Commit Graph

47594 Commits

Author SHA1 Message Date
166de48ca4 code cleanup: confusingly written and named function for BGE materuial conversion: getImageFromMaterial() --> getMTexFromMaterial() 2013-02-23 07:36:40 +00:00
dddee08f27 code cleanup: bge material conversion was creating STR_String just to check for empty string for no reason (empty string was assigned irrespective). 2013-02-23 07:15:37 +00:00
375c0144c8 fix [#34378] GLSL materials using multiple UV layers fail in editmode
regression since BMesh merge.
2013-02-23 06:56:10 +00:00
0c53fb3a92 code cleanup: make editmode PASSATTRIB into static functions. 2013-02-23 05:36:15 +00:00
e42e570ff4 BGE: fix for uninitialized tangents 2013-02-23 04:49:46 +00:00
87ab622463 BGE: Fix for bug #34377 "Multi UV mesh's materials not backwards compatible and Odd UV Coord behavior" reported by Alex Mairs (ctbm). The problem was the unused texture slot was still trying to be used. Now unused texture slots' mappings are set to DISABLE so they don't mess up the rest of the conversion process. 2013-02-23 04:15:47 +00:00
47960a3d8a Minor docstring fixes. 2013-02-23 03:07:19 +00:00
ec34bf3c67 Fix for texture images left unreleased. 2013-02-23 03:05:38 +00:00
e4febef1fb BGE: Finally moving material IPOs to the 2.60 BGE animation system (BL_Action). It was kind of a fluke that they worked before. 2013-02-23 02:47:22 +00:00
f924750463 fix for error using uninitialized draw mode with 'm_failsafe_storage' in the BGE. 2013-02-23 02:45:12 +00:00
6c0b8ec064 add include for scons. 2013-02-23 02:03:53 +00:00
a528cb9905 code cleanup: bge - was converting float[] to MT_Vector's just to compare. use BLI_math instead. 2013-02-23 01:57:56 +00:00
9ef5d2d905 fix for error in the blenderplayer caused by r54727 (can't assume G.main is valid on load). 2013-02-23 01:33:47 +00:00
c00191dbe3 BGE: Object color channels can now be animated separately without zeroing out the other channels. Problem reported by Dalai via IRC. 2013-02-23 01:17:01 +00:00
68b0a8e390 Freestyle Python API improvements - part 7.
Fix for PyGetSetDef and proper handling of keyword arguments were done in
UnaryPredicate0D, UnaryPredicate1D, BinaryPredicate1D, and StrokeShader classes.
Style modules were updated accordingly.  Additional code clean-up was also made.
2013-02-23 01:12:23 +00:00
bd8f4cc4d6 BGE: Second fix for #34330 "Action Actuator "caching" the previous ran actions" reported by Dalai. Now the multiple layers should also be working. When doing fcurve/IPO animations, the controllers are cleared as soon as the action is done and must be setup again every time the action is played. 2013-02-23 00:46:58 +00:00
0fb83d78fa Fixed typoes in docstrings. 2013-02-23 00:44:39 +00:00
eab8a25e03 BGE: For BL_Action, use the object's scene rather than the "active" scene, which can potentially cause problems with multiple scenes. 2013-02-23 00:28:25 +00:00
d05cb9bca5 BGE: (partial?) fix for #34330 "Action Actuator "caching" the previous ran actions" reported by Dalai. The test file now works if all of the actions are using the same layer, but multiple layers can still cause problems. However, I am unsure as to what the "correct" behavior should be with multiple layers. They should probably blend somehow... 2013-02-22 23:55:06 +00:00
Dalai Felinto
3d9dc6a2e4 WITH_PYTHON_FRAMEWORK cmake option for OSX
This option allow Blender to be linked against the Framework python
It's useful if you want to have blenderplayer and bpy in the same application and need to avoid PyThread problems.

patch reviewed by Jens Verwiebe before 2.66. He may want to change something though.
(also small: I changed:
/Library/Frameworks/Python.framework/Versions//python
by
/Library/Frameworks/Python.framework/Versions//Python
as the latter seems to be the norm)
2013-02-22 22:24:38 +00:00
b3c0896967 BGE: Fix for bug #34219 "Webcam support under Linux in Standalone broken" reported by Thomas Achtner (offtools).
No one bothered to update the player for ffmpeg changes made in August 2012. This meant the player was no longer calling avdevice_register_all(), and  ffmpeg would fail to open web cam streams.
2013-02-22 20:37:14 +00:00
Dalai Felinto
0945c3b43b fixing typo in include (report and patch by Jochen Schmitt) 2013-02-22 17:45:04 +00:00
9f764e3aa7 Workaround for compilation error introduced in r54755
Scons used to fail because of couple of reasons:

- CMake does have WITH_DNA_GHASH enabled, Scons not
  Which is a good question why?!
- This makes Cmake including BLI_utildefines in dna_genfile.c,
  but scons missed this include
- This damn "bool" thing requires BLI_utildefines

And last question here is why would we want to use bool here =\
It's just always ends up in headache without any visible benefit
of using it.

Well, at least now svn shall be compilable again..
2013-02-22 17:35:53 +00:00
ce54cc111d Fix #34357: image editor scope and clip editor track preview did not resize
properly with different DPI settings.
2013-02-22 16:11:27 +00:00
2c2a42a4e8 Fix for building without python. 2013-02-22 15:54:10 +00:00
c586159438 game engine: Revert to using regular gimpact for mesh shapes
This reverts part of r53019.
While the compound shape trick works well in some cases, overall it's
much slower and even causes crashes under certain conditions.

We could make this and option and fix the crashes, but it's better to
implement convex decomposition anyway so just reverting for now.

Fixes [#34353] Ray cast on Triangle mesh bounded Rigid Body Object causes blender crash to desktop without error.
2013-02-22 14:47:11 +00:00
4df5b943ed patch [#34103] - listbase.patch, insertlinkbefore.patch
from Lawrence D'Oliveiro (ldo) 


notes from tracker:
use bool for return type from BLI_remlink_safe, necessitating including BLI_utildefines.h in BLI_listbase.h
get rid of duplicate BLI_insertlink, use BLI_insertlinkafter instead.

A few places which were using BLI_insertlinkafter (actually BLI_insertlink), when it would be simpler to use BLI_insertlinkbefore instead.
2013-02-22 14:12:55 +00:00
7ad0790189 patch [#34103] Add explanatory comments to dna_genfile.[ch]
from Lawrence D'Oliveiro (ldo)
2013-02-22 13:35:32 +00:00
109b37e2c5 Fix for [#34356] Inputs list in file output doesn't appear properly.
* This made File Output Node more or less useless in the 2.66 release, as the list did not appear. 
Issue caused in r53355.

Should be back ported to "a" release.
2013-02-22 12:24:08 +00:00
5f09090cad remove 'register' from drag-toggle operator (so it doesn't show in the redo panel).
update credits script.
2013-02-22 11:06:25 +00:00
Lukas Toenne
6f0cbba0d3 Simple preset function for setting common node sizes based on enum instead of explicit numbers.
Most nodes use the default size now and don't need explicit function calls. Most remaining nodes can also use the preset variant instead of explicit size values, these are only needed for a few special nodes.
Thanks to Sebastian König for suggesting this and doing the monkey work of changing node definitions.
2013-02-22 10:46:27 +00:00
ca689e88aa Motion tracking dopesheet
Highlight background depending on number of tracks existing on frame.

This is not so much mathematically accurate displaying where things
shall be improved, but it's nice feedback about which frames better
be reviewed.

Bad frames are tracks < 8, highlighted with red.
OK-ish frame  are 8 <= tracks < 16, highlighted with yellow.

Could be some artifacts with color region start/end, this is a bit
unclear what exactly expected to be highlighted -- frames are
displayed as dots, but in fact they're quite noticeable segments.

---
svn merge -r54572:54573 ^/branches/soc-2011-tomato
2013-02-22 10:13:15 +00:00
4cf9034f6d Remove extern_ssba workaround
SSBA seemed to be working OK last time i've checked it
with MSVC and optimization enabled.

Also, we'll likely replace it with own BA soon, which
works fine with MSVC anyway.
2013-02-22 10:06:54 +00:00
9b5b9e7a09 Fix #34351: Displacement map Bake margin does not work 2013-02-22 09:57:10 +00:00
08d356a7e0 Fix #34359: 2.66 crashes when using output node
16bit PNG and Jpeg2K exporters were not aware of the simple
fact that float buffer could have only 3 or 1 channels.
2013-02-22 09:20:22 +00:00
4aea4c2cb3 change to drag-toggle don't exit when the mouse is outside the region - its annoying for setting layers in the 3d header. 2013-02-22 07:28:45 +00:00
c12eeb4ec6 code cleanup: switch argument order for button_activate_exit() but/data args were flipped compared to other functions. 2013-02-22 06:02:52 +00:00
a9e25ac433 Toggle-Drag UI Feature
Dragging on toggle buttons can now be used to press multiple buttons at once, especially useful for layer and outliner buttons.


notes:
- automatically enabled for all toggle buttons
  (may change this if it becomes a problem).
- only buttons of the same type are pressed
  (helps avoid annoyances eg; dragging past layer buttons onto other 3d header buttons and pressing by accident).
- automatic axis locking - dragging will lock to X/Y depending on the initial drag direction,
  makes swipe motions work better, especially with the outliner.


implementation details:
- may re-implement as a region handler (currently its a modal operator).
- checking buttons in-between cursor motion events could be more efficient (but currently works ok).
- button execution needs to be improved
  (currently executing a button thats not under the mouse needed a workaround for passing uiHandleButtonData),
  requires further changes to UI code, will do next.
2013-02-22 05:56:20 +00:00
b00c3b801b new weight paint draw option to display unweighted vertices with the option to check on the active group or all groups.
notes:
- vertices with zero weights are considered the same as vertices outside of a group.
- currently these show black but this can be made a theme color.
- multi-paint overrides this option (noted in description)
2013-02-22 04:09:04 +00:00
025feb240d Code clean-up: removed empty PyMethodDef. 2013-02-22 03:04:52 +00:00
a4a7341aef Missing code updates in the previous commit.
Also improved __repr__() so that the .getName() is no longer necessary in user-defined
Function0D and Function1D subclasses.
2013-02-22 02:48:41 +00:00
6bac47f854 BGE: Fix for bug #34349 "Character walkDirection ADD mode -#INF error" reported by Angus Hollands (agoose77). If the walk directions canceled each other out, the actuator would try to normalize a zero vector, which caused the error. 2013-02-22 02:31:46 +00:00
de7b39c9da Whitespace fixes 2013-02-22 02:09:54 +00:00
33f34e1a7b Freestyle Python API improvements - part 6.
Fix for PyGetSetDef and proper handling of keyword arguments were done in
Function0D and Function1D classes.  Additional code clean-up was also made.
2013-02-22 01:57:20 +00:00
0215911a9b Animation Editors: Operators to Group/Ungroup Selected F-Curves
This commit introduces operators to customise the grouping of F-Curves. As
groups are only available in Actions, these grouping operators only work in the
Dopesheet, Action Editor, and Graph Editor (Animation) modes.

To Use:
* Ctrl-G = Group selected F-Curves
* Alt-G  = Ungroup selected F-Curves
* or find these tools from the Channels menu

Notes:
* When invoking the grouping operator from the Channels menu, the name popup
won't show up. Instead, the group(s) created will be created with the default
name. To fix, you can either use the F6 operator properties edit OR manually
edit the names (Ctrl-LMB on the relevant channel)
2013-02-22 01:49:51 +00:00
Dalai Felinto
2ecf27f56f BGE projection code fix: old patch #28893 (to fix #28753) committed in rev.41131 changed the clipping for ortho camera from -far +far to +near +far. But also introduced this -far +far when using 3dviewport camera (which shouldn't). 2013-02-22 01:48:53 +00:00
6cd036ab96 Code clean-up: Py_TYPE(self)->tp_name instead of ((PyObject *)self)->ob_type->tp_name. 2013-02-22 01:29:50 +00:00
2c084e280d code cleanup: remove unused arg 2013-02-22 00:51:58 +00:00
b4e968391d Attribute renaming: .exact_type_name --> .name. Also did a more generic implementation
of the attribute (meant to be a shortcut of .__class__.__name__).
2013-02-21 21:48:52 +00:00
20220d47e3 Dependency Graph: some refactoring which should have no user visible impact
besides performance in some cases.

* DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in
  most cases. This will clear the dependency graph, and only rebuild it right
  before it's needed again when the scene is re-evaluated.

  This is done because DAG_scene_sort is slow when called many times from
  python operators. Further the scene argument is not needed because most
  operations can potentially affect more than the current scene.

* DAG_scene_relations_update will now rebuild the dependency graph if it's not
  there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare
  cases that need it.

* Remove various places where ob->recalc was set manually. This should go
  through DAG_id_tag_update() in nearly all cases instead since this is now
  a fast operation. Also removed DAG_ids_flush_update that goes along with
  such manual tagging of ob->recalc.
2013-02-21 19:33:04 +00:00