Commit Graph

47594 Commits

Author SHA1 Message Date
275a5a94b9 made MMB pan instead of mouselook requested by plumiferos director. 2007-01-07 01:44:16 +00:00
b4bd6cc9db patch 5054, modifier docs addition.
Sound, Chech_SoundType function
2007-01-06 23:44:56 +00:00
78ae6dbfd2 Renamed the 'Delete multires' button (and the associated undo name) to the more accurate 'Apply multires' 2007-01-06 20:47:34 +00:00
36e03e5ca8 Potential fix for bug #5359:
Crash leaving editmode related to vertex groups. I couldn't reproduce this,
but suspect somehow multiple deformvert layers were created. Added some
extra checks to avoid that now.
2007-01-06 20:16:06 +00:00
6128b51023 Fixed bug #5610, Sculpt mode stops working suddenly (after reloading file), was caused by reading the zbuffer after it had been cleared for drawing xray objects. 2007-01-06 19:46:33 +00:00
bd029c7a65 Bugfix #5619
The new multi-layer UV and VertexColor buttons displayed wrong tooltips.
2007-01-06 14:15:18 +00:00
6c9b0288e5 Bugfix #5617
Armature deform bug: when values in weightgroups are extreme small but not
zero (like 10e-39) a division caused values to warp to infinity or beyond!
2007-01-06 12:33:01 +00:00
207e7bc2bd Bugfix:
New panel "Armature Visualisations" didn't appear tabbed as intended...
2007-01-06 11:48:06 +00:00
ad9b1c58f5 Bugfix #5611
Lamp halo render with option "Layer" crashed.
2007-01-06 11:13:07 +00:00
eaeed165db Bugfix #5599
TAB in text-edited buttons didn't always go to next button, for example
in constraints. Was caused by the 'roundbox' backdrop.
2007-01-06 10:59:07 +00:00
1d0af71d39 added lots of warnings for the makeEditable() command. - A user was having problems editing pose data after calling it. 2007-01-06 07:40:06 +00:00
0f6787d22d Fix for multires: prevent mesh separate operation. 2007-01-06 06:05:35 +00:00
a3da55d5ce epydocs - Constants were wrong QUAT/ROT/LOC, should be LOC/SIZE/ROT 2007-01-06 04:22:10 +00:00
4787b97d09 made comparing buttons the same as comparing thir values.
bug 5612  (not a bug but this makes it work as scripters may expect)
2007-01-06 04:10:51 +00:00
4d28796b61 Updated luminance node to work in all color spaces. Also made it work for any channel, not just luminance. 2007-01-06 01:25:59 +00:00
e28ca47908 Fix for both cage and final DerivedMeshes being created in editmode even
if they are identical, as reported by Campbell on the mailing list. Now
uses a single DerivedMesh, saves on memory and drawing time.
2007-01-06 01:01:38 +00:00
5c92969a5a Fix for bug #5583:
Crash when doing a boolean operation on a linked duplicate of the
same mesh.
2007-01-06 00:25:22 +00:00
70d982f1d5 Fix for bug #5510:
Alt-B clipping doesn't work in side view. This seems to be a bug in
some gluUnProject implementations, used the same workaround as sculpt
mode did already.
2007-01-05 23:55:09 +00:00
130f135d2a Fix for bug #5096:
Geometry shader node storage (added for UV name) wasn't allocated reading
older files, could crash on render.
2007-01-05 23:49:51 +00:00
00c82cd3b2 == Sequencer ==
== Plugins ==

Made sequencer plugins work again by boosting the version number and
working around recent changes to the ImBuf-structure for older binary
plugins.

This commit also restores the original length of name in VarStruct.
2007-01-05 14:26:04 +00:00
429ec5eea3 Bugfix #5212:
IK Locks/Limits were applied to bones in IK-chains even when the IK
constraint for the chain had an influence value of 0.

I've added a check to see if the ik-constraint found has any influence
over a chain, before the chain is made available for ik-solving.
2007-01-05 08:16:23 +00:00
5ddd48f140 =IPlugins=
Updated iff.h to use the latest imbuf struct definition.
2007-01-05 07:35:16 +00:00
ea71aeb254 fix, static objects were not dynamically added at the right position. 2007-01-05 02:31:34 +00:00
770e816cee Bugfix #5600:
When clicking on the basis curve of a Curve's shapekeys in the IPO Editor
with 'Relative' turned off, Blender crashed. This was caused by the call to
set_sculpt_object() which only works on meshes (at the moment).

I've added a check to make sure this is only called for meshes. Also, silenced
the 'implicit declaration' warning my compiler was giving me about this function.
2007-01-05 00:23:55 +00:00
8fe3de0618 == NLA Editor - Object Collapsing ==
Now, objects without actions/nlastrips cannot get collapsed anymore
as it didn't make sense. The open/close triangle is no longer shown
for these.

Also, I went through and made sure all the NLA tools to comply with this.
This fixes bug #5591.
2007-01-04 23:39:09 +00:00
8039ad32df A few code cleanups for the IPO cleaning stuff in an attempt to get rid
of a bug which hides all but the active ipo-curve after cleaning. The bug
still remains, but I hope to have a solution soon.
2007-01-04 22:35:19 +00:00
834495b5ff Fixed two compile warnings I introduced. 2007-01-04 22:16:49 +00:00
1ccc7c46bf Retyped texcolfaces.tex_page to match MTFace. 2007-01-04 22:14:40 +00:00
98d3115ffe Multires bugfix: texcolface.tex_page needs to be updated on file load. 2007-01-04 22:09:58 +00:00
e526b0a06e Fixed bug #5587, emulated numpad viewport rotation keys non functional in sculpt mode, was just missing a call to convert_for_nonumpad. 2007-01-04 21:42:52 +00:00
0c62c2551d fix for [ #5553 ] Command line broken
Loading iconfile list via BLI_getdir did change the current directory,
so the file wasn't found anymore.
2007-01-04 14:08:05 +00:00
7cacb35845 toolbox.c - for the label in VarStruct use the tooltip for the text to get around the 15 char limit that only allowed you to fill about half of the available area on the clever numbuts panel,
the tip isnt used for a label anyway. added comments explaining whats going on. only effects clever numbuts internaly.

type fixes for weightpaint_envelope_assign.py
2007-01-04 11:43:13 +00:00
b91d5bf951 Changing the VarStruct name length messed up plugins, so changing back. 2007-01-04 11:15:06 +00:00
50edac630b removed blender2cal3d.py, this is the second time where nobody has been able to maintain this script to fix minor bugs, aparently the cal3d/soya guys maintain their own scripts anyhow.
Adding switchDirection() for curNurbs. simple function and double checked to make sure its ok.
2007-01-04 10:18:37 +00:00
eb1ca77fc4 Bugfix #5411
Selecting option conflict... shift+alt+click was used both for 'select with
a menu' as for 'flush selection to group members'.
Solution for now: keep the group select for shift+alt+click, and menu select
for alt+click.
2007-01-04 09:30:50 +00:00
6643cc53d9 Fixed bug #5592, change from sculpt mode to edit mode crashes 2.43RC1 on OsX Intel. Fix was to check that undo data is taken from the correct object. 2007-01-04 07:48:26 +00:00
31e4149c44 Reverted my fix for bug #5539, brush circle cursor is slow. The fix was causing more sculptmode drawing artifacts for some users. Since this is a non-critical performance related bug, it can wait until after 2.43. 2007-01-04 07:03:00 +00:00
0762a5a975 Fixed bug #5582, Subsurfed Multires'd objects don't display properly with interactive display unset. Added a new function for sculptmode that checks to make sure that not only are there some modifiers active, but that they are actually enabled for realtime editing. 2007-01-04 06:11:45 +00:00
bf95995bbc Made auto face fill (used in retopo) accessible from FKey editmode menu. 2007-01-04 05:24:00 +00:00
04dea66458 == Compositor ==
* Ported Math node from shader nodes to composite nodes too

It's a good general purpose utility node and also allows stupid stuff
like this more easily :)

http://mke3.net/blender/etc/math-spiral-h264.mov
http://mke3.net/blender/etc/stupidmath.blend.zip
2007-01-04 01:56:21 +00:00
0b6eb9d283 == Armatures - Path Drawing Bugfix ==
Now, when several highlighted points on the path occur at the same place
(i.e. when there is a pause) only the first frame number when this is the case
is drawn. This results in less overlapping frame numbers (causing an unreadable
blob of digits)
2007-01-03 23:22:58 +00:00
7356ede09c I commited a dumb little icon for Sculpt mode since we didn't have anything.
If anyone has anything better feel free to blow this one away.
I was going for a chunk of marble and a chisel if anyone is going wtf?

Kent
2007-01-03 21:12:56 +00:00
6f23af1504 Bugfix #5515
Having splitted a screen almost into 128 subwindows gives crashes when you
try to make a 'full window'. Code was missing NULL pointer checks for when
new window failed to open...
2007-01-03 13:45:03 +00:00
e670bd273a Fixed crashes in the Action Editor when keys for shapekeys were displayed
and user tries to snap keyframes to frame(s) or mirror keyframes.
2007-01-03 09:13:42 +00:00
b6264c6b0a Modified the multires loading code so that it always checks for a NULL edge flag array. 2007-01-03 07:21:04 +00:00
59e44e4afa added sharp edge theme color 2007-01-03 05:50:17 +00:00
6742659312 == 'Smarter' Keyframing Bugfixes ==
'Smarter' keyframing tools ('needed' option for manual and auto keyframing)
now work better than before, with more cases handled in an predictable
manner. There are still a few cases it still doesn't handle well yet. Those will be
fixed in the next few days.

See comments in code for rules in place now. Also, I've changed the code
to use the IS_EQ macro instead of my clumsy sqrt((a-b)*(a-b)) calculations.
2007-01-03 05:13:40 +00:00
430f6d04b1 Sculptmode propset bugfix: texture angle should be ignored if there's no texture enabled. 2007-01-02 22:53:44 +00:00
6286f8b565 Multires bugfix: when deleting lower levels, edge flags should be subdivided to the next level. 2007-01-02 22:40:45 +00:00
d813fb3da8 Added undo push for retopo all. 2007-01-02 20:33:11 +00:00