Commit Graph

20879 Commits

Author SHA1 Message Date
deb942702d Preliminary RNA and DNA changes for further transform snap fixes.
Also make the mesh selection type enum available at runtime.
2009-11-26 19:29:57 +00:00
5457ab4fc3 fixed a crash when duplicating bones with ID-Props
remove duplicate code from armature_duplicate_selected_exec
2009-11-26 19:08:56 +00:00
9d026b30e7 more rna property renaming, axis_x --> use_x, rotationx --> use_rotation_x 2009-11-26 18:45:08 +00:00
7762aa8027 Click event detection ignores mouse move.
This makes it less tricky (don't have to hold the mouse extra still) but tweak events (like lasso) still  don't result in a click.
2009-11-26 18:36:24 +00:00
0a7b235199 rename rotate_like_x --> use_x, for copy loc/size/rot constraints.
including rotate in the property name isnt needed since its a copy rotation constraint.
2009-11-26 17:54:16 +00:00
3764c1ea26 Fixed typo 2009-11-26 17:20:02 +00:00
102f57ef26 fix for crash, Aligorith can you check if this is correct 2009-11-26 17:17:13 +00:00
a1b6b99a97 Fix warning. 2009-11-26 17:07:14 +00:00
383093957a Mathutils vec += vec wasnt running mathutls callbacks 2009-11-26 16:19:20 +00:00
c3937c93d5 minor changes made before commit broke this script 2009-11-26 16:05:32 +00:00
64f552356a ctrl 1-5 for changing subsurf levels 2009-11-26 15:36:23 +00:00
cd104206e7 allow accessing an array index from an rna button.
col.prop(ob, "location", index=1) # would edit the Y axis
2009-11-26 15:03:55 +00:00
68b100232b basic support for Sintels arm rig with property driven ik/fk switching and stretch bones to display connections, still need to do shoulder hinge and hand delta offset bones 2009-11-26 13:36:15 +00:00
0eb70a4ca9 Sequencer Drawing Code - Refactoring Part 1:
- Started cleaning up the sequencer drawing code by firstly decoupling the different draw modes from each other (i.e. timeline view doesn't call image view). 

- Also separated out a few distinct few phases in sequencer-timeline drawing into different functions instead of being lumped in the single one. Recoded part of this to make it less ugly too...

- Made markers get drawn again in the sequencer timeline view
2009-11-26 12:22:43 +00:00
7828f822df Bugfix: pose bone was doing double translation in some cases,
due to my commit yesterday.
2009-11-26 11:38:28 +00:00
802cc77f71 Patch #20037: Use named components for Drivers instead of array_index
This patch, by Elia Sarti (vekoon), simply adds the possibility to specify the final array component of the RNA path in the path itself, 
e.g. using location[0] or location["x"] or even location.x,  
instead of specifying this using an "array_index"

This should be easier for users to understand the driver system. The array-indices have been kept (but hidden from the UI under standard situations) since they are theoretically a tad faster than the in-path lookups still, and are easier for internal-tools to set for now...
2009-11-26 11:13:10 +00:00
baac1f2267 Bugfix #20069: Centre to cursor or centre to mouse, centre object.
- Was missing notifier after editing
- Menu entries go bad naming after the UI api renaming
2009-11-26 10:19:09 +00:00
9712e3a670 fix for adding drivers to constraints via python.
the RNA constraint api was checking the current context when getting the constraint driver path and renaming constraints.
this made scripts not work properly so changed this to search for the constraint pose channel user within the object (if the object its self is not the user).
2009-11-26 09:48:53 +00:00
8d9fba6568 BGE: allow using dynamic loaded mesh in replaceMesh for soft body. This is a quick fix, it doesn't work yet on skinned mesh. 2009-11-26 09:40:37 +00:00
6e467285cf [#20051] x for removing a mesh from a group doesnt scale with ui 2009-11-26 06:32:43 +00:00
42e8eb36bd Fix for [#20042] There are remains of "Shaded" draw type in a panel
Removed references to shaded view now it's disabled
2009-11-26 06:25:25 +00:00
5b7e83e5e2 Fix for [#20030] selection frame in edit mode turns white 2009-11-26 06:07:56 +00:00
543d8112ff Fix for [#20028] adding objects such as cameras in local view(/) doesn't work
Was getting the wrong operator context, so there was no view3d available
2009-11-26 05:57:34 +00:00
a9dff1ef57 Fix for [#20023] Renderer aborts in some cases when rendering only meta-objects with volume materials.
When metaballs were added to the render, if they weren't the basis ball, they'd be skipped, leaving a render object with no geometry. Now it doesn't add an object in the first place.
2009-11-26 05:01:28 +00:00
1fcffd1aa0 Bugfix #20041: Drivers don't work on bone visiblity
- Drivers on added to the 'armature' datablock (i.e. keyframing some settings for a "Bone" as opposed to "PoseBone") now evaluate correctly. Added proper recalcs for this case too.

- Also fixed some memory leaks and loading problems I encountered with the test file provided. After having problems loading the test file, I ended up reproducing and finding the error.
2009-11-26 03:43:39 +00:00
eee8bf344a Cursor Grab bugfix: passing NULL for bounds didn't initialize properly.
Symptom: first button drag gets stuck on values.

Cause: Buttons didn't set grab bounds, to use the whole window. But Ghost didn't do anything in that case, it left the bounds value as is. It only affected the first cursor grab, because cursor ungrab sets it to -1, which forces it to use the whole window size (checking every mouse move) for subsequent grabs.

Solution: When NULL, init bounds to window size (and don't query every mouse move).
2009-11-26 02:58:53 +00:00
cbc2c1886d * Spline IK 'Joint Bindings' array now available from RNA. This can be used to manually slide bone joints along the curves for extra tweaking. It's only recommended to be used by advanced users for extra control over the points.
* Added some missing file-reading code to try and get things working better
2009-11-26 02:13:56 +00:00
ca3a9f184f Fix for [#20034] Background Image Distortion while zooming and moving around 3D window.
This is working around an Apple OpenGL driver bug, chatted to Martin about this in IRC, seems ok. Hopefully can revert this if/when Apple comes up with a driver fix.
2009-11-26 02:11:07 +00:00
6a30bc6816 v Cloud to matrix
nice drawing for soft bodies
BTW could be used by any object by design
2009-11-26 00:15:26 +00:00
12968cdd8a adding function
vcloud_estimate_transform(..) to math library
comments there (@math_geom.c) should explain what it does
-- removing attached clutter from softbody.c
2009-11-25 23:54:21 +00:00
a306759b7a small change to BGE callbacks, only allocate empty args once in the callback loop. 2009-11-25 23:35:58 +00:00
aa5227664a After talking with Matt about this, added notifier NC_ID to handle ID changes, specifically ND_ID_RENAME for ID renaming. Done for outliner, 3d view and properties editor. 2009-11-25 23:13:47 +00:00
f6b0389394 Fix for opening images in the Background Image panel 2009-11-25 22:58:54 +00:00
c2762c28e4 Editmesh undo: restore selection counts after undo 2009-11-25 22:38:07 +00:00
8709f13a3b Decrease snap delay to 10 ms 2009-11-25 22:14:51 +00:00
2b121e6599 Pose Bone Local Location: now also works for non-connected bones with parents. 2009-11-25 18:48:29 +00:00
323aa65671 Verlet integration method for particles (patch provided by farsthary). 2009-11-25 17:46:10 +00:00
553374bd4c selected_pchans --> selected_pose_bones, same for visible_pchans
added use_ prefix to bools offset --> use_offset, tail --> use_tail for eg.
2009-11-25 15:00:29 +00:00
b129ccf000 Pose Bone "Local Location" option. This is enabled by default, disabling it
puts the bone location in pose space rather than local bone space.
2009-11-25 14:59:02 +00:00
f1fa79a595 fix for error in sequencer ui from recent changes 2009-11-25 13:17:09 +00:00
6c881a7a6d AnimSys - Transform Locks + RNA:
The Animation System now respects the Transform Locks too (i.e. lock x-location, etc.) when writing settings. This means that it is no longer necessary to set up "constant drivers" to make sure some values don't get accidentally animated. 

Internally, added a new callback for properties in RNA, which is responsible for checking if the item at some array-index is editable. This needs to be manually called for each place which uses rna to set settings for arrays (see the code changes in anim_sys.c for changes how to do this; the same thing needs to be done in the UI code too, and probably in py-api too)
2009-11-25 12:00:31 +00:00
4c5b430520 ED_armature_edit_bone_remove wasnt clearing references from other bones, only affects rna api access 2009-11-25 11:47:53 +00:00
b40307df16 add access to bone add/remove from rna. eg.
bone = arm.edit_bones.new("SomeBone")
 arm.edit_bones.remove(bone)

regify (WIP)
2009-11-25 11:05:11 +00:00
50e3bb7f5f RNA: FModifier generator coefficients wrapped, implemented by Campbell. 2009-11-25 10:39:02 +00:00
c410a0e855 rna py api,
generic rna function driver_add(), now returns the driver added (or a list of drivers if all channels are set)
2009-11-25 10:13:24 +00:00
802779eb2d Assorted fixes - compile + drivers:
* Fixed a few compile warnings for scons+mingw
* Driver variables are now added with the ID-type set to ID_OB (objects) by default since this is more convenient
2009-11-25 09:25:58 +00:00
ce4b63aa3f Fix for [#20008] In the Graph Editor, clicking on the eye doesn't update the GUI
As part of this, fixed a typo in rna flags which was causing some strange behaviour with icons earlier. Reverted the workaround for this, too.
2009-11-25 08:28:57 +00:00
7b6bc0225d Add guardealloc for RAS_MeshObject.cpp (and clean whitespace). 2009-11-24 23:24:56 +00:00
5b722b1e87 BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
Even a static mesh can be used as replacement: the mesh
will be instantiated with the soft body settings of the
object. The position and orientation of the soft body
is preserved after the replacement.

Known limitation: the velocity of the soft body is reset
aftet the replacement. This is because soft body don't
have a well defined velocity.
2009-11-24 22:44:29 +00:00
6c55047b40 disallow dynamic sized rna arrays to be returned as mathutils types since it gives unpradictable results if in one case it returns a vector and another a rna float array. 2009-11-24 20:15:24 +00:00