Commit Graph

47594 Commits

Author SHA1 Message Date
Lukas Toenne
d02aed6c64 Fix for image node: has to check the number of actual node sockets before accessing the output data stack, to avoid reading uninitialized memory. 2012-04-21 13:36:57 +00:00
7e7d28e3ad fix [#31048] converting curve object to mesh makes object disapper from 3D view 2012-04-21 13:08:26 +00:00
6701933f5c style cleanup 2012-04-21 12:51:47 +00:00
96b024333e fix [#31047] ctrl+mouse select in edit-mode does not select external object
fix [#30535] Shortest Path Select not working well in vertex mode.

regression from after bmesh merge, Ctrl+Right mouse for selecting shortest path is meant for edge mode only.
2012-04-21 12:14:07 +00:00
f910abadda fix error in recent rip refactor, also add comment. 2012-04-21 06:42:21 +00:00
cdbfd1db38 Merged changes in the trunk up to revision 45820.
Conflicts resolved:
source/creator/creator.c
2012-04-21 00:33:36 +00:00
15eb3452ec style cleanup: pep8, also quiet compiler warning. 2012-04-20 18:50:18 +00:00
2e20d3dc96 fix for error using uninitialized variable with shape key conversion. 2012-04-20 18:34:58 +00:00
3dcd5a196d Fix [#31008] IK armature resize goes ugly (Pose mode resize).
This affected legacy solver. Note that even if I don't expect any, this fix *may* break some other IK setups, so animators, please check your IK rigs using legacy solver. ;) Easy to revert if needed, anyway.

Note that iTaSC solver is also buggy with some scaled parent, but here IK'ed bones just can’t get scaled in any way (either from parent or from there own transformation)... Will try to find what's happenning, though the code is even harder than legacy solver to follow :/
2012-04-20 17:26:40 +00:00
b26865ba99 code cleanup: prefer BM_face/edge/vert_select_set() over BM_elem_select_set() when the type is known (saves switch statement check on the type).
Add asserts so the correct types are ensured.
2012-04-20 16:55:47 +00:00
91dc245f93 attempt to fix [#31033], cant redo the bug but button layout wasnt great
- no more blank space under XYZ
- scales with DPI
2012-04-20 16:17:52 +00:00
6ef9f021bc fix [#31036] image.gl_load() consistently segfault at gluBuild2DMipmaps
incorrect argument to gluBuild2DMipmaps()
2012-04-20 15:06:54 +00:00
f627745053 aparently yards are not used a lot, suppress their use in button display (input still knows about them) - was reported as a bug.
also fix minor rip bug where active selection was lost.
2012-04-20 14:59:24 +00:00
cb3dc8ff0e Knife tool: Increase the header string length to avoid clipping the message. 2012-04-20 14:46:46 +00:00
380e6c2a58 refactor rip tool out into vert/edge functions, was getting too unweildy having them mixed in. 2012-04-20 14:36:06 +00:00
ed81982049 knife tool alpha values where being set to zero (intersection points weren't visible), error made when converting to theme colors.
also minor bmesh style cleanup.
2012-04-20 13:45:38 +00:00
f380a5430f Merging r45801 through r45809 from trunk into soc-2011-tomato 2012-04-20 13:15:57 +00:00
Lukas Toenne
71ac500fc2 Fix for particle dupli group relative offsets. The relative transforms of objects in the instanced group were not scaled according to the particle size, which would be expected when rendering as 'Whole Group'. Requested by Francesco Siddi (fsiddi) over IRC. 2012-04-20 12:55:57 +00:00
5874106ea7 style cleanup 2012-04-20 12:26:16 +00:00
4d1faf1fd9 knife tool: use the knife mouse cursor, dont store the context in the knife tool data, also rename struct camel case (follow own style guide) 2012-04-20 12:19:09 +00:00
aa02acfe95 knife tool: store color once on initializations, de-select only when cutting selected. 2012-04-20 12:05:08 +00:00
617af9d99d knife tool now selects newly cut edges. 2012-04-20 11:14:16 +00:00
3d851bfd5b knife tool modifications
from user freedback it seems there are 2 use cases, both valid.
* Select geometry and cut the selection in half (as 2.4x worked)
* Point-to-point define the faces to cut, dont cut through everything (only cut what you see).

With the second, since you are already selecting the edges to cut and snapping to them. only cutting the selecting is limiting/annoying.


Modifying these options while the knife tool runs doesn't work well, so expose under 2 keys, K, Shift-K.
2012-04-20 10:52:13 +00:00
7c202e84bf Merging r45792 through r45800 from trunk into soc-2011-tomato 2012-04-20 09:57:03 +00:00
80ff1984f8 bmesh py api: remove bmesh.loops.index_update(), it wasn't working, as joe noticed. 2012-04-19 23:23:29 +00:00
384f87cd1c rip tool wasnt working on a single edge selection in some cases (own error in recent fix). 2012-04-19 23:16:57 +00:00
028dbb132d add asserts for invalid iteratpr values so we can catch them in debug mode. 2012-04-19 22:40:09 +00:00
741a177a74 bmesh: improve rip tool
- When the rip extends into a fan, pick the opposite edge in the fan (rather then 2 along)
- When stepping over the fan to find the rip edge, walk in the direction closest to the mouse (generally works nicer)
2012-04-19 21:47:32 +00:00
ebbfcd71e5 Fixed crash in iter api, triggered by calling index_update() on the loop py seq in the py api. Note, I didn't fix the underlying problem (bad iter type) so loops.index_update() still isn't working (it's just not crashing). 2012-04-19 21:14:11 +00:00
417117e207 bmesh py api: expose BMVert.calc_shell_factor() 2012-04-19 19:13:57 +00:00
7156973d05 Merging r45748 through r45791 from trunk into soc-2011-tomato 2012-04-19 19:03:35 +00:00
e387ccdb42 bmesh inset: add depth option (make use of relative and even offset options) 2012-04-19 19:03:15 +00:00
c7f8af329b BMESH_TODO: randomize vertices working again.
That whole "element re-arrange" area could use some love, though (e.g. make a single vert operator with more options, as faces; and make faces work in edit mode, probably no more reasons to switch to object mode?). Post-release TODO, anyway.

Also spotted a glitch in BLI_rand code, imho, which makes first element of an array not guarantied to be shuffled by BLI_array_randomize()... No correction though, as this might/would affect other parts of the code!
2012-04-19 18:53:32 +00:00
e730c1af6d committed check by mistake, its not needed. 2012-04-19 17:26:22 +00:00
a82eaf36ca bmesh rip: when there are selected faces call region_to_loop before ripping. gives better results then previous fix when there are selected faces as apart of an edge selection. 2012-04-19 16:57:50 +00:00
bea1a12751 fix [#31015] Rip has weird results in vertex selection mode vs face 2012-04-19 16:20:07 +00:00
6b006059ec Fix #31016: rigid body joint constraint in game engine did not respect constraint
enable/disable option.
2012-04-19 15:14:28 +00:00
b40476455e code cleanup: remove unused BMesh args. 2012-04-19 14:38:09 +00:00
ac6b702c93 Change knife header to reflect current key binding (RMB cancels now). 2012-04-19 13:59:03 +00:00
475ecbb0ce remove BM_ITER, BM_ITER_INDEX macros, use ELEM or MESH variants only (the maceros had unused args in both cases). 2012-04-19 13:47:58 +00:00
9276d7aeb2 For bug #30931, change knife hardcoded colors to ones derived from theme.
For now, just reusing some theme colors that are there for other reasons
but matched approximately the colors used now.
Except that cut lines are now purple-violet, so that they contrast
with grid and edges better, especially in wireframe.
2012-04-19 13:44:28 +00:00
3ef7943910 code cleanup: first step to replace BM_ITER BM_ITER_INDEX macros. 2012-04-19 12:45:56 +00:00
7cadd242d3 BMESH_TODO: xsort of vertices working again.
This commits adds a new function which can remap vertices/edges/faces of a BMesh in a new given order:
void BM_mesh_remap(BMesh *bm, int *vert_idx, int *edge_idx, int *face_idx)
2012-04-19 12:31:39 +00:00
75b869e428 style cleanup: BM_ITER / BM_ITER_INDEX / BMO_ITER 2012-04-19 11:44:12 +00:00
db2edfcfde bmesh api function: BM_edge_face_tangent()
was used by inset but make into an api function since scripts can use this too.
2012-04-19 11:25:05 +00:00
250560a423 Fix #30998: copy to selected in properties editor not working for bones. 2012-04-19 10:49:45 +00:00
2251e05c30 Fix #31009: edge split did not split non-manifold edges correctly, it should
create a separate edge for each face.
2012-04-19 09:38:07 +00:00
2e734e4735 Fix #31007: text editor delete at end of last line did unnecessary undo push.
Patch by Justin Dailey, simplified a bit.
2012-04-19 09:27:11 +00:00
84f3ade1e5 fix bevel edge angle (wasnt hooked up to new code), vertex-bevel angle isnt working still 2012-04-19 07:00:29 +00:00
d403722722 style cleanup: bevel code, also remove unneeded flag setting. 2012-04-19 06:10:21 +00:00