6e88e3eda4
Fix compile after last commit, casting to (bArmature *), kudos to JesterKing
2013-12-17 14:14:03 +01:00
f5076d54cb
'Transform' Python Function for armature, curve and lattice.
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patch by Paolo Acampora with some edits.
2013-12-17 23:04:36 +11:00
beae4f498d
code cleanup: spelling
2013-10-31 14:10:01 +00:00
5c69338fe6
apply world matrix only to armature, Bones and children get it implicit via parenting
2013-07-30 11:10:04 +00:00
8140f56575
Collada: unit converter was not initialized for ArmatureImporter
2013-07-30 07:22:40 +00:00
91fc92794c
Import of single bones used infinite bone size
2013-07-26 22:19:46 +00:00
89f4445b44
Leaf bone length calculation used wrong bone tail
2013-07-17 21:06:27 +00:00
f2db6949c2
Fix : #36184 Collada import/export... leaf bone size was not set as needed.
2013-07-17 20:22:08 +00:00
e353593b30
fix : #36060 Collada Import: animated armature+mesh problem
2013-07-14 17:21:12 +00:00
4507dd9a7e
Removed unused paramter from ArmatureImporter:add_joint()
2013-07-14 16:24:42 +00:00
ec8d277c64
BLI_math rename functions:
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- mult_m4_m4m4 -> mul_m4_m4m4
- mult_m3_m3m4 -> mul_m3_m3m4
these temporary names were used to avoid problems when argument order was switched.
2013-05-26 18:36:25 +00:00
64d161de87
style cleanup:
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also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
2013-03-26 07:29:01 +00:00
655ed9cc7f
style cleanup
2013-03-18 11:44:56 +00:00
0807c976f4
code cleanup: rename BKE_mesh_to_curve_ex --> BKE_mesh_to_curve_nurblist,
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also correct odd indentation.
2013-03-15 10:48:48 +00:00
4f3ca854e1
Fix various warnings with clang build, and adjust cmake clang warnings flags
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to include a few more that gcc is using too.
2013-02-26 21:58:06 +00:00
ee64cbaf39
fix #34284 Collada: update problem for vertex weights directly after import.
2013-02-17 18:33:10 +00:00
8996184ac4
Fixed importing of shapekey names: name is now taken from geometry name instead of deriving it from the mesh name
2013-02-12 17:52:18 +00:00
942ad6d9cd
style cleanup
2013-02-10 17:06:05 +00:00
69993c5d40
style cleanup: spaces -> tabs
2013-02-04 00:18:09 +00:00
6baf63c83b
Fix some warnings in the collade code, but did not fix two because they seem
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to indicate bugs, left a comment about those.
2013-02-01 15:17:51 +00:00
c263753d17
Added gsoc-2012 collada improvements from bratwurst branch
2013-01-21 13:45:49 +00:00
7c699a217a
define the size of matrix args for both rows/cols.
2012-12-11 14:29:01 +00:00
74c9c24d27
style cleanyp
2012-06-23 23:22:19 +00:00
43864f9103
fix a nullpointer exception when data missing in dae file
2012-06-14 14:47:41 +00:00
2e8a2f7668
style cleanup
2012-06-12 22:05:33 +00:00
72f38b4f09
style cleanup: brace placement.
2012-05-22 06:29:46 +00:00
1dccd4c98a
code cleanup: naming - pose/armature/image
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also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
b075765edd
Fix #31258 : collada now selects newly added objects after import.
2012-05-03 21:32:49 +00:00
e701f9b670
style cleanup: whitespace / commas
2012-04-29 15:47:02 +00:00
b340f930ec
style cleanup: changes to brace placement / newlines - for/while/if/switch
2012-04-28 06:31:57 +00:00
07065b27b8
style cleanup
2012-03-28 05:03:24 +00:00
b8a71efeba
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
81d8f17843
style cleanup: pep8, indentation
2012-03-24 07:36:32 +00:00
c2760307e8
#collada skeleton import, bugfix #29621
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Do not crash when joint SIDs cannot be resolved.
OpenCOLLADA cannot resolve joint SIDs connected to skin if the <skeleton> tag is missing.
Page 148 of COLLADA spec 1.4.1 states: "<skeleton> elements define where to start the sid lookup". So I think this is a bug in "FBX COLLADA exporter" which did not add the <skeleton> tag.
The problem can be fixed by manually adding the <skeleton> tag into <instance_controller>.
2012-03-04 13:43:23 +00:00
3311164b24
Math lib: matrix multiplication order fix for two functions that were
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inconsistent with similar functions & math notation:
mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)
For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
2011-12-16 19:53:12 +00:00
e84c0980a3
correct indentation and some whitespace edits (no functional changes)
2011-11-11 13:09:14 +00:00
699030ceb6
use const for readonly strings and set some functions to static
2011-10-27 14:41:26 +00:00
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
357febc168
fix for building with collada and some other warnings
2011-09-10 09:38:38 +00:00
a6d9a5a972
Code cleanup: warning fixes.
2011-09-05 19:27:21 +00:00
Nathan Letwory
1764f2135d
Some whitespace changes
2011-09-04 00:15:59 +00:00
Nathan Letwory
d0d82c69e9
COLLADA: Take parent bone length and direction instead of using bone pointing up with length 1. Looks much nicer and less confusing on larger armatures now.
2011-08-31 09:37:14 +00:00
6b99cd05aa
Armature object animations export.
2011-08-21 15:47:21 +00:00
bcadb6b939
small fixes and refactoring.
2011-08-20 16:48:53 +00:00
2ee74be88c
Blender tip profile for bones with 2 or more children.
2011-08-18 19:16:36 +00:00
a46f36c9b6
Animation export id bone animation + armature importer cleanup.
2011-08-17 20:15:40 +00:00
f04fb5b6ea
Finalizing.
2011-08-16 16:03:37 +00:00
83f0c6e569
Transform matrix Animation import fix.
2011-08-12 20:38:29 +00:00
40e36975ef
Blender profile leaf bone tip import.
2011-07-26 18:28:07 +00:00
caef67eb92
Set Edit bone roll on Armature Import.
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+ Light->Color Sid for testing.
2011-06-28 19:30:00 +00:00