Commit Graph

1784 Commits

Author SHA1 Message Date
416e82b022 node toggle preview and hidden socket key shortcuts (Ctrl+H, Shift+H) 2010-06-07 20:03:40 +00:00
df462b8975 Node Editor: link to viewer (ctrl+shift click on node) now cycles through
the node outputs instead of always linking the first one to the viewer.
2010-06-05 15:59:48 +00:00
129bee4743 remove cruft from cmake files, more to go 2010-06-04 20:56:56 +00:00
55d3a2014c have cmake build editors as different libs like scons and nan-makefiles 2010-06-04 11:34:57 +00:00
9cbbc9d3af rename some rna properties filename --> filepath
* filename == "foo.ext"
 * filepath == "/path/to/and/including/foo.ext"

this was alredy followed in some places not not everywhere.
2010-06-02 17:58:28 +00:00
6e92ddf8b3 Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs 
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).

Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked

Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-27 08:22:16 +00:00
98e0b07b51 Node Space: tweak the zoom in/out value.
Venomgfx request to allow more zoom in/out value.
Also put the code to path old files, so in the next
subversion bump we need move the code.
2010-05-12 18:51:36 +00:00
5f6c7ad23d Composite Node bug: the CTRL+SHIFT+Click to make a node connect to
viewer didn't take hidden sockets in account.
2010-05-12 17:27:25 +00:00
3c3502fda4 Small change to Node Space and two new function.
"Select all of the same type" now is binding to Shift + GKEY

Two new function, select next and prev node of the same type.

Select a node and press Shift + [ or Shift + ] go to the
previous and next node of the same type (of the active node).
2010-05-12 13:55:09 +00:00
9a4ba57ee9 Node Space: Small feature for Venomgfx, Shift + F select node of the same type
This is a small request from Venomgfx, select a node
and then press Shift + F to select all the nodes of the
same type (of the active node).

The key binding can be change, we thing in a "Find Next" (that is
way the FKEY) with venomgfx, but no problem with change that.

Also I add the entry in the select menu.
2010-05-12 12:03:38 +00:00
7aa907c996 Another one for drag and drop:
Allow dropping image files from outside blender, or image datablocks from inside blender
to the compositing node editor, to add an image node.

Also small tweak: Only set 'path' properties on drops, if the drag->path isn't empty.
2010-05-12 04:25:33 +00:00
5afb24cedb Added backspace as an alternative to the X key, for deleting things. 2010-05-09 21:37:53 +00:00
39aac78b59 Fix [#20999] Node Header icons drawn wrong
Would like to re-do this stuff properly at some stage...
2010-05-03 08:43:00 +00:00
2d4d820b97 3dview --> view3d, patch by Jonathan Smith with small corrections and changes. 2010-04-28 07:25:39 +00:00
d9dbf99cae Fix [#22173] Texture nodes update every mouse click
Notifier tweaks
2010-04-27 11:09:52 +00:00
4bd3163ea6 py api: fix for context returning None for an empty list such as 'context.selected_objects', now returns [] 2010-04-24 19:26:05 +00:00
7a4a0d8082 - Added search filter in outliner header. Only activates filter on enter,
should make it do 'live' search while types.
- Connecting Viewer nodes sometimes didn't recalculate, depsgraph needed
  remade
2010-04-22 18:16:56 +00:00
01e2de7c53 was using uninitialized string for node name display, also use sizeof() rather then fixed values. 2010-04-18 08:54:42 +00:00
9a85013692 Merge various small changes from render branch:
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
  usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
  setting. (not a bugfix exactly but would do display list context switching
  while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
  when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
  mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
  arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-15 10:28:32 +00:00
3f4a28dcf1 CTRL+SHIFT click on node "Make viewer connect to node" now also works
if there's no active viewer, or no existing link to viewer.
2010-04-14 17:32:28 +00:00
f3f8855dfe Zoom in/out for Composite Node backdrop is (temp?) Vkey and SHIFT+V.
Scrollwheel is being fully swallowed there now...
2010-04-11 10:49:47 +00:00
42db34b126 three things:
- ALT+Scrollwheel zooms backdrop in node editor
- Blender -d debug print will also print every event except mouse moves
  (needed to debug WM, some events are catched by OS)
- Changed order of keymaps... the default maps now are evaluated *after*
  the own custom maps, so you can make overrides or defaults.
2010-04-08 16:36:50 +00:00
11b52ae30a The daily node commit: brought back panning background image.
For now it is on ALT+MiddleMouse. The view2d code eats the shift+mmb,
which is not necessary, but will have to ask Joshua to be sure. 

Probably tomorrow it's shift+mmb as for 2.49.
2010-04-07 17:06:22 +00:00
6996d7b032 Brought back:
Node R-key: read scene layers (from temp buffers)
     SHIFT+R: read full sample layers.
2010-04-06 17:47:21 +00:00
c3f64b15ca Tweak/code shuffle to make disabled buttons draw nicer on nodes. 2010-04-06 09:05:00 +00:00
5304a65b50 Fix [#21516] UI artifacts in array modifier
Modify the glClearColor used to draw disabled buttons, when creating a ROUNDBOX
ui element. Made a convenience function and rippled it though, too.
2010-04-06 07:02:16 +00:00
a9fa23c624 Request: auto link to viewer node back. Used to be ctrl+click, is now
shift+ctrl+click, because the ctrl_click goes to knife cutting.

Implementation note: this is a macro, select + link.
2010-04-05 18:34:18 +00:00
1f9b03f64c Fix #21266: cyclic dependency checking for texture nodes was missing. 2010-04-05 17:30:11 +00:00
5a805c5fc3 [#21840] When clicking to move a Node it sticks to the mouse
Add hidden property to be able to force confirm on release (drag immediately is a silly name) on or off.

Streamline method for adding common properties to transform operators.
2010-04-02 19:40:51 +00:00
9105f6f0bd rna naming, *_frame --> frame_* 2010-04-01 21:44:56 +00:00
f4dcd1d570 Fix [#21706] edit field in nodegroup which overlaps a node, edits the field of the overlapped node 2010-03-29 07:15:12 +00:00
57101c4fd2 Second attempt at committing the different render slot implementation. This
has a fix that hopefully solves the problem on mac/win. Also fixes #21322,
render slots not working well with FSA.
2010-03-27 15:35:34 +00:00
f46cccedf6 rna/py-api fix.
C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument.

next commit will make order of arguments consistant (currently only changed order that rna wrapped).
(commit 27674 and 27683 by Campbell from render25 branch)
2010-03-23 15:31:12 +00:00
cb6d2685bd rna/py-api fix.
C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument.

next commit will make order of arguments consistant (currently only changed order that rna wrapped).
(commit 27674 by Campbell from render25 branch)
2010-03-23 15:25:33 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
045d33dae0 Fixed a crash switching to brush texture nodes
Also removed some python code to check for node materials within the material and texture properties. It seems to go fine without it, and this should be handled by context instead.
2010-03-17 22:54:55 +00:00
ebd63787e6 added different sampling methods in rotate node
fixed bug in difference matte node that prevented using a solid color for second input
	-also clairified some variable names to be more meaningful
2010-03-15 22:36:39 +00:00
e381395522 Fix [#21288] Colour Ramp doesn't update output
Moved color ramp RNA to rna_color.c, was very texture-centric before.
2010-03-15 04:54:31 +00:00
dfb59dbaa5 added method to change algorithm used in channel matte node. Limit a channel by another channel or limit by max of remaining channels. 2010-03-13 14:47:26 +00:00
85066b5e05 updated despill node to incorperate changes from Xavier Thomas's patch #18012 2010-03-12 18:47:35 +00:00
71003b9bcc merge with trunk at r27259 and commit of a patch by anthony jones to fix msvc (though further work may be needed because changes made by the merge 2010-03-09 04:32:40 +00:00
d0e0f6dea3 move render operators into their own files, render_internal.c & render_opengl.c, rather then have them in the screen module.
also rename render operators SCREEN_OT_ --> RENDER_OT_
2010-03-08 16:36:53 +00:00
ad01c90ee3 Revert render slots commit for release, I can't find the bug or even redo
it myself, there will still be render slots just old implementation.
2010-02-16 19:24:04 +00:00
bc9b873f60 bugfix [#20480] crash/lock-up for certain aspect ratios 2010-02-16 15:59:36 +00:00
2061f91741 Render Slots: change the implementation by moving it from the render to the
image code, this should be clearer and makes reusing the Render struct later
on easier.
2010-02-16 15:49:22 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
148435b70a batch remove .'s used with RNA_def_struct_ui_text 2010-02-10 21:15:44 +00:00
10240261e9 J-key render switching back, now with 10 slots.
Implementation note: this was done by giving each Render a slot number,
and for every slot a new Render will be created. Not sure if this is
ideal, but it ensures that all passes, render info, etc are separate so
you can also compare render layers and passes, in 2.4x only whatever it
was currently displaying was backed up.
2010-02-09 19:37:37 +00:00