Commit Graph

11814 Commits

Author SHA1 Message Date
efb7dd86ff Fix for own recent reference count error.
- The armature weakref list was  being incref'd twice then decrefed twice (incref and decref were used incorrectly), now only once. My 'fix' broke this.
- In bpy_pydriver_create_dict the 2 refs added from running PyDict_SetItemString twice were undone when clearing the dictionary (added comment)
- changed Py_XDECREF to Py_DECREF int BPY_pyconstraint_update and BPY_pyconstraint_target, Py_XDECREF checs for NULL value which would have crashed blender before it got to Py_XDECREF anyway.
- after every error is reported (PyErr_Print), remove sys.last_traceback and clear the error, I found this fixed certain crashes (usually when starting the game engine or exiting blender), so best do this all the time.

- header_text.c, CcdPhysicsEnvironment.cpp, KX_CameraActuator.cpp - remove some warnings.
2009-04-15 04:34:27 +00:00
c62dfc498d [#18517] Python scripts segfault on loading
own error, EXPP_incr_ret from a macro was an implicit decloration in BGL.c
For some reason this only crashed on 64bit linux

To my defence the BGE makes so many warnings that they become usless, need to improve the situation here at some point.
2009-04-14 17:19:09 +00:00
bcabc596c9 Bugfix #18108
Another bug in the 'radius per vertex' feature in curves.

If you set front/back face off for curves, and make it bevel or give
depth, the curves should draw as tubes. This feature didn't work in 2.48
either... 

Still unsure about this implementation, campbell can check!
2009-04-14 17:13:21 +00:00
3511f8ef9f BGE Physics
Clamp objects min/max velocity.
Accessed with bullet physics from the advanced button with dynamic and rigid body objects.
- useful for preventing unstable physics in cases where objects move too fast.
- can add linear velocity with the motion actuator to give smooth motion transitions, without moving too fast.
- minimum velocity means objects don't stop moving.
- python scripts can adjust these values speedup or throttle velocity in the existing direction.

Also made copy properties from an object with no properties work (in case you want to clear all props)
2009-04-14 12:34:39 +00:00
0b8661ab4d BGE: Occlusion culling and other performance improvements.
Added occlusion culling capability in the BGE. 
More info: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.49/Game_Engine#BGE_Scenegraph_improvement
MSVC, scons, cmake, Makefile updated.

Other minor performance improvements:
- The rasterizer was computing the openGL model matrix of the objects too many times
- DBVT view frustrum culling was not properly culling behind the near plane:
  Large objects behind the camera were sent to the GPU
- Remove all references to mesh split/join feature as it is not yet functional
2009-04-13 20:08:33 +00:00
6f12e584a9 SVN maintenance. 2009-04-13 19:33:22 +00:00
5b07f06136 fix some refcounting issues with PyDict_SetItemString 2009-04-12 20:19:27 +00:00
5b942b9d5b [#18516] Particle children API for python (Complete).
from Alberto Santos (dnakhain) 
----
This patch complete previous one that I submit with new variables relationated with Particle System children (With variables related to Rough, Kink and Branch).
2009-04-12 17:07:40 +00:00
17f35293ee PropertyActuator toggle option didnt run when the Value field was empty. 2009-04-12 16:10:43 +00:00
55d2b184ec added "toggle" an option for the property actuator.
much less hassle then setting up a property sensor and 2 assignment actuators, or through python.
2009-04-12 07:24:04 +00:00
48514b3d52 Fix for: [#18499] Particle size can only be set in steps of 0.1
- Some button settings were wrong.
2009-04-10 21:07:32 +00:00
c1cf50be79 Mesh effector surface option:
- Most mesh particle effectors can now have their effection point taken per particle as the nearest point on the mesh surface.
- This is activated with the "surface" button in the effector field panel.
- Activating the option adds a "surface" entry to the modifier stack where the state of the mesh is read from.

For an example of usage see http://www.youtube.com/watch?v=3XkO1EAmJks.
2009-04-10 19:40:21 +00:00
6121d4b9fe Particle effector falloff maxdist etc. didn't work like it was supposed to. 2009-04-09 23:43:25 +00:00
c29d51f1e8 BGE Text - fix for tab drawing as an @ and not adding white space.
Tab width is always space*4.
2009-04-09 10:05:17 +00:00
eacf5b5d6d BGE Text
- multi-line strings for bitmap text 
- keyboard sensor now logs return and pad enter as "\n"

BGE std::vector use in Value.cpp and RAS_MaterialBucket.cpp
The size of a new list is known before making them, reduce re-allocs, though probably not a noticeable speedup.
2009-04-09 09:50:17 +00:00
ba4ad93ead Python 2.3 wouldn't compile with BGL. 2009-04-09 01:52:29 +00:00
2074128fad Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE.
User guide:
http://wiki.blender.org/index.php/Dev:Source/GameEngine/Fisheye_Dome_Camera

Fixed two bugs from original patch:
- deleting a text will clear the warp field from Game framing settings
- removed spurious black dots along the edge of the cube map in the gameplayer 

Known limitation:
- resizing of the screen doesn't work in the gameplayer

Known bugs:
- Texture with reflexion are not rendered correctly
- Spurious problems with light
2009-04-08 15:06:20 +00:00
51b4145841 BGE Scenegraph and View frustrum culling improvement.
This commit contains a number of performance improvements for the
BGE in the Scenegraph (parent relation between objects in the
scene) and view frustrum culling.

The scenegraph improvement consists in avoiding position update
if the object has not moved since last update and the removal
of redundant updates and synchronization with the physics engine.

The view frustrum culling improvement consists in using the DBVT
broadphase facility of Bullet to build a tree of graphical objects
in the scene. The elements of the tree are Aabb boxes (Aligned 
Axis Bounding Boxes) enclosing the objects. This provides good
precision in closed and opened scenes. This new culling system
is enabled by default but just in case, it can be disabled with
a button in the World settings. There is no do_version in this
commit but it will be added before the 2.49 release. For now you
must manually enable the DBVT culling option in World settings
when you open an old file.

The above improvements speed up scenegraph and culling up to 5x.
However, this performance improvement is only visible when
you have hundreds or thousands of objects.

The main interest of the DBVT tree is to allow easy occlusion
culling and automatic LOD system. This will be the object of further
improvements.
2009-04-07 22:14:06 +00:00
486985762a etch-a-ton
Use head not tail normal for bone orientation.
Simplify roll to normal a bit.
2009-04-07 20:05:32 +00:00
d012a222a2 Some users have odd joysticks with more then 8 axises, increased to 16 (so 4 joysticks)
Ideally there would be no limit but I dont think its worth the effort.
Also had a bug in last commit for the pytyhon api's "axisSingle" attribute, UI index starts at 1 not zero.
2009-04-07 19:21:48 +00:00
ca1c3be302 BGE Py API
- Added OpenGL access to the game engine as a module so you can import BGL directly.
2009-04-07 18:55:35 +00:00
6b1ccddc0d bugfix #18196
Halos for objects (not particles) can get texture color, but they skipped
the alpha mapt-to channel when that was set. Actually bug from ehh 1995!
2009-04-07 07:46:58 +00:00
885fa49aa4 BGE Joystick Sensor
- Raised limit of 2 axis to 4 axis pairs (4==8 joysticks axis pairs)
- Added a new Joystick Sensor type "Single Axis", so you can detect horizontal or vertical movement, rather then just Up/Down/Left/Right
- added Python attribute "axisSingle" so you can get the value from the selected axis (rather then getting it out of the axis list)
- renamed Py attribute "axisPosition" to "axisValues" (was never in a release)

If we need to increase the axis limit again just change JOYAXIS_MAX and the button limits.
2009-04-07 06:23:45 +00:00
a127f259da Fix for: [#18027] Strange behaviour of Explode modifier in combination with SubSurf
- Explode didn't use the dmcache index for getting the particles emitter position.
- One "tri or quad"-comparison tested the wrong index. Leading to one quad converting into a tri.
2009-04-07 03:00:32 +00:00
7e23b7dc54 Texture effector nabla didn't have a correct initial value and it's button explanation needed some work. 2009-04-07 00:15:58 +00:00
b8270db75c Harmonic effector force wasn't working properly at all. A silly vector normalization where it shouldn't have been. 2009-04-06 23:23:36 +00:00
30ce01f23f Fix for: [#18354] Controlling with a texture the particles DENSITY parameter doesn't work.
If the density texture was taken into account with hair parent particles there were cases when there weren't any parents left to interpolate children from. Now a density texture is only taken into account for hair child particles.
2009-04-06 19:32:23 +00:00
445ca000bc bugfix #18398
When using 'angle' display for camera, the 'lens' ipo didn't update this
button. Implementation still lacks a bit... having both variables in the
camera struct is asking for troubles. Put on the re-think list for 2.5!
2009-04-06 18:08:15 +00:00
64fe09ab20 - remove debug printf
- remove test for importing the module rather then creating a new one (didnt mean to commit)
- added constants for the mouse sensor to use.
2009-04-06 12:47:15 +00:00
fdceee0088 Bugfix #18266
Mipmap creation for render crashed, in this case:
- use Curves tool on an Image, which is UV mapped on object
- Save the image to disk, under new name
- Render (F12)

This fix is only for the crash, there's something not well coded
for Curves tool, how it manages float buffers. That's for 2.5.
2009-04-06 09:05:37 +00:00
a95f97cb28 cast needed to get things compiling again on my machine.
Kent
2009-04-06 01:43:01 +00:00
fe562f0dd4 Fix for: [#18482] Mixed object and halo visualization for particles needs "Emitter" to be activated. 2009-04-06 00:43:59 +00:00
ab467e7238 2.4x Bugfix #18279 - Copy Vertex Group Location doesn't work with subsurf modifier 2009-04-06 00:22:58 +00:00
58b1e04fe0 Fix for: [#18371] VParent breaks fur effects.
-Virtual parents were not randomly selected due to optimization in child particle distribution code.
-Wave-kink had a wrong matrix multiplication.
-Amount of virtual parents wasn't scaled properly to the amount of children rendered.
-Calculating virtual parents is now thread safe.
2009-04-06 00:10:52 +00:00
9a1e1912e1 2.4x Bugfix - #18188: "Clear user transform" does not work as described
For the record, "Clear user transform" is supposed to restore selected bones to the transforms defined by Actions/NLA, not back to rest position.
2009-04-06 00:04:04 +00:00
b4e4ccf92d BGE PyAPI can now import text (within the blend-file)
Previously this only worked with the Blender API.
- bpy_internal_import small C file that Blender scripting and the game engine use.
- Tested with blender, blenderplayer, loading files
- Needed to use a hack to override the Main struct since the game engine doesn't set G.main
- when the sandbox is set, only internal scripts can be imported.
2009-04-05 19:37:13 +00:00
3fa7717b57 2.4x - Grease Pencil: Swapping the order of args for gpencil_frame_delete_laststroke() to be more consistent with the rest of the Grease Pencil API. 2009-04-05 06:54:47 +00:00
9982217a72 Fix for: [#18273] reactor particle spowns to earlier.
Particle life "rand" value could be set above "1.0" allowing for negative particle lifetimes.
2009-04-04 14:34:39 +00:00
d84dc44835 Fix for [#18017] reactor particles affected by a curve guide emit at a wrong position. 2009-04-04 12:48:40 +00:00
3b23224061 Fix for [#18372] object-particle in other layer not editable correctly. 2009-04-03 18:13:51 +00:00
bc789af5a9 Cleanup of particle object visualization code. No new features and hopefully no new bugs. 2009-04-03 14:54:29 +00:00
e30cb79aaa Major cleanup of particle render & drawing code. No new features and hopefully no new bugs. 2009-04-03 14:50:54 +00:00
5934757089 Bug fix: hair or child particles didn't react to density texture. 2009-04-03 14:41:31 +00:00
60bd7d12fc fix for last commit, needed some additional checks 2009-04-03 04:36:38 +00:00
8ca30120a2 made grease pencil delete a frame if you delete all the strokes in it. 2009-04-03 03:16:31 +00:00
655177aebd [#18452] Particle children API for python.
from Alberto Santos (dnakhain)

"This patch adds a few new variables relationated with Particle System children such as children amount, render amount,
child clumping..."
2009-04-02 06:39:09 +00:00
441f26a170 Clean up for the imminent migration from SVN to GIT. 2009-03-31 22:34:34 +00:00
1f0e5f5807 [#18455] The new FFMPEG version gives the wrong color
ffmpeg format switched from RGBA32 to BGR32, it's no longer needed to swap color planes.

NOTE: this commit also attempts to fix the big endian case, but since I don't have a machine to test it, I'd appreciate if someone else would.
2009-03-31 19:39:17 +00:00
74e6231ff4 == etch-a-ton ==
Correct joint-guided roll to use the previous bone, not the following (that was silly). Also made first bone use view axis (since it has no previous), this is much nicer that using rotation correction only. Using the joint roll option makes it MUCH more orientation independant.
2009-03-31 14:29:58 +00:00
97af551cb7 [#18439] Controlling the bevel shape for a text object with a curve no longer works.
own fault, broke rev16702.
Curves created by fonts didnt have their radius set. Forgot do do this when making radius calculated with the curve (like tilt)
2009-03-31 06:22:25 +00:00