Commit Graph

2811 Commits

Author SHA1 Message Date
ef11113399 Object Mode: use eval_ctx mode in transform code
This adds EvaluationContext into TransInfo
2018-02-06 18:03:28 +11:00
28dfc47cf0 Object Mode: Add to EvaluationContext & DRWContextState 2018-02-06 18:03:28 +11:00
bff1dae767 Cleanup: style, spelling 2018-01-28 17:00:39 +11:00
08fe885d06 Merge branch 'master' into blender2.8 2018-01-19 21:47:57 +11:00
e46c49ff3d Fix T53788: Camera animation not working
Both object level and camera datablock properties animation did not work with
copy on write enabled.

The root of the issue is going to the fact, that all interface elements are
referencing original datablock. For example, View3D has pointer to camera it's
using, and all areas which does access v3d->camera should in fact query for
the evaluated version of that camera, within the current context.

Annoying part of this change is that we now need to pass depsgraph in lots
of places. Which is rather annoying.

Alternative would be to cache evaluated camera in viewport itself, but then
it makes it annoying to keep things in sync.

Not sure if there is nicer solution here.

Reviewers: dfelinto, campbellbarton, mont29

Subscribers: dragoneex

Differential Revision: https://developer.blender.org/D3007
2018-01-19 11:12:22 +01:00
5a61c1de82 Fix T53786: Proportional size from redo ignored
Changing PET size while transforming stores the size in the
tool settings, but changing in the redo panel didn't.
2018-01-19 21:09:16 +11:00
873a87c7e8 Merge branch 'master' into blender2.8 2018-01-16 14:56:03 +11:00
e428ea3e00 Cleanup: indentation 2018-01-16 11:40:43 +11:00
c36f4a7f7f Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/blender.c
	source/blender/makesdna/DNA_ID.h
2018-01-11 14:35:36 +01:00
0edda8e4ce Fix T53311: transform edge/normal orientation
When the edge is aligned with it's own normals,
transform orientation wasn't aligned with the edge.
2018-01-11 19:25:27 +11:00
2b56faebe5 Merge branch 'master' into blender2.8 2018-01-10 19:58:05 +11:00
18f53d8822 Cleanup: comment block alignment 2018-01-10 19:57:02 +11:00
Julian Eisel
430070938c Fix manipulators not updating when changing workspace view-layer
There are more issues when changing view-layer (esp. with edit-mode).
2017-12-22 17:04:00 +01:00
6475f163ec Manipulator: make grab-cursor a manipulator flag
As with operators, allow manipulators to grab the cursor.
Previously this was enabled for all 3D manipulators.
2017-12-11 21:38:55 +11:00
7a8ac1b09b WM: message bus replacement for property notifiers
Use dynamically generated message publish/subscribe
so buttons and manipulators update properly.

This resolves common glitches where manipulators weren't updating
as well as the UI when add-ons exposed properties which
hard coded listeners weren't checking for.

Python can also publish/scribe changes via `bpy.msgbus`.

See D2917
2017-12-04 20:42:34 +11:00
9dfbd98339 Cleanup: whitespace 2017-12-04 17:20:26 +11:00
ecbdc3f1d4 Transform: Avoid attempt to bypass dependency graph update
It's not possible to bypass new depsgraph, but also flush to other CoW copies
might be needed here.
2017-12-01 12:07:41 +01:00
2ae709d282 Transform: Use new DEG query API to see what's being affected by a changing object
This avoids us from directly calling object update, and doing other type of
update flushing.

Prepares us to get rid of Object->recalc flags.
2017-12-01 11:40:50 +01:00
f3de312b83 Transform: Fix recent merge conflict resolution fiasco
Why is it called legacy when this is a legit flags which are still to be checked
at a runtime???
2017-11-30 16:36:24 +01:00
a989913dd4 Merge branch 'master' into blender2.8 2017-11-30 15:11:06 +01:00
c241d79dc8 Transform: Use single flag with more meaningful name to prevent snapping to a dependent object
The idea of this flag was to prevent snapping onto an object which depends on
currently modifying ones. Using single flag makes more sense here, and also
makes it possible to replace some ob->recalc based magic with depsgraph query
to set those flags.
2017-11-30 15:03:48 +01:00
47a4a7c8b7 Transform: Remove some legacy code about snapping in particle edit mode
It looks stupid to first force some flag being set and then have workaround
to ignore that flag in snapping code. Let's just not set the flag in the first
place.

The only useful situation where such snapping was usable is to move roots of
disconnected hair, which still works just fine. However, there might be some
other hidden corner case where this workaround was needed.
2017-11-30 14:52:34 +01:00
aad711d064 Merge branch 'master' into blender2.8 2017-11-29 15:47:00 +01:00
60703e45f3 Transform: Avoid use of ob->recalc in snapping code
Do a direct update of object transform instead, without involving
manual trickery of recalc flag.

Shouldn't be functional changes as far as artists are concerned,
but will allow us to get rid of recalc flags in 2.8.

Thanks Bastien for review!
2017-11-29 15:37:09 +01:00
08e7b5d348 Cleanup: naming 2017-11-28 15:08:43 +01:00
178ea1f798 Cleanup, naming of engine type variable 2017-11-28 15:06:32 +01:00
885e73d387 Manipulator: ignore depth-buffer for scale cage 2017-11-27 15:51:18 +11:00
Dalai Felinto
b79b8478ee Cleanup: Rename ViewLayer *sl > ViewLayer *view_layer 2017-11-23 14:58:01 -02:00
Julian Eisel
641d870b37 Tag properties of transform operators as 'advanced'
Sets the 'advanced' tag for some properties of following transform operators:
* Create Orientation
* Translate
* Resize
* Skin Resize
* Trackball
* Rotate
* Tilt
* Bend
* Shear
* Push/Pull
* Shrink/Flatten
* To Sphere
* Edge Slide
* Vertex Slide
* Edge Crease
* Edge Bevel Weight
* Sequence Slide
* Transform
2017-11-23 14:21:40 +01:00
Dalai Felinto
3abe8b3292 Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00
a8777f9058 Merge branch 'master' into blender2.8 2017-11-20 20:45:03 +11:00
8af3f531b1 Cleanup: BLI headers first
Also move descriptions into doxy header
2017-11-20 14:29:50 +11:00
92ea281017 Cleanup: remove BKE_utildefines
This was meant to be used for less general macros but was never used.

Rename BKE_BIT_TEST_SET to SET_FLAG_FROM_TEST
2017-11-20 01:47:31 +11:00
a96134d794 Depsgraph: Fix assert/crash when transforming from redo system
Redo system will set depsgraph to NULL, so need to ensure it exists.

Reported by Julian in IRC, thanks!
2017-11-17 16:54:06 +01:00
Dalai Felinto
cec7f1215a Rename Scene macros back to their original _NEW less names 2017-11-09 13:35:46 -02:00
d325e6f0e8 Depsgraph: Make dependency graph to be built from scene layer
This is a final step of having proper ownership. Now selecting different
layers in the "top bar" will actually do what this is expected to do.

Surely, there are still things to be done under the hood, that will happen
in a less intrusive way.
2017-11-09 11:20:17 +01:00
ba1197fe5e Depsgraph: Simplify some workarounds and make API closer to final 2017-11-07 16:36:25 +01:00
91af8f2ae2 Merge branch 'master' into blender2.8
Conflicts:
	intern/cycles/device/device.cpp
	source/blender/blenkernel/intern/library.c
	source/blender/blenkernel/intern/material.c
	source/blender/editors/object/object_add.c
	source/blender/editors/object/object_relations.c
	source/blender/editors/space_outliner/outliner_draw.c
	source/blender/editors/space_outliner/outliner_edit.c
	source/blender/editors/space_view3d/drawobject.c
	source/blender/editors/util/ed_util.c
	source/blender/windowmanager/intern/wm_files_link.c
2017-11-06 18:02:46 +01:00
66a6d160fe Rename ID_IS_LINKED_DATABLOCK to ID_IS_LINKED.
This makes code closer to id_override/assent-engine ones, which
introduce a new type of linked data, and hence reserve
ID_IS_LINKED_DATABLOCK to real linked datablocks.
2017-11-06 17:17:10 +01:00
58dc114615 Merge branch 'master' into blender2.8 2017-11-06 00:12:28 +11:00
18d7fbe4f5 Cleanup: order buffer length after the buffer 2017-11-06 00:04:46 +11:00
95ccaed9e6 Depsgraph: Use explicit graph API in transform code 2017-11-03 14:05:49 +01:00
9ab67fd31b Hide transform widget when tool widget is used 2017-10-27 15:54:17 +11:00
3d904d7650 Manipulator: Use object bound-box for scale cage
Without this, scaling single objects wasn't working usefully.
2017-10-26 16:15:54 +11:00
1829084da1 Depsgraph: Switch to explicit graph specification for tag flush 2017-10-24 16:04:11 +02:00
bf26509855 Manipulator: name remove func's 'unlink_delayed'
Name wasn't right since this only unlinks from manipulator maps.
2017-10-22 00:17:47 +11:00
d3fafa3002 Manipulator: move 'Scale Cage' to its own tool
Was activated with the regular scale manipulator,
move to own tool since they are different ways to access scale.
2017-10-21 23:01:19 +11:00
ec2bbc90e7 Merge branch 'master' into blender2.8 2017-10-18 17:09:41 +11:00
ab7ebf2b10 Cleanup: Use const for RNA EnumPropertyItem args
Practically all access to enum data is read-only.
2017-10-18 16:04:07 +11:00
0ffa64a45f Merge branch 'master' into blender2.8 2017-10-17 14:06:49 +11:00