Commit Graph

47594 Commits

Author SHA1 Message Date
9811e847ca Fix #32209: Autosave ignores multires sculpting
Use a bit different fix, which gets active scene from context and
uses this scene to figure out active object instead of itterating
through all the objects.
2012-08-01 09:04:40 +00:00
a199ae5368 style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work). 2012-07-31 23:06:12 +00:00
a70a48814e fix [#32232] Running script that changes area.type crashes blender.
(reported the bug to keep some reference to the script that crashes).
2012-07-31 22:15:54 +00:00
872ebc7310 fill in dummy values when using movie clip distort node but compiled without libmv. 2012-07-31 22:01:44 +00:00
33a9cafc3b quiet spacenav output on linux for regular builds, ifdef signed int for msvc openmp. 2012-07-31 21:26:14 +00:00
cdc6793dd8 Fixed own error in setting user counter to mask when changing clip editor's mask. 2012-07-31 20:58:48 +00:00
d86b6dcf1c Expand function for masks, so no masks could be properly linked
in cases when they've got parenting to motion tracking data.
2012-07-31 20:54:27 +00:00
32bd936f18 Mask / Win64 compile fix: "Index variable in OpenMP 'for' statement must have signed integral type" 2012-07-31 19:37:33 +00:00
72a3fb15d7 changes to mask editing
- use Alt to modify all mask feather at once while dragging.
- copying a multi-user mask from the interface works now.
- show masks when UV editing isnt used, rather then checking editmode (would give some odd/annoying image space header).
- add a fake mask user by default.
- moving points with LMB drag no longer selects them.
2012-07-31 17:31:34 +00:00
e597234cb5 Code cleanup: remove unused code 2012-07-31 17:24:55 +00:00
b9f72394fd Fixed wrong mask display with clip's pixel aspect and image editor display aspect != 1.0 2012-07-31 16:40:14 +00:00
4473b846fb multi-threaded sequencer buffer calculation for masks. 2012-07-31 16:37:47 +00:00
4c02549d5d remove references to raskter from compositor and BKE mask. 2012-07-31 16:04:47 +00:00
2e51811950 use the same rasterizer as the compositor for the sequencer. 2012-07-31 15:45:01 +00:00
6d8fb7c0e7 Tweak to commit related to non-power-of-two textures, some cards claim to
support this but actually don't, so use the function that checks for that.
2012-07-31 15:05:14 +00:00
aac3f0eaeb Fix warnings on old apple GCC compiler due to no support for alloc_size attribute. 2012-07-31 15:05:09 +00:00
aec620cc28 Resolve compilation error with MSVC 2012-07-31 14:27:14 +00:00
c42d0189e5 resolve glitch in the image space where mask editing and UVs would conflict.
now UV editing overrides mask.
2012-07-31 14:16:27 +00:00
a86f44a77a svn merge ^/trunk/blender -r49410:49412 2012-07-31 13:44:51 +00:00
8f6197bd08 support for curve orco uv's as UV's in cycles.
ideally these would be used as generated coordinates, but this is tricly because cycles calculates its own orco's and doesnt know about curve settings.
2012-07-31 13:43:26 +00:00
b4fff83a34 Merging r49405 through r49410 from trunk into soc-2011-tomato 2012-07-31 13:17:07 +00:00
e7e7972cd6 Fixed [#32226] Black cadioptric lenses in CPU BokehBlur node 2012-07-31 12:36:08 +00:00
8c2550eed7 prevent uninitialized memory use when writing avi's. 2012-07-31 10:34:42 +00:00
a080183e42 Merging r49400 through r49404 from trunk into soc-2011-tomato 2012-07-30 17:12:55 +00:00
75046eadbf Mango request: option to create nodes with hidden preview by default 2012-07-30 17:11:59 +00:00
b43699aa12 fix own mistake getting an image for the image open file selector. 2012-07-30 17:02:28 +00:00
82fc02fb48 fix for own error in r43796, 'Find Missing Files', could set the path to an empty string. 2012-07-30 16:42:26 +00:00
ccf2f85b3e Merging r49390 through r49399 from trunk into soc-2011-tomato 2012-07-30 16:40:23 +00:00
9c35147666 Fixed own regression introduced in recent compositor commit
MuteNode could be used as a replacement for other nodes when
using fast calculation or when using unknown node from blender.

Should work properly now.
2012-07-30 16:39:39 +00:00
2feac552eb Color management: initialize input color space for newly opening images 2012-07-30 16:07:37 +00:00
46ac23d04e Fix: "void" function returning value. 2012-07-30 12:33:28 +00:00
1a062e28af Color management: fix crash in partial display buffer update
Crash was caused by the difference in how compositor walks tile
rectangles and how they were walked in partial update function:
compositor excludes right / top bound and partial update handled
it which lead to reading / writing to wrong memory.

Switch partial update routines to the same logic as it's used
in tile compositor, which made it kind of unified with render
rectangle update.
2012-07-30 10:35:34 +00:00
c60eabda92 Merging r49386 through r49389 from trunk into soc-2011-tomato 2012-07-30 09:47:39 +00:00
585bc327e2 Fix incorrect connections for muted nodes in tile compositor
Not tile compositor would use the same routines to detect which
links to add for muted node.
2012-07-30 09:46:14 +00:00
0c6c907cf7 Tag unused variables 2012-07-30 08:08:04 +00:00
45e12de050 Merging r49362 through r49385 from trunk into soc-2011-tomato 2012-07-30 07:53:05 +00:00
ae483e0cd2 BGE: When using the "Restrict Animation Updates" option, animations are now truly frame rate independent. Thanks to vrav for reporting the issue in IRC. 2012-07-29 23:53:21 +00:00
0690f6287c BGE: Fix for [#31993] "BGE Vertex deformer optimized method does not work properly" reported by Mario Mey plus some other cleanup. The bug was caused by not taking the object matrix into account when doing the transforms (when I developed the deformer, my test file had the object at the origin...). 2012-07-29 23:49:17 +00:00
24dae0f0e8 max value for distance was larger then a short. 2012-07-29 20:00:16 +00:00
3151a9f145 Fix compile error, IK_STRETCH_STIFF_EPS was undefined. 2012-07-29 19:50:03 +00:00
4b4395213e inpaint - gain some speed by not doing X/Y clamping in inner loops.
add assert() so we can ensure its not happening still.
2012-07-29 19:36:09 +00:00
953423e1ed - fix incorrect array delete use.
- replace 1.0f / sqrt(2) with M_SQRT1_2 define.
- use mini rather then MIN2.
2012-07-29 19:11:00 +00:00
595156fd73 style cleanup: use this->m_* for private members. 2012-07-29 19:02:23 +00:00
b9fb8edddd style cleanup 2012-07-29 18:53:47 +00:00
a14fc54702 svn merge ^/trunk/blender -r49333:49361 2012-07-29 18:48:34 +00:00
7217927414 add inline functions for max/min ints, good to use when the arguments are function calls (we had a few of these). 2012-07-29 18:14:20 +00:00
f608b3c444 code cleanup:
- building without python works again
- rename maxi/mini to i_max/i_min (so thay are available for function names)
- some minor edits to IK stretch setting (no functional changes).
2012-07-29 17:49:14 +00:00
c41e1e434a code cleanup: replace MIN2/MAX2 with minf/maxf 2012-07-29 16:59:51 +00:00
b6288e94eb == compositor ==
This adds an inpaint node to blender.

In case, you don't know, inpainting does this:
http://en.wikipedia.org/wiki/Inpainting

It's use cases in blender are 

* wire removal
* green screen background reconstruction

The node isn't tile based (for fundamental reasons), but very fast,
since it first builds a manhatten distance map and after that performs
color convolution only on the edges.

That's something, one should probably add also to the dilate node (in
step mode) to make it perform a lot better for dilate iterations greater
than 3.

It will bring it's computing time from O(n^3) down to O(n^2).
Take a look here for the details: 
http://ostermiller.org/dilate_and_erode.html )
2012-07-29 15:48:38 +00:00
93ff6f6dff Support for depth buffers in compositor and viewer node
Support for only alpha images in compositor and viewer node
2012-07-29 15:06:50 +00:00