Commit Graph

47594 Commits

Author SHA1 Message Date
074565330d Fix scons compile 2013-02-21 19:23:41 +00:00
815e00917d BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes. 2013-02-21 18:30:11 +00:00
6b600d0793 Blender Internal: optimization to remove sleep() calls from the render threading
code. This gives a speedup up to a couple of seconds based only on the image
resolution and tile size. For complex renders a second or two is not so noticeable
but for quick ones it's nice to save some time. On the default cube this gives me
about half a second speedup.

Patch by Johan Walles, based on the render branch implementation by me.
2013-02-21 18:08:07 +00:00
7a6919a74e Object Select Similar tool now has a Pass Index option.
Patch by Jesse Werner.
2013-02-21 18:08:04 +00:00
b19168f4b1 Remove orthographic camera Scale hard min/max and make them soft limits instead,
based on patch by Alexander Trum.
2013-02-21 18:08:01 +00:00
ebc456fbb5 Increase maximum render resolution from 10000 to 65536. 2013-02-21 18:07:56 +00:00
127c2bbf86 Code cleanup:
* Remove some old RNA code for physics engines other than Bullet.
2013-02-21 17:52:07 +00:00
b25ba60afe Code cleanup:
* Removed "rotfrom" from particle RNA/DNA, was not used anywhere.
2013-02-21 17:46:26 +00:00
a31a93ca3f Compile fixes for recent code cleanups:
* M_PI was not declared for MSVC.
2013-02-21 17:39:48 +00:00
0a6e8a41b9 Enable new bevel tool code in bevel modifier.
Now modifier takes a segments parameter.
Bevel edge weights will multiply the overall amount.
For vertex-only, you can give a vertex group name,
and the weights in that will multiply the overall amount.
2013-02-21 17:29:35 +00:00
091d86b9cb style cleanup: 'sizeof foo' --> 'sizeof(foo)', add check in style checking script. 2013-02-21 17:18:27 +00:00
c84e4da7dd code cleanup: move 2d bevel list into its own function. (as with 3d bevel) 2013-02-21 17:16:51 +00:00
25fe5c20aa code cleanup: rename ScanFillVert.h --> edge_tot, SF_VERT_UNKNOWN --> SF_VERT_AVAILABLE 2013-02-21 17:15:55 +00:00
60c1a7898a use radians for BLF_rotation 2013-02-21 17:15:19 +00:00
8dca501045 code cleanup: remove ctrl option from FONT_OT_line_break
(which in fact      wasn't mapped to ctrl), it would add in a non printable
character '1' / ascii-SOH, traced back to original commit and theres no
comments about this or mentions as to what its supposed to do).
2013-02-21 17:14:27 +00:00
ac6e44887e code cleanup: remove references to old bevel code (which has been removed for a while) 2013-02-21 17:13:25 +00:00
13670e1e06 code cleanup: pass mval to ED_view3d_cursor3d_position() rather then event x/y 2013-02-21 17:11:38 +00:00
9a86abd440 code cleanup: remove unused runtime var - World.fastcol 2013-02-21 17:10:27 +00:00
d2efd72335 Blender 2.67 release cycles begin:
* BCon1, alpha. New features, extensive breakage...the usual thing. :)
2013-02-21 17:07:01 +00:00
39f8c6e189 Freestyle Python API improvements - part 5.
Handling of keyword arguments in Python wrapper class constructors was revised.
This revision is mainly focused on Interface0D, Interface1D, Iterator, and
their subclasses, as well as a few additional view map component classes.

Implementation notes: Because of the extensive use of constructor overloading
in the underlying C++ classes, the corresponding Python wrappers try to parse
arguments through multiple calls of PyArg_ParseTupleAndKeywords() if needed.
The downside of this implementation is that most argument errors result in the
same error message ("invalid argument(s)") without indicating what is wrong.
For now this issue is left for future work.

* Now the instantiation of ViewVertex is prohibited since the underlying
C++ class is an abstract class.

* Removed the .cast_to_interface0diterator() method from CurvePointIterator
and StrokeVertexIterator.  Instead the constructor of Interface0DIterator now
accepts the instances of these two iterator classes to construct a nested
Interface0DIterator instance that can be passed to Function0D functor objects.
Specifically, an iterator 'it' is passed to a functor 'func' as follows:

  func(Interface0DIterator(it))

instead of:

  func(it.cast_to_interface0diterator())

* Boolean arguments of class constructors only accept values of boolean type.
Input values of other types are considered as error.

* Additional code clean-up was made.
2013-02-21 02:57:44 +00:00
2605dd231f Getting ready for the 2.66 release!
- Version bump to 2.66
- Splash image by Lucas Falcao, selected by Jonathan Williamson, Andrew Price
  and Bart Veldhuizen.
2013-02-20 16:05:29 +00:00
f6f0ec6dfc increase openmp limit for release so low poly meshes don't use openmp threads (which can be slow) 2013-02-20 15:34:31 +00:00
b9333b304c Fix visible seams on normal map bake due to clear colour being black:
This is a special case, tangent space normal maps should be cleared to
0.5, 0.5, 1.0. This is good practice but there's no reason why not to
automate this (for artists whose bump map fu may be a bit shallow).

Thanks to Morten Mikkelsen for reporting.
2013-02-20 15:06:13 +00:00
7175549de6 Fix DPI not taken into account for header text (e.g. during transform). 2013-02-20 14:53:31 +00:00
f844b79577 Quick fix: translating header's string with some languages (complex scripts, like Japanese or Hindi) generates a very odd segfault! Have really no time to fix now, will try in a few hours, but safer to do this for now! 2013-02-20 13:41:29 +00:00
d9d1f8e58f Raise a bit Header string fixed length, else some translations (e.g. Japanese) have not enough room! 2013-02-20 13:07:28 +00:00
e55848179a Fix for blenderplayer build after recent motrack changes 2013-02-20 13:03:14 +00:00
ea99b9a392 Made ldl code a part of extern_ssba library, otherwise gcc fails to
find ldl symbols because order of libraries seems to be critical
for gcc linker.

A bit stupid, but that's how linker works..

Both CMake and SCons shall work fine on linux now.
2013-02-20 12:07:27 +00:00
1f88ee6213 Fix #34299: Motion Tracking 20x slower under Windows
Root of the issue goes to SSBA library which didn't work
properly when using optimization in MSVC. It was worked
around by disabling optimization for libmv, which is in
fact shame and shouldn't have been done.

It seems after some changes optimization does not affect
on SSBA code, but enabling optimization could be risky so
close to release.

For now solved by splitting SSBA to separate CMake/SCons
library, disabling optimization only for this particular
library and enabling optimization for rest of libmv.

Tested on all files which used to fail with optimization
enabled in SSBA and all of them works the same as before.
Tracking speed is significantly higher now.

After release we'll enable optimization for SSBA as well,
so there'll be no crappy build setup. Later we'll replace
old SSBA library with new BA code based on Ceres.

Bundle script would be broken for until then, so better
not to use it.
2013-02-20 11:29:43 +00:00
5d04d06d76 Fix drawing of translated strings (can't use _ascii version of BLF_draw in these cases, when WITH_INTERNATIONAL is defined we need unicode support). 2013-02-20 08:39:31 +00:00
7f8d597c79 fix [#32294] Navmesh crashed if on creation navmesh is also selected
thanks to Sv. Lockal for investigating and providing the fix.
2013-02-20 01:36:35 +00:00
c22e52f409 remove unneeded call to RNA_property_enum_get(), the icon was always overwritten after. 2013-02-20 01:23:34 +00:00
2f0eec488c rigidbody: Properly handle constrained objects not having rigid bodies
This is a pretty rare case that can be triggered by switching rigid body
and constraint groups before simulation was validated.
Code checked for existing physics objects but was missing else block.
2013-02-20 00:45:53 +00:00
6adb526f31 change to proportional editing suggested by Jeroen Hoolmans,
don't interpolate projection, just project all points within the PET radius.
2013-02-20 00:44:18 +00:00
7337c2d4c2 fix #34049: Collada importer doesn't import armature. Added some comments to the program code for better understanding. 2013-02-20 00:13:34 +00:00
134537b65b fix #34049: Collada importer doesn't import armature. Added support for 'rootless' armature similar to Maya. 2013-02-20 00:06:31 +00:00
3e5f6293b6 rigidbody: Don't run simulation if cache is baked
In rare cases this would allow the simulation to run before being
initialized (if cache is baked and reading cache fails after undo or
loading a file).
2013-02-19 20:04:08 +00:00
3d41532554 fix [#34244] Snap to face projection - Entire mesh is affected by projection when Proportional Editing mode is active, regardless of influence radius 2013-02-19 16:57:04 +00:00
7f1ae2497b fix [#34275] Text autocomplete cuts words with accents or special characters
autocomplete is now unicode aware, using python api's checks for now. eventually we should have our own.
2013-02-19 16:13:41 +00:00
91a63e347d set unicode conversion errors as UNLIKELY 2013-02-19 15:58:38 +00:00
cd3b98c4fa step over unicode characters with autocomplete (correctly this time). 2013-02-19 15:56:49 +00:00
04d628a5b5 Another huge bunch of new UI translations (some reported by Leon Cheung, thanks!)... 2013-02-19 15:45:56 +00:00
1a620ac9c3 bpy.props.RemoveProperty() py api docs were still incorrect. 2013-02-19 15:21:12 +00:00
9f0dffb202 fix [#34033] Mesh customdata settings are missing
Mesh edge number buttons were removed when the custom-data layers weren't present.

More of a usability regression than a bug.
2013-02-19 14:36:26 +00:00
bc52cb1be3 fix for apply rotation/location failing for surface object types (were recognized as 2d curves). 2013-02-19 14:19:53 +00:00
917252175d internal: increase error threshold for normalize assert since normals converted from shorts are not always exactly unit length. 2013-02-19 14:14:37 +00:00
ba375ae699 Small correction to make strict compiler setup be happy 2013-02-19 13:41:58 +00:00
54311fde29 revert own commit r54625, broke autocomplete. 2013-02-19 13:41:53 +00:00
f5bdd591e9 Remove define which is not actually needed and could have been
conflicted with one from IMB_colormanagement.h
2013-02-19 13:38:36 +00:00
e3b2df5806 Fix #34315: memory leak cancelling move to layer operator, after change to make
it not execute immediately when opening the popup.
2013-02-19 13:37:48 +00:00