Commit Graph

47594 Commits

Author SHA1 Message Date
c36365935c Fix #35229: collada crash exporting constraints with no target set. 2013-05-06 11:12:00 +00:00
f39464870c Attempt to fix #35228: hide a few LLVM symbols that are not in the llvm namespace
to try to avoid conflicts with Mesa GL llvmpipe on linux.
2013-05-06 09:44:56 +00:00
4319685234 fix for cursor jumping error stepping backwards where the the first character of a string would be skipped no matter what it was. 2013-05-06 03:35:21 +00:00
c97983c9de correction for uv template, also some doxygen comment corrections. 2013-05-05 18:41:45 +00:00
62087935ec Fix #35209: cycles generated texture coordinates did not stick to deforming meshes. 2013-05-05 05:56:41 +00:00
998b9241be correct bmesh api crossref and update uv-operator template. 2013-05-05 05:54:29 +00:00
463f2a43dc revert part of own commit r56476, caused scene unlink button to be removed. 2013-05-04 22:29:33 +00:00
f9c28cdc7a Fix for non-terminated reading of JPEG metadata
This commit prevents Blender reading memory next to non-null-terminated JPEG metadata strings
2013-05-04 21:12:23 +00:00
fd0ad3c8df Fix quicktime video export not properly supporting animation of audio properties like volume.
Patch #35184 by James Yonan, see the report for a detailed explanation of why this failed.
2013-05-04 13:17:43 +00:00
c656174578 fix for mistake in own recent commit, broke operator search (r56465). 2013-05-03 22:43:02 +00:00
879859e0cc Second part of fix for regression of nodes UI translation (since new pynodes): add back sockets translation. 2013-05-03 14:01:12 +00:00
0e27e71962 correct own recent commit, confused totloop with dm_totloop, rename vars & correct even though in this case the error was harmless. 2013-05-03 08:37:18 +00:00
a947ea0a1e disable view3d dolly, move, pan -- when the view offset is locked, also corrected fly modes offset lock check
and added ED_view3d_offset_lock_check() to reuse between functions.
2013-05-03 07:29:25 +00:00
2a78a14369 knife sort_by_frac_along was re-calculating the reference factor for every test, change to only calculate once and use line_point_factor_v3().
also add zero division check for line_point_factor_v3() since the 2d version already checked for this.
2013-05-03 05:57:33 +00:00
7753d1c49c Fix #34889: negative lights not working in glsl view and game engine.
Patch #35197 by Tyler Seacrest.
2013-05-03 05:24:01 +00:00
9d25253596 Minor code clean-up. 2013-05-03 03:36:33 +00:00
e281fff26c remove unused random number generator, thanks Bao2 for spotting. 2013-05-03 02:23:55 +00:00
854fd94016 bge py api: raise an overflow exception when assigning a float to a bge object which is out of the float range.
also avoid raising exceptions by ConvertPythonToValue when they will be ignored.
2013-05-03 01:13:51 +00:00
d92bd6bb04 fix [#35194] Change view while LoopCut is active breaks the cut options
use edge-index rather then mouse coords for loopcut so the viewport doesn't interfere.
2013-05-03 00:22:22 +00:00
91ba6c9ced adjustment to own commit r56463.
when strings use 'PROP_NEVER_NULL' we still want them to show an unlink button.
2013-05-02 21:27:19 +00:00
fe208a895a fix for mistake in own commit r56399, it broke click-dragging to open and select a menu item. 2013-05-02 19:51:32 +00:00
92450a29fb Fix #35157: export key configuration did not export text input events correctly. 2013-05-02 19:43:52 +00:00
cc86176a60 Fix #35190: texture mask stencil Reset Transform did not work properly. 2013-05-02 17:55:17 +00:00
12db4f3eae Revert fix for #34822
Allowing any-key modifiers to work is cool, but this needs more work.
My previous fix made overlapping key presses (where you release key 1
just after pressing key 2) to not register as valid shortcuts.
2013-05-02 15:10:24 +00:00
4a4f091155 Fix #35174: dynamic paint displacement missing in render.
A previous bugfix disabled the dynamic paint modifier for orco texture
coordinate evaluation of the modifier stack. However the MOD_APPLY_USECACHE
flag is not a good way to check if the modifier is evaluated for orcos.

Instead I've added a MOD_APPLY_ORCO flag. Also removed a bunch of
applyModifierEM callbacks, none of them served a purpose except for the
subsurf modifier.
2013-05-02 14:42:05 +00:00
4a8663d66e A bit more clear error message... 2013-05-02 14:03:56 +00:00
396222bd01 Fix [#35173] Object's draw_type resets when removing smoke
New behaviour:
* On creation, smoke modifier only changes the drawtype for domain to WIRE.
* On deletion, smoke modifier does not change the drawtype.
2013-05-02 10:21:39 +00:00
0cd35ada0d Fix #35177: Press P Crashes Blender After Fracture of Cube
Root of the issue was fixed by Brecht in svn rev56441.
This change only prevents crash of files created in
blender before that fix, and also gives more useable
information about what's wrong (apparently, assert
here was doing nothing).
2013-05-02 09:45:00 +00:00
f06343e0d8 Fix #35182: VSE - speed control Trim duration (soft) end reset to 0
Was a regression in rev53509, whic hallowed manual edit of properties
which weren't supposed to be editing manually.

Added the same effects length update as in trnaslation code, so now
updating strip frames from py/interface will keep things consistent.
2013-05-02 08:25:22 +00:00
0408684763 avoid per-vertex mask layer lookups for dyntopo. 2013-05-02 06:09:05 +00:00
d5b36bf027 fix [#35178] Autoselect-in-list for Vertex Group selection doesn't work.
disallow assigning values that don't exist into a text field with a search-box.
2013-05-02 04:59:52 +00:00
e2e1b0d20d interface: clear red-alert flag when editing a button, confuses and makes it seem the edited value is also wrong. 2013-05-02 04:30:05 +00:00
479b330ac5 don't show an 'X' next to never-null pointer search menus.
also set ShapeKey.relative_key to never-null.
2013-05-02 04:16:41 +00:00
0fadb7e479 add missing call to update rv3d->persmatob, mostly this worked except with active-unselected object 2013-05-02 02:39:30 +00:00
29ffcf408f remove re-allocations while building weight paint color array, move button to show weightpaint below other overlay buttons in the 'Mesh Display' panel. 2013-05-02 01:49:10 +00:00
dee33e8097 fix [#34609] mesh.getVertex doesn't work as spected with poly.getMaterialIndex() and poly vertex indexes
revert r22906 (own old commit, was incorrectly trying to make vertex indices absolute)
2013-05-01 22:41:55 +00:00
3bbf11761a make rna layer access less cryptic by using ARRAY_HAS_ITEM(), modified this to use unsigned offset. 2013-05-01 22:39:34 +00:00
d7e8356846 Fix 2D painting gave squares rather than a disk for the "Max" curve falloff shape. 2013-05-01 19:50:37 +00:00
9fe63e82c3 Fix double free error in OpenEXR when file cannot be saved 2013-05-01 19:07:32 +00:00
34b5bd7283 Fix #35081: opening .blend files with chinese characters not working. For
compressed files we were not passing the full wide char path to zlib, so not
all file names worked. Now we use gzopen_w available in new zlib versions.

Patch by Tamito Kajiyama, I added an extra check for the zlib version so it
keeps compiling with older versions for now.


For platform maintainers:

Part of this commit are zlib 1.2.8 libraries for windows 32 bit. We still
need update libraries for windows 64 bit and mingw. There's a readme.txt
and build.bat included with instructions on how to build.
2013-05-01 17:43:33 +00:00
75aeb37a18 edge_inside_circle was doing redundant float -> int -> float conversion, also dist_squared_to_line_segment_v2 is quite simple so remove radius checks. 2013-05-01 17:27:14 +00:00
e5344adda3 fix error running ED_view3d_project_float_v3_m4 on 2d vec (thanks Sergey for pointing out!), also remove redundant vector copy in knife project. 2013-05-01 17:03:00 +00:00
1701ebe5dc Fix missing brush cursor redraw for texture paint when no pixels changed in the
image, no images need to be refreshed then but the cursors needs to be redrawn
still. Otherwise it gets stuck, especially annoying in unexpected cases where the
mask has reached the maximum for all pixels in the brush.
2013-05-01 14:59:50 +00:00
c8cf9415de Fix #35149: solidify modifier + vertex parent not working after going in and out
of editmode on the child object.

Problem was that the object custom data mask was not taken into account when
rebuilding the derivedmesh in some cases, which is needed for the derivedmesh
to contain the mapping back to the original vertices. Now this data mask is
used for any derivedmesh build that will be cached.

Also problematic was that the datamask for the active object was applied to
all objects in the scene, which caused the parent object to be recalculated
when it didn't need to be. Now this datamask is only used for the active object.
2013-05-01 14:34:12 +00:00
04cbb3ad14 Fix for [#35116] Freestyle StringUtils::toAscii breakes non-ascii path values.
Just removed all calls of StringUtils::toAscii() as well as the function definitions.
2013-05-01 13:34:56 +00:00
4b0051b59c Fix missing brush texture mask in texture properties, for cycles. Handling this
properly with blender internal is probably for after release, when we can add
the same system to gather textures from brushes, modifiers, force fields, ...
2013-05-01 12:58:37 +00:00
2c662f8be8 Fix #35171: crash rendering cube with two subsurf modifier in some circumstances.
Problem was actually integer overflow in the requested data layers (1 << 31) does
not fit in an integer, it only goes up to (1 << 31) - 1.
2013-05-01 12:35:31 +00:00
96c2ff9523 Fix #35166: texture paint mask texture stencil not scaling properly. 2013-05-01 11:57:31 +00:00
586a97166f replace error reports with poll() function for editmesh select ungrouped 2013-05-01 06:07:26 +00:00
2cda8a9efb fix for select ungrouped vertices not flushing, also group select menu items more logically. 2013-05-01 05:59:58 +00:00