77610e1550
svn merge ^/trunk/blender -r49573:49601
2012-08-06 09:33:43 +00:00
3b743582ec
node transform for frames was broken since the frames locx, locy are used as offsets, now node transform uses node ccenters (works nicer for regular nodes too).
2012-08-06 09:08:24 +00:00
df81b50bf2
prevent copy/paste from incompatible types (compo -> material for eg) - would crash instantly.
2012-08-06 08:41:45 +00:00
5bb97305a4
fix for node clipboard leak on exit, also use blenders convention for function naming with BKE clipboard funcs.
2012-08-06 08:25:24 +00:00
00ea79afa0
fix for building in debug mode.
2012-08-06 08:01:20 +00:00
583fa7d1ea
Fix for [ #32054 ] "Animation break after resuming scene" reported by Andreas Esau (ndee). The action's timing was getting messed up which resulted in negative local frames, which were being counted as "done."
2012-08-06 00:53:26 +00:00
a423f55ca9
Avoid recursion in skin modifier's edge matrix calculations
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This is a potential fix for bug [#32263 ] Instant Crash with Skin
modifier.
2012-08-05 23:29:50 +00:00
b6bc308375
Add an array-based generic stack structure to blenlib
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Very simple stack with homogeneous contents. Provides push, pop, and
is-empty operations.
2012-08-05 23:29:43 +00:00
958dc02774
Fix for [ #32270 ] "Removing a Character object from the scene causes a crash." reported by me. The character's action wasn't being removed from the dynamics world when the character controller was.
2012-08-05 22:31:55 +00:00
f8a68d50f7
COLLADA: report #32237 fixed Camera exporter and Importer to use correct camera animation data
2012-08-05 21:35:09 +00:00
7d2190b79b
fix for transforming parented nodes, the node would check its parent was not transformed, but in fact its parents parent could still be getting transformed still, also, the order of initializing transform data made this check unreliable.
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fix for mingw broke from one of my own commits, changing header order fixes.
2012-08-05 21:06:56 +00:00
e592f757e8
fix for crash when moving frames about in the node space, was possible to move a node into its own child frame (causing recursive parent loop).
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also some minor code cleanup.
2012-08-05 20:40:26 +00:00
685592f9d9
fix for transforming parented nodes (parent relative offset wasn't taken into account)
2012-08-05 20:16:14 +00:00
5c7217da72
fix for crash when mask editing if there is an active point but no active spline.
2012-08-05 18:12:34 +00:00
887d517e3b
use define for 0.375 = GLA_PIXEL_OFS, used all over the interface.
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also use M_SQRT1_2 in math_rotation.c
2012-08-05 17:27:52 +00:00
dfdfa06c27
code cleanup: minor edit - replace memset() with zero initialization, remove unneeded NULL check in ibuf_sample()
2012-08-05 15:04:10 +00:00
0a35e050f3
code cleanup: remove redundant calls to CTX_data_main()
2012-08-05 14:11:51 +00:00
9ddbd8329e
fix uninitialized memory use for mask feather points, also remove some double promotions.
2012-08-05 13:26:39 +00:00
cae3dbd141
Merging r49534 through r49573 from trunk into soc-2011-tomato
2012-08-05 12:54:39 +00:00
aff4c781eb
COLLADA: #29058 Fixed crash when illegal reference to non existing camera object is found. And report a warning to the console)
2012-08-05 10:23:34 +00:00
ca382a8d2a
Fix for keying screen incorrect memory write when some of tracks are disabled.
2012-08-05 09:31:48 +00:00
9be74a514b
Fix [ #32260 ] 'Select Sharp Edges' works vice versa
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We want to select edges sharpest than the given threshold, i.e. which faces’s angle is below the limit! Looks like BMesh switched this somehow...
2012-08-05 07:50:51 +00:00
a71fcd6a13
BGE: Fixing a NULL pointer exception caused by calling KX_Scene.active_camera when there is no camera in the scene.
2012-08-05 07:01:08 +00:00
9090340175
COLLADA: fix for #32251 . This seems to be compliant to the Collada 1.4.1 specification.
2012-08-04 22:18:56 +00:00
021dd5fb40
COLLADA: added initial support for ymag and yfov in importer. fixes issue #32237
2012-08-04 21:25:19 +00:00
7cfe6e0fda
fix a glitch where overlapping feathering could give random bad pixels, this was caused by feather edge going in a different direction to the mask edge - creating bowtie quads.
2012-08-04 21:04:26 +00:00
ab1badf9a2
Windows MSVC libraries:
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* Some refactor, use set_lib_path macro again, which simplifies the code a bit.
2012-08-04 20:25:04 +00:00
2044b62370
resolve some issues with curve resolution calculaction
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- resolution could become so high that it would wrap around to a negative number, now check for small numbers before doing float division.
- resolution was being calculated in some cases when it already met the clamp value - now this is skipped.
2012-08-04 20:17:22 +00:00
3d20474414
style cleanup
2012-08-04 19:34:38 +00:00
97e9659c53
style cleanup
2012-08-04 12:54:27 +00:00
9ff4fa6671
style cleanup
2012-08-04 12:30:16 +00:00
4f410971c3
Camera tracking presets
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- Fix for copy default settings from active track operator
- Add meaningful tracking presets
API changes:
- Added parameter exact to Marker.find_frame, so now it's
possible to get estimated marker
- Added Marker.pattern_bound_box to get pattern's bound box
2012-08-04 10:47:31 +00:00
96bda09d23
code cleanup: use camelcase for struct name.
2012-08-03 23:44:50 +00:00
ee86f7fe15
dont re-combute composite nodes when knife and add-socket operators don't add any links.
2012-08-03 23:44:19 +00:00
28ab27a49a
allow editing masks in an image space when there is no image.
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also simplify image listener.
2012-08-03 22:33:45 +00:00
6972e19fd5
code cleanup:
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- replace (strcmp(vfont->name, FO_BUILTIN_NAME) == 0) with (BKE_vfont_is_builtin(vfont)).
- reduce some double promotions.
2012-08-03 22:12:57 +00:00
84df85164d
fullscreen mask editing now works in the image space over a viewer node.
2012-08-03 20:56:04 +00:00
1d5b2ea253
mask transforming when a mesh object was in editmode (but had no UV's), failed
2012-08-03 20:12:49 +00:00
a76b704f9a
change blender minversion because of BMesh data.
2012-08-03 15:23:17 +00:00
82158b7c34
svn merge ^/trunk/blender -r49531:49533
2012-08-03 15:05:20 +00:00
173b998735
fix/edits to vector font handling
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- don't overwrite the font path with "<builtin>" when the font file cant be found, it caused bad problems when loading files on someone elses systems when paths couldn't be found blender would silently clobber paths (tsk tsk).
- when fonts are freed their temp data is now freed too.
- assigning a new filepath to a font now refreshes the object data.
2012-08-03 15:03:40 +00:00
19740e9233
svn merge ^/trunk/blender -r49520:49531
2012-08-03 13:29:33 +00:00
07da83a3b3
add option to link fonts in make links menu.
2012-08-03 13:27:58 +00:00
ca9f6870f6
font filepath wasn't editable from python.
2012-08-03 13:03:53 +00:00
6374e3b49d
DO not draw active outline for collapsed nodes when they're not selected
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Also made corrections to currently unused code
2012-08-03 11:39:34 +00:00
Lukas Toenne
771a7241b9
Fix for node placement when copying to/pasting from clipboard. Child node location is always relative to parent nodes (if the parent is also copied) and must not be offset. Also takes the offset of the edited node group in the editor into account now.
2012-08-03 10:51:29 +00:00
854e122e5d
style cleanup: compositor
2012-08-03 10:19:13 +00:00
Lukas Toenne
c12d0fd76c
Fix for node clipboard copy operator for Frame nodes. Was redirecting the parent pointer of the original instead of the copied nodes.
2012-08-03 10:18:52 +00:00
d3d510740c
svn merge ^/trunk/blender -r49518:49520
2012-08-03 09:53:24 +00:00
52e31a4866
fix for bokeh blur using uninitialized memory - it would cause some tiles not to be blurred.
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was in fact a bug in MemoryBuffer::getMaximumValue
2012-08-03 09:51:10 +00:00