The issue is that we've got hell with DEBUG and _DEBUG,
theu're defined really inconsistent acros CMake and SCons.
Used more reliable NDEBUG definition for IDP_spit.
This commit merges the code in the pie-menu branch.
As per decisions taken the last few days, there are no pie menus
included and there will be an official add-on including overrides of
some keys with pie menus. However, people will now be able to use the
new code in python.
Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/
Thanks:
Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review
and design comments
Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for
suggestions during the development.
Special Thanks to Sean Olson, for his support, suggestions, testing and
merciless bugging so that I would finish the pie menu code. Without him
we wouldn't be here. Also to the rest of the developers of the original
python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who
did the research and first implementation and whose code I used to get
started.
Was more a feature request actually, but anyway...
Note this is a bit more complex than it's vgroups counterpart, since we have to handle
relations between keys (relative keys, and position for absolute ones).
Use drop-down menu instead of expanded enum for the view select.
There are usually more views than displays and using drop-down
for display device and expanded enum for view is kindof strange.
- Forgot to handle command line arguments
- Because of the fact we need to be able to
use stdout and stderr we need to use regular
console application for the wrapper.
- Because of using regular application for the
wrapper we need to check forparent PID in the
isStartedFromCommandPrompt().
I really hope it's not gonna to become any more
complicated.
Main idea of this change is to make a small executable which
will set OMP_WAIT_POLICY environment variable and then will
launch blender itself.
This is a teporary solution for the time being we'll have a
more clear solution to high CPU usage with OpenMP when building
with MSVC.
Reviewers: campbellbarton, juicyfruit
Reviewed By: juicyfruit
Differential Revision: https://developer.blender.org/D717
Looks like mask points coloring was recently changed, and IMAGE space colors were left uninitialized...
Factorized a bit the code about vertex_handle & co too, was quite duplicated.