. Might give
a memory-not-in-memlist print, but that's quite safe.