e3f1ae0d9e
added a disabled notice when pressing PKEY and building without game engine.
2003-02-09 19:34:22 +00:00
892b8b4459
disabled "Start Game" menu entry and button when building without
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gameengine
2003-02-09 19:20:18 +00:00
ce9b430639
fill in correct values for VERSION and DATE when building the
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application bundles
2003-02-09 18:32:55 +00:00
f80ef114be
updated copyright notice
2003-02-09 18:22:45 +00:00
b68c3527e8
added default variable (3) for the wheellinescroll usersetting
2003-02-09 17:55:49 +00:00
60098a32fc
- changed version to 2.26 instead of 2.26a
2003-02-09 17:17:00 +00:00
c8a89ad6ad
fixed mousewheel linescrolling.
2003-02-09 15:51:20 +00:00
614f2d6483
- upped BLENDER_VERSION to 226
2003-02-09 15:43:45 +00:00
1919cf50ac
make in the release directory now works correctly again on windows
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- updated Help.url -> http://www.blender3d.org/Community/websites.php
- export $(DISTDIR) from Makefile
- chmod +x windows/specific.sh
- use awk to generate dos txt files instead of perl, perl stuff was broken
- chmod +x python22.dll, otherwise blender refuses to start
2003-02-09 15:25:02 +00:00
000b0efb7d
prevented loading of .dotfiles as an image,
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bugfix added for illegal avi/anim handling.
2003-02-09 15:16:36 +00:00
0841582d0b
disabled loading of bmp files :(
2003-02-09 12:47:43 +00:00
aaa47ced53
small patch to disable new drawingroutines on sgi
2003-02-09 11:31:17 +00:00
004e7ae2b6
- adapted versions of the README and Copyright files
2003-02-08 15:46:48 +00:00
948638f140
don't close the render window on OS X
2003-02-08 13:51:55 +00:00
40012a123e
the last of the FUTURE_PYTHON_API changes for MSVC.
2003-02-08 13:46:13 +00:00
1896f151cb
added mousewheel for zooming circleselect
2003-02-08 12:59:25 +00:00
f0bafbad28
I added some of the changes I made to bmake at:
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http://www.cs.umn.edu/~mein/blender/plugins/bmake
Basically added options for Darwin, and made a var $EXT
that gets set to so, dll or dynlib depending on the platform.
It looks like I'm still getting linking errors on macosx on some of the plugins
but its a good start.
Kent
2003-02-06 17:14:22 +00:00
b131098d04
added filetype for python (.py) scripts
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(orange square in front of the name)
2003-02-06 14:04:47 +00:00
d8a909905b
added filetype for python (.py) scripts
2003-02-06 14:03:51 +00:00
6b65e39a44
Revert to the FUTURE_PYTHON_API, this means:
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- switching the define on in buildsystems (NaN, auto and msvc are done)
- again import _Blender, which is the C module, from the Python modules
2003-02-06 03:30:25 +00:00
0feac451ac
added darwin, changed package name from blender-creator to blender
2003-02-05 15:13:42 +00:00
b133cb7c8b
minor (2.26 release) cleanup
2003-02-04 12:30:52 +00:00
ebf92515c0
removed obsolete msvc projectfiles.
2003-02-03 22:27:30 +00:00
11f2ce3251
fixed dependancies for blender target and removed unneeded projects from workspace. (MSVC)
2003-02-03 22:21:35 +00:00
9e5f66b8b1
Ok this should fix up make inside of blender/release
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you can also do a make release inside of blender/source
Should this be moved to the rootdir or do we want it sort of hidden?
Also I only tested it on linux so feel free to give it a shot it probably will
need some tweaks for other platforms but hey :)
I set VERSION to 2.26a wasn't sure what we want it to be.
Kent
2003-02-03 20:58:21 +00:00
f8ae7db9aa
I took out the include since it was causing problems on some platforms
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and added targets for clean, debug and test, so we don't need the include.
Kent
2003-02-03 16:29:30 +00:00
ce1ee7193b
Makefile
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- fix make/shell buglet to make use of --no-print-directory for cleaner logs
- Conform to the nan_subdirs.mk mechanism of building
intern/Makefile
- include nan_subdirs.mk again
This enables people to run make clean and all those other targets from the top
level dir again, 'make source' has been lost for now
2003-02-03 03:56:41 +00:00
cdfeebb00f
Change a freebsd and Linux/ppc case to first build blenderdynamic, and blenderstatic after that.
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This works around tinderbox bailing out on static and thus burning, the static
build still breaks but we're not checking that in tinderbox yet.
2003-02-03 01:46:29 +00:00
2ad6ec0a41
replace "blenderpublisher" with "blender"
2003-02-02 17:53:41 +00:00
5146bc6e41
build the OSX application bundle in $(DIR)/bin
2003-02-02 17:28:15 +00:00
1ee378865f
Correct typo in blenderstatic rule
2003-02-02 16:45:32 +00:00
407071d526
Modified the Makefile to build just blender now instead of blenderpublisher
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blendercreator....
This might break tinderbox but we need to commit it to test it to
get it working fully. :)
Kent
2003-02-02 15:38:42 +00:00
d45c5706d7
This small update should fix the build errors in python/freeze.
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I added a check if the output directory (../frozen) exists and will create
the directory if it does not exist.
This time I tested it also with the NaN make environment :)
Michel
2003-02-01 12:01:41 +00:00
4709eced07
added simple shaded+wire and solid+wire drawmodes. It basically draws
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the wireframe after drawing the model in solid/shaded/textured mode.
The user can set this per object using the "Wire" button in the
edit buttons window.
2003-02-01 08:25:09 +00:00
dd8f2d4ee3
Now the make freeze is done when any of the *.py files in intern/python
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is updated.
* modulefinder creates a file src.list which contains all the *.py files
needed for the python suport in Blender.
* Makefile.am is able to depend on the files listed in src.list.
* makemakefile_ac.py is reverted to the previous version. The old version
contained my first attempt to get the make freeze trick working. It was
wrong.
Michel
2003-01-31 20:24:18 +00:00
d1d3969d7d
added mousewheel support for UV Image window
2003-01-31 17:22:20 +00:00
fefaf2ff0f
added mousewheel support
2003-01-31 17:21:29 +00:00
f41a178ae9
opps had a typo...
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Kent
2003-01-30 20:05:04 +00:00
9475bf9e29
Modified checks for defined __FreeBSD__ to also include defined (__OpenBSD__)
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From: http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=840
Kent
2003-01-30 18:51:05 +00:00
96cb7d1629
added NTSC preset (Image size - 720x480, Aspect ratio - 10x11, 30 fps)
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PAL and PAL 16:9 presets set frs_sec to 25
I know 30 fps isn't quite correct for NTSC, but it's close :)
2003-01-30 14:20:08 +00:00
2df139c572
added "fake user" button (basically a shortcut for pressing Shift+F4 and F)
2003-01-30 13:19:26 +00:00
Chris Want
eca167fbca
Extra selection support for the action window, including:
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- border select initiated in the channel names border
selects the channels and constraint channels.
- right click or border select initiated in the horizontal
scroll causes blender to select all keys for the selected
frames.
- right click or border select in the vertical scroll
causes blender to select all keys for the channel or
constraint channels that are to the left of the selection.
2003-01-30 06:19:49 +00:00
e250a26947
added
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#ifdef USE_SUMO_SOLID
around this line.
#include "SM_Scene.h"
Kent
2003-01-30 03:13:56 +00:00
c6b5dbbf9b
Added multitest to the targets that get built for tests for ghost.
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Kent
2003-01-30 02:47:29 +00:00
Chris Want
2d9d906cb3
Ignore WM_DELETE_WINDOW on IRIX (somebody smarter than me please
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check this for correctness).
2003-01-29 19:49:22 +00:00
a8f7197054
added win32 style ctrl keystrokes for cut/copy/paste/undo/redo
2003-01-29 13:49:25 +00:00
744913e654
fixed error message, bmp header wasn't included
2003-01-29 12:18:25 +00:00
10a8183b7e
added loading of bmp images. (bmp code was already present in blender)
2003-01-29 11:29:06 +00:00
768603383e
added iff, lbm and bmp filetypes to the fileselect. added loading of bmp images,
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modified drawing of the imageselect, and a bugfix for popups.
2003-01-29 11:28:15 +00:00
Chris Want
e469083a33
The other part of sgefant's fullscreen by default patch: turning
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off fullscreen using the -w flag.
2003-01-29 05:37:24 +00:00