Commit Graph

47594 Commits

Author SHA1 Message Date
Yann Vernier
79c4e8a247 Changes Mathutils.Vector() to be less picky about its argument(s). 2005-01-23 17:04:02 +00:00
Yann Vernier
8d0ef2163d This should make the Texture stype attribute work for EnvMaps. 2005-01-23 16:32:51 +00:00
413e4f51a6 Make the KX_PolygonMaterial Python member variables writable. 2005-01-23 01:40:37 +00:00
d21b9be9a8 Don't delete the Python Controller's private dictionary between frames. 2005-01-23 01:38:41 +00:00
a1f0f165e4 Added Joystick sensor (from snailrose) 2005-01-23 01:36:29 +00:00
a572d196e6 Don't fail on mesh objects with no faces. 2005-01-22 23:46:54 +00:00
1da3b9f517 BPython:
- Stephane Soppera added long missed support for edge data in Blender.NMesh + related doc;
- Michael Reimpell improved script registration (fixes bug report #2160) and the file and image selectors in Blender.Window (improved with suggestions from Yann Vernier).  They now suppport methods as callbacks;
- World.get/setMode were not registered, so could not be directly called (reported by Ken Hughes).  Still needs some work to improve things, including docs.

Scripts:
- Jean-Michel Soler updated his texture baker based on input from Appolux;
- Campbell and Jean-Michel improved the bvh importer: faster, better float units scaling (by Campbell); supports Poser 3.01 files (by jms).

Thanks guys!
2005-01-22 02:48:03 +00:00
5822d4601d fixed animations using jpeg (bug # 2166)
Basically the deal was on the last fix (multiple opens/closes to a filehandle)
I changed the return values to match other image formats 0=fail and 1 = good
(was 1=fail 0=good before)
I Didn't update the animation code to see this so it was
thinking the first frame failed because it was looking for the old return code.

Kent
2005-01-21 17:50:11 +00:00
136ecd4644 Modified interface texture font support, which should work nicely with the freshly added bFTGL library.
Also removed some redundant #include's on some files.
2005-01-21 14:48:03 +00:00
64ef688695 Added some extra comments about creating a new image format.
Kent
2005-01-21 13:02:14 +00:00
1f394a8e0c Bug fix 2116
Area lights with "Noise" dithering only worked for first area light, the
other ones then used wrong table... bug since area lights are in blender.
2005-01-21 12:46:59 +00:00
8c271d7acb Bug 2162
Current cvs bug; the texture 'crop' lines were not drawn using correct
Panel/Window transform. Simple fix.
2005-01-21 11:07:35 +00:00
b561ca88cf Reading .blend from runtime closed file handle twice... seemed to crash in
windows? Weird, was a commit from april last year (Nathan) and nobody has
reported errors. (bug report 2155)
2005-01-20 10:33:11 +00:00
9fddd2bdec Added experimental option to use GL textured interface fonts.
Set preferred method in userprefs->language & font.
Kinda requested by Kaito, i'm sure he regrets after seeing
my code changes.

This commit includes a patch provided by Jacques Baurain,
which seemed nescessary to handle font sizing properly.
Thank you !
2005-01-19 13:53:43 +00:00
731c69d6ed Melchior FRANZ's patch to allow the normal +- to work with border select.
Currently it doesn't conflict with anything and I think it makes sense.

Kent
2005-01-19 13:01:49 +00:00
d32f4a2851 Jacques patch to get things compiling on windows.
basically it returns NULL for two functions that had their entire body
commented out.

Kent
2005-01-19 12:53:47 +00:00
92586e1ee2 Using halo (particle) render with OSA and gauss had error.
Removed it in OSA from special thread loop now, making it unthreaded but
render OK. Main reason; subpixel-based adding with gauss doent work
for halos yet.

Unified render does that though, but result is just filter, no real
subpixel.
2005-01-18 18:31:18 +00:00
672d28534c Render lens flare works again. Didn't work due to wrong value for zbuffer
passed on (zbuffer values changed with previous commit)

Also fixed previewrender for lens flare.
2005-01-18 15:22:42 +00:00
f13bff1588 The non scons specific stuff for bug tracker bug #2131
Basically removed #include <iostream.h>
from some files that didn't need it (and I'm assuming it caused problems)

I'll leave the scons stuff for someone else to look at since I don't really
use it.

Kent
2005-01-18 14:17:44 +00:00
Stephen Swaney
c448aa60ca remove gcc compiler error using -pedantic flag:
comma at end of enumerator list

If this change causes problems, feel free to back it out.

I am trying to get gcc to complain about mixed declarations and
code since that breaks on platforms that only support C89/C90.
2005-01-16 17:59:23 +00:00
9c6094ee0e Fix for bug #2152
Using File->Save Image menu didn't work while Stars were drawn... the used
method to save an image (mainqenter F3 key) is a bit awkward anyway, so
replaced with proper BIF_xxx call.
Reason for mainqenter not to work was RE_draw_stars() function calling
a blender_test_break(), swallowing queue events. Very bad and need review.

Small tweak in previewrender; preview type Cube now displays texture
coordinates better (it showed a bit too much)
2005-01-16 11:29:44 +00:00
dd0d5c26fa Add an Python Material example 2005-01-16 06:27:12 +00:00
3b91ea4309 Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
Make game engine materials use Zoffs in Materials.
Added Python material hooks.
2005-01-16 06:02:06 +00:00
5fcf39d2a5 Added getDistanceTo Python method (thanks Charlie C) 2005-01-16 05:55:04 +00:00
981ecc390a Made Suzanne speechless again... what was i thinking. 2005-01-14 17:35:24 +00:00
3ba66e20b9 BPython:
- Added Blender.UpdateMenus() + doc: so scripts can automatically update Blender menus when they create (or download or whatever) new scripts to be registered.
- Removed a long deprecated function from the Blender module (release dict).

Matt (broken) mentioned the UpdateMenus function a couple weeks ago.  I also updated the Save Current Theme script to use it.  This is all related to his ideas to use scripts to save and restore themes and e.g. render presets.
2005-01-13 19:19:05 +00:00
bb0da8a7aa Did some checking to make sure a variable exits before trying to use it.
(Submitted by Vidarino on irc)

I also cleaned up a couple of warnings in the file.

Kent
2005-01-13 13:58:29 +00:00
Stephen Swaney
df1acca4c5 New methods: Curve.isCyclic(), CurNurb.isCyclic() for checking if curve is cyclic ( closed ). Both methods are boolean.
Patch contributed by Toni Alatalo.  Thanks.
2005-01-13 03:42:53 +00:00
9f43accdb2 BPython:
- patch by Jonathan Merritt: new function Blender.Draw.Image() + its doc;
- patch by Campbell Barton: .users attribute for many types;
- tiny internal change in nmesh.hasVertexUV() method.

Thanks to Jonathan and Campbell for the patches and the patience!
2005-01-13 03:04:12 +00:00
5161998bbe Softbody commit broke compilation of blenderplayer. There was a dependancy
from blenkernel/ to src/. Moved the offending functions to blenkernel...
2005-01-12 23:57:33 +00:00
912ef80bdc big softbody commit
some vertex group , weight painting stuff too
/me crosses fingers it does not break anything
2005-01-12 22:28:13 +00:00
ea740dea02 Let's keep Blender a monkey app. 2005-01-12 12:25:56 +00:00
309792d206 RGBA Quicktime movies give codec compression crashes on OSX.
Reverting Quicktime export to ARGB for both OSX and Windows to
keep some consistency on Blender's output.
2005-01-12 11:03:25 +00:00
180b8f48ce Trying to make RGBA Quicktime movies on OSX, instead of ARGB. 2005-01-12 10:34:05 +00:00
9848800799 Reverting Quicktime movie export method for OSX. 2005-01-12 10:18:47 +00:00
ced255eb24 bug fix #2118
Rendering wire didnt work;
- for edges that are not in face, with subsurf on
- same for new Edges block, subsurf or not
2005-01-11 13:06:21 +00:00
b1a8ef6b30 Bug fix #2061
On exit editing mesh being linked multiple times, and other object-users have
a deform, the displists were not recalculated.
2005-01-11 12:14:45 +00:00
343712f367 Improved functionality for Quicktime movie export.
Exporter now uses less memory and might be a little faster.

Needs tesing on OSX, there might be RGBA endian issues.
2005-01-11 10:58:58 +00:00
9817939b20 Bug #2119
The Separate option was missing from the toolbox and headermenu for curves,
Added it to both.

First commit in a loooooooooong time, have to start with something small ey ;)

Roel
2005-01-10 18:17:41 +00:00
3c592ec3ad This is for bug # 2068
I standarized the returns on a failed opening of the output file for
the above image formats.

I also cleaned up a couple of warnings.

Kent
2005-01-10 16:22:40 +00:00
d1d8950eac Somehow in 2.3x the file window collum display got cancelled. It even
pretended to be a user-preset, which it isnt yet.

Brought back collum display and wait for severe complaints to have it as
option in user settings. :)
2005-01-10 12:34:39 +00:00
8cfa2b247a border render support through plugin. Working with current yafray CVS version 2005-01-09 21:53:50 +00:00
3806b050d6 Mixup of vectors in VecAngle3 (caused by me switching order of args!)
Resulted in wrong angle display, especially in trias
2005-01-09 14:28:18 +00:00
8229ea59de Different integer overflow test for zbuffering, this due to mist+wire bug
that seems not to be solved on intel platforms.

Previously, a positive signed integer overflow addition was checked by
assuming it to become negative. Now it checks 'safe' with this version:

if(vergz > 0x7FFFFFF0 - dz) vergz= 0x7FFFFFF0;
else vergz+= dz;

Reason why using signed ints is cumbersome... overflows for unsigned are
much easer to find.
2005-01-09 13:36:14 +00:00
5ea2ed38e7 - correct position of "Edge Angles" and "Face Area" in button window 2005-01-08 23:31:04 +00:00
3c921cc8e8 The "teac" (measurement info) patch from Campbell Barton
Cleaned code somewhat (half the size!) and applied some changes:
- made it compatible with selection flags for new mesh editing (edge/face)
- renamed 'face angles' to 'edge angles' and made it display angles for
  2 selected edges too
- removed the confusing convention that always drawed the info if one
  of the vertices of edge/face/angle was selected. now it only displays on
  minimum of 1 full edge or face selected.
- made it react to "zbuf occluded selection" option (for zbuffered text)
- made it also colorize text for white theme color (TH_TEXT)

On larger meshes this info still draws very confusing. The idea of displaying
the info on 1 vertex selected was probably to show values while grabbing,
although that didnt really work for angles. One idea could be, for transform,
that it draws all lenghts/angles/areas that get changed during transform

All in all, still useful addition tho!
2005-01-08 21:16:24 +00:00
9adbe1ec0e Star halos still used old fashioned byte colors, instead of nice floats :)
Reason for them to show wrong.
2005-01-08 14:45:58 +00:00
9393e490af Fix for commit of yesterday, where wire render + mist was solved.
Had moved normalizing the view vector just a couple of lines to much...
causing OSA vectors to be calculated wrong, and image texture to show
much to filtered (nearly invisible)
2005-01-08 14:22:27 +00:00
d56680bc38 Bug fix #2113
A series of hide/reveil in editmode didn't result in identical selection
always, except in face mode. current method works in all modes, including
mixed (face+edge for example)
2005-01-08 13:50:44 +00:00
8b3eea1798 - Added warning print and return in glaDrawPixelsSafe when zoom level
exceeds window (glScissor) size. Apparently zooming in on one single
  pixels larger than a window isn't well supported.
- Moved drawing of editmode objects to 2nd loop in drawview.c, this
  makes sure draw-extra wire is always visible correctly
2005-01-08 13:15:43 +00:00