Commit Graph

2811 Commits

Author SHA1 Message Date
6de656b4f2 transform_snap_object: Do not use occlusion test when X-Ray is enabled. 2018-06-02 13:11:51 -03:00
126e6c8e1d Transform: Read all data from original objects
This is now guaranteed to be in sync with evaluated state for an active
dependency graph.

Solves issue with duplicating animated object.
2018-05-31 18:07:55 +02:00
e9cd2fb23b Keymap: partially implement changes from T55162
- Use Tab key for search.
- Number keys switch modes.
- The number of the current mode can open a submode menu
  (currently only works for edit-mode)
- Ctrl-Tab, Ctrl-Shift-Tab - cycle workspaces.
2018-05-29 17:52:27 +02:00
Dalai Felinto
85d845ef98 Fix crash when moving object parented to a curve
Note, we can probably remove scene from BKE_object_where_is_calc
and force to always use it from depsgraph.
2018-05-29 17:33:07 +02:00
Dalai Felinto
e2bac484e0 Use correct time for curve parent evaluation
Time should alwaus come from depsgraph, not scene.
2018-05-29 17:05:32 +02:00
03b0495d04 Fix: Only change transform mode from translation to rotation/scale when no valid bones were found in an armature
This commit fixes a problem the Spring team were having in the shot files 01_030/050 with
the camera rig, where when you tried grabbing/translating the bones of the camera rig,
they would only keep rotating/scaling instead.

The reason for this is that with the multi-object editing support added into the transform
system, this code would now get run for all the other objects that were being included
in Pose Mode, even if no bones from those armatures were selected. Since no valid translatable
bones were found in those other armatures, the transform mode would get reset upon
encountering one of those other bones.
2018-05-29 12:27:04 +02:00
842245ac55 Merge branch 'blender2.8' into soc-2018-bevel 2018-05-29 11:10:54 +05:30
64ee6f4e9f Fix error when snapping with occlusion.
Face normal may be facing the wrong side.
2018-05-25 18:43:38 -03:00
a3a069f493 Tool System: cursor tool now transforms on drag 2018-05-25 19:43:23 +02:00
5d2d36b068 Applied soc-2017-normal-tools 2018-05-25 22:24:24 +05:30
988a14aa14 COW Fix: Transforming animated objects would jump when starting transforms
Just as with my earlier fix for bones (0492e56fec),
here we're reading evaluated object values into the "i" versions of each transform
property, and using the original/non-evaluated data for the pointers.

XXX:
What's not clear though is what we should be doing with the "BKE_object_where_is_calc()"
calls here. They currently use ob, but that probably shouldn't happen... and ob_eval
should in theory have a more up-to-date version of what it would need to evaluate!
2018-05-25 16:36:04 +02:00
a0dbaf1d9d ED_transform_snap_object: remove unused bmain parameter in context creation. 2018-05-24 19:09:01 -03:00
302fea6b61 Change defaults
- Vertex/Edge Slide: Correct UV's = ON
- Extrude Along Normals: Even Thickness = ON
- Laplacian Smooth: Lambda Factor = 1.0
- UV/Image Editor: Normalized Coordinates = ON
- Render Image: Dithering = 1
- Image Sequence Auto Refresh = ON

See T54943
2018-05-24 21:33:39 +02:00
c72b576aab Fix crash with snap and project to self.
Apparently the original `edit_btmesh` is being freed and the new one has to be referenced
2018-05-24 15:35:20 -03:00
0864a4c1ea Always get a reference point when snapping with the projected elements option enabled. 2018-05-24 13:37:48 -03:00
0d768cca65 Fix T55177: pose-mode manipulator placement w/ COW 2018-05-24 15:22:15 +02:00
39aea50155 Fix T55178: Cursor fails to restore on cancel
574c0fe38f caused complications
restoring the cursor.

Use WM_cursor_modal_set/restore which is intended for operator use,
calling ED_region_cursor_set after an operator runs isn't reliable.
2018-05-24 14:23:32 +02:00
44f78c95be Cleanup: move toolsystem into own include
Many files using the window manager don't access the tool-system.

This avoids rebuilding many files when the tool-system changes.
2018-05-23 08:23:16 +02:00
6781fac42e Cleanup: warning 2018-05-22 16:12:41 +02:00
ab19609233 Fix T55069: 3D widget misses pivot-point refresh 2018-05-22 16:11:39 +02:00
298f8042ef Cleanup: warning 2018-05-22 15:31:06 +02:00
f99197fb2d Transform: Support mixed snap in 3d View.
Allows more than one snap mode to be enabled. So different combinations are possible.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Subscribers: Christopher_Anderssarian, duarteframos

Tags: #bf_blender_2.8

Differential Revision: D3400
2018-05-22 08:58:56 -03:00
f0fda91a55 Merge branch 'master' into blender2.8 2018-05-21 17:27:38 +02:00
605e184167 Cleanup: use const for transform internal API 2018-05-21 17:24:14 +02:00
f14e4510ac Transform Snap: Fix normal in the wrong space. 2018-05-21 11:05:34 -03:00
4308602d6a Fix: crash when rotating the view in pose mode 2018-05-20 17:44:50 +02:00
0492e56fec Fix: When trying to transform animated bones, they would jump to and use random old values
The transform code needed to use data from the "_eval" copy of the posebone
instead of the main-db version, otherwise the initial/reset value would be
wrong, causing the jumping.
2018-05-19 19:54:47 +02:00
6ba28ff8b1 WIP COW Fix: Insert keyframe operators/api now queries depsgraph for evaluated data
When using copy on write, insert keyframe operators were reading from old
bmain data instead of COW data. This meant that inserting keyframes would
often read old/stale data, resulting in invalid keyframes getting created
(e.g. from last transform operation, instead of actual current state).

This commit makes it so that keyframing operators will ask depsgraph for
the evaluated copy of the data, so that it can read values from that. It
introduces a new function - `DEG_get_evaluated_rna_pointer()`, which when
working correctly/fully, should work just like the other `DEG_get_evaluated_*()`
functions, except it lets you pass in an RNA Pointer.

However, currently, this is only done for Pose Bones (as a dirty hack, since this
is an important/pivotal requirement for production) and/or datablock
properties directly (since we can just use the DEG_get_evaluated_id() directly).
on the datablock.

Committing to a branch for now as this all needs more testing. More work to come
later at a more sane time of day!
2018-05-19 19:54:47 +02:00
e785048ef3 Fix snap with occlusion. 2018-05-18 17:26:22 -03:00
4df99bd601 Ruler: Fix mixed snap. 2018-05-18 17:12:20 -03:00
2d6bfb5b63 Transform: Improve the hierarchy in the choice of snapped elements in the mixed snap.
To snap to small edges in 3d_view is no longer obfuscated by vertices if then is also enabled.
2018-05-18 11:40:32 -03:00
db2c966e2c Cleanup: remove unused function. 2018-05-18 10:55:51 -03:00
987d1df571 Tool System: store the active tool in ScrArea
Without this we need to have the context to get the
(space_type, mode) args for an active tool lookup.

For event handling & poll its more convenient to have direct access.
2018-05-18 09:40:52 +02:00
edf6676a77 Tool System: per space/mode tool support
This patch adds support for:

- Per space-type tools (3D view and edit).
- Per mode tools (object, edit, weight-paint .. etc).

The top-bar shows the last activated tools options, this is a design
issue with using a global topbar to show per-space settings.

See D3395
2018-05-17 15:57:33 +02:00
41cba97f47 Cleanup: Use ED_view3d_win_to_ray_ex to get the ray and remove unused parameter. 2018-05-16 23:04:28 -03:00
efe3042368 Transform: Use isect_ray_seg_v3 instead dist_squared_ray_to_seg_v3 in the function that tests the snap on edges. 2018-05-16 22:04:41 -03:00
d038f4651e Transform: Fix bugs for the latest changes to the snap system. 2018-05-16 21:32:52 -03:00
def1c3eb4b Particle System: ported most DerivedMesh → Mesh
There are a few places where DerivedMesh is still used, most notably
when calling the (not yet ported) cloth simulation. There is also still
the use of Object.derivedDeform and Object.derivedFinal. Those places are
marked with a TODO.

Some functions in the editors module were copied to accept Mesh. Those
already had 'mesh' in the name; the copies are suffixed with '__real_mesh'
for easy renaming later when the DM-based functionality is removed.
2018-05-16 16:31:38 +02:00
1b2ba24749 fix build error in last commit. 2018-05-16 11:02:54 -03:00
2ba0951e52 Snap system: Adds support to Clip Planes and uses a clip plane to simulate occlusion
This patch adds support for clip_planes (ie ignore what is behind a face)...

The idea is to first execute a raycast to get the polygon to which the mouse cursor points.
Then a snap test is done on the vertices or edges of the polygon.
Then with the normal and location obtained in raycast a new clip_plane is created and the snap over the whole scene is processed ignoring the elements behind the clip_plane.

Here 2 gif of how the previous patch would work on blender2.79:

{F497176}

{F497177}

Reviewers: mont29, campbellbarton

Reviewed By: campbellbarton

Subscribers: bliblubli

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D2527
2018-05-16 10:32:54 -03:00
0a8d6bd893 Transform: Snap: Make sure if bmesh arrays need to be recalculated. 2018-05-15 16:15:14 -03:00
9619a90da1 Scene raycast: The return index should indicate the polygon instead of the looptri.
This was the default behavior and could break some addon since looptri is almost useless for the current python API.
2018-05-15 15:38:17 -03:00
7a69c59b35 Revert "BLI_kdopbvh: Reference clip_planes callback to find nearest projected."
This reverts commit 717dd4cecd.

It was causing problems in the protactor ruler.
I'll think of a better solution.
2018-05-15 14:37:45 -03:00
50c29e2391 Cleanup: pass the use_depth parameter to the SnapObjectParams struct in the ED_transform_snap_object_project_view3d_mixed. 2018-05-15 14:32:30 -03:00
717dd4cecd BLI_kdopbvh: Reference clip_planes callback to find nearest projected.
Clip_planes are an important parameter to be used in callbacks.
2018-05-15 14:14:25 -03:00
3d1f5cb9a2 Cleanup: Pass Snap Object Params * params to iter_snap_objects.
And remove unnecessary `defaulf:` labels.
2018-05-15 12:44:37 -03:00
a95d417db0 Fix broken PoseMode editing when CoW is enabled.
We need to get data from evaluated object/posechannel too, then...
2018-05-15 16:30:02 +02:00
b3d4f99d48 Fix bone-size crash
Own regression from multi-object transform.
2018-05-15 11:36:39 +02:00
55b241d32a Fix texture space transform crash
Own regression from multi-object transform.
2018-05-15 09:25:16 +02:00
04fa65e356 Cleanup: Use switch statement to test the object type in snap functions. 2018-05-14 19:18:26 -03:00