Commit Graph

47594 Commits

Author SHA1 Message Date
2dcab87383 Overwrite mode added, toggled with INSERTKEY 2008-06-04 12:32:06 +00:00
d565e8a02f bugfix #13618 - 2d filters + GLSL python scripts 2008-06-04 02:54:42 +00:00
772d241582 Fix BGE bug #13605: GameEngine corrupts Pose data 2008-06-03 22:54:24 +00:00
a39c8de24b Reason of last commits kdopbvh tree is now on trunk.
Added those files to the branch and added code for NearestNeighbour, needed for shrinkwrap
2008-06-03 19:56:19 +00:00
7265e9e855 Merge from trunk
svn merge -r 15064:15104 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-06-03 19:27:46 +00:00
db650f1be9 Removed BLI_kdopbvh 2008-06-03 19:20:57 +00:00
0c0c43f620 Collision commit code cleanup for nicer compile 2008-06-03 19:06:54 +00:00
c84c0201e1 Collisions: Commit of collision cleanup, put kdop-bvh structure into BLI_kdopbvh (just like kdtree interface now), huge speedup for selfcollisions, also better normal collisions (merge from cloth branch) 2008-06-03 18:48:54 +00:00
d6d4382396 Fix mem leak in graph rem doubles 2008-06-03 16:43:07 +00:00
62ca0e07da A few compiler warning fixes. Those in BME_customdata.c were more serious. 2008-06-03 10:04:42 +00:00
29f839b4a5 Bugfix #13603:
Action Editor Copy/Paste didn't trigger a depsgraph update for the active object (if the action was applied to it).
2008-06-03 10:00:09 +00:00
6eeef64370 == REDCODE ==
got #endif position wrong, breaking compile without redcode, sorry.
(Thanks to jms for pointing that out)
2008-06-03 06:42:13 +00:00
510d4b22ec increase the level you can zoom out (andy's timelapse videos were a pain to edit) 2008-06-03 01:01:47 +00:00
cfd67321d2 == REDCODE ==
Forgot to free redcontext in IMB_free_anim...
2008-06-02 22:02:26 +00:00
ca8aa8c901 == RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.

It is also a rather challenging task, to make 4k-float-footage realtime :)
2008-06-02 21:35:57 +00:00
8a5f362192 -> More Bmesh Custom Data stuff
Some more Bmesh custom data functions and
structures. This still does not do anything
yet because the various conversion functions
don't bother making use of the new custom data
functions. Hooking them up should be fairly
simple though.

Also note that the custom data code is mostly
copy/pasted from the existing custom data
functions for editmode with a few modifications.
Duplicating code like this isn't nice, but I
felt it was better to keep things for Bmesh
'standalone' for the moment and take only what is
immediatly needed instead of creating
a tangle of interdependant code.
2008-06-02 20:52:40 +00:00
1cc61f633f Patch #11000 approved: [new function] KX_GameObject::alignAxisToVect() Align an object's axis to a given vector 2008-06-02 17:31:05 +00:00
8a2a91ddfe Added missing newline for error print in Py-button expressions 2008-06-02 02:54:33 +00:00
86a0afb829 Compiler warning fixes (unused vars).
Notes:
- edgehash.c still has some weirdo code causing warnings on lines 80 and 117
i.e.  if (v1<v0) v0 ^= v1 ^= v0 ^= v1;
- material.c (in pyapi) apparently doesn't seem to be making use of some functions for glossy stuff
2008-06-02 01:02:08 +00:00
85e77e53ef -> Fix for last few commits
New memory allocator broke compilation on
GCC/Linux. Fixed
2008-06-01 18:43:22 +00:00
33321d13d3 -> Beginning of Custom Data support for BMesh
Now that new allocator is in place, Custom Data
can be effeciently added to BMesh. The plan is to
make all data not directly related to topology
Custom Data and allow callers to decide precisely
what information a mesh should have in order to
make the best tradeoff between memory usage/speed.

Right now not much to look at, just some structure
definitions and commented out code. More to come
soon...
2008-06-01 18:02:29 +00:00
07b1608fbe -> New memory allocator for Bmesh
Added a new pooling allocator for Bmesh based upon
the pool allocator availible in the Boost C++ library
as described here:

http://www.boost.org/doc/libs/1_34_0/libs/pool/doc/concepts.html

Each pool allocates elements of a fixed size, so every
element type in a mesh gets its own pool. For instance
verts occupy a different pool than edges. Each pool
is comprised of multiple arrays of a fixed size and allocating
/freeing elements is simple as removing or adding a head 
to a linked list. Since the list of free elements is interleaved
throughout the unused space in the arrays, the overhead
for storing the free list is only 1 pointer total per pool.
	
This makes building/destroying bmesh structures much faster
and saves quite a bit of memory as well.
2008-06-01 17:15:03 +00:00
652ee1e31b functionality fix
Originally the only way to run scripts automatically was with scriptlinks, which could be disabled for loading untrusted blend files.
Since then PyDrivers and PyConstraints would run even when G.f&G_DOSCRIPTLINKS was disabled.
Gensher, Theeth and Ianwill agree its acceptable to reuse the flag for other areas python runs automatically.

PyNodes still have no way to be disabled, (todo before 2.46a)
2008-06-01 16:13:04 +00:00
8937989a91 == FFMPEG ==
Shouldn't crash any more in the case that
a) invalid video options were selected
and
b) audio multiplexing was active

[#13311] video_stream NULL when writing ffmpeg

(did'nt crash for me though, but added extra protection :) )
2008-06-01 14:37:09 +00:00
c0199e192d bugfix (typo) [#13587] Python API Material.sssFront broken 2008-06-01 13:18:26 +00:00
26cb5fa0db -Fix for bug #13067
Bevel tool was hanging on certain geometry where the edge
to be beveled was shared by two faces that had more than
one edge in common and caller was not checking return
status of Bmesh eulers. Fixed.
2008-06-01 01:56:35 +00:00
edd2b6ca73 bugfix for own error
[#13588] Python API Material.sssRadiusBlue broken
2008-06-01 01:49:11 +00:00
74903b77f4 Merging revisions 15020-15073 of https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-05-31 21:23:57 +00:00
526d9cc5fc bugfix for own error
glitch when typing in / would ask the user to make a new directory. the last shash was being removed, then the "" path didnt exist and 
asked to create it.
2008-05-31 19:08:12 +00:00
c6528b3cd4 bufgfix for [#13584] SIGSEV in fluid bake with large amount of small fluid objects
the maximum number of objects (255) wasnt being checked, added a check before baking.
also changed bakeing to use G.scene->base rather then G.main->objects since these can be in other scenes, from linked 
groups, or used only by python so they should not be used for baking. it also meant having a domain in 2 scenes would fail with an error.

Nils, could be good to have a dynamic number of bakeable objects.
2008-05-31 19:01:14 +00:00
6d0ac5095f Alternative method for correletation based skeleton subdivision (where bone end points can deviate from embedding).
Disabled because too unstable
2008-05-31 18:52:23 +00:00
32de0da6df bugfix
* [#13394] Sequencer: if internal strips have handles selected, dragging the metastrip changes the meta length
* Extend did not work correctly on metastrips when the nested seq's are out of the meta's frame range, added an argument to seq_tx_get_final_left/right 
that returns the frame clipped by metastrip(s) if any.
2008-05-31 16:22:07 +00:00
57270125d8 bugfix for own error, introduced when running scripts were saved with the blend file.
a script error with a script that has an interface would not stop the interface from running again immediately, causing an annoying 
error message loop.
2008-05-31 12:12:03 +00:00
7f3928652e Added culling on normal projection.
Now renderdemon is happy ;)
and now shrinkwrap can be used for bulging :)
2008-05-31 01:25:24 +00:00
318606addf Merge from trunk
svn merge  -r 14954:15064 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-05-30 20:33:33 +00:00
5c1acc5ced == PyNodes ==
Bug #13277, reported by Juho (bebraw) Vepsalainen (thanks!) - a typo made pynodes w/o input socket definitions fail with an out of range error when accessing the output sockets in the script.
2008-05-30 20:04:52 +00:00
791510f690 This is patch [#9057] Updated doc string to match current defines
also submitted by gsr

It just updates a comment to correct values.

Kent
2008-05-30 19:52:42 +00:00
0caf1573d5 This is patch [#9053] More concrete makesdna reporting
Submitted by gsr

It just makes the printf's all different so you can tell where the problem
is.

Kent
2008-05-30 19:46:48 +00:00
42740a1442 More and less debug prints
Also, setting the merge limit to be non-zero for armature graphs (since very small yet non-zero differences would prevent merges and correct graph creation)
2008-05-30 18:13:43 +00:00
08750f66a4 Retargetting
More refined symmetry grouping (can take care of tails properly) and better matching between symmetry groups (based on relative length of arcs)
2008-05-30 17:42:02 +00:00
2eb897e6db Fix crash with hidden bezier handles
See Cambo, that's why we have module owners.
2008-05-30 09:05:09 +00:00
da2d4904af bugfix
* scene.object.context and scene.object.selected had broken get_item 
funcs so scene.object.context[i]  returned the wrong object.
* aligning the view to an object (numpad*key), did not disable the 
ortho view grid.
* long standing problem where opening a relative image would fail with 
no message. BLI_convertstringcode was returning a path with /../../'s 
that need to be cleaned before the path could be read, the path was also 
invalid from unix shell so its not a blender path reading problem.
2008-05-30 01:59:15 +00:00
8e46d777f3 Transform Orientations
Edit Bone and Pose Bone can now be used as transform orientations

Also fix a bug with CTO comming from non-uniformally scaled meshes.
2008-05-29 19:10:09 +00:00
f1d54f892b -= Collisions =-
Getting some weird results on moving fast edges. This is a backup commit, will try another thing
2008-05-29 14:23:08 +00:00
Maxime Curioni
be2b832db7 soc-mx-curioni: resolved the rendering issue. In the previous steps, I was only rendering the strokes, not the toatl scene (explaining why the render color was being inverted). i added a call to the view's draw() method. Now, the rendering steps are complete and display both the object and the silhouette. 2008-05-29 11:41:06 +00:00
Maxime Curioni
f3966dda4e soc-2008-mxcurioni: made the image rendering faster by reading the frame buffer directly into the RenderResult's ImBuf structure, removing the need to copy it manually 2008-05-29 09:00:49 +00:00
fe7b591280 Another bugfix for Fill Bone Between Joints. Changed the order that bones are created between 'head'/'tail' points 2008-05-29 06:14:53 +00:00
Maxime Curioni
4b7174a6dd soc-2008-mxcurioni: updated SConscript file for SWIG module compilation and linking under Linux 2008-05-29 02:31:36 +00:00
e015796b36 Fill Bone Between Joints:
This tool now parents the newly created bone to whichever bone acted as it's 'head' point. It also sets the connected-to-parent flag.
2008-05-29 01:04:12 +00:00
Maxime Curioni
9a6302e109 soc-2008-mxcurioni: First render ! It should render the teapot upside down on a black background. The correction was made by following Yafray's rendering and display implementation, which is very clear. 2008-05-29 00:27:09 +00:00