d1d3969d7d
added mousewheel support for UV Image window
2003-01-31 17:22:20 +00:00
fefaf2ff0f
added mousewheel support
2003-01-31 17:21:29 +00:00
f41a178ae9
opps had a typo...
...
Kent
2003-01-30 20:05:04 +00:00
9475bf9e29
Modified checks for defined __FreeBSD__ to also include defined (__OpenBSD__)
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From: http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=840
Kent
2003-01-30 18:51:05 +00:00
96cb7d1629
added NTSC preset (Image size - 720x480, Aspect ratio - 10x11, 30 fps)
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PAL and PAL 16:9 presets set frs_sec to 25
I know 30 fps isn't quite correct for NTSC, but it's close :)
2003-01-30 14:20:08 +00:00
2df139c572
added "fake user" button (basically a shortcut for pressing Shift+F4 and F)
2003-01-30 13:19:26 +00:00
Chris Want
eca167fbca
Extra selection support for the action window, including:
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- border select initiated in the channel names border
selects the channels and constraint channels.
- right click or border select initiated in the horizontal
scroll causes blender to select all keys for the selected
frames.
- right click or border select in the vertical scroll
causes blender to select all keys for the channel or
constraint channels that are to the left of the selection.
2003-01-30 06:19:49 +00:00
e250a26947
added
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#ifdef USE_SUMO_SOLID
around this line.
#include "SM_Scene.h"
Kent
2003-01-30 03:13:56 +00:00
a8f7197054
added win32 style ctrl keystrokes for cut/copy/paste/undo/redo
2003-01-29 13:49:25 +00:00
744913e654
fixed error message, bmp header wasn't included
2003-01-29 12:18:25 +00:00
10a8183b7e
added loading of bmp images. (bmp code was already present in blender)
2003-01-29 11:29:06 +00:00
768603383e
added iff, lbm and bmp filetypes to the fileselect. added loading of bmp images,
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modified drawing of the imageselect, and a bugfix for popups.
2003-01-29 11:28:15 +00:00
Chris Want
e469083a33
The other part of sgefant's fullscreen by default patch: turning
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off fullscreen using the -w flag.
2003-01-29 05:37:24 +00:00
Chris Want
fbcfbb96ca
Full screen by default under Unix (patch by sgefant)
2003-01-29 04:42:25 +00:00
Chris Want
57b03cba73
CKEY in the action window scrolls the window so that the current frame
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is in the center.
2003-01-28 19:54:19 +00:00
90a0e1b7bf
added mousewheel support part 3
2003-01-28 12:14:47 +00:00
e785342319
added mousewheel support part 2
2003-01-28 11:14:38 +00:00
Chris Want
9ca562765b
Added x-ray bones support (sgefant ended up
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doing the bulk of the work when he added the button).
The new x-ray button is added in the edit buttons when
the armature is selected. (suggested by ztonzy)
2003-01-28 05:16:41 +00:00
Chris Want
e36159ce85
Added functionality for using TKEY in the action windows
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to change the Ipo type (constant/linear/bezier) for the Ipo curves
owned by the selected channels
2003-01-28 03:59:33 +00:00
Chris Want
53b540c627
Added support for manipulating Ipo bezier handles through
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the action window. Selecting action keys and pressing VKEY,
HKEY, or shift-HKEY modifies the handles of the keys in
the same way it does in the IPO window. (suggested by Lyubomir)
2003-01-28 03:11:27 +00:00
30861557bc
added mousewheel support
2003-01-28 00:18:16 +00:00
0a37ede0e7
added mousewheel support
2003-01-27 23:57:43 +00:00
3bf8d2aa0c
Get the Blender module back using the traditional makefiles, other
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build systems (auto, msvc, PB) do not seem to have this problem.
- Change intern/python/freeze/Makefile to freeze outside of the source/ tree
- Change source/blender/bpython/Makefile to not build the frozen stuff anymore
- Change source/blender/bpython/intern/Makefile to use CURRENT_PYTHON_API
instead of FUTURE_PYTHON_API, damage control
2003-01-26 02:42:22 +00:00
23fe9bb3fe
Use saner defaults on Linux
2003-01-24 16:53:47 +00:00
3c9e4d3227
make switching to bottom, back, and left view (shift+pad7, shift+pad1
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and shift+pad1) work when in camera view
2003-01-24 07:18:30 +00:00
Chris Want
f5c1bdac33
Changed NAN_PYTHON_VERSION from 2.0 to 2.2 for the
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windows build.
2003-01-24 01:57:24 +00:00
5d93519fbc
added showlinenrs variable to spacetext
2003-01-23 16:39:17 +00:00
219e8e3846
added headerbutton for drawing of linenumbers
2003-01-23 16:38:12 +00:00
5ff1376b37
added drawing of linenumbers in the texteditor
2003-01-23 16:37:40 +00:00
e792bdb72a
added buttondefine to show linenumbers
2003-01-23 16:36:47 +00:00
4fe03a8923
Looks like the two definitions were inside constructors duh....
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So I'm reverting.
Kent
2003-01-22 03:09:30 +00:00
b018475935
Removed two local vars that were set and then never used.
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(for example heres one: bool isActor = objprop->m_isactor;)
Kent
2003-01-21 18:30:44 +00:00
e4ef29295c
changed:
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#else !_APPLE
to:
#else /* !_APPLE */
Kent
2003-01-19 14:13:50 +00:00
6597ac3657
I updated the sumo includes paths to point to the right places...
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Probably can just remove the lines from these files but ohh well :)
Kent
2003-01-19 09:04:23 +00:00
9891e69065
I modified the header so that it didn't warn about comment inside of a comment.
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Changed
/* id blah
/* text
*/
to
/*
* id blah
* text
*/
Kent
2003-01-19 08:45:49 +00:00
227a8b7d16
I took out adding ode to the directorys to build in blender/source/Makefile
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since its no longer there. Here is the diff.
Kent
Index: Makefile
===================================================================
RCS file: /cvsroot/bf-blender/blender/source/Makefile,v
retrieving revision 1.24
diff -u -r1.24 Makefile
--- Makefile 11 Jan 2003 22:47:48 -0000 1.24
+++ Makefile 14 Jan 2003 19:06:59 -0000
@@ -39,9 +39,6 @@
include nan_definitions.mk
DIRS = creator blender kernel gameengine
-ifneq ($(OS),$(findstring $(OS), "darwin freebsd irix linux"))
- DIRS += ode
-endif
2003-01-14 19:08:56 +00:00
Francis Laurence
22b42656aa
Remove BDR_isect.h
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The purpose of this and the previous commit is to remove the old mesh
intersection function (activated by the "Intersect" button in the mesh buts)
2003-01-13 19:20:34 +00:00
Francis Laurence
fd2a468d5d
Get rid of call to isect - the old (but loved)interection function.
2003-01-13 19:07:01 +00:00
Hans Lambermont
bb4ea174f1
kill unneccesary python ramblings on Solaris
2003-01-12 06:12:25 +00:00
Hans Lambermont
a1a8edffeb
don't try to link against ODE on Irix
2003-01-11 22:47:48 +00:00
Hans Lambermont
1a32da86f1
skip BlOde for irix
2003-01-11 22:10:00 +00:00
5e6c729aa7
Revert NAN_OPENSSL to it's previous value of '/usr' on FreeBSD
2003-01-11 02:37:11 +00:00
fc0e924e0f
I went whole hog on the definitions each platform has its own block
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and there is a block at the very end for platforms not specified above.
(not all of the defintions are in the platform's for example there
is no need for export NAN_IKSOLVER ?= $(LCGDIR)/iksolver
to be repeated all over the place, all of the ones you'll probably
want to change are in the platform specific blocks though)
This allows all platforms to be overridden by env vars...
Kent
2003-01-10 22:45:25 +00:00
3dbf2235e4
modified the default path to python for macosX to /sw
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which is where fink puts it.
Kent
2003-01-10 16:15:49 +00:00
ade767d2af
Linux now also uses ode from lib/
2003-01-07 05:08:10 +00:00
3531f874e0
added a buch of
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#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
(also for <GL/glu.h>)
so that people don't have to create symlinks in
/System/Library/Frameworks/OpenGL.framework on Mac OS X
(Charles Wardlaw)
2003-01-07 00:18:59 +00:00
Hans Lambermont
3a0c7e4a8a
John Walton's changes for Irix mips3 (NaN makefiles build)
2003-01-06 23:01:28 +00:00
e8b0922986
- DEFFILE needed for linking Netscape Blender plugin now points to local
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version of npB3DPlg.def
2003-01-05 17:58:46 +00:00
Hans Lambermont
42dcaf9add
cleanup.
2003-01-05 14:28:33 +00:00
Hans Lambermont
95c780f203
remove ssr leftovers
2003-01-05 14:27:57 +00:00