Commit Graph

47594 Commits

Author SHA1 Message Date
be68e2b793 - removed options from main header 'render' menu;
render opengl 3d window at this location gave unpredictable results, and
  crashes occasionally. Moved it back to header as icon for now... the
  view pulldown menu in 3d header is too full.
2003-11-08 23:00:55 +00:00
8fa6cd8c94 - added popup warning when choosing quicktime at OSX.
this to notify that the 'options' button in QT dialog freezes.

  Will ask Apple for hints... no clue why this happens.
2003-11-08 21:00:09 +00:00
27ddef2ad5 - zooming in for action window increased 5 fold.
(bug report #679). Also corrects old files for it.
2003-11-08 19:04:50 +00:00
95791c0b81 - fix bug #682
button wrong size...
2003-11-08 18:46:50 +00:00
b4c25d241b - another fix because of the stricter 'qualifier key' checking;
ctrl+mouseclick didnt work to select objects in editmode, needed for
  making vertex parents.
2003-11-08 18:37:28 +00:00
602fe19b6f - fixed drawing in frontbuffer of selected object... the previous
fix for selecting multiple objects reveiled this error...
2003-11-08 17:51:32 +00:00
7be1d02919 - bug fix #304
Wire rendering gave errors with parts.
  This due to the fact the lines are clipped exactly at the pixel
  centers of the image edge. For polys (triangles) that works fine, but
  in wireframe you see the lines ending at the edge.

  Solved by adjusting clipping routine for wires just a tinsy bit.
2003-11-08 16:57:23 +00:00
96403dc309 - fix bug #294
removed some code of someone in NaN who tried to fix
  prototypes... just solved by introducing a correct cmat[3][3] instead
  of using weird new matrix code.
2003-11-08 14:41:56 +00:00
75997db19f - fixed bug #253
from NaN period, someone just commented out a piece of code... this to
  prevent the curve itself being converted (as edges) next to the 3d filled
  faces. but for 3D curves there are no filled faces.
2003-11-08 13:36:16 +00:00
c04eb56983 - removed hack in initrender code that allowed 'border render' in a
previously rendered image. it was just screwing up memory in some cases.
  for it to work quite more elaborate coding is needed.
- when selecting border in camera view (SHIFT+B) the associated render
  option is set automatic
- fixed some mallocs to become callocs in renderloop, to prevent garbish
  when border rendering
- also enables closing bug #179
2003-11-08 12:50:40 +00:00
b18d1109ea - bug fix #74 (oldie!)
rendering uses data as set in active 3d window again. meaning it renders
  localview or 'unlocked layers' correctly again.
  in background render it uses the scene layers by default.

  was disabled in 2.24 in NaN period... can't find the reason for it.
2003-11-08 10:59:59 +00:00
185ea29d2a - removed all buttons to choose for 'image selector'. where loading images
is meant, a ctrl+click will invoke image selector still.
- this as discussed a while ago at meeting; the image selector is highly
  unstable, and causes bug reports for each release we do.
- removed reference to 'save runtime' from file menu.
- added icons to fileselect buttons in f10 menu
2003-11-08 10:47:50 +00:00
9caa2fee8e - fixed bug #384
browsing new texture for lamp in texturebuttons (f6) only gave 'add new'
  option.
- saving images in texturepaint mode saves in same format only. this is
  far from an easy fix to use the scene settings, so it indicates with
  saving clearly its in the same type now
2003-11-08 10:02:30 +00:00
c11eb86112 BPython:
- Fixed uninitialized NMFace.mode var in NMesh.c
- Incref'ed a couple Py_None's in Object.c
- Minor update in the docs, changed required version to 2.30
2003-11-08 02:19:09 +00:00
85e8812c9f - fixed layout of curve panel (f9 menu)
- changed 'curve' to 'path' in ipo types menu for ipowindow
2003-11-07 22:26:15 +00:00
7ef6e6889e - bug #670
input in ipowindow NKey menu went wrong for vertices... buttons were
  accidentally created double, resulting in double actions. uh!
2003-11-07 21:12:43 +00:00
b7debeb792 Updated so that Default Vars button will reset envmap data, if it exists.
doesn't do object its tied to but does everything else for envmaps
now. (clipsta, depth, etc...)

Kent
2003-11-07 21:03:58 +00:00
21c2e8f74f - fixed bugreport intrr about shadeless UV texture face having wrong
brightness... it had one multiplication too many...

- found 3 month old error: the fix i committed for ESC during render
  was undone partially by a commit from guignot one week later. I already
  *thought* ESC reacted so slow... but i had fixed it, not!? :-)

  Now its still fast and instantly reacts to ESC again.
2003-11-07 19:23:13 +00:00
7390acc2b4 Middle mouse emulation fix.
I know Ton fixed this already, but I modified it to be more in accordance with what we decided to do in Space.c
2003-11-07 01:52:31 +00:00
71978017cb Fixed Ctrl-Shift-F3 to capture the whole screen. 2003-11-07 01:51:01 +00:00
1d9f0e1594 Raised the numbot upper limit for DupSta and DupEnd. 2003-11-07 01:50:14 +00:00
9be7b43c2d - fixed specularity for sun lights 2003-11-06 22:38:41 +00:00
74cdaf7da2 - made shadowbuffer button into normal num but.
sliders should be reserved for more limited ranges like 0.0-1.0 and so
  reason was it wasnt readable at all!
2003-11-06 22:10:33 +00:00
cf18d4431a Fixed my blunder with Default Vars button.
It was causing plugins not to accept changes to buttons.
Now it works correctly, defaults are set only when you press the button.

Kent
2003-11-06 22:07:41 +00:00
047d18d72c - zoom in/out in rendered image always includes zoom level 1.0 now. 2003-11-06 21:31:47 +00:00
ecb758d47b - selecting multiple objects at same location had error. was caused by
new code that manages multiple matrices for 'overlay' buttons.
  just forgot to add call persp(PERSP_VIEW);
2003-11-06 19:20:56 +00:00
Stephen Swaney
e2e6bc37a9 setControlPoint() had incorrect argument list.
also some minor reformatting.
2003-11-06 18:17:05 +00:00
b9cdf97e19 - little new feature; 'hide' vertices/edges/faces works in editmode
for subsurf
2003-11-06 17:22:39 +00:00
Chris Want
ec836b3390 nla strips were not updating the reference counts of actions they
were using.
2003-11-06 17:17:52 +00:00
94c6fae700 - fixed order in addmenu pulldown
- added 'add bones' for in editmode armatures in toolbox
2003-11-06 16:35:15 +00:00
fa6a1bc5fe -fixed bug; ALT+LeftMouse emulates MiddleMouse again. 2003-11-06 15:28:40 +00:00
13c95a6e85 bug fix: audio hangs on OSX when playback with ALT+A
reason: mixbuffer size was not correctly initialized in .blend. Doing this
for struct UserData has some extra quirks, so better not do it with
checking for version (if version<2.27 etc) but always (if U.mix==0 etc).

I mail this to committers list as well.
2003-11-06 14:13:49 +00:00
b1762e85f6 - fixed bug: removing a window edge (join areas) sometimes found the wrong
edge.
  this code error was very old... wonder how this error could exist so long
2003-11-06 11:59:36 +00:00
b961e52f71 Discovered I never remapped RMB to cancel in get_mouse_trail(). Done now. 2003-11-06 01:57:49 +00:00
8dfd33c4fb Improved Knife line drawing, and added Knife cursor. 2003-11-06 00:01:51 +00:00
aeb8a0f1ae Modified pupmenu_col() to allow separators. 2003-11-05 23:54:22 +00:00
e1c8f26537 - typo in toolbox, caused faceloop not to work.
(making release notes, and checking it all... sorry!)
2003-10-30 10:56:06 +00:00
2e832d50cd second violate against freeze & tag... :/
- added tooltips, trackball, and correct menu thresholds to .b.blend
- and default 'emulate 2-button mouse'
2003-10-30 09:17:54 +00:00
c3cac7282a - violating my own AHOY a few minutes ago.. last minute bug report.
small errors in texture panel... 2 buttons invisible, and 'add new'
  in lamp texture added texture to world.
2003-10-30 00:41:36 +00:00
e6c3706a09 - a SPLASHing splash! Made by our house designer Xype.
it's a teaser for the upcoming manual... but the design for it is not
  ready... the hands theme will come back on cover though.
2003-10-30 00:13:50 +00:00
Stephen Swaney
ae68b653b5 shell script to generate blender python api docs using epydoc 2003-10-29 23:03:30 +00:00
2eaf0523cf - missing break statement caused middle mouse click to zoom one step,
only in text editmode
2003-10-29 22:53:09 +00:00
5ab967a6e6 - fixed error in .b.blend... now all 'dupli' settings that need to be on
are on... to prevent default 'linked dupli'.
2003-10-29 21:57:02 +00:00
bcb1e133b7 - blender is 2.30 now! Oh my, what a nice color! :) 2003-10-29 21:03:28 +00:00
0c6ffb0b21 - new .B.blend as provided by intrr, and tweaked by me. :)
- fixed error introduced by coding color for panel, instead of just
  implementing the right default color. this caused colors not possible
  below value '100'... tsk tsk
2003-10-29 20:43:40 +00:00
d4a4f0e493 - increased tooltip back-grab safety one pixel
- fixed good merging of constraint and effect panel in odd situations
2003-10-29 19:23:51 +00:00
b232b1d3e5 - added name button for lamp data, lamp-object and empty-object in
F9 menu.
  actually also belongs in F7 one.... thats for later
2003-10-29 18:22:48 +00:00
cbd5c5520e - improved readability of top header bar text a bit. patch submitted by
Desoto.
- also aligned color bar behind 'www.blender.org' vertically with buttons
2003-10-29 13:54:39 +00:00
4089ad1770 Commented the Key buttons in the constraint window. Sadly, I didn't have time to add the functionality.
Some UI fixes for IK constraints (resizing the buttons)
2003-10-29 12:33:15 +00:00
94931ece1e removed duplicated arrays 2003-10-29 09:12:22 +00:00