Removed two local vars that were set and then never used.

(for example heres one:   bool isActor = objprop->m_isactor;)

Kent
This commit is contained in:
2003-01-21 18:30:44 +00:00
parent 558b75b9d3
commit b018475935
2 changed files with 0 additions and 2 deletions

View File

@@ -416,7 +416,6 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj,
physicscontroller->setClientInfo(gameobj);
gameobj->GetSGNode()->AddSGController(physicscontroller);
bool isActor = objprop->m_isactor;
STR_String materialname;
if (meshobj)
materialname = meshobj->GetMaterialName(0);

View File

@@ -85,7 +85,6 @@ CValue* KX_GameActuator::GetReplica()
bool KX_GameActuator::Update(double curtime, double deltatime)
{
bool result = false;
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();