Commit Graph

3441 Commits

Author SHA1 Message Date
5d4bd8f1bb Fix T66949: Can't select bones from multiple objects in wpaint mode
This fix relies on 2.7x logic, only de-selecting other armature objects,
making multiple armatures in weight paint mode usable.
2019-07-18 15:45:39 +10:00
709f126e81 Fix T59713: Armature layer dots not updated on changes
`layer_used` runtime data, which controls the drawing of dots in the UI was not getting refreshed properly.
This used to happen in the drawing code, but was no longer working for reasons explained in:
{rB2b09062defa093a243b5fe64b099accb07b440a3}

The solution was to update each layer manually in the operators:
* ARMATURE_OT_bone_primitive_add
* ARMATURE_OT_delete
* ARMATURE_OT_dissolve
* ARMATURE_OT_fill
* ARMATURE_OT_merge
* ARMATURE_OT_separate
* ARMATURE_OT_bone_layers
* POSE_OT_bone_layers

Differential Revision: https://developer.blender.org/D5281
2019-07-17 14:17:34 -03:00
366865dd02 Undo System: replace with simpler binary diffing buffer storage
Applying/undoing incremental changes didn't fit well when
mixed with periodic snapshots from mem-file undo.

This moves to a much simpler undo system.

- Uses array storage with de-duplication from `BLI_array_store`.
- Loads the buffer into existing text data,
  for better performance on large files.
- Has the advantage that Python operators can be supported
  since we don't depend on hard coded undo operations.

Solves T67045, T66695, T65909.
2019-07-17 21:19:22 +10:00
e6e69a28ab Fixed crash when adding/removing custom normals from pinned mesh
When a mesh is pinned in the properties panel, Blender crashes when you
click the "Add Custom Split Normals Data".

The code calls `ob = ED_object_context(C)` which returns NULL when the
mesh is pinned in the properties panel, causing a segfault when trying
to get the mesh via `ob->data`.

A new function `ED_mesh_context(C)` avoids this by first checking
whether a mesh was pinned in the context. If not, it checks the pinned
object's data. If that's not there, or it's not a mesh, it returns the
active object's mesh. Finally it returns NULL if there is no active
object, or if the active object is not a mesh object.

Reviewed By: brecht, mont29

Differential Revision: https://developer.blender.org/D5223
2019-07-16 15:06:25 +02:00
dc2b562ace Splash: use red heart icon for development fund
Now that the development fund image will disappear from the splash, this
draws a little more attention to this link.
2019-07-10 14:51:30 +02:00
28057d54de Cleanup: clang-format 2019-07-07 23:45:35 +10:00
a7a9c0e50d transform_snap_object: return type of element snapped.
This can be useful for filtering some of the returns.
2019-07-05 18:23:06 -03:00
Eitan
baf3887207 UI: Smaller minimum size of scrollbar
Differential Revision: https://developer.blender.org/D5086
2019-07-05 09:46:18 +02:00
31d762c3a8 Fix T66356: runtime assert disabling a collection 2019-07-05 16:28:01 +10:00
4a08b974f4 Workaround T61948: Undo steps created for non-paint operations
Changing the brush size for example,
was adding redundant undo steps in paint-modes.

For now, don't store undo steps for property changes
in paint & edit modes.

While not ideal, this is similar to 2.7x behavior.
2019-07-05 13:48:17 +10:00
a9635c6384 Cleanup: rename set_inverted_drawing, move to GPU_state 2019-07-02 12:34:27 +10:00
2698544db2 Fix T66262: slow preview icon loading 2019-07-01 15:36:02 +02:00
26e05cf67a Fix T66246: Key accelerators crashing on save dialog 2019-07-01 11:47:01 +10:00
4f3f68df30 Fix T66126: Non-active Grease Pencil object stuck in draw mode
Now the modes are reset for grease pencil objects.

Differential Revision: http://developer.blender.org/D5138
Reviewers: @dfelinto
2019-06-28 13:56:16 +02:00
c186cfe419 GPencil: Add Lattice modifier when use Ctrl+P to Lattice Deform
When parent a Grease Pencil object to Lattice, automatically a Lattice modifier is added.
2019-06-25 14:00:34 +02:00
4774657370 UI: remove Visible IPO icons
These are duplicates of HIDE_ON/OFF.
2019-06-22 15:04:46 +10:00
158f799a96 Cleanup: warnings, formatting 2019-06-22 10:11:15 +10:00
3039d86f8b Fix T65834: Circle Select does not update select_id buffer after orbiting view3d.
This solution checks if `persp_mat` has changed. If positive, the selection buffer is redrawn.

Differential Revision: https://developer.blender.org/D5081
2019-06-21 12:05:47 -03:00
f827811a42 Fix T65886: Crash when deleting a scene when "New Main Window" is open.
When we delete a scene, we need to update to new scene pointer all main
widows that might be using it, not only the active one from the context...
2019-06-17 16:38:08 +02:00
55c379daea UI: Icons - Adding ICON_OUTLINER_DATA_GP_LAYER Icon
This adds the icon intended for Grease Pencil layer data, in SVG but currently marked as blank

Differential Revision: https://developer.blender.org/D5073
2019-06-14 14:49:44 -07:00
a4bd3f7d7e Mesh Selection: Move Selection ID Context Utilities to ED_view3d.
This patch does not bring functional changes, but it is a good change if we want to use these utilities in areas other than those using BMesh (eg painting editors).

This is also a step to replace `ED_view3d_select_id_validate`. That function erroneously checks `V3D_INVALID_BACKBUF` which causes it to update unnecessarily.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5072
2019-06-14 00:03:00 -03:00
d63438e4d1 Cleanup: correct wireframe xray flag name
Revert part of d56c0a0a6a
2019-06-13 17:33:51 +10:00
3a6f6c87e0 Fix T65671: Armature X-Mirror inconsistencies
Apparently the `rna_Armature_editbone_transform_update` function was incomplete because it didn't copy all mirrored transform values.

I also noticed that the same logic seen in `rna_Armature_editbone_transform_update` is also seen in `ED_armature_edit_transform_mirror_update`.
So the solution is expose and use that logic that updates a mirrored bone. Thus deduplicating and fixing T65671.

Reviewers: brecht, zeddb

Differential Revision: https://developer.blender.org/D5058
2019-06-11 09:41:18 -03:00
5916b09670 Fix T65032: selection conflicts between motion tracks and masks in clip editor 2019-06-04 18:26:02 +02:00
e388cd8bb4 UI: Add icons to Constraints
Each constraint now has a unique icon, just like modifiers.

Icons are designed by Andrzej Ambroż & Alessio Monti, with user input.

Patch by Alessio Monti.
2019-06-04 18:10:47 +02:00
271ec9ff53 Cleanup: rename 2D scroll defines
- Use `V2D_SCROLL_` prefix.
- Use more descriptive names.
2019-06-04 11:05:32 +10:00
EitanSomething
cd90986bcb UI: Prevent scrollbars from getting too small to grab
Differential Revision: https://developer.blender.org/D5001
2019-06-03 18:17:24 +02:00
e7e52f7cff Fix T65185: Cycles viewport render no refreshing overlays properly
Don't rely on detecting view matrix changes to refresh depth buffer, instead
detect redraw tags coming from progressive render samples.
2019-06-02 12:47:52 +02:00
aba4e6810f Cleanup: style, use braces in source/ (include disabled blocks) 2019-05-31 23:22:52 +10:00
a9450dbf0d Gizmo: add 2D navigation for image/clip/sequencer views 2019-05-31 21:51:02 +10:00
455e14eccd Fix T65200: Crash by hiting "tab" after sculpting with dyntopo
Make sure object is properly evaluated to the new state when
it is expected to.

Reviewers: brecht, mont29

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4985
2019-05-31 12:55:02 +02:00
7bf8d8b3c8 Cleanup: use time scrub instead of scrubbing
Renaming was only done to ED_time_scrub_ui.h, function names
and struct members used term 'scrubbing' which is ambiguous.
2019-05-28 16:17:15 +10:00
552f5da3c4 Mitigate T64346: Quick Favorites items cant be removed
For now don't show missing quick favorite menu items which are missing.

Once menu editing is supported they could be displayed.
2019-05-27 15:33:12 +10:00
fec9615ea0 Masks: Properly port to Copy-on-Write concept
Masks were not really covered by Copy-on-Write due to mistake
in the dependency graph. After correcting that mistake a lot
of tools became broken, so majority of the patch is related
on making it so access to evaluated/tessellated masks is done.

When accessing evaluated mask state make sure access to an
evaluated dependency graph is done. This solves possible
access to NULL data on redo.

Fixes T64899: Re-doing new point addition causes crash

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T64899

Differential Revision: https://developer.blender.org/D4918
2019-05-23 09:47:13 +02:00
8fdbd1377e Sequencer: ensure Strip is the default active panel 2019-05-22 19:52:41 +02:00
5397d8d268 UI: allow shrinking panel height to zero when open.
Currently if a panel becomes empty (draw simply returns), it stays
at the last non-empty height. This seems to be caused by some legacy
checks that may be completely obsolete, but the safest fix is to at
least allow resetting height when the panel is open.
2019-05-22 17:59:22 +03:00
12c9a9131f Fix: Auto Merge icon state were wrongly swapped 2019-05-22 14:21:31 +02:00
030725a9e5 Viewport: MSAA support during ViewportRendering
When rendering viewport to an offscreen buffer the buffer was
constructed for non anti aliasing (0 samples). This made the objects
that are drawn by the `object_mode` including `wireframe` draw type
non-anti-aliased.

The offscreen buffers will be constructed based on the user setting for
viewport multisampling (`U.ogl_multisamples`). The same setting will
also be used when previewing scene strips in the sequencer. For now
this only improves wireframe drawing in the scene strips. To improve the
Anti aliasing in the scene strips we need to get finer control in the
draw manager. This will be part of a different patch I am preparing.

Please note that this patch also cleansup some unused code in the offscreen rendering (FSAA code was still existing, but never called)

Reviewed By: brecht

Maniphest Tasks: T64849

Differential Revision: https://developer.blender.org/D4907
2019-05-21 16:10:48 +02:00
e425e98475 OffscreenRendering: Fix Incorrect Window Coordinates
When doing offscreen rendering (Viewport Render or Sequencer Scene
strip) EEVEE and workbench used the wrong window coordinates. These
coordinates included the border that was not drawn.

Reviewed By: brecht

Maniphest Tasks: T64505

Differential Revision: https://developer.blender.org/D4864
2019-05-21 16:06:18 +02:00
6640bcca74 UI: support drawing booleans with icons as check-boxes
Previously, if a boolean happened to use an icon there was no way
to make it display as a check-box from Python scripts.

The previous logic meant we ended up having to edit the RNA.
Since booleans with icons don't work well with the split-property layout
(now used for most of the interface).
Icons were being removed from RNA then added back using awkward Python
ternary expressions in the interface scripts.

The toggle argument now has an unset state (-1).

- toggle=True: no checkbox (emboss).
- toggle=False: always use a checkbox (no icon).
- toggle=(unset/-1): depends on the icon status, default as before.

Since toggle=False was default, this isn't used in existing UI logic.
2019-05-21 15:06:44 +10:00
Dalai Felinto
785ff8e1d2 UI: add Visibility panel for objects
The outliner should not be the only way for users to change these settings.
The Python API was extended to keep these properties positive and keyframable.

Differential Revision: https://developer.blender.org/D4889
2019-05-20 13:47:37 +02:00
301fb14fbf Icons: Fix wrong icon names
Some file-related icon names were mixed up.

We have icons for cache, volume, 3rd party 3d files, hidden, backups, drives
2019-05-20 10:38:47 +02:00
d496236f4a Cleanup: move selection utilities into ED_select_buffer_utils 2019-05-20 13:19:24 +10:00
164b6c5b04 Cleanup: remove EDBM_backbuf API 2019-05-20 12:39:01 +10:00
0e1faba9d0 3D View: use new buffer selection API's for paint vert/face select
Removes EDBM_backbuf use.
2019-05-20 12:36:31 +10:00
758c25d89d UI: Icons update
A few icons were missed in the last update.

  - Added dedicated icon for showing hidden objects in the Graph Editor
  - Added new, more descriptive icon for F-Curve snapshots
  - Tweaks for Toggle Full Screen and Collections icons

This should be the final set for 2.80.

Thanks to Andrzej Ambroż for contributing this icon set.
2019-05-19 20:23:58 +02:00
4f6e252805 Fix T54686: objects don't occlude each other for edit-mesh select (part 2)
The previous fix 8a6414ed46, resolved selection picking but didn't
work for box/circle/lasso select.

- Add ED_select_buffer_utils.h for general select-buffer operations
  unrelated to edit-mesh.

- Circle select still needs to cache select-id's for each update.
2019-05-18 23:58:46 +10:00
eddda5194c Cleanup: remove unused argument 2019-05-18 23:55:58 +10:00
8af1d1b199 UI: Icons update
New icons from Andrzej Ambroż / Jendrzych:

  - Bespoke icon for creating new Collections
  - Special icons for Rigid Body and Rigid Body Constraints (Physics Properties)
  - New icons for Holdout and Indirect Only toggles in the Outliner
  - New generic Cursor icon for cases that are not related to either Orientation or Pivot

Many other tweaks to existing icons, including:

  - Add & Remove Keyframe
  - Weight Paint & Collision Modifier
  - Tablet Pressure Sensitivity
  - Playback icons
2019-05-17 23:22:22 +02:00
bc3139d792 Cycles/Eevee: unify depth of field settings for cameras
There is now a checkbox to enable/disable depth of field per camera. For Eevee
this replace the scene level setting. For Cycles there is now only an F-Stop
value, no longer a Radius.

Existing files are converted based on Cycles or Eevee being set in the scene.

Differential Revision: https://developer.blender.org/D4882
2019-05-17 17:59:26 +02:00