Commit Graph

2478 Commits

Author SHA1 Message Date
abaf6b106d Revert "GPU: Create and use new GPU_texture_read_rect utility."
This reverts commit e061cb4437.
This function is problematic on some operating systems.

# Conflicts:
#	source/blender/draw/intern/draw_manager.c
#	source/blender/gpu/GPU_texture.h
#	source/blender/gpu/intern/gpu_texture.c
2019-06-25 20:26:46 -03:00
a699a9680b Fix T65812: Image empty has wrong aspect with limit texture size 2019-06-24 22:10:43 +10:00
8b633745ff Cleanup: add braces 2019-06-22 23:07:01 +10:00
2642ba13b4 GPU_matrix: Add GPU_matrix_unproject_precalc
Pre-calculates values needed for unprojecting to avoid
a matrix invert and extracting projection matrix dimensions for
every call to GPU_matrix_unproject.

Use for gizmo selection drawing.
2019-06-22 13:21:30 +10:00
fed6c1a970 Fix T62876: Camera Background Images
Migrate old legacy code to the draw mamager/object mode. The old legacy
version did not work with wireframe. By migrating the code
to modern draw manager code we have mode control on the drawing process.

Still background images do not work with OIT, the cause seems to be that the transparent pixels are treated as background pixels.
Also There are some artifacts when working with Holdouts and DoF, this
is because the draw engines do not pass the correct alpha values.

Reviewers: fclem, brecht

Differential Revision: https://developer.blender.org/D4638
2019-06-21 09:53:51 +02:00
f2651bc338 Cleanup: GPU: Fix codestyle 2019-06-18 22:28:31 +02:00
28b06b6a05 Fix T57650 UVEdit: selection not visible if behind unselected UVs
Use depth buffer to order the uv edges correctly to always draw selected
edges on top.
We still use the double drawing workaround for points to keep the smooth
antialiased display.
2019-06-17 20:32:02 +02:00
5e626e7664 Fix T61768 Eevee Offscreen rendering
The issue was caused by a bad usage of GPUOffscreen.

The Framebuffer was created using a window framebuffer and used
in a viewport callback when another GPUContext was bound.

This change allows up to 3 framebuffers per GPUOffscreen.

Most common case will be using 2 framebuffers (one for init and
one for drawing) but in the case of more (bad usage) it will just
degrade performance a bit.
2019-06-13 21:32:02 +02:00
6529d20d79 Cleanup: spelling in comments 2019-06-12 09:43:49 +10:00
5dc9797f0b Fix T65657: crash in float texture painting, after recent changes 2019-06-09 22:15:59 +02:00
fb03f50e06 Fix T64625: Eevee image textures with alpha have dark edges
Now texture storage of images is defined by the alpha mode of the image. The
downside of this is that there can be artifacts near alpha edges where pixels
with zero alpha bleed in. It also adds more code complexity since image textures
are no longer all stored the same way.

This changes allows us to keep using sRGB texture formats, which have edge
darkening when stored with premultiplied alpha. Game engines seems to generally
do the same thing, and we want to be compatible with them.
2019-06-07 20:51:40 +02:00
76634a23bb Fix T63729 Eevee: Bump does not follow normal direction 2019-06-06 22:26:27 +02:00
2be3a75efd Fix T65383 UI graphics glitches on macOS with Intel HD 4000
glDrawArrays is not supposed to be affected by primitive restart
but osx drivers never cease to surprise me.
2019-06-06 17:21:22 +02:00
3a20c056e8 Fix T58920: Dyntopo sculpt and snake hook brush artifacts.
This is a mix of solutions rBe60b18d51d58 and rB52af5fa31fbc.
What happened was that when a node of the BVH gets 0 vertices, the batch is untouched and therefore still drawn.
2019-06-06 10:46:47 -03:00
41ee85115d Fix missing header for gpu_state.c
Failed to build without WITH_LEGACY_OPENGL.
2019-06-06 10:06:54 +10:00
600ca3190a Cleanup: argument sign mismatch warning 2019-06-06 09:55:53 +10:00
ce66b22c42 Fix crash when editing shaders on Intel HD 4000.
In the Intel HD 4000 driver a shader has to be deleted in the same context in which it is created.
However, because you can't use a rendering context on different threads, to maintain the multithreaded compilation, the solution was to use the `GL_ARB_get_program_binary` and copy the binary generated for the shader and generate a shader on the main context using that binary.
This solution is limited only to Intel HD 4000 and windows.

Reviewers: fclem

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5019
2019-06-05 13:50:58 -03:00
98cea7edce Fix T65298 Eevee: Principled BSDF doesn't use specular with metals
This does add some more register pressure as it passes a new vec3 down
the shading function. But for now we care more about accuracy than
efficiency.
2019-06-05 12:20:49 +02:00
ff7401b02c Fix T64214 Eevee: Issue with Emission node and Alpha blending
Emission node was outputing alpha information but is was not
supposed to. Match cycles reference.
2019-06-04 18:42:37 +02:00
2e4d27669b Fix T65042 Eevee: Hair Info Tangent Normal not working correctly 2019-06-04 18:41:19 +02:00
5361fc2c33 GPU: High Definition Color Buffer
For offscreen rendering a high definition color buffer is needed.
Without it there are banding issues when doing multi-sampling viewport
rendering.

Reviewed By: fclem

Maniphest Tasks: T65287

Differential Revision: https://developer.blender.org/D5009
2019-06-04 15:15:59 +02:00
de0cae29cf GPU: Fix Restart index bug
Restart index can have been changed in another context and the static
var can get out of sync. A better solution is to set the restart index
when binding the VAO. It also have less perf impact.

Fix T65364 Corrupted mesh display on macOS
2019-06-03 17:58:28 +02:00
0efe89bdd8 Cleanup: style, use braces in GPU 2019-06-04 00:42:22 +10:00
Tomoaki Kawada
62fe7e9a9d GPU: support default framebuffer with ID not equal to 0 2019-06-02 12:50:50 +02:00
aba4e6810f Cleanup: style, use braces in source/ (include disabled blocks) 2019-05-31 23:22:52 +10:00
d8dbd49a2f Cleanup: style, use braces in source/
Automated using clang-tidy.
2019-05-31 22:55:15 +10:00
b4df509f7b Cleanup: GPUMaterial: Remove unused struct members 2019-05-30 16:13:26 +02:00
296527eab7 Eevee: Fix volumetric shader if nodetree uses a bsdf node 2019-05-30 13:43:34 +02:00
092962cf72 GPU: Enforce Uniform buffer alignment to 16bytes
This seems to be a requirement and remove some errors in
renderdoc.
2019-05-30 13:42:21 +02:00
77f5210f22 GPU: Remove GPU_INDEX_U8
This type of indices is not natively supported on modern GPU and
gives warning on some implementation. The memory savings it
provides is also quite minimal and unlikely to be visible on
nowadays hardware.

This remove some uneeded struct members and makes primitive
restart always enabled by default. This can be broken by addons
if they are not careful enough but many other states have this
problem.

Also leverage GL_PRIMITIVE_RESTART_FIXED_INDEX if
ARB_ES3_compatibility is supported. This removes all API calls
to change restart index depending on indices length.
2019-05-30 13:42:21 +02:00
671827549a 3D View: Support light probe data clipping 2019-05-30 20:02:05 +10:00
2100dba34b Cleanup: GPU: Move program point size to GPU_state 2019-05-28 17:19:42 +02:00
94370e23e9 Fix T64536 Eevee: Reflection texco no longer works 2019-05-28 15:00:56 +02:00
70bb61ba97 Cleanup: Fix warnings in gpu_batch
Passing a const pointer to MEM_freeN/MEM_recallocN lead to

C4090	'function': different 'const' qualifiers

warnings with MSVC
2019-05-27 08:30:53 -06:00
063ebd5836 Cleanup: Fix warnings in bf_gpu
Declaration and implementation got out of sync leading to warnings.
2019-05-27 08:22:38 -06:00
4ad9d93fec Fix T65066 Armature and bone selection is broken on macOS 2019-05-27 13:38:06 +02:00
554af9c689 Cleanup: DRW: Make clipped shader use UBO clip planes 2019-05-27 12:58:14 +02:00
577d3498b4 Cleanup: DRW: Move WorldClipPlanes to builtin uniform 2019-05-27 12:58:14 +02:00
df7f69b873 Eevee: Fix SSS energy disapearing with alpha blended material 2019-05-23 15:32:05 +02:00
8b52619ff8 DRW/Eevee: Fix camera texture coordinates in renders
This patch fix the issue introduced by recent refactor and fixes
computation when using overscans.
2019-05-22 16:09:10 +02:00
60319e25f2 GPU: Refactor GPU_batch_draw_range_ex
Rename it to GPU_batch_draw_advanced and use base instance when possible.

Also add GPU_batch_bind to bind the vao independantly of drawing commands.
2019-05-22 13:29:05 +02:00
45c085a171 DRW: Add DRWView to improve different view handling
This will have multiple benefit.

TODO detail benefits (culling, more explicit, handling of clipping planes)

For now the view usage is wrapped to make changes needed more progressive.
2019-05-22 13:29:04 +02:00
fa542237dd GPU_select_buffer_stride_realign: fix crash when one of the rect's dimensions is 0. 2019-05-21 20:57:03 -03:00
24607a2940 Fix T64758: crash loading certain DDS textures 2019-05-21 13:00:43 +02:00
ee7093689f GPU: Use uint in GPU_batch_uniform_1ui. 2019-05-20 15:45:35 -03:00
0c4ce8e55e Eevee / Workbench: Fix hair normals
Hair normals were not behaving correctly. This corrects their looks and
fix the node shader geometry that was showing the flat normal.
2019-05-17 18:17:23 +02:00
b526221315 Eevee: Remove the Subsurface Render checkbox
This is to simplify the usage of SSS.

Now it automatically detect if there is any SSS material in the view and
allocate the needed buffer if any.
2019-05-17 13:38:42 +02:00
26beaa2d90 Cleanup: Eevee: Use SET_FLAG_FROM_TEST 2019-05-17 13:38:42 +02:00
469f2ec17a Cleanup: unused vars 2019-05-16 21:17:10 +10:00
a9b393c367 Fix T64678: wrong DDS normal map rendering after recent changes 2019-05-16 12:52:04 +02:00