Commit Graph

3441 Commits

Author SHA1 Message Date
6aef124e7d UI: move region toggling to properties
Each space had separate operators, duplicating logic.

Use RNA properties instead so adding the ability to toggle other
region types (floating redo region for eg) doesn't need to have an
extra operator per space type.

It's also nicer to show a check-box for something which can be toggled.
2019-04-18 12:44:17 +02:00
333cdbb410 Cleanup: comment blocks 2019-04-18 07:59:28 +02:00
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
dbc058301b Cleanup: trailing commas 2019-04-16 16:40:47 +02:00
7fdffd735f UI: Refactor View2D number drawing
This also fixes alignment issues in many editors.
E.g. the frame numbers were badly aligned to the grid lines
in the timeline.

Checkout the images in D4681 for more examples.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4681
2019-04-16 14:19:06 +02:00
2f94b170e4 Cleanup: move motion paths into editors/animation
Having this in blenkernel caused bad level calls to bf_editors_anim,
causing tests that use 'blenkernel' to require almost all libraries.
(complicating gtest linking & causing large binaries).
2019-04-16 07:35:17 +02:00
f5ea1fc4fb Render: new material preview
* EEVEE support through irradiance volume and light probe.
* New shader ball shape (designed by Robin Marin).
* New cloth and liquid shapes, removed monkey.
* Replace world sphere by toggle to use world for any shape.
* Slight bevel on cube.
* More subdivision for displacement preview.
* Fixed and improved UV mapping for all shapes.
* Material icon / asset preview now uses specified shape instead of always
  a sphere. So for example hair material can be displayed as hair.

Ref T57683
2019-04-14 20:09:02 +02:00
eff8cc9ccc Cleanup: doxy comments
Use doxy references to function and enums,
also correct some names which became out of sync.
2019-04-14 10:48:42 +02:00
14884cda1f Gizmo: move transform to a persistent option
Based on feedback from animators, this is useful to keep as a view
option (as in 2.7x).

Now the transform gizmos can be enabled from the popover,
the tools still work for location/scale/rotation.
The transform tool has been removed.

See T63518
2019-04-13 20:58:25 +02:00
789d242fa7 GPencil: Implement Opacity transform
Add Shift+F to transform points opacity in Edit mode
2019-04-13 11:19:03 +02:00
adaa7688ee Fix T63467: Edge/vertex selection isnt working properly with X-ray set to 1
Edit mode shows the mesh elements in X-ray mode even if alpha is set to
1. Now the code takes this into account so that you can still select
visible mesh elements in X-ray edit mode.

view3d_draw_legacy need to be updated with the new XRAY flag macros to
avoid crashes. Additional cleanup of the XRAY macro flags were done.
2019-04-11 18:28:20 +02:00
1a12c9edab Keyframing: add operators that use keying-set ID's
Unfortunately we can't use insert/delete_keyframe operators in keymaps
because the enums aren't known at the time of keymap registration
and the keying sets are dynamic and use a poll function.

Add a version of insert/delete operators that takes a string
instead of an enum. Needed for D4626.

Also extract int to keying-set into a utility function.
2019-04-10 11:47:43 +02:00
b9eac0bb44 Cleanup: spelling 2019-04-10 08:40:49 +02:00
cc74020b5a Fix T62114: Wireframe mode selection: selects backside objects when clicking frontside object in 3d-window
Now the depth order of objects when trying to select them is only used when not in X-ray mode.
Before, this was only the case in wireframe mode regardless of X-ray settings.

I've also unified the usage of V3D_XRAY and XRAY_FLAG as they were basically copies of each other.

Reviewed By: Clément

Differential Revision: http://developer.blender.org/D4504
2019-04-09 12:29:02 +02:00
2219f28a68 Cleanup: Fix compiler warning 2019-04-05 18:50:13 +02:00
George Vogiatzis
a180b754eb Interface: New region type 'Footer', used by text editor
* It can be hidden by dragging it up/down.
* It can be at the top or bottom, independent of the header.
* It uses the color theme from the header.
* It does not change its color, when the area becomes active.

Currently, it is used in the text editor to display the file path.

Differential Revision: https://developer.blender.org/D4601
2019-04-05 13:48:26 +02:00
60090384f5 Cleanup: Fix compiler warning 2019-04-02 13:13:23 +02:00
0df17bc9c9 Fix T60199: Icon Viewer addon causes internal errors and slows text editor
this just removes unused icon definitions [for which no icons exist
anymore]

Reviewers: billreynish, brecht

Maniphest Tasks: T60199

Differential Revision: https://developer.blender.org/D4628
2019-04-02 10:01:58 +02:00
6470056a0d Cleanup: empty expression statement warning 2019-04-02 17:54:04 +11:00
98f00a3eb5 UI: Icons update
New icons from Andrzej Ambroż / jendrzych:
-Adds separate icons for 3D Cursor orientation and pivot
Also, many dozens of tweaks and updates - too many to mention here.
Full list is on Devtalk
2019-03-30 01:02:15 +01:00
4d71b655ec GPU: Fix color difference when rendering to gpu_py_offscreen
Now we do the color management inside the Draw manager and output CM byte
buffer.
2019-03-28 22:38:55 +01:00
Nathan Craddock
1ef59026e4 UI: tweak display of report messages in the status bar.
Remove fading away the color, share theme colors with info editor.

Differential Revision: https://developer.blender.org/D4197
2019-03-28 20:02:59 +01:00
5a1a633d04 UI: minor change to active-default logic
Don't attempt to activate default button if it's already active.

Also expand on the flags comment.
2019-03-28 00:59:50 +11:00
27b73f0c5b GPencil: Remove legacy ED_gpencil_draw_view3d code.
Differential Revision: https://developer.blender.org/D4598
2019-03-27 10:53:15 -03:00
2d34420648 UI: support an 'active default' button for pop-ups
Use this for the save confirmation dialog so it has a default action
when pressing enter which draws with a highlight so it's clear what the
default action is (the dialog was just closing before).

Resolves T57686
2019-03-28 00:26:00 +11:00
40f8ddf829 3D View: move deselect all logic into an option
This removes `VIEW3D_OT_select_or_deselect_all`, adding a
deselect_all option to the `VIEW3D_OT_select` operator.

- Add utility functions to simplify de-selecting all.

- Return true from selection functions when they change the selection
  to avoid redundant updates.

- Use arrays of bases when passing objects between selection utility
  functions since some users require bases.

- Fix logical error in box selection that updated all objects after
  the first hit.
2019-03-26 20:25:25 +11:00
da4dc6847b Cleanup: remove unused function 2019-03-26 12:51:52 +11:00
a3e9b61a2f RNA: add UILayout.prop_with_menu function
Matches prop_with_popover, supporting menu types,
useful if we want to control behavior of enum switching.
2019-03-25 20:34:47 +11:00
e583642312 UI: add UILayout.prop_popover_enum function
Support for RNA enum buttons that activate popovers when clicked.

This means we get useful tooltips, shortcuts and Ctrl-Wheel cycling
over enum items.

It also avoids inconvenient & slow access of enum values currently done
via RNA type lookups on the type to get the name & icon to use for a
regular popover button.

Resolves T57738
2019-03-25 19:05:13 +11:00
b67c3a0db9 Gizmo: add option to move & dial gizmos to select as filled
Draw as an outline while using solid selection.
2019-03-25 15:40:43 +11:00
6dbe96757b Cleanup: return argument naming 2019-03-25 12:19:55 +11:00
ee5e7a006e GPU: Remove unused and deprecated GPU_line_stipple() 2019-03-23 23:42:30 +01:00
Dalai Felinto
9a49a26eb3 Fix T62348: Cycles - Viewport rendering not update on switching viewlayer
It updates only the main window you edit and the non-main window
children of this main one.

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D4528
2019-03-22 12:46:39 -03:00
27da43ba86 UI: refactor color picker flags out of buttons
These are specialized color picker options which don't need to be
stored in the button (frees of flags for buttons too).
2019-03-22 15:43:23 +11:00
9a09246dc0 WM: enable activate on init for wmOperatorType.prop
This enables popups to edit text when displayed,
use for new collection popup.
2019-03-22 00:32:01 +11:00
b98fe9e707 Cleanup: move functions into doxy sections
Also use const args for queries.
2019-03-21 14:19:45 +11:00
da1350acdc Fix T60815: drag & drop crash when search menu is opened immediately after.
Patch by matc, some further refactoring by me.

Differential Revision: https://developer.blender.org/D4250
2019-03-20 19:50:21 +01:00
a1addc5c63 UI: support for popups starting with buttons activated
While this could already be done from C,
this is now exposed to Python
2019-03-20 23:10:34 +11:00
899fc0331c BLI_kdtree: use 1d tree for select similar 2019-03-20 02:06:07 +11:00
109cbdf2e1 Cleanup: use BLI_kdtree_3d prefix
Use prefix now there isn't only the 3d version.
2019-03-20 00:48:51 +11:00
8f790720b0 GPencil: Rename annotation functions
The annotation drawing functions were using gpencil prefix and it's better to keep all annotation code separated to avoid confusion.
2019-03-19 11:03:55 +01:00
8aeb1dbb27 GPencil: Cleanup unused code 2019-03-19 11:03:55 +01:00
da373c1f0d GPencil: Rename functions to annotation prefix
This code was used only in annotations.
2019-03-19 11:03:55 +01:00
34d6c04003 Fix T62734: Crash when annotations are rendered from the VSE .view menu.
The render was using the old grease pencil code and not the new annotation code for render.
2019-03-19 11:03:55 +01:00
ad3d925682 Fix T62636: Overlapping scrollbar in driver editor
Instead of only `ymin` and `ymax`, `ANIM_channel_draw_widgets`
has a rectangle as input now.
This allows the caller to set a custom width for the channel.

Some space types need the extra space for the scrollbar
(drivers, graph), but the other don't have a scrollbar.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4543
2019-03-18 17:28:52 +01:00
Dalai Felinto
b7255d33da Silence sorted function declaration/const warnings 2019-03-18 14:40:29 +00:00
b749e43cd3 Fix color ramp eyedropper menu item
This couldn't be accessed because the poll function was checking the
active button.

Add a "color_ramp" context pointer which is set by the menu.

Alternative fix to D3984
2019-03-18 17:50:18 +11:00
317cb1dd65 Cleanup: style, duplicate include 2019-03-18 14:13:06 +11:00
6577618d5b GPencil: Changes in Fill and new 3D Cursor View Plane
This commit groups several options that were tested in grease pencil branch:

- Changes to fill algorithms and improves, specially in small areas and stroke corners.
  New options has been added in order to define how the fill is working and internally there are optimizations in detect the small areas in the extremes.

  Kudos to @charlie for coding this fill improvements.

- New 3D cursor view plane option.

  Now it's possible to lock the drawing plane to the 3D cursor and use the 3D cursor orientation. This allows more flexibility when you are drawing and reduce the need to create geometry to draw over surfaces.

- Canvas Grid now can be locked to 3D cursor.
- New option to reproject stroke using 3D cursor.
- Small tweaks and fixes.

Changes reviewed by @pepeland and @mendio
2019-03-17 19:47:56 +01:00