Commit Graph

1852 Commits

Author SHA1 Message Date
064273a4ae Sound: Port more cases to be a part of dependency graph
Mainly covers RNA callbacks which were still doing direct scene update,
which was causing crashes. Now corresponding ID_RECALC flags are used,
so all scenes can update accordingly.

Also tested animated volume/pitch on strips, which now works as well.

Fixes T64133: Assert after changing FPS
Fixes T64154: Immediate crash when changing the current frame on the timeline
Fixes T64185: Client Crashes when the frame position value is changed
Fixes T64190: Blender Crash using Timeline Editor
Fixes T64128: Click to close bug type on timeline
Fixes T64147: Crash when setting current frame from Python
Fixes T64152: Blender Auto-Close on timeline change
2019-05-06 12:54:16 +02:00
888852055c Sound: Fix for being unable to jump to a frame during playback with A/V sync 2019-05-03 17:50:43 +02:00
c5fe16e121 Sound: Make sound handles only be in evaluated datablocks
Quite straightforward change, which makes it so audio handles are
only created inside of evaluated datablocks.

Exception is adding sound strip to the sequencer, which needs an
audio handle to query length and number of channels. This is done
by temporarily loading sound file into an original datablock, and
then tossing it away.

There is an assert in sound.c which verifies that audio system is
used from an evaluated domain, which should help porting all the
cases which are likely missed by this commit.

Some annoying parts:

- `BKE_sound_update_scene()` is iterating over all bases, and does
  special ID tags to see whether sound has been handled or not
  already. This can not be done the old fashion now.

  Ideally, this will be done as a speaker datablock evaluation,
  but seems that would require a lock since audio API is not safe
  for threading. So this is not a desired way i'd say.

  Possible solution here would be to iterate over ID datablocks
  using dependency graph query API.

- Frame jump needs to call `BKE_sound_seek_scene()` directly
  because there might be some flags assigned to the scene which
  could be clear after operator execution is over.

  Need to verify if that's the case though. This is a bit hairy
  code, so sticking to a safest and known to work approach for
  now.

- Removed check for format when opening new sound file.
  Maybe we can have some utility function which queries channel
  and duration information, leaving the caller's code clean and
  tidy.

Tested following cases:
- Adding/removing/moving sequencer's sound strips.
- Adding/moving speakers in viewport.
- Rendering audio.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4779
2019-05-03 15:50:40 +02:00
fa59346c13 Refactor: Support arbitrary y offset for channel list
At first you could think that this refactor would not be
necessary, because `ACHANNEL_FIRST` exists already.
It contained the small y offset that all channels had.

Unfortunately, a lot of code assumed that
`ACHANNEL_FIRST = -ACHANNEL_HEIGHT`, making the
define pretty much useless. This refactor fixes that
for the action and nla editor.

As a nice side effect, this patch fixes channel box select.
Before there was always have a half-channel offset.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4783
2019-05-03 13:05:03 +02:00
6047653ec0 Fix T63904: Remove Animation should remove empty actions from objects. 2019-05-02 14:56:25 +03:00
909665a0d4 ClangFormat: run with ReflowComments on source/
Prepare for enabling ReflowComments.
2019-05-01 11:13:14 +10:00
Dalai Felinto
7388856318 Cleanup: Object base syncing already happening as part of ED_object_base_select
No functional change.
2019-04-30 16:48:07 -03:00
34944a2035 Refactor markers drawing
This will make it easier to move the markers area somewhere
else (to the top) in a separate step.

There should be no functional changes, only minor UI changes.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4745
2019-04-30 14:17:53 +02:00
c7f67d60fb Cleanup: comments (long lines) in editors 2019-04-29 19:29:41 +10:00
14897fb653 Cleanup: spelling 2019-04-29 14:14:14 +10:00
2753959ed7 Cleanup: sort CMake include paths 2019-04-24 14:41:12 +10:00
620b960d3d Cleanup: style, use braces for editors 2019-04-22 19:48:16 +10:00
0ac990d088 Cleanup: comments (long lines) in editors 2019-04-22 06:30:04 +10:00
1de3c81d26 Fix T63431: crash adding driver to a keyframed property with Ctrl+D 2019-04-21 02:35:50 +02:00
2fb9c8ef12 Cleanup: add missing macros to clang-format 2019-04-21 04:40:16 +10:00
333cdbb410 Cleanup: comment blocks 2019-04-18 07:59:28 +02:00
6770f76bd4 Fix T60982: don't allow editing group properties in linked actions. 2019-04-17 14:43:27 +03:00
43e84e3326 Fix Change when re-running clang-format 7.
This was the only broken case for me, hopefully we have nailed all of
those down now.
2019-04-17 11:32:21 +02:00
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
dbc058301b Cleanup: trailing commas 2019-04-16 16:40:47 +02:00
2f94b170e4 Cleanup: move motion paths into editors/animation
Having this in blenkernel caused bad level calls to bf_editors_anim,
causing tests that use 'blenkernel' to require almost all libraries.
(complicating gtest linking & causing large binaries).
2019-04-16 07:35:17 +02:00
5498e7f193 CMake: add library deps to CMakeLists.txt
Tested to work on Linux and macOS.

This will be enabled once all platforms are verified.

See D4684
2019-04-16 06:20:52 +02:00
47adab4f99 CMake: prepare for BLENDER_SORTED_LIBS removal
No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.

Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.

See T46725.
2019-04-14 15:37:24 +02:00
eff8cc9ccc Cleanup: doxy comments
Use doxy references to function and enums,
also correct some names which became out of sync.
2019-04-14 10:48:42 +02:00
1a12c9edab Keyframing: add operators that use keying-set ID's
Unfortunately we can't use insert/delete_keyframe operators in keymaps
because the enums aren't known at the time of keymap registration
and the keying sets are dynamic and use a poll function.

Add a version of insert/delete operators that takes a string
instead of an enum. Needed for D4626.

Also extract int to keying-set into a utility function.
2019-04-10 11:47:43 +02:00
12417fcbf6 Fix T60821: highlighting issues in Dope Sheet
replaced check for (obsolete in 2.8) objects 'SELECT' flag with check for
bases 'BASE_SELECTED' flag

Reviewers: brecht

Maniphest Tasks: T60821

Differential Revision: https://developer.blender.org/D4606
2019-04-08 20:34:05 +02:00
d140e597a6 Fix T63281: Drivers inside nodegroups inside nodegroups don't show up in Driver Editor
Recurse into node groups when looking for drivers.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D4653
2019-04-05 16:31:19 +02:00
382b2a9c66 GPencil: Implement custom channel color in Dopesheet
A new parameter in the layer adjustment panel allows to define the color of the channel in Dopesheet.

This is needed when there are a lot of layers.

See D4623 for more details.
2019-04-03 10:25:49 +02:00
d724363a39 Fix T62908: Missing update when inserting keyframe from dopesheet 2019-03-29 10:01:55 +01:00
1d5c85ffd9 Fix T62750: Deleted Keyframe Still Affects Scene
Missing ID recalc tag.
2019-03-20 11:49:07 +01:00
ad3d925682 Fix T62636: Overlapping scrollbar in driver editor
Instead of only `ymin` and `ymax`, `ANIM_channel_draw_widgets`
has a rectangle as input now.
This allows the caller to set a custom width for the channel.

Some space types need the extra space for the scrollbar
(drivers, graph), but the other don't have a scrollbar.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4543
2019-03-18 17:28:52 +01:00
35b78d9807 Cleanup: indentation, wrapping
Mostly functions wrapping args, not confirming to our style guide.
2019-03-15 09:54:30 +11:00
0e9ea707b5 Fix T58721: Keyframing one transform option reset other transforms
Use dedicated flag to tag animation just for copy-on-write synchronization,
which makes it so copies of the original data blocks gets in sync with the
original ID. This will not flush the animation update to all objects which
depend on that animation.

If such flush is required, use ID_RECALC_ANIMATION.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4508
2019-03-13 15:51:44 +01:00
8f817de0cb Cleanup: use plural names for Main lists
Convention was not to but after discussion on 918941483f we agree its
best to change the convention.

Names now mostly follow RNA.

Some exceptions:

- Use 'nodetrees' instead of 'nodegroups'
  since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
  since 'gpencil' is a common abbreviation in the C code.

Other exceptions:

- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
2019-03-08 09:50:00 +11:00
219e2f976d Tool System: use set/add/subtract for all box select operators 2019-03-07 20:34:10 +11:00
2bad126999 Fix T62057: Particle settings keyframes not showing in Graph Editor channels
In short, the settings to expand/collapse the Particles Animation Dopesheet expander
were no longer getting exposed, so the F-Curves attached to the particle settings
were not showing up in the channels list as that section was collapsed and couldn't
be opened from the UI.

Early on during the development of 2.8, we originally wanted to completely remove
the Particle System. Eventually that decision got walked back, and so particles
were reinstated. Well... most of the relevant code was! One of the areas that was
the most messed up during this process was the animation editor support for these
channels. It seems that there was almost a two-step removal process here -
the first pass tried to keep the channel definitions while removing all references
to particle stuff, while the second pass tried to remove the definitions completely
and/or re-added them in the wrong places, etc. To say the removal/reverting history is
here is "colourful" is an understatement...
2019-03-02 02:30:31 +13:00
2215541967 Fix T62012: Non-animated property, stuck in previously keyframed values
Was missing ID recalc tag.
2019-02-28 18:09:10 +01:00
168d3fd528 Cleanup: file rename lamp -> light 2019-02-27 12:36:32 +11:00
1079742db9 Cleanup: rename lamp -> light 2019-02-27 12:26:49 +11:00
918941483f Cleanup: Main struct member names
Rename latt to lattice and don't use plural names.
2019-02-27 11:14:41 +11:00
3051e2f4ae DNA: rename Lamp -> Light
- BKE_lamp -> BKE_light
- Main.lamp -> light
2019-02-27 11:03:16 +11:00
d541430785 UI: Show marker lines in remaining animation spaces
This also includes fixed/slighly refactored drawing code for marker lines.
The old code used the wrong height.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4411
2019-02-26 17:24:36 +01:00
39afc2775f Cleanup: style 2019-02-20 08:27:01 +11:00
c598ad9ac6 FCurves: Remember active fcurve when selecting other bone
Reviewers: brecht

Differential Revision: https://developer.blender.org/D4312
2019-02-19 15:59:09 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
2d1c14f036 Cleanup: rename SPACE_IPO -> SPACE_GRAPH 2019-02-16 16:42:11 +11:00
9d09eda0a3 DNA: rename theme space types
Follow enum naming convention, use "space_" prefix instead of "t".
2019-02-16 16:30:13 +11:00
419911b1d1 DNA: rename SpaceIpo -> SpaceGraph 2019-02-16 10:23:40 +11:00
539cbf639f Fix crash removing drivers
Was a use-after-free during relations update.

Now we do similar dependency graph tags, but without any
extra animation update logic, which was accessing various
pointers.

Was found when looking into a file from T56635.
2019-02-13 10:42:32 +01:00