Commit Graph

2811 Commits

Author SHA1 Message Date
e159ec8bc1 Cleanup: compiler warnings, use const 2018-05-14 23:12:51 +02:00
bf7c46cae0 Transform: Use the new BLI_bvhtree_find_nearest_projected function to snap. 2018-05-14 16:08:17 -03:00
9d677212ee Transform: fix regression in bound-box calculation
Error in multi-object merge.
2018-05-13 07:20:35 +02:00
59c6487e93 Merge branch 'master' into blender2.8 2018-05-13 06:56:51 +02:00
b99d064e91 Cleanup: trailing space 2018-05-13 06:44:03 +02:00
7a56d31af3 Fix 3D view axis align flag
Missed from recent pivot-point move to scene.
2018-05-13 06:38:43 +02:00
6c6a394373 Cleanup: Remove unused member. 2018-05-12 23:39:36 -03:00
0d9f77d954 transform_snap_object: perf: Check the distance of the bound_box of objects of type armature and curve first.
And remove unused variables.
2018-05-12 19:39:21 -03:00
375c6a7967 Cleanup: transform_snap_object: Remove unused variables and reuse the precalc used to test the distance to the projected bound_box. 2018-05-12 19:10:23 -03:00
1422c0650c UI: move pivot to the topbar
Pivot variables are now stored in scene toolsettings.
2018-05-12 22:04:45 +02:00
1813f00b94 Fix missing fallback in recent aabb precalc func
Also comment unused vars
2018-05-12 08:19:20 +02:00
be8add5d50 Refactor: Move functions to get the distance to a projected aabb to BLI_match and remove confusing parameters. 2018-05-11 20:20:51 -03:00
334b1cf92f Cleanup: warnings 2018-05-10 19:07:03 +02:00
55389d4899 Transform: Make snapDerivedMesh use bvhtrees from loose edges and bvhtrees from loose verts.
Bvhtrees take up a lot of memory space, reusing the common bvhtree of looptris to snap to vertices and edges is a good way to save memory.
Unfortunately we have a worsening performance in the snapping operation around 63% (addition to the original time).
But as we often do not need to build a bvhtree of loose verts and loose edges, we have an improvement in cache time :)

Since the CPU time of snapping operations (no matter how higth poly the object is) corresponds to less than 0.01% of all CPU time of a blender frame, that change is not really significant.

Snapping operations on a mesh in edit mode have not changed significantly.

Signed-off-by: Germano <germano.costa@ig.com.br>
2018-05-10 13:40:30 -03:00
27da2db0ca 3D View: utility to get matrix from cursor 2018-05-10 12:24:07 +02:00
e65a2cb52c Fix crash moving grease pencil frames 2018-05-09 14:09:05 +02:00
d1cd872fef ED_transform: Port ED_transform_snap_object to new Mesh-based system.
Differential Revision: https://developer.blender.org/D2896
2018-05-08 20:04:32 -03:00
579c01da60 Extrude Widget: with/without axis constraint 2018-05-08 20:30:29 +02:00
fa69ce9e3a Cleanup: whitespace, duplicate includes 2018-05-08 16:57:07 +02:00
a48186c5d7 Orientation for 3D cursor
Currently set when setting the cursor location,
optionally used as an orientation type.

Intended for use by tools too.

See: D3208
2018-05-08 15:35:04 +02:00
eefaec4114 Extrude Widget: Add orientation to topbar
Add extrude operator that's intended to work on the current selection
and be activated as a tool.
2018-05-07 21:40:51 +02:00
170223804b Extrude Widget: orient correctly w/ rotated object 2018-05-07 21:40:51 +02:00
1a81ac7d9a Fix update for manipulator w/ 3D cursor change 2018-05-06 16:41:32 +02:00
2fe954f23e Cleanup: transform manipulator filename
Use matching 2d/3d suffix.
2018-05-06 16:14:10 +02:00
541258bfa6 Merge branch 'master' into blender2.8 2018-05-06 16:00:27 +02:00
84474b0171 Object Snap: add object & matrix to view ray cast
Some snap functions already exposed this.
2018-05-06 15:56:09 +02:00
b7d7bbfc48 Fix extrude glitch where undo state was visible 2018-05-06 11:50:56 +02:00
47de0321bf Transform: support initial offset option
Needed to redo extrude+transform macro w/o resetting the translation.
2018-05-06 10:14:16 +02:00
844a17a3d9 Transform: use bool when local matrix is needed
Existing code checked pose/edit mode to check for transforming in an
objects local space.

This added many similar checks all over the code,
which leads to confusion.
Multi-edit caused a regression in UV transform since where UV's
had the object matrix applied by accident.

Now there is a boolean to use a local matrix,
this allows for any mode to have a 4x4 matrix
applied w/o adding mode specific checks everywhere.
2018-05-04 15:18:27 +02:00
90e61275d3 Fix mistake in boundbox center 2018-05-04 15:18:27 +02:00
a9d264f5ca Merge branch 'master' into blender2.8 2018-05-03 14:33:52 -03:00
ac19483e63 BKE bvhtree: Add tree_type parameter to bvhtree_from_mesh_get.
This will allow greater control of the bvhtrees that are obtained, and helps identify problems.
It is also an additional step to unify the functions.
2018-05-03 14:26:39 -03:00
e684e0ec95 Cleanup: fix warnings, removed unused code. 2018-05-03 16:33:12 +02:00
Dalai Felinto
9c78d9ba9f Fix pose transformation helper lines
This was broken since 33bb8b785a (triple-buffer changes).
This also helps help lines as a whole.
2018-05-03 13:05:38 +02:00
7840c593b8 Cleanup: remove axis bounds ifdef
This was added for scale-cage manipulator, but seems generally useful.
2018-05-03 07:21:06 +02:00
51aba69b89 Transform: expose 3D center/axis calculation
This is needed for other manipulator placement.
2018-05-03 07:19:33 +02:00
5659d8bc0a Merge branch 'master' into blender2.8 2018-05-02 14:40:00 +02:00
522bee3fc8 Refactoring: bvhutils: Use a function that gets the bvhtree through an identifier type.
Reviewed By: @campbellbarton
Differential Revision: https://developer.blender.org/D3192
2018-05-01 10:03:28 -03:00
98fe9da37d Add NULL check for transform manipulator
Removes need for empty keymap
2018-04-30 12:14:10 +02:00
159a7e8b38 UI: replace transform hand icon w/ 4 arrows
The hand doesn't have a hotspot which you might want using manipulators
2018-04-28 09:14:02 +02:00
617534327a Cleanup: style, duplicate includes 2018-04-28 09:02:22 +02:00
c42a47d177 UI: add new transform tool that enables all widgets
Also add bevel tool.
2018-04-27 22:49:52 +02:00
7fcdccbb6c Fix vertex slide regression from multi-edit
- Invalid casts.
- Leaked memory on mode switching.
2018-04-26 10:18:03 +02:00
5f8b85e253 Cleanup: use blender terminology 2018-04-25 10:17:31 +02:00
6866547517 Fix cursor switching w/ transform redo
Recent cursor changes stopped number button continuous grab.
2018-04-25 10:15:20 +02:00
3ae4aa720f Cleanup: indentation 2018-04-25 10:10:00 +02:00
40199c1d10 Manipulator: Use evaluated object's matrix to get maipulator position
With the clear separation between data and a state we need to make sure
operators and other areas are readingstate from evaluated datablocks.

Code-wise it means that all evaluated values are to be read from dataglock
which is owned by dependency graph, using DEG_get_evaluated_id() or similar
helper.

Reviewers: brecht, mont29, campbellbarton, dfelinto

Differential Revision: https://developer.blender.org/D3036
2018-04-24 14:50:40 +02:00
46a0e72540 Merge branch 'master' into blender2.8 2018-04-23 12:59:57 +02:00
8264b772f5 Fix T54766: "Record With"-NLA "Push Down" discards Blend Mode, Extrapolation, and Influence
Applied similar fix to T54233 to get the "Record with NLA" feature working with
active action blending + influence settings. Extrapolation is explicitly ignored
though, as it shouldn't be used with this feature (i.e. it is already disabled
with the new strips and also on the animdata by default)
2018-04-23 12:35:37 +02:00
574c0fe38f Manipulators/Tools: always draw a cursor while interacting
Cursor can be a system one or drawn with OpenGL.
Before, dragging the transform manipulator would hide the cursor and reset it to the initial positon.
2018-04-23 00:59:01 +02:00